added tiled panel layout

This commit is contained in:
vurtun 2015-05-17 13:38:37 +02:00
parent bad5fa85d3
commit 516816f0bb
4 changed files with 409 additions and 79 deletions

View File

@ -1,5 +1,42 @@
#define MAX_BUFFER 64
#define MAX_MEMORY (32 * 1024)
#define MAX_MEMORY (64 * 1024)
struct settings_window {
struct gui_panel_hook hook;
/* brush tab */
gui_bool brush_tab;
gui_bool radius_u_active;
gui_bool radius_l_active;
gui_float radiusu;
gui_float radiusl;
gui_bool rotate_to_stroke;
/* color tab */
gui_bool color_tab;
struct gui_color color;
gui_float opacity;
gui_bool opacity_active;
/* floot tab */
gui_bool flood_tab;
struct gui_color flood_color;
gui_float flood_opacity;
gui_size flood_type;
/* paint tabs */
gui_bool paint_tab;
gui_size artisan_type;
gui_size effect_type;
gui_size brush_mode;
/* texture tab */
gui_bool texture_tab;
gui_size attribute;
gui_bool update_on_stroke;
gui_bool save_on_stroke;
gui_bool extend_seam_color;
};
struct show_window {
struct gui_panel_hook hook;
@ -51,9 +88,16 @@ struct control_window {
struct demo_gui {
struct show_window show;
struct control_window control;
struct settings_window settings;
struct gui_memory memory;
struct gui_command_buffer buffer;
struct gui_panel_stack stack;
struct gui_layout_config conf;
struct gui_panel_stack background;
struct gui_layout layout;
struct gui_panel_stack floating;
struct gui_panel_layout tab;
struct gui_config config;
struct gui_font font;
@ -171,7 +215,7 @@ update_show(struct show_window *show, struct gui_panel_stack *stack,
struct gui_panel_layout layout;
struct gui_panel_layout tab;
static const char *shelfs[] = {"Histogram", "Lines"};
gui_panel_hook_begin(&layout, &show->hook, stack, "Show", canvas, in);
gui_panel_hook_begin_stacked(&layout, &show->hook, stack, "Show", canvas, in);
show->combobox_tab = gui_panel_tab_begin(&layout, &tab, "Combobox", show->combobox_tab);
combobox_panel(&tab, show);
@ -335,7 +379,7 @@ update_control(struct control_window *control, struct gui_panel_stack *stack,
struct gui_panel_layout layout;
struct gui_panel_layout tab;
running = gui_panel_hook_begin(&layout, &control->hook, stack, "Control", canvas, in);
running = gui_panel_hook_begin_stacked(&layout, &control->hook, stack, "Control", canvas, in);
control->flag_tab = gui_panel_tab_begin(&layout, &tab, "Options", control->flag_tab);
update_flags(&tab, control);
gui_panel_tab_end(&layout, &tab);
@ -352,50 +396,255 @@ update_control(struct control_window *control, struct gui_panel_stack *stack,
return running;
}
static void
brush_tab(struct gui_panel_layout *panel, struct settings_window *win)
{
gui_panel_row(panel, 20, 2);
gui_panel_label(panel, "Radius (U):", GUI_TEXT_RIGHT);
win->radiusu = gui_panel_slider(panel, 0, win->radiusu, 20, 0.5);
gui_panel_label(panel, "Radius (L):", GUI_TEXT_RIGHT);
win->radiusl = gui_panel_slider(panel, 0, win->radiusl, 20, 0.5);
gui_panel_row(panel, 25, 3);
gui_panel_seperator(panel, 1);
win->rotate_to_stroke = gui_panel_check(panel, "Rotate to stroke", win->rotate_to_stroke);
}
static struct gui_color
scolor_tab(struct gui_panel_layout *panel, struct settings_window *win)
{
char buffer[256];
struct gui_color color = win->color;
gui_float c = color.r;
gui_float o = color.r;
