added tiled panel layout
This commit is contained in:
parent
bad5fa85d3
commit
516816f0bb
305
demo/demo.c
305
demo/demo.c
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@ -1,5 +1,42 @@
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#define MAX_BUFFER 64
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#define MAX_MEMORY (32 * 1024)
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#define MAX_MEMORY (64 * 1024)
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struct settings_window {
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struct gui_panel_hook hook;
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/* brush tab */
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gui_bool brush_tab;
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gui_bool radius_u_active;
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gui_bool radius_l_active;
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gui_float radiusu;
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gui_float radiusl;
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gui_bool rotate_to_stroke;
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/* color tab */
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gui_bool color_tab;
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struct gui_color color;
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gui_float opacity;
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gui_bool opacity_active;
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/* floot tab */
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gui_bool flood_tab;
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struct gui_color flood_color;
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gui_float flood_opacity;
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gui_size flood_type;
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/* paint tabs */
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gui_bool paint_tab;
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gui_size artisan_type;
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gui_size effect_type;
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gui_size brush_mode;
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/* texture tab */
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gui_bool texture_tab;
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gui_size attribute;
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gui_bool update_on_stroke;
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gui_bool save_on_stroke;
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gui_bool extend_seam_color;
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};
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struct show_window {
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struct gui_panel_hook hook;
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@ -51,9 +88,16 @@ struct control_window {
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struct demo_gui {
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struct show_window show;
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struct control_window control;
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struct settings_window settings;
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struct gui_memory memory;
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struct gui_command_buffer buffer;
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struct gui_panel_stack stack;
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struct gui_layout_config conf;
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struct gui_panel_stack background;
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struct gui_layout layout;
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struct gui_panel_stack floating;
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struct gui_panel_layout tab;
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struct gui_config config;
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struct gui_font font;
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@ -171,7 +215,7 @@ update_show(struct show_window *show, struct gui_panel_stack *stack,
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struct gui_panel_layout layout;
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struct gui_panel_layout tab;
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static const char *shelfs[] = {"Histogram", "Lines"};
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gui_panel_hook_begin(&layout, &show->hook, stack, "Show", canvas, in);
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gui_panel_hook_begin_stacked(&layout, &show->hook, stack, "Show", canvas, in);
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show->combobox_tab = gui_panel_tab_begin(&layout, &tab, "Combobox", show->combobox_tab);
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combobox_panel(&tab, show);
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@ -335,7 +379,7 @@ update_control(struct control_window *control, struct gui_panel_stack *stack,
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struct gui_panel_layout layout;
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struct gui_panel_layout tab;
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running = gui_panel_hook_begin(&layout, &control->hook, stack, "Control", canvas, in);
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running = gui_panel_hook_begin_stacked(&layout, &control->hook, stack, "Control", canvas, in);
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control->flag_tab = gui_panel_tab_begin(&layout, &tab, "Options", control->flag_tab);
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update_flags(&tab, control);
