PROP 65
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81ae780756
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sfml_gl3: add delta_time_seconds
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2024-08-29 03:14:25 +00:00 |
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b-aaz
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fb474874db
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Added required includes to the platform headers .
Added missing include decelerations and in one case removed an unnecessary
one form the platform headers in the demo/ directory .
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2024-01-20 16:16:45 +03:30 |
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Rob Loach
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ca49016428
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Rename more null variables to tex_null
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2022-07-30 17:45:12 -04:00 |
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Rob Loach
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54fd67bddd
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Rename additional .null variables
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2022-07-30 17:43:46 -04:00 |
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Rob Loach
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ec4acc7cf4
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Rename the null variable to tex_null
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2022-07-30 17:38:10 -04:00 |
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Cameron Cawley
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60c52adfaf
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Enable and fix most GCC warnings (#377)
Co-authored-by: Rob Loach <robloach@gmail.com>
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2021-12-16 20:44:00 +01:00 |
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Wladislav Artsimovich
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1e4eacca2e
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change NK_MEMSET to memset(), because NK_MEMSET is NK internal
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2021-06-18 16:19:49 +02:00 |
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Zane Ashby
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9818f642da
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Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
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2020-04-12 01:40:09 +12:00 |
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Zidi
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135b585695
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zidi add comment
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2020-02-27 10:11:05 +08:00 |
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Zidi
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ad8dcbb385
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add some comment
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2020-02-26 22:50:16 +08:00 |
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Zidi
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9ee58df23e
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add some comment
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2020-02-26 22:47:48 +08:00 |
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Zidi
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5b4cc7b5eb
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zidi fix backspace won't work problem in SFML UTF-8
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2020-02-26 11:01:09 +08:00 |
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Cameron Cawley
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930ac1e888
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Fix compilation of the SFML demos
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2019-02-28 00:10:42 +00:00 |
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vurtun
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1a87c13d84
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Fixed multiline commment in commented out code
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2017-03-25 23:29:42 +01:00 |
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vurtun
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23eea231d8
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Added horizontal scrolling
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2017-03-21 21:21:58 +01:00 |
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vurtun
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7c7e15e5c3
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Fixed some styling issues in sfml demos
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2017-03-12 13:30:14 +01:00 |
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Ricardo Antonio Tejada
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c6bfe1c157
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Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates.
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2017-03-01 17:17:43 -05:00 |
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Ricardo Antonio Tejada
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63e98d90bd
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Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building.
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2017-02-28 19:32:55 -05:00 |
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Ricardo Antonio Tejada
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5007519ae7
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Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency.
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2017-02-23 02:02:59 -05:00 |
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Ricardo Antonio Tejada
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73b0b945b4
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Added OpenGL3 for SFML and also working on "pure" SFML renderer.
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2017-02-17 17:54:24 -05:00 |
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