gui_panel_row(panel, 20, 3);
gui_panel_label(panel, "Color:", GUI_TEXT_RIGHT);
c = gui_panel_slider(panel, 0, c, 250, 10);
color.r = (gui_byte)c;
color.g = (gui_byte)c;
color.b = (gui_byte)c;
color.a = 255;
gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT);
gui_panel_label(panel, "Opacity:", GUI_TEXT_RIGHT);
win->flood_opacity = gui_panel_slider(panel, 0, win->flood_opacity, 250, 10);
sprintf(buffer, "%.2f", win->flood_opacity);
gui_panel_label(panel, buffer, GUI_TEXT_LEFT);
return color;
}
static struct gui_color
flood_tab(struct gui_panel_layout *panel, struct settings_window *win)
{
char buffer[256];
const char *flood_types[] = {"All", "Selected"};
struct gui_color color = win->flood_color;
gui_float c = color.r;
gui_float o = color.r;
gui_panel_row(panel, 25, 3);
gui_panel_label(panel, "Color:", GUI_TEXT_RIGHT);
c = gui_panel_slider(panel, 0, c, 250, 10);
color.r = (gui_byte)c;
color.g = (gui_byte)c;
color.b = (gui_byte)c;
color.a = 255;
gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT);
gui_panel_label(panel, "Opacity:", GUI_TEXT_RIGHT);
win->opacity = gui_panel_slider(panel, 0, win->opacity, 250, 10);
sprintf(buffer, "%.2f", win->opacity);
gui_panel_label(panel, buffer, GUI_TEXT_LEFT);
gui_panel_row(panel, 25, 2);
if (gui_panel_button_text(panel, "Flood Paint", GUI_BUTTON_DEFAULT))
fprintf(stdout, "flood paint pressed!\n");
if (gui_panel_button_text(panel, "Flood Erease", GUI_BUTTON_DEFAULT))
fprintf(stdout, "flood erase pressed!\n");
gui_panel_row(panel, 25, LEN(flood_types) + 1);
gui_panel_label(panel, "Flood:", GUI_TEXT_RIGHT);
win->flood_type = gui_panel_option_group(panel, flood_types, LEN(flood_types), win->flood_type);
return color;
}
static void
paint_tab(struct gui_panel_layout *panel, struct settings_window *win)
{
const char *brush_mode[] = {"Dynamic", "Static"};
const char *artisan_types[] = {"Paint", "Erase", "Clone"};
const char *paint_effects[] = {"Paint", "Smear", "Blur"};
gui_panel_row(panel, 25, LEN(artisan_types) + 1);
gui_panel_label(panel, "Artisan:", GUI_TEXT_RIGHT);
win->artisan_type = gui_panel_option_group(panel, artisan_types, LEN(artisan_types), win->artisan_type);
gui_panel_row(panel, 25, LEN(paint_effects) + 1);
gui_panel_label(panel, "Effects:", GUI_TEXT_RIGHT);
win->effect_type = gui_panel_option_group(panel, paint_effects, LEN(paint_effects), win->effect_type);
gui_panel_row(panel, 25, 3);
gui_panel_seperator(panel, 1);
if (gui_panel_button_text(panel, "Erase", GUI_BUTTON_DEFAULT))
fprintf(stdout, "set erase image button pressed!\n");
gui_panel_row(panel, 25, 3);
gui_panel_seperator(panel, 1);
if (gui_panel_button_text(panel, "Reset", GUI_BUTTON_DEFAULT))
fprintf(stdout, "reset brushes button pressed!\n");
gui_panel_row(panel, 25, LEN(brush_mode) + 1);
gui_panel_label(panel, "Brush mode:", GUI_TEXT_RIGHT);
win->brush_mode = gui_panel_option_group(panel, brush_mode, LEN(brush_mode), win->brush_mode);
}
static void
texture_tab(struct gui_panel_layout *panel, struct settings_window *win)
{
const char *attributes[] = {"Color", "Normals", "Depth"};
gui_panel_row(panel, 25, 3);
gui_panel_label(panel, "Attribute:", GUI_TEXT_RIGHT);
win->attribute = gui_panel_selector(panel, attributes, LEN(attributes), win->attribute);
