Nuklear/demo/demo.c

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C
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#define MAX_BUFFER 64
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#define MAX_MEMORY (256 * 1024)
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#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
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struct tree_node {
gui_tree_node_state state;
const char *name;
struct tree_node *parent;
struct tree_node *children[8];
int count;
};
struct test_tree {
struct tree_node root;
struct tree_node *clipboard[16];
int count;
};
struct state {
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/* input buffer */
gui_char input_buffer[MAX_BUFFER];
struct gui_edit_box input;
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gui_char in_buf[MAX_BUFFER];
gui_size in_len;
gui_bool in_active;
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/* widgets state */
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gui_size menu_item;
gui_bool scaleable;
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gui_bool checkbox;
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gui_float slider;
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gui_size progressbar;
gui_int spinner;
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gui_bool spinner_active;
gui_size item_current;
gui_size shelf_selection;
gui_bool toggle;
gui_int option;
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gui_bool popup;
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gui_size cur;
gui_size op;
/* combo */
struct gui_color combo_color;
gui_size combo_prog[4];
gui_bool combo_sel[4];
gui_size sel_item;
gui_bool col_act;
gui_bool sel_act;
gui_bool box_act;
gui_bool prog_act;
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/* tree */
struct test_tree tree;
struct tree_node nodes[8];
/* tabs */
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enum gui_node_state config_tab;
enum gui_node_state widget_tab;
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enum gui_node_state combo_tab;
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enum gui_node_state style_tab;
enum gui_node_state round_tab;
enum gui_node_state color_tab;
enum gui_node_state flag_tab;
/* scrollbars */
struct gui_vec2 shelf_scrollbar;
struct gui_vec2 table_scrollbar;
struct gui_vec2 tree_scrollbar;
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/* color picker */
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gui_bool picker_active;
gui_bool spinner_r_active;
gui_bool spinner_g_active;
gui_bool spinner_b_active;
gui_bool spinner_a_active;
gui_size current_color;
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struct gui_color color;
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};
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struct demo_gui {
gui_bool running;
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void *memory;
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const struct gui_input *input;
struct gui_command_queue queue;
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struct gui_config config;
struct gui_font font;
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struct gui_panel panel;
struct gui_panel sub;
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struct state state;
gui_size w, h;
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};
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static void
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tree_remove_node(struct tree_node *parent, struct tree_node *child)
{
int i = 0;
child->parent = NULL;
if (!parent->count) return;
if (parent->count == 1) {
parent->count = 0;
return;
}
for (i = 0; i < parent->count; ++i) {
if (parent->children[i] == child)
break;
}
if (i == parent->count) return;
if (i == parent->count - 1) {
parent->count--;
return;
} else{
parent->children[i] = parent->children[parent->count-1];
parent->count--;
}
}
static void
tree_add_node(struct tree_node *parent, struct tree_node *child)
{
assert(parent->count < 8);
child->parent = parent;
parent->children[parent->count++] = child;
}
static void
tree_push_node(struct test_tree *tree, struct tree_node *node)
{
assert(tree->count < 16);
tree->clipboard[tree->count++] = node;
}
static struct tree_node*
tree_pop_node(struct test_tree *tree)
{
assert(tree->count > 0);
return tree->clipboard[--tree->count];
}
static int
upload_tree(struct test_tree *base, struct gui_tree *tree, struct tree_node *node)
{
int i = 0, n = 0;
enum gui_tree_node_operation op;
if (node->count) {
i = 0;
op = gui_panel_tree_begin_node(tree, node->name, &node->state);
while (i < node->count)
i += upload_tree(base, tree, node->children[i]);
gui_panel_tree_end_node(tree);
}