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gui_panel_tab_end(&layout, &tab);
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@ -352,50 +396,255 @@ update_control(struct control_window *control, struct gui_panel_stack *stack,
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return running;
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}
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static void
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brush_tab(struct gui_panel_layout *panel, struct settings_window *win)
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{
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gui_panel_row(panel, 20, 2);
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gui_panel_label(panel, "Radius (U):", GUI_TEXT_RIGHT);
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win->radiusu = gui_panel_slider(panel, 0, win->radiusu, 20, 0.5);
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gui_panel_label(panel, "Radius (L):", GUI_TEXT_RIGHT);
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win->radiusl = gui_panel_slider(panel, 0, win->radiusl, 20, 0.5);
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gui_panel_row(panel, 25, 3);
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gui_panel_seperator(panel, 1);
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win->rotate_to_stroke = gui_panel_check(panel, "Rotate to stroke", win->rotate_to_stroke);
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}
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static struct gui_color
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scolor_tab(struct gui_panel_layout *panel, struct settings_window *win)
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{
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char buffer[256];
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struct gui_color color = win->color;
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gui_float c = color.r;
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gui_float o = color.r;
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gui_panel_row(panel, 20, 3);
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gui_panel_label(panel, "Color:", GUI_TEXT_RIGHT);
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c = gui_panel_slider(panel, 0, c, 250, 10);
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color.r = (gui_byte)c;
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color.g = (gui_byte)c;
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color.b = (gui_byte)c;
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color.a = 255;
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gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT);
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gui_panel_label(panel, "Opacity:", GUI_TEXT_RIGHT);
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win->flood_opacity = gui_panel_slider(panel, 0, win->flood_opacity, 250, 10);
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sprintf(buffer, "%.2f", win->flood_opacity);
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gui_panel_label(panel, buffer, GUI_TEXT_LEFT);
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return color;
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}
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static struct gui_color
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flood_tab(struct gui_panel_layout *panel, struct settings_window *win)
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{
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char buffer[256];
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const char *flood_types[] = {"All", "Selected"};
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struct gui_color color = win->flood_color;
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gui_float c = color.r;
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gui_float o = color.r;
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gui_panel_row(panel, 25, 3);
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gui_panel_label(panel, "Color:", GUI_TEXT_RIGHT);
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c = gui_panel_slider(panel, 0, c, 250, 10);
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color.r = (gui_byte)c;
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color.g = (gui_byte)c;
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color.b = (gui_byte)c;
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color.a = 255;
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gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT);
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gui_panel_label(panel, "Opacity:", GUI_TEXT_RIGHT);
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win->opacity = gui_panel_slider(panel, 0, win->opacity, 250, 10);
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sprintf(buffer, "%.2f", win->opacity);
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gui_panel_label(panel, buffer, GUI_TEXT_LEFT);
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gui_panel_row(panel, 25, 2);
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if (gui_panel_button_text(panel, "Flood Paint", GUI_BUTTON_DEFAULT))
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fprintf(stdout, "flood paint pressed!\n");
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if (gui_panel_button_text(panel, "Flood Erease", GUI_BUTTON_DEFAULT))
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fprintf(stdout, "flood erase pressed!\n");
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gui_panel_row(panel, 25, LEN(flood_types) + 1);
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gui_panel_label(panel, "Flood:", GUI_TEXT_RIGHT);