gui_panel_row(panel, 25, 3);
gui_panel_seperator(panel, 1);
if (gui_panel_button_text(panel, "Assign", GUI_BUTTON_DEFAULT))
fprintf(stdout, "assign/edit textures button pressed!\n");
gui_panel_row(panel, 25, 3);
gui_panel_seperator(panel, 1);
if (gui_panel_button_text(panel, "Save", GUI_BUTTON_DEFAULT))
fprintf(stdout, "save textures button pressed!\n");
gui_panel_row(panel, 25, 3);
gui_panel_seperator(panel, 1);
if (gui_panel_button_text(panel, "Reload", GUI_BUTTON_DEFAULT))
fprintf(stdout, "reload textures button pressed!\n");
gui_panel_row(panel, 25, 3);
gui_panel_seperator(panel, 1);
win->update_on_stroke = gui_panel_check(panel, "Update on stroke", win->update_on_stroke);
gui_panel_row(panel, 25, 3);
gui_panel_seperator(panel, 1);
win->save_on_stroke = gui_panel_check(panel, "Save texture on stroke", win->save_on_stroke);
gui_panel_row(panel, 25, 3);
gui_panel_seperator(panel, 1);
win->extend_seam_color = gui_panel_check(panel, "Extend seam color", win->extend_seam_color);
}
static void
update_settings(struct settings_window *win, struct gui_layout *layout,
struct gui_input *in, struct gui_canvas *canvas)
{
gui_bool running;
struct gui_panel_layout panel;
struct gui_panel_layout tab;
gui_layout_slot(layout, GUI_SLOT_RIGHT, 1);
gui_panel_hook_begin_tiled(&panel, &win->hook, layout, GUI_SLOT_RIGHT, 0, "Tool Settings", canvas, in);
win->brush_tab = gui_panel_tab_begin(&panel, &tab, "Brush", win->brush_tab);
brush_tab(&tab, win);
gui_panel_tab_end(&panel, &tab);
win->color_tab = gui_panel_tab_begin(&panel, &tab, "Color", win->color_tab);
win->color = scolor_tab(&tab, win);
gui_panel_tab_end(&panel, &tab);
win->flood_tab = gui_panel_tab_begin(&panel, &tab, "Flood", win->flood_tab);
win->flood_color = flood_tab(&tab, win);
gui_panel_tab_end(&panel, &tab);
win->paint_tab = gui_panel_tab_begin(&panel, &tab, "Paint", win->paint_tab);
paint_tab(&tab, win);
gui_panel_tab_end(&panel, &tab);
win->texture_tab = gui_panel_tab_begin(&panel, &tab, "Textures", win->texture_tab);
texture_tab(&tab, win);
gui_panel_tab_end(&panel, &tab);
gui_panel_hook_end(&panel, &win->hook);
}
static void
init_demo(struct demo_gui *gui, struct gui_font *font)
{
struct gui_layout_config ratio;
struct gui_command_buffer *buffer = &gui->buffer;
struct gui_memory *memory = &gui->memory;
struct gui_config *config = &gui->config;
struct gui_panel_stack *stack = &gui->stack;
gui->font = *font;
memory->memory = calloc(MAX_MEMORY, 1);
memory->size = MAX_MEMORY;
gui_buffer_init_fixed(buffer, memory, GUI_BUFFER_CLIPPING);
gui_default_config(config);
gui_stack_clear(stack);
init_show(&gui->show, config, font, stack);
init_control(&gui->control, config, font, stack);
ratio.left = 0.10f;
ratio.right = 0.20f;
ratio.centerv = 0.9f;
ratio.centerh = 0.7f;
ratio.bottom = 0.05f;
ratio.top = 0.05f;
gui_layout_init(&gui->layout, &ratio);
gui_panel_hook_init(&gui->settings.hook, 0, 0, 0, 0, GUI_PANEL_BORDER, config, font);
gui_stack_clear(&gui->floating);
init_show(&gui->show, config, font, &gui->floating);
init_control(&gui->control, config, font, &gui->floating);
}
static void
background_demo(struct demo_gui *gui, struct gui_input *input, struct gui_command_buffer *buffer,
gui_bool active)
{
struct gui_command_buffer sub;