else op = gui_panel_tree_leaf(tree, node->name, &node->state);
switch (op) {
case GUI_NODE_NOP: break;
case GUI_NODE_CUT:
tree_remove_node(node->parent, node);
tree_push_node(base, node);
return 0;
case GUI_NODE_DELETE:
tree_remove_node(node->parent, node); break;
return 0;
case GUI_NODE_PASTE:
i = 0; n = base->count;
while (i < n) {
tree_add_node(node, tree_pop_node(base));
i++;
}
case GUI_NODE_CLONE:
default:break;
}
return 1;
}
static void
widget_panel(struct gui_panel_layout *panel, struct state *demo)
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{
const char *items[] = {"Fist", "Pistol", "Shotgun", "Railgun", "BFG"};
/* Labels */
gui_panel_row_dynamic(panel, 30, 1);
demo->scaleable = gui_panel_check(panel, "Scaleable Layout", demo->scaleable);
if (!demo->scaleable)
gui_panel_row_static(panel, 30, 150, 1);
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gui_panel_label(panel, "text left", GUI_TEXT_LEFT);
gui_panel_label(panel, "text center", GUI_TEXT_CENTERED);
gui_panel_label(panel, "text right", GUI_TEXT_RIGHT);
/* Buttons */
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if (gui_panel_button_text(panel, "button", GUI_BUTTON_DEFAULT))
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demo->popup = gui_true;
if (gui_panel_button_text_triangle(panel, GUI_RIGHT, "next", GUI_TEXT_LEFT, GUI_BUTTON_DEFAULT))
fprintf(stdout, "right triangle button pressed!\n");
if (gui_panel_button_text_triangle(panel,GUI_LEFT,"previous",GUI_TEXT_RIGHT,GUI_BUTTON_DEFAULT))
fprintf(stdout, "left triangle button pressed!\n");
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demo->toggle = gui_panel_button_toggle(panel, "toggle", demo->toggle);
demo->checkbox = gui_panel_check(panel, "checkbox", demo->checkbox);
if (!demo->scaleable)
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gui_panel_row_static(panel, 30, 75, 2);
else gui_panel_row_dynamic(panel, 30, 2);
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if (gui_panel_option(panel, "option 0", demo->option == 0)) demo->option = 0;
if (gui_panel_option(panel, "option 1", demo->option == 1)) demo->option = 1;
{
/* templated row layout */
char buffer[MAX_BUFFER];
if (demo->scaleable) {
const gui_float ratio[] = {0.8f, 0.2f};
gui_panel_row(panel, GUI_DYNAMIC, 30, 2, ratio);
demo->slider = gui_panel_slider(panel, 0, demo->slider, 10, 1.0f);
sprintf(buffer, "%.2f", demo->slider);
gui_panel_label(panel, buffer, GUI_TEXT_LEFT);
demo->progressbar = gui_panel_progress(panel, demo->progressbar, 100, gui_true);
sprintf(buffer, "%lu", demo->progressbar);
gui_panel_label(panel, buffer, GUI_TEXT_LEFT);
} else {
const gui_float ratio[] = {150.0f, 30.0f};
gui_panel_row(panel, GUI_STATIC, 30, 2, ratio);
demo->slider = gui_panel_slider(panel, 0, demo->slider, 10, 1.0f);
sprintf(buffer, "%.2f", demo->slider);
gui_panel_label(panel, buffer, GUI_TEXT_LEFT);
demo->progressbar = gui_panel_progress(panel, demo->progressbar, 100, gui_true);
sprintf(buffer, "%lu", demo->progressbar);
gui_panel_label(panel, buffer, GUI_TEXT_LEFT);
}
}
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if (!demo->scaleable)
gui_panel_row_static(panel, 30, 150, 1);
else gui_panel_row_dynamic(panel, 30, 1);
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demo->item_current = gui_panel_selector(panel, items, LEN(items), demo->item_current);
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gui_panel_combo(panel, items, LEN(items), &demo->sel_item, 30, &demo->sel_act, gui_vec2(0,0));
demo->spinner= gui_panel_spinner(panel, 0, demo->spinner, 250, 10, &demo->spinner_active);
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demo->in_len = gui_panel_edit(panel, demo->in_buf, demo->in_len, MAX_BUFFER,
&demo->in_active, NULL, GUI_INPUT_DEFAULT);
if (demo->scaleable) {
gui_panel_row_begin(panel, GUI_DYNAMIC, 30, 2);
{
gui_panel_row_push(panel, 0.7f);
gui_panel_editbox(panel, &demo->input);
gui_panel_row_push(panel, 0.3f);
if (gui_panel_button_text(panel, "submit", GUI_BUTTON_DEFAULT)) {
gui_edit_box_clear(&demo->input);
fprintf(stdout, "command executed!\n");
}
}
gui_panel_row_end(panel);
} else {
gui_panel_row_begin(panel, GUI_STATIC, 30, 2);
{
gui_panel_row_push(panel, 100);
gui_panel_editbox(panel, &demo->input);
gui_panel_row_push(panel, 80);
if (gui_panel_button_text(panel, "submit", GUI_BUTTON_DEFAULT)) {
gui_edit_box_clear(&demo->input);
fprintf(stdout, "command executed!\n");
}
}
gui_panel_row_end(panel);
}
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}
static void
graph_panel(struct gui_panel_layout *panel, gui_size current)
{
enum {COL, PLOT};
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static const gui_float values[]={8.0f,15.0f,20.0f,12.0f,30.0f,12.0f,35.0f,40.0f,20.0f};
gui_panel_row_dynamic(panel, 100, 1);
if (current == COL) {