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win->flood_type = gui_panel_option_group(panel, flood_types, LEN(flood_types), win->flood_type);
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return color;
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}
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static void
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paint_tab(struct gui_panel_layout *panel, struct settings_window *win)
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{
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const char *brush_mode[] = {"Dynamic", "Static"};
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const char *artisan_types[] = {"Paint", "Erase", "Clone"};
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const char *paint_effects[] = {"Paint", "Smear", "Blur"};
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gui_panel_row(panel, 25, LEN(artisan_types) + 1);
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gui_panel_label(panel, "Artisan:", GUI_TEXT_RIGHT);
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win->artisan_type = gui_panel_option_group(panel, artisan_types, LEN(artisan_types), win->artisan_type);
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gui_panel_row(panel, 25, LEN(paint_effects) + 1);
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gui_panel_label(panel, "Effects:", GUI_TEXT_RIGHT);
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win->effect_type = gui_panel_option_group(panel, paint_effects, LEN(paint_effects), win->effect_type);
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gui_panel_row(panel, 25, 3);
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gui_panel_seperator(panel, 1);
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if (gui_panel_button_text(panel, "Erase", GUI_BUTTON_DEFAULT))
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fprintf(stdout, "set erase image button pressed!\n");
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gui_panel_row(panel, 25, 3);
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gui_panel_seperator(panel, 1);
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if (gui_panel_button_text(panel, "Reset", GUI_BUTTON_DEFAULT))
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fprintf(stdout, "reset brushes button pressed!\n");
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gui_panel_row(panel, 25, LEN(brush_mode) + 1);
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gui_panel_label(panel, "Brush mode:", GUI_TEXT_RIGHT);
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win->brush_mode = gui_panel_option_group(panel, brush_mode, LEN(brush_mode), win->brush_mode);
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}
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static void
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texture_tab(struct gui_panel_layout *panel, struct settings_window *win)
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{
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const char *attributes[] = {"Color", "Normals", "Depth"};
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gui_panel_row(panel, 25, 3);
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gui_panel_label(panel, "Attribute:", GUI_TEXT_RIGHT);
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win->attribute = gui_panel_selector(panel, attributes, LEN(attributes), win->attribute);
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gui_panel_row(panel, 25, 3);
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gui_panel_seperator(panel, 1);
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if (gui_panel_button_text(panel, "Assign", GUI_BUTTON_DEFAULT))
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fprintf(stdout, "assign/edit textures button pressed!\n");
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gui_panel_row(panel, 25, 3);
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gui_panel_seperator(panel, 1);
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if (gui_panel_button_text(panel, "Save", GUI_BUTTON_DEFAULT))
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fprintf(stdout, "save textures button pressed!\n");
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gui_panel_row(panel, 25, 3);
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gui_panel_seperator(panel, 1);
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if (gui_panel_button_text(panel, "Reload", GUI_BUTTON_DEFAULT))
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fprintf(stdout, "reload textures button pressed!\n");
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gui_panel_row(panel, 25, 3);
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gui_panel_seperator(panel, 1);
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win->update_on_stroke = gui_panel_check(panel, "Update on stroke", win->update_on_stroke);
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gui_panel_row(panel, 25, 3);
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gui_panel_seperator(panel, 1);
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win->save_on_stroke = gui_panel_check(panel, "Save texture on stroke", win->save_on_stroke);
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gui_panel_row(panel, 25, 3);
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gui_panel_seperator(panel, 1);
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win->extend_seam_color = gui_panel_check(panel, "Extend seam color", win->extend_seam_color);
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}
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static void
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update_settings(struct settings_window *win, struct gui_layout *layout,