struct gui_canvas canvas;
struct settings_window *settings = &gui->settings;
gui_layout_begin(&gui->layout, gui->width, gui->height, active);
/* settings window */
gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
update_settings(&gui->settings, &gui->layout, input, &canvas);
gui_buffer_unlock(gui_hook_output(&settings->hook), buffer, &sub, &canvas, NULL);
/* toolbar window */
gui_layout_end(&gui->background, &gui->layout);
}
static gui_bool
floating_demo(struct demo_gui *gui, struct gui_input *input, struct gui_command_buffer *buffer)
{
gui_bool running;
struct show_window *show = &gui->show;
struct control_window *control = &gui->control;
struct gui_command_buffer sub;
struct gui_canvas canvas;
/* Show window */
gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
running = update_control(control, &gui->floating, input, &canvas, &gui->config);
gui_buffer_unlock(gui_hook_output(&control->hook), buffer, &sub, &canvas, NULL);
/* control window */
gui_hook_panel(&show->hook)->flags = control->show_flags;
gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
update_show(show, &gui->floating, input, &canvas);
if (gui_hook_panel(&show->hook)->flags & GUI_PANEL_HIDDEN)
control->show_flags |= GUI_PANEL_HIDDEN;
gui_buffer_unlock(gui_hook_output(&show->hook), buffer, &sub, &canvas, NULL);
return running;
}
static gui_bool
run_demo(struct demo_gui *gui, struct gui_input *input)
{
gui_bool running;
struct show_window *show = &gui->show;
struct control_window *control = &gui->control;
struct gui_command_buffer *buffer = &gui->buffer;
struct gui_command_buffer sub;
struct gui_canvas canvas;
gui_buffer_begin(NULL, buffer, gui->width, gui->height);
/* Show window */
gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
running = update_control(control, &gui->stack, input, &canvas, &gui->config);
gui_buffer_unlock(gui_hook_output(&control->hook), buffer, &sub, &canvas, NULL);
/* control window */
gui_hook_panel(&show->hook)->flags = control->show_flags;
gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
update_show(show, &gui->stack, input, &canvas);
if (gui_hook_panel(&show->hook)->flags & GUI_PANEL_HIDDEN)
control->show_flags |= GUI_PANEL_HIDDEN;
gui_buffer_unlock(gui_hook_output(&show->hook), buffer, &sub, &canvas, NULL);
background_demo(gui, input, buffer, gui->control.show_flags & GUI_PANEL_HIDDEN);
running = floating_demo(gui, input, buffer);
gui_buffer_end(NULL, buffer, NULL, NULL);
return running;
}

View File

@ -465,7 +465,8 @@ main(int argc, char *argv[])
/* Draw */
XClearWindow(xw.dpy, xw.win);
surface_clear(xw.surf, 0x00646464);
draw(xw.surf, &gui.stack);
draw(xw.surf, &gui.background);
draw(xw.surf, &gui.floating);
surface_blit(xw.win, xw.surf, xw.width, xw.height);
XFlush(xw.dpy);

115
gui.c
View File

@ -13,7 +13,7 @@
#endif
#ifndef NULL
#define NULL (void*)0
#define NULL ((void*)0)
#endif
#define MAX_NUMBER_BUFFER 64
#define UNUSED(a) ((void)(a))
@ -1316,7 +1316,7 @@ gui_default_config(struct gui_config *config)
col_load(config->colors[GUI_COLOR_TABLE_LINES], 100, 100, 100, 255);
col_load(config->colors[GUI_COLOR_SHELF], 45, 45, 45, 255);
col_load(config->colors[GUI_COLOR_SHELF_TEXT], 100, 100, 100, 255);
col_load(config->colors[GUI_COLOR_SHELF_ACTIVE], 60, 60, 60, 255);