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gui_panel_graph(panel, GUI_GRAPH_COLUMN, values, LEN(values), 0);
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} else {
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gui_panel_graph(panel, GUI_GRAPH_LINES, values, LEN(values), 0);
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}
}
static void
table_panel(struct gui_panel_layout *panel)
{
gui_size i = 0;
const char *table[] = {"Move forward", "w", "Move back", "s", "Move left", "a",
"Move right", "d", "Jump", "SPACE", "Duck", "CTRL"};
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gui_panel_table_begin(panel, GUI_TABLE_HHEADER, 30, 2);
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gui_panel_label_colored(panel, "MOVEMENT", GUI_TEXT_CENTERED, gui_rgba(178, 122, 1, 255));
gui_panel_label_colored(panel, "KEY/BUTTON", GUI_TEXT_CENTERED, gui_rgba(178, 122, 1, 255));
for (i = 0; i < LEN(table); i += 2) {
gui_panel_table_row(panel);
gui_panel_label(panel, table[i], GUI_TEXT_LEFT);
gui_panel_label(panel, table[i+1], GUI_TEXT_CENTERED);
}
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gui_panel_table_end(panel);
}
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static void
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update_flags(struct gui_panel_layout *panel)
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{
gui_size n = 0;
gui_flags res = 0;
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gui_flags i = 0x01;
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const char *options[]={"Hidden","Border","Header Border", "Moveable","Scaleable", "Minimized", "ROM"};
gui_panel_row_dynamic(panel, 30, 2);
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do {
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if (gui_panel_check(panel,options[n++],(panel->flags & i)?gui_true:gui_false))
res |= i;
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i = i << 1;
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} while (i <= GUI_PANEL_ROM);
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panel->flags = res;
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}
static void
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properties_tab(struct gui_panel_layout *panel, struct gui_config *config)
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{
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int i = 0;
const char *properties[] = {"item spacing:", "item padding:", "panel padding:",
"scaler size:", "scrollbar:"};
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gui_panel_row_dynamic(panel, 30, 3);
for (i = 0; i <= GUI_PROPERTY_SCROLLBAR_SIZE; ++i) {
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gui_int tx, ty;
gui_panel_label(panel, properties[i], GUI_TEXT_LEFT);
tx = gui_panel_spinner(panel,0,(gui_int)config->properties[i].x, 20, 1, NULL);
ty = gui_panel_spinner(panel,0,(gui_int)config->properties[i].y, 20, 1, NULL);
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config->properties[i].x = (float)tx;
config->properties[i].y = (float)ty;
}
}
static void
round_tab(struct gui_panel_layout *panel, struct gui_config *config)
{
int i = 0;
const char *rounding[] = {"panel:", "button:", "checkbox:", "progress:", "input: ",
"graph:", "scrollbar:"};
gui_panel_row_dynamic(panel, 30, 2);
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for (i = 0; i < GUI_ROUNDING_MAX; ++i) {
gui_int t;
gui_panel_label(panel, rounding[i], GUI_TEXT_LEFT);
t = gui_panel_spinner(panel,0,(gui_int)config->rounding[i], 20, 1, NULL);
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config->rounding[i] = (float)t;
}
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}
static struct gui_color
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color_picker(struct gui_panel_layout *panel, struct state *control,
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const char *name, struct gui_color color)
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{
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int i;
gui_byte *iter;
gui_bool *active[4];
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active[0] = &control->spinner_r_active;
active[1] = &control->spinner_g_active;
active[2] = &control->spinner_b_active;
active[3] = &control->spinner_a_active;
gui_panel_row_dynamic(panel, 30, 2);
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gui_panel_label(panel, name, GUI_TEXT_LEFT);
gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT);
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iter = &color.r;
gui_panel_row_dynamic(panel, 30, 2);
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for (i = 0; i < 4; ++i, iter++) {
gui_float t = *iter;
t = gui_panel_slider(panel, 0, t, 255, 10);
*iter = (gui_byte)t;