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struct gui_input *in, struct gui_canvas *canvas)
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{
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gui_bool running;
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struct gui_panel_layout panel;
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struct gui_panel_layout tab;
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gui_layout_slot(layout, GUI_SLOT_RIGHT, 1);
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gui_panel_hook_begin_tiled(&panel, &win->hook, layout, GUI_SLOT_RIGHT, 0, "Tool Settings", canvas, in);
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win->brush_tab = gui_panel_tab_begin(&panel, &tab, "Brush", win->brush_tab);
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brush_tab(&tab, win);
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gui_panel_tab_end(&panel, &tab);
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win->color_tab = gui_panel_tab_begin(&panel, &tab, "Color", win->color_tab);
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win->color = scolor_tab(&tab, win);
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gui_panel_tab_end(&panel, &tab);
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win->flood_tab = gui_panel_tab_begin(&panel, &tab, "Flood", win->flood_tab);
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win->flood_color = flood_tab(&tab, win);
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gui_panel_tab_end(&panel, &tab);
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win->paint_tab = gui_panel_tab_begin(&panel, &tab, "Paint", win->paint_tab);
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paint_tab(&tab, win);
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gui_panel_tab_end(&panel, &tab);
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win->texture_tab = gui_panel_tab_begin(&panel, &tab, "Textures", win->texture_tab);
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texture_tab(&tab, win);
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gui_panel_tab_end(&panel, &tab);
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gui_panel_hook_end(&panel, &win->hook);
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}
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static void
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init_demo(struct demo_gui *gui, struct gui_font *font)
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{
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struct gui_layout_config ratio;
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struct gui_command_buffer *buffer = &gui->buffer;
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struct gui_memory *memory = &gui->memory;
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struct gui_config *config = &gui->config;
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struct gui_panel_stack *stack = &gui->stack;
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gui->font = *font;
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memory->memory = calloc(MAX_MEMORY, 1);
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memory->size = MAX_MEMORY;
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gui_buffer_init_fixed(buffer, memory, GUI_BUFFER_CLIPPING);
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gui_default_config(config);
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gui_stack_clear(stack);
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init_show(&gui->show, config, font, stack);
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init_control(&gui->control, config, font, stack);
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ratio.left = 0.10f;
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ratio.right = 0.20f;
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ratio.centerv = 0.9f;
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ratio.centerh = 0.7f;
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ratio.bottom = 0.05f;
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ratio.top = 0.05f;
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gui_layout_init(&gui->layout, &ratio);
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gui_panel_hook_init(&gui->settings.hook, 0, 0, 0, 0, GUI_PANEL_BORDER, config, font);
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gui_stack_clear(&gui->floating);
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init_show(&gui->show, config, font, &gui->floating);
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init_control(&gui->control, config, font, &gui->floating);
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}
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static void
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background_demo(struct demo_gui *gui, struct gui_input *input, struct gui_command_buffer *buffer,
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gui_bool active)
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{
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struct gui_command_buffer sub;
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struct gui_canvas canvas;
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struct settings_window *settings = &gui->settings;
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gui_layout_begin(&gui->layout, gui->width, gui->height, active);
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/* settings window */
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gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
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update_settings(&gui->settings, &gui->layout, input, &canvas);
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gui_buffer_unlock(gui_hook_output(&settings->hook), buffer, &sub, &canvas, NULL);