col_load(config->colors[GUI_COLOR_SHELF_ACTIVE], 50, 50, 50, 255);
col_load(config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT], 100, 100, 100, 255);
col_load(config->colors[GUI_COLOR_SCALER], 100, 100, 100, 255);
}
@ -1558,26 +1558,30 @@ gui_panel_begin(struct gui_panel_layout *layout, struct gui_panel *panel,
panel->y + layout->header_height, config->colors[GUI_COLOR_BORDER]);
canvas->draw_line(canvas->userdata, panel->x + width, panel->y, panel->x + width,
panel->y + layout->header_height, config->colors[GUI_COLOR_BORDER]);
if (panel->flags & GUI_PANEL_BORDER_HEADER)
canvas->draw_line(canvas->userdata, panel->x, panel->y + layout->header_height,
panel->x + panel->w, panel->y + layout->header_height, config->colors[GUI_COLOR_BORDER]);
}
canvas->scissor(canvas->userdata,layout->clip.x,layout->clip.y,layout->clip.w,layout->clip.h);
return ret;
}
gui_bool
gui_panel_begin_stacked(struct gui_panel_layout *layout, struct gui_panel *panel,
gui_panel_hook_begin_stacked(struct gui_panel_layout *layout, struct gui_panel_hook *hook,
struct gui_panel_stack *stack, const char *title, const struct gui_canvas *canvas,
const struct gui_input *in)
{
gui_bool inpanel;
struct gui_panel_hook *hook;
struct gui_panel* panel;
ASSERT(layout);
ASSERT(panel);
ASSERT(hook);
ASSERT(stack);
ASSERT(canvas);
if (!layout || !panel || !stack || !canvas)
if (!layout || !hook || !stack || !canvas)
return gui_false;
hook = (struct gui_panel_hook*)panel;
panel = gui_hook_panel(hook);
inpanel = INBOX(in->mouse_prev.x, in->mouse_prev.y, panel->x, panel->y, panel->w, panel->h);
if (in->mouse_down && in->mouse_clicked && inpanel && hook != stack->end) {
const struct gui_panel_hook *iter = hook->next;
@ -1595,6 +1599,42 @@ gui_panel_begin_stacked(struct gui_panel_layout *layout, struct gui_panel *panel
return gui_panel_begin(layout, panel, title, canvas, (stack->end == hook) ? in : NULL);
}
gui_bool
gui_panel_hook_begin_tiled(struct gui_panel_layout *tile, struct gui_panel_hook *hook,
struct gui_layout *layout, enum gui_layout_slot slot, gui_size index,
const char *title, const struct gui_canvas *canvas, const struct gui_input *in)
{
struct gui_rect bounds;
struct gui_panel *panel;
ASSERT(hook);
ASSERT(tile);
ASSERT(layout);
ASSERT(canvas);
if (!layout || !hook || !tile || !canvas) return gui_false;
if (slot >= GUI_SLOT_MAX) return gui_false;
if (index >= layout->capacity[slot]) return gui_false;
panel = gui_hook_panel(hook);
panel->flags &= (gui_size)~GUI_PANEL_MINIMIZABLE;
panel->flags &= (gui_size)~GUI_PANEL_CLOSEABLE;
panel->flags &= (gui_size)~GUI_PANEL_MOVEABLE;
panel->flags &= (gui_size)~GUI_PANEL_SCALEABLE;
bounds.x = layout->offset[slot].x * layout->width;
bounds.y = layout->offset[slot].y * layout->height;
bounds.w = layout->ratio[slot].x * layout->width;
bounds.h = layout->ratio[slot].y * layout->height;
panel->x = bounds.x;
panel->w = bounds.w;
panel->h = bounds.h / layout->capacity[slot];
panel->y = bounds.y + index * panel->h;
gui_stack_push(&layout->stack, hook);
return gui_panel_begin(tile, panel, title, canvas, (layout->active) ? in : NULL);
}
void
gui_panel_row(struct gui_panel_layout *layout, gui_float height, gui_size cols)
{
@ -1631,10 +1671,6 @@ gui_panel_seperator(struct gui_panel_layout *layout, gui_size cols)