*iter = (gui_byte)gui_panel_spinner(panel, 0, *iter, 255, 1, active[i]);
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}
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return color;
}
static void
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color_tab(struct gui_panel_layout *panel, struct state *control, struct gui_config *config)
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{
gui_size i = 0;
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static const char *labels[] = {"Text:", "Panel:", "Header:", "Border:", "Button:",
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"Button Hovering:", "Button Toggle:", "Button Hovering Text:",
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"Check:", "Check BG:", "Check Active:", "Option:", "Option BG:", "Option Active:",
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"Slider:", "Slider bar:", "Slider boder:","Slider cursor:", "Progress:", "Progress Cursor:",
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"Editbox:", "Editbox cursor:", "Editbox Text:",
"Spinner:", "Spinner Triangle:", "Spinner Text:",
"Selector:", "Selector Triangle:", "Selector Text:", "Selector Button:",
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"Histo:", "Histo Bars:", "Histo Negative:", "Histo Hovering:", "Plot:", "Plot Lines:",
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"Plot Hightlight:", "Scrollbar:", "Scrollbar Cursor:",
"Table lines:", "Tab header",
"Shelf:", "Shelf Text:", "Shelf Active:", "Shelf Active Text:",
"Scaler:", "Layout Scaler"
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};
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if (control->picker_active) {
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control->color = color_picker(panel,control,labels[control->current_color], control->color);
gui_panel_row_dynamic(panel, 30, 3);
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gui_panel_spacing(panel, 1);
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if (gui_panel_button_text(panel, "ok", GUI_BUTTON_DEFAULT)) {
config->colors[control->current_color] = control->color;
control->picker_active = gui_false;
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}
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if (gui_panel_button_text(panel, "cancel", GUI_BUTTON_DEFAULT))
control->picker_active = gui_false;
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} else {
gui_panel_row_dynamic(panel, 30, 2);
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for (i = 0; i < GUI_COLOR_COUNT; ++i) {
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struct gui_color c = config->colors[i];
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gui_panel_label(panel, labels[i], GUI_TEXT_LEFT);
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if (gui_panel_button_color(panel, c, GUI_BUTTON_DEFAULT)) {
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if (!control->picker_active) {
control->picker_active = gui_true;
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control->color = config->colors[i];
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control->current_color = i;
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} else continue;
}
}
}
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}
static void
copy(gui_handle handle, const char *text, gui_size size)
{
gui_char buffer[1024];
UNUSED(handle);
if (size >= 1023) return;
memcpy(buffer, text, size);
buffer[size] = '\0';
clipboard_set(buffer);
}
static void
paste(gui_handle handle, struct gui_edit_box *box)
{
gui_size len;
const char *text;
UNUSED(handle);
if (!clipboard_is_filled()) return;
text = clipboard_get();
len = strlen(text);
gui_edit_box_add(box, text, len);
}
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static void
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init_demo(struct demo_gui *gui, struct gui_font *font)
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{
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struct gui_config *config = &gui->config;
struct state *win = &gui->state;
struct gui_clipboard clip;
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gui->font = *font;
gui->running = gui_true;
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gui_command_queue_init_fixed(&gui->queue, gui->memory, MAX_MEMORY);
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gui_config_default(config, GUI_DEFAULT_ALL, font);
/* panel */
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gui_panel_init(&gui->panel, 30, 30, 280, 530,
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GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE|GUI_PANEL_SCALEABLE,
&gui->queue, config, gui->input);
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gui_panel_init(&gui->sub, 400, 50, 220, 400,
GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE|GUI_PANEL_SCALEABLE,
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&gui->queue, config, gui->input);
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/* widget state */
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clip.userdata.ptr = NULL,
clip.copy = copy;
clip.paste = paste;
gui_edit_box_init_fixed(&win->input, win->input_buffer, MAX_BUFFER, &clip, NULL);
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win->config_tab = GUI_MINIMIZED;
win->widget_tab = GUI_MINIMIZED;
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win->combo_tab = GUI_MINIMIZED;
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win->style_tab = GUI_MINIMIZED;
win->round_tab = GUI_MINIMIZED;
win->color_tab = GUI_MINIMIZED;
win->flag_tab = GUI_MINIMIZED;
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win->combo_prog[0] = 30;
win->combo_prog[1] = 80;
win->combo_prog[2] = 70;
win->combo_prog[3] = 50;
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win->scaleable = gui_true;
win->slider = 2.0f;
win->progressbar = 50;
win->spinner = 100;
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{
/* test tree data */
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struct test_tree *tree = &win->tree;
tree->root.state = GUI_NODE_ACTIVE;
tree->root.name = "Primitives";
tree->root.parent = NULL;
tree->root.count = 2;
tree->root.children[0] = &win->nodes[0];
tree->root.children[1] = &win->nodes[4];
win->nodes[0].state = 0;
win->nodes[0].name = "Boxes";
win->nodes[0].parent = &tree->root;
win->nodes[0].count = 2;
win->nodes[0].children[0] = &win->nodes[1];
win->nodes[0].children[1] = &win->nodes[2];
win->nodes[1].state = 0;
win->nodes[1].name = "Box0";
win->nodes[1].parent = &win->nodes[0];
win->nodes[1].count = 0;
win->nodes[2].state = 0;
win->nodes[2].name = "Box1";
win->nodes[2].parent = &win->nodes[0];
win->nodes[2].count = 0;
win->nodes[4].state = GUI_NODE_ACTIVE;
win->nodes[4].name = "Cylinders";
win->nodes[4].parent = &tree->root;
win->nodes[4].count = 2;
win->nodes[4].children[0] = &win->nodes[5];
win->nodes[4].children[1] = &win->nodes[6];
win->nodes[5].state = 0;
win->nodes[5].name = "Cylinder0";
win->nodes[5].parent = &win->nodes[4];
win->nodes[5].count = 0;
win->nodes[6].state = 0;
win->nodes[6].name = "Cylinder1";
win->nodes[6].parent = &win->nodes[4];
win->nodes[6].count = 0;
}
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}
static void
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run_demo(struct demo_gui *gui)
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{
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struct gui_panel_layout layout;
struct state *state = &gui->state;
struct gui_panel_layout tab;
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struct gui_config *config = &gui->config;
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static const char *shelfs[] = {"Histogram", "Lines"};
enum {EASY, HARD};
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gui_panel_begin(&layout, &gui->panel);
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{
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/* header */
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gui->running = !gui_panel_header(&layout, "Demo",
GUI_CLOSEABLE|GUI_MINIMIZABLE, GUI_CLOSEABLE, GUI_HEADER_RIGHT);
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/* panel style configuration */
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if (gui_panel_layout_push(&layout, GUI_LAYOUT_TAB, "Style", &state->config_tab))
{
if (gui_panel_layout_push(&layout, GUI_LAYOUT_NODE, "Options", &state->flag_tab)) {
update_flags(&layout);
gui_panel_layout_pop(&layout);
}
if (gui_panel_layout_push(&layout, GUI_LAYOUT_NODE, "Properties", &state->style_tab)) {
properties_tab(&layout, config);
gui_panel_layout_pop(&layout);
}
if (gui_panel_layout_push(&layout, GUI_LAYOUT_NODE, "Rounding", &state->round_tab)) {
round_tab(&layout, config);
gui_panel_layout_pop(&layout);
}
if (gui_panel_layout_push(&layout, GUI_LAYOUT_NODE, "Color", &state->color_tab)) {
color_tab(&layout, state, config);
gui_panel_layout_pop(&layout);
}
gui_panel_layout_pop(&layout);
}
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/* widgets examples */
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if (gui_panel_layout_push(&layout, GUI_LAYOUT_TAB, "Widgets", &state->widget_tab)) {
widget_panel(&layout, state);
gui_panel_layout_pop(&layout);
}
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/* popup panel */
if (state->popup) {
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gui_panel_popup_begin(&layout, &tab, GUI_POPUP_STATIC, gui_rect(20, 100, 220, 150), gui_vec2(0,0));
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{