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/* toolbar window */
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gui_layout_end(&gui->background, &gui->layout);
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}
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static gui_bool
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floating_demo(struct demo_gui *gui, struct gui_input *input, struct gui_command_buffer *buffer)
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{
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gui_bool running;
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struct show_window *show = &gui->show;
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struct control_window *control = &gui->control;
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struct gui_command_buffer sub;
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struct gui_canvas canvas;
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/* Show window */
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gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
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running = update_control(control, &gui->floating, input, &canvas, &gui->config);
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gui_buffer_unlock(gui_hook_output(&control->hook), buffer, &sub, &canvas, NULL);
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/* control window */
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gui_hook_panel(&show->hook)->flags = control->show_flags;
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gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
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update_show(show, &gui->floating, input, &canvas);
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if (gui_hook_panel(&show->hook)->flags & GUI_PANEL_HIDDEN)
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control->show_flags |= GUI_PANEL_HIDDEN;
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gui_buffer_unlock(gui_hook_output(&show->hook), buffer, &sub, &canvas, NULL);
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return running;
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}
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static gui_bool
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run_demo(struct demo_gui *gui, struct gui_input *input)
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{
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gui_bool running;
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struct show_window *show = &gui->show;
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struct control_window *control = &gui->control;
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struct gui_command_buffer *buffer = &gui->buffer;
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struct gui_command_buffer sub;
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struct gui_canvas canvas;
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gui_buffer_begin(NULL, buffer, gui->width, gui->height);
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/* Show window */
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gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
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running = update_control(control, &gui->stack, input, &canvas, &gui->config);
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gui_buffer_unlock(gui_hook_output(&control->hook), buffer, &sub, &canvas, NULL);
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/* control window */
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gui_hook_panel(&show->hook)->flags = control->show_flags;
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gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height);
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update_show(show, &gui->stack, input, &canvas);
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if (gui_hook_panel(&show->hook)->flags & GUI_PANEL_HIDDEN)
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control->show_flags |= GUI_PANEL_HIDDEN;
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gui_buffer_unlock(gui_hook_output(&show->hook), buffer, &sub, &canvas, NULL);
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background_demo(gui, input, buffer, gui->control.show_flags & GUI_PANEL_HIDDEN);
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running = floating_demo(gui, input, buffer);
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gui_buffer_end(NULL, buffer, NULL, NULL);
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return running;
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}
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@ -465,7 +465,8 @@ main(int argc, char *argv[])
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/* Draw */
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XClearWindow(xw.dpy, xw.win);
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surface_clear(xw.surf, 0x00646464);
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draw(xw.surf, &gui.stack);
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draw(xw.surf, &gui.background);
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draw(xw.surf, &gui.floating);
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surface_blit(xw.win, xw.surf, xw.width, xw.height);
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XFlush(xw.dpy);
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115
gui.c
115
gui.c
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@ -13,7 +13,7 @@
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#endif
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#ifndef NULL