config = layout->config;
cols = MIN(cols, layout->row_columns - layout->index);
layout->index += cols;
if (layout->index >= layout->row_columns) {
const gui_float row_height = layout->row_height - config->item_spacing.y;
gui_panel_row(layout, row_height, layout->row_columns);
}
}
static void
@ -2499,7 +2535,7 @@ gui_panel_tab_begin(struct gui_panel_layout *parent, struct gui_panel_layout *ta
gui_panel_row(parent, 0, 1);
gui_panel_alloc_space(&bounds, parent);
flags = GUI_PANEL_BORDER|GUI_PANEL_MINIMIZABLE|GUI_PANEL_TAB;
flags = GUI_PANEL_BORDER|GUI_PANEL_MINIMIZABLE|GUI_PANEL_TAB|GUI_PANEL_BORDER_HEADER;
gui_panel_init(&panel,bounds.x,bounds.y,bounds.w,null_rect.h,flags,parent->config,&parent->font);
panel.minimized = minimized;
@ -2832,3 +2868,58 @@ gui_stack_pop(struct gui_panel_stack *stack, struct gui_panel_hook *panel)
panel->prev = NULL;
}
void
gui_layout_init(struct gui_layout *layout, const struct gui_layout_config *config)
{
ASSERT(layout);
ASSERT(config);
if (!layout || !config) return;
zero(layout, sizeof(*layout));
vec2_load(layout->ratio[GUI_SLOT_TOP], 1.0f, config->top);
vec2_load(layout->ratio[GUI_SLOT_LEFT], config->left, config->centerv);
vec2_load(layout->ratio[GUI_SLOT_BOTTOM], 1.0f, config->bottom);
vec2_load(layout->ratio[GUI_SLOT_CENTER], config->centerh, config->centerv);
vec2_load(layout->ratio[GUI_SLOT_RIGHT], config->right, config->centerv);
vec2_load(layout->offset[GUI_SLOT_TOP], 0.0f, 0.0f);
vec2_load(layout->offset[GUI_SLOT_LEFT], 0.0f, config->top);
vec2_load(layout->offset[GUI_SLOT_BOTTOM], 0.0f, config->top + config->centerv);
vec2_load(layout->offset[GUI_SLOT_CENTER], config->left, config->top);
vec2_load(layout->offset[GUI_SLOT_RIGHT], config->left + config->centerh, config->top);
}
void
gui_layout_begin(struct gui_layout *layout, gui_size width, gui_size height,
gui_bool active)
{
ASSERT(layout);
if (!layout) return;
layout->width = width;
layout->height = height;
layout->active = active;
}
void
gui_layout_end(struct gui_panel_stack *stack, struct gui_layout *layout)
{
gui_size i;
ASSERT(stack);
ASSERT(layout);
if (!stack || !layout) return;
*stack = layout->stack;
gui_stack_clear(&layout->stack);
zero(&layout->capacity, sizeof(layout->capacity));
}
void
gui_layout_slot(struct gui_layout *layout, enum gui_layout_slot slot,
gui_size count)
{
ASSERT(layout);
ASSERT(count);
ASSERT(slot >= GUI_SLOT_TOP && slot < GUI_SLOT_MAX);
if (!layout || !count) return;
layout->capacity[slot] = count;
}

65
gui.h
View File

@ -409,11 +409,12 @@ enum gui_panel_flags {
GUI_PANEL_CLOSEABLE = 0x08,
GUI_PANEL_MOVEABLE = 0x10,
GUI_PANEL_SCALEABLE = 0x20,
GUI_PANEL_NO_HEADER = 0x40,
GUI_PANEL_BORDER_HEADER = 0x80,
/* internal */
GUI_PANEL_ACTIVE = 0x40,
GUI_PANEL_SCROLLBAR = 0x80,
GUI_PANEL_TAB = 0x100,
GUI_PANEL_NO_HEADER = 0x200
GUI_PANEL_ACTIVE = 0x100,
GUI_PANEL_SCROLLBAR = 0x200,
GUI_PANEL_TAB = 0x400
};
struct gui_panel {
@ -460,15 +461,8 @@ struct gui_panel_stack {
};
/* Layout */
struct gui_layout_ratio {
gui_float left;
gui_float center;
gui_float right;
};
enum gui_layout_index {
enum gui_layout_slot {
GUI_SLOT_TOP,
GUI_SLOT_BOTTOM,
GUI_SLOT_LEFT,
@ -477,25 +471,23 @@ enum gui_layout_index {
GUI_SLOT_MAX
};