if (gui_panel_header(&tab, "Popup", GUI_CLOSEABLE, GUI_CLOSEABLE, GUI_HEADER_LEFT)) {
gui_panel_popup_close(&tab);
state->popup = gui_false;
}
gui_panel_row_dynamic(&tab, 30, 1);
gui_panel_label(&tab, "Are you sure you want to exit?", GUI_TEXT_LEFT);
gui_panel_row_dynamic(&tab, 30, 4);
gui_panel_spacing(&tab, 1);
if (gui_panel_button_text(&tab, "Yes", GUI_BUTTON_DEFAULT)) {
gui_panel_popup_close(&tab);
state->popup = gui_false;
}
if (gui_panel_button_text(&tab, "No", GUI_BUTTON_DEFAULT)) {
gui_panel_popup_close(&tab);
state->popup = gui_false;
}
}
gui_panel_popup_end(&layout, &tab);
}
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/* shelf + graphes */
gui_panel_row_dynamic(&layout, 180, 1);
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state->shelf_selection = gui_panel_shelf_begin(&layout, &tab, shelfs,
LEN(shelfs), state->shelf_selection, state->shelf_scrollbar);
graph_panel(&tab, state->shelf_selection);
state->shelf_scrollbar = gui_panel_shelf_end(&layout, &tab);
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/* tables */
gui_panel_row_dynamic(&layout, 180, 1);
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gui_panel_group_begin(&layout, &tab, "Table", state->table_scrollbar);
table_panel(&tab);
state->table_scrollbar = gui_panel_group_end(&layout, &tab);
{
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/* tree */
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struct gui_tree tree;
gui_panel_row_dynamic(&layout, 250, 1);
gui_panel_tree_begin(&layout, &tree, "Tree", 20, state->tree_scrollbar);
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upload_tree(&state->tree, &tree, &state->tree.root);
state->tree_scrollbar = gui_panel_tree_end(&layout, &tree);
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}
}
gui_panel_end(&layout, &gui->panel);
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gui_panel_begin(&layout, &gui->sub);
{
const char *items[] = {"Fist", "Pistol", "Railgun", "BFG"};
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gui_panel_header(&layout, "Show", GUI_CLOSEABLE, 0, GUI_HEADER_LEFT);
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gui_panel_row_static(&layout, 30, 80, 1);
if (gui_panel_button_text(&layout, "button", GUI_BUTTON_DEFAULT)) {
/* event handling */
}
gui_panel_row_dynamic(&layout, 30, 2);
if (gui_panel_option(&layout, "easy", state->op == EASY)) state->op = EASY;
if (gui_panel_option(&layout, "hard", state->op == HARD)) state->op = HARD;
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gui_panel_row_dynamic(&layout, 30, 3);
{
/* progressbar combobox */
gui_char buffer[64];
struct gui_panel_layout combo;
gui_int sum = (gui_int)(state->combo_prog[0] + state->combo_prog[1]);
sum += (gui_int)(state->combo_prog[2] + state->combo_prog[3]);
sprintf(buffer, "%d", sum);
gui_panel_combo_begin(&layout, &combo, buffer, &state->prog_act, gui_vec2(0,0));
{
gui_panel_row_dynamic(&combo, 30, 1);
state->combo_prog[0] = gui_panel_progress(&combo, state->combo_prog[0], 100, gui_true);
state->combo_prog[1] = gui_panel_progress(&combo, state->combo_prog[1], 100, gui_true);
state->combo_prog[2] = gui_panel_progress(&combo, state->combo_prog[2], 100, gui_true);
state->combo_prog[3] = gui_panel_progress(&combo, state->combo_prog[3], 100, gui_true);
}
gui_panel_combo_end(&layout, &combo);
}
{
/* color slider progressbar */
gui_char buffer[32];
struct gui_panel_layout combo;
sprintf(buffer, "#%02x%02x%02x%02x", state->combo_color.r, state->combo_color.g,
state->combo_color.b, state->combo_color.a);
gui_panel_combo_begin(&layout, &combo, buffer, &state->col_act, gui_vec2(0,0));
{
int i;
const char *color_names[] = {"R:", "G:", "B:", "A:"};
gui_float ratios[] = {0.15f, 0.85f};
gui_byte *iter = &state->combo_color.r;
gui_panel_row(&combo, GUI_DYNAMIC, 30, 2, ratios);
for (i = 0; i < 4; ++i, iter++) {
gui_float t = *iter;
gui_panel_label(&combo, color_names[i], GUI_TEXT_LEFT);
t = gui_panel_slider(&combo, 0, t, 255, 5);
*iter = (gui_byte)t;
}
}
gui_panel_combo_end(&layout, &combo);
}
{
/* checkbox combobox */
struct gui_panel_layout combo;
gui_char buffer[64];
gui_int sum = state->combo_sel[0] + state->combo_sel[1];
sum += state->combo_sel[2] + state->combo_sel[3];
sprintf(buffer, "%d", sum);
gui_panel_combo_begin(&layout, &combo, buffer, &state->box_act, gui_vec2(0,0));
{
gui_panel_row_dynamic(&combo, 30, 1);
state->combo_sel[0] = gui_panel_check(&combo, items[0], state->combo_sel[0]);
state->combo_sel[1] = gui_panel_check(&combo, items[1], state->combo_sel[1]);
state->combo_sel[2] = gui_panel_check(&combo, items[2], state->combo_sel[2]);
state->combo_sel[3] = gui_panel_check(&combo, items[3], state->combo_sel[3]);
}
gui_panel_combo_end(&layout, &combo);
}
}
gui_panel_end(&layout, &gui->sub);
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}