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#define NULL (void*)0
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#define NULL ((void*)0)
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#endif
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#define MAX_NUMBER_BUFFER 64
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#define UNUSED(a) ((void)(a))
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@ -1316,7 +1316,7 @@ gui_default_config(struct gui_config *config)
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col_load(config->colors[GUI_COLOR_TABLE_LINES], 100, 100, 100, 255);
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col_load(config->colors[GUI_COLOR_SHELF], 45, 45, 45, 255);
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col_load(config->colors[GUI_COLOR_SHELF_TEXT], 100, 100, 100, 255);
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col_load(config->colors[GUI_COLOR_SHELF_ACTIVE], 60, 60, 60, 255);
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col_load(config->colors[GUI_COLOR_SHELF_ACTIVE], 50, 50, 50, 255);
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col_load(config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT], 100, 100, 100, 255);
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col_load(config->colors[GUI_COLOR_SCALER], 100, 100, 100, 255);
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}
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@ -1558,26 +1558,30 @@ gui_panel_begin(struct gui_panel_layout *layout, struct gui_panel *panel,
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panel->y + layout->header_height, config->colors[GUI_COLOR_BORDER]);
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canvas->draw_line(canvas->userdata, panel->x + width, panel->y, panel->x + width,
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panel->y + layout->header_height, config->colors[GUI_COLOR_BORDER]);
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if (panel->flags & GUI_PANEL_BORDER_HEADER)
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canvas->draw_line(canvas->userdata, panel->x, panel->y + layout->header_height,
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panel->x + panel->w, panel->y + layout->header_height, config->colors[GUI_COLOR_BORDER]);
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}
|
||||
canvas->scissor(canvas->userdata,layout->clip.x,layout->clip.y,layout->clip.w,layout->clip.h);
|
||||
return ret;
|
||||
}
|
||||
|
||||
gui_bool
|
||||
gui_panel_begin_stacked(struct gui_panel_layout *layout, struct gui_panel *panel,
|
||||
gui_panel_hook_begin_stacked(struct gui_panel_layout *layout, struct gui_panel_hook *hook,
|
||||
struct gui_panel_stack *stack, const char *title, const struct gui_canvas *canvas,
|
||||
const struct gui_input *in)
|
||||
{
|
||||
gui_bool inpanel;
|
||||
struct gui_panel_hook *hook;
|
||||
struct gui_panel* panel;
|
||||
|
||||
ASSERT(layout);
|
||||
ASSERT(panel);
|
||||
ASSERT(hook);
|
||||
ASSERT(stack);
|
||||
ASSERT(canvas);
|
||||
if (!layout || !panel || !stack || !canvas)
|
||||
if (!layout || !hook || !stack || !canvas)
|
||||
return gui_false;
|
||||
|
||||
hook = (struct gui_panel_hook*)panel;
|
||||
panel = gui_hook_panel(hook);
|
||||
inpanel = INBOX(in->mouse_prev.x, in->mouse_prev.y, panel->x, panel->y, panel->w, panel->h);
|
||||
if (in->mouse_down && in->mouse_clicked && inpanel && hook != stack->end) {
|
||||
const struct gui_panel_hook *iter = hook->next;
|
||||
|
@ -1595,6 +1599,42 @@ gui_panel_begin_stacked(struct gui_panel_layout *layout, struct gui_panel *panel
|
|||
return gui_panel_begin(layout, panel, title, canvas, (stack->end == hook) ? in : NULL);
|
||||
}
|
||||
|
||||
|
||||
gui_bool
|
||||
gui_panel_hook_begin_tiled(struct gui_panel_layout *tile, struct gui_panel_hook *hook,
|
||||
struct gui_layout *layout, enum gui_layout_slot slot, gui_size index,
|
||||
const char *title, const struct gui_canvas *canvas, const struct gui_input *in)
|
||||
{
|
||||
struct gui_rect bounds;
|
||||
struct gui_panel *panel;
|
||||
ASSERT(hook);
|
||||
ASSERT(tile);
|
||||
ASSERT(layout);
|
||||
ASSERT(canvas);
|
||||
|
||||
if (!layout || !hook || !tile || !canvas) return gui_false;
|
||||
if (slot >= GUI_SLOT_MAX) return gui_false;
|
||||
if (index >= layout->capacity[slot]) return gui_false;
|
||||
|
||||
panel = gui_hook_panel(hook);
|
||||
panel->flags &= (gui_size)~GUI_PANEL_MINIMIZABLE;
|
||||
panel->flags &= (gui_size)~GUI_PANEL_CLOSEABLE;
|
||||
panel->flags &= (gui_size)~GUI_PANEL_MOVEABLE;
|
||||
panel->flags &= (gui_size)~GUI_PANEL_SCALEABLE;
|
||||
|
||||
bounds.x = layout->offset[slot].x * layout->width;
|
||||
bounds.y = layout->offset[slot].y * layout->height;
|
||||
bounds.w = layout->ratio[slot].x * layout->width;
|
||||
bounds.h = layout->ratio[slot].y * layout->height;
|
||||
|
||||
panel->x = bounds.x;
|
||||
panel->w = bounds.w;
|
||||
panel->h = bounds.h / layout->capacity[slot];
|
||||
panel->y = bounds.y + index * panel->h;
|
||||
gui_stack_push(&layout->stack, hook);
|
||||
return gui_panel_begin(tile, panel, title, canvas, (layout->active) ? in : NULL);
|
||||
}
|
||||
|
||||
void
|
||||
gui_panel_row(struct gui_panel_layout *layout, gui_float height, gui_size cols)
|
||||
{
|
||||
|
@ -1631,10 +1671,6 @@ gui_panel_seperator(struct gui_panel_layout *layout, gui_size cols)
|
|||
config = layout->config;
|
||||
cols = MIN(cols, layout->row_columns - layout->index);
|
||||
layout->index += cols;
|
||||
if (layout->index >= layout->row_columns) {
|
||||
const gui_float row_height = layout->row_height - config->item_spacing.y;
|
||||
gui_panel_row(layout, row_height, layout->row_columns);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -2499,7 +2535,7 @@ gui_panel_tab_begin(struct gui_panel_layout *parent, struct gui_panel_layout *ta
|
|||