struct gui_layout_slots {
struct gui_panel_hook *top;
struct gui_panel_hook *bottom;
struct gui_panel_hook *left;
struct gui_panel_hook *center;
struct gui_panel_hook *right;
};
union gui_layout_slot_data {
struct gui_layout_slots slot;
struct gui_panel_hook *at[GUI_SLOT_MAX];
struct gui_layout_config {
gui_float left;
gui_float right;
gui_float centerh;
gui_float centerv;
gui_float bottom;
gui_float top;
};
struct gui_layout {
gui_bool active;
gui_flags flags;
gui_size width, height;
struct gui_panel_stack stack;
struct gui_layout_ratio horizontal;
struct gui_layout_ratio vertical;
union gui_layout_slot_data slots;
gui_size capacity[GUI_SLOT_MAX];
struct gui_vec2 ratio[GUI_SLOT_MAX];
struct gui_vec2 offset[GUI_SLOT_MAX];
};
@ -594,12 +586,6 @@ void gui_panel_init(struct gui_panel*, gui_float x, gui_float y, gui_float w, gu
gui_flags, const struct gui_config *config, const struct gui_font*);
gui_bool gui_panel_begin(struct gui_panel_layout *layout, struct gui_panel*,
const char *title, const struct gui_canvas*, const struct gui_input*);
gui_bool gui_panel_begin_stacked(struct gui_panel_layout*, struct gui_panel*,
struct gui_panel_stack*, const char*, const struct gui_canvas*,
const struct gui_input*);
gui_bool gui_panel_begin_tiled(struct gui_panel_layout*, struct gui_panel*,
struct gui_panel_layout*, const char*, const struct gui_canvas*,
const struct gui_input*);
void gui_panel_row(struct gui_panel_layout*, gui_float height, gui_size cols);
gui_bool gui_panel_widget(struct gui_rect*, struct gui_panel_layout*);
void gui_panel_seperator(struct gui_panel_layout*, gui_size cols);
@ -663,8 +649,11 @@ void gui_panel_end(struct gui_panel_layout*, struct gui_panel*);
#define gui_hook_output(h) (&((h)->GUI_HOOK_OUTPUT_NAME))
#define gui_panel_hook_init(hook, x, y, w, h, flags, config, font)\
gui_panel_init(gui_hook_panel(hook), x, y, w, h, flags, config, font)
#define gui_panel_hook_begin(layout, hook, stack, title, canvas, in)\
gui_panel_begin_stacked(layout, gui_hook_panel(hook), stack, title, canvas, in)
gui_bool gui_panel_hook_begin_stacked(struct gui_panel_layout*, struct gui_panel_hook*,
struct gui_panel_stack*, const char*, const struct gui_canvas*, const struct gui_input*);
gui_bool gui_panel_hook_begin_tiled(struct gui_panel_layout*, struct gui_panel_hook*,
struct gui_layout*, enum gui_layout_slot, gui_size index, const char*,
const struct gui_canvas*, const struct gui_input*);
#define gui_panel_hook_end(layout, hook)\
gui_panel_end((layout), gui_hook_panel(hook))
@ -677,10 +666,10 @@ void gui_stack_pop(struct gui_panel_stack*, struct gui_panel_hook*);
#define gui_stack_for_each(i, s) for (i = gui_stack_begin(s); i != NULL; i = (i)->next)
/* Layout */
void gui_layout_init(struct gui_layout*);
void gui_layout_add(struct gui_layout*, struct gui_panel_hook*, enum gui_layout_index);
void gui_layout_remove(struct gui_layout*, struct gui_panel_hook*);
void gui_layout_init(struct gui_layout*, const struct gui_layout_config*);
void gui_layout_begin(struct gui_layout*, gui_size width, gui_size height, gui_bool active);
void gui_layout_end(struct gui_panel_stack*, struct gui_layout*);
void gui_layout_slot(struct gui_layout*, enum gui_layout_slot, gui_size panel_count);
#ifdef __cplusplus
}