gui_panel_row(parent, 0, 1);
|
||||
gui_panel_alloc_space(&bounds, parent);
|
||||
|
||||
flags = GUI_PANEL_BORDER|GUI_PANEL_MINIMIZABLE|GUI_PANEL_TAB;
|
||||
flags = GUI_PANEL_BORDER|GUI_PANEL_MINIMIZABLE|GUI_PANEL_TAB|GUI_PANEL_BORDER_HEADER;
|
||||
gui_panel_init(&panel,bounds.x,bounds.y,bounds.w,null_rect.h,flags,parent->config,&parent->font);
|
||||
panel.minimized = minimized;
|
||||
|
||||
|
@ -2832,3 +2868,58 @@ gui_stack_pop(struct gui_panel_stack *stack, struct gui_panel_hook *panel)
|
|||
panel->prev = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
gui_layout_init(struct gui_layout *layout, const struct gui_layout_config *config)
|
||||
{
|
||||
ASSERT(layout);
|
||||
ASSERT(config);
|
||||
if (!layout || !config) return;
|
||||
|
||||
zero(layout, sizeof(*layout));
|
||||
vec2_load(layout->ratio[GUI_SLOT_TOP], 1.0f, config->top);
|
||||
vec2_load(layout->ratio[GUI_SLOT_LEFT], config->left, config->centerv);
|
||||
vec2_load(layout->ratio[GUI_SLOT_BOTTOM], 1.0f, config->bottom);
|
||||
vec2_load(layout->ratio[GUI_SLOT_CENTER], config->centerh, config->centerv);
|
||||
vec2_load(layout->ratio[GUI_SLOT_RIGHT], config->right, config->centerv);
|
||||
|
||||
vec2_load(layout->offset[GUI_SLOT_TOP], 0.0f, 0.0f);
|
||||
vec2_load(layout->offset[GUI_SLOT_LEFT], 0.0f, config->top);
|
||||
vec2_load(layout->offset[GUI_SLOT_BOTTOM], 0.0f, config->top + config->centerv);
|
||||
vec2_load(layout->offset[GUI_SLOT_CENTER], config->left, config->top);
|
||||
vec2_load(layout->offset[GUI_SLOT_RIGHT], config->left + config->centerh, config->top);
|
||||
}
|
||||
|
||||
void
|
||||
gui_layout_begin(struct gui_layout *layout, gui_size width, gui_size height,
|
||||
gui_bool active)
|
||||
{
|
||||
ASSERT(layout);
|
||||
if (!layout) return;
|
||||
layout->width = width;
|
||||
layout->height = height;
|
||||
layout->active = active;
|
||||
}
|
||||
|
||||
void
|
||||
gui_layout_end(struct gui_panel_stack *stack, struct gui_layout *layout)
|
||||
{
|
||||
gui_size i;
|
||||
ASSERT(stack);
|
||||
ASSERT(layout);
|
||||
if (!stack || !layout) return;
|
||||
*stack = layout->stack;
|
||||
gui_stack_clear(&layout->stack);
|
||||
zero(&layout->capacity, sizeof(layout->capacity));
|
||||
}
|
||||
|
||||
void
|
||||
gui_layout_slot(struct gui_layout *layout, enum gui_layout_slot slot,
|
||||
gui_size count)
|
||||
{
|
||||
ASSERT(layout);
|
||||
ASSERT(count);
|
||||
ASSERT(slot >= GUI_SLOT_TOP && slot < GUI_SLOT_MAX);
|
||||
if (!layout || !count) return;
|
||||
layout->capacity[slot] = count;
|
||||
}
|
||||
|
||||
|
|
65
gui.h
65
gui.h
|
@ -409,11 +409,12 @@ enum gui_panel_flags {
|
|||
GUI_PANEL_CLOSEABLE = 0x08,
|
||||
GUI_PANEL_MOVEABLE = 0x10,
|
||||
GUI_PANEL_SCALEABLE = 0x20,
|
||||
GUI_PANEL_NO_HEADER = 0x40,
|
||||
GUI_PANEL_BORDER_HEADER = 0x80,
|
||||
/* internal */
|
||||
GUI_PANEL_ACTIVE = 0x40,
|
||||
GUI_PANEL_SCROLLBAR = 0x80,
|
||||
GUI_PANEL_TAB = 0x100,
|
||||
GUI_PANEL_NO_HEADER = 0x200
|
||||
GUI_PANEL_ACTIVE = 0x100,
|
||||
GUI_PANEL_SCROLLBAR = 0x200,
|
||||
GUI_PANEL_TAB = 0x400
|
||||
};
|
||||
|
||||
struct gui_panel {
|
||||
|
@ -460,15 +461,8 @@ struct gui_panel_stack {
|
|||
};
|
||||
|
||||
|
||||
|
||||
/* Layout */
|
||||
struct gui_layout_ratio {
|
||||
gui_float left;
|
||||
gui_float center;
|
||||
gui_float right;
|
||||
};
|
||||
|
||||
enum gui_layout_index {
|
||||
enum gui_layout_slot {
|
||||
GUI_SLOT_TOP,
|
||||
GUI_SLOT_BOTTOM,
|
||||
GUI_SLOT_LEFT,
|
||||
|
@ -477,25 +471,23 @@ enum gui_layout_index {
|
|||
GUI_SLOT_MAX
|
||||
};
|
||||
|
||||
struct gui_layout_slots {
|
||||
struct gui_panel_hook *top;
|
||||
struct gui_panel_hook *bottom;
|
||||
struct gui_panel_hook *left;
|
||||
struct gui_panel_hook *center;
|
||||
struct gui_panel_hook *right;
|
||||
};
|
||||
|
||||
union gui_layout_slot_data {
|
||||
struct gui_layout_slots slot;
|
||||
struct gui_panel_hook *at[GUI_SLOT_MAX];
|
||||
struct gui_layout_config {
|
||||
gui_float left;
|
||||
gui_float right;
|
||||
gui_float centerh;
|
||||
gui_float centerv;
|
||||
gui_float bottom;
|
||||
gui_float top;
|
||||
};
|
||||
|
||||
struct gui_layout {
|
||||
gui_bool active;
|
||||
gui_flags flags;
|
||||
gui_size width, height;
|
||||
struct gui_panel_stack stack;
|
||||
struct gui_layout_ratio horizontal;
|
||||
struct gui_layout_ratio vertical;
|
||||
union gui_layout_slot_data slots;
|
||||
gui_size capacity[GUI_SLOT_MAX];
|
||||
struct gui_vec2 ratio[GUI_SLOT_MAX];
|
||||
struct gui_vec2 offset[GUI_SLOT_MAX];
|
||||
};
|
||||
|
||||
|
||||
|
@ -594,12 +586,6 @@ void gui_panel_init(struct gui_panel*, gui_float x, gui_float y, gui_float w, gu
|
|||
gui_flags, const struct gui_config *config, const struct gui_font*);
|
||||
gui_bool gui_panel_begin(struct gui_panel_layout *layout, struct gui_panel*,
|
||||
const char *title, const struct gui_canvas*, const struct gui_input*);
|
||||
gui_bool gui_panel_begin_stacked(struct gui_panel_layout*, struct gui_panel*,
|
||||
struct gui_panel_stack*, const char*, const struct gui_canvas*,
|
||||
const struct gui_input*);
|
||||
gui_bool gui_panel_begin_tiled(struct gui_panel_layout*, struct gui_panel*,
|
||||
struct gui_panel_layout*, const char*, const struct gui_canvas*,
|
||||
const struct gui_input*);
|
||||
void gui_panel_row(struct gui_panel_layout*, gui_float height, gui_size cols);
|
||||
gui_bool gui_panel_widget(struct gui_rect*, struct gui_panel_layout*);
|
||||
void gui_panel_seperator(struct gui_panel_layout*, gui_size cols);
|
||||
|
@ -663,8 +649,11 @@ void gui_panel_end(struct gui_panel_layout*, struct gui_panel*);
|
|||
#define gui_hook_output(h) (&((h)->GUI_HOOK_OUTPUT_NAME))
|
||||
#define gui_panel_hook_init(hook, x, y, w, h, flags, config, font)\
|
||||
gui_panel_init(gui_hook_panel(hook), x, y, w, h, flags, config, font)
|
||||
#define gui_panel_hook_begin(layout, hook, stack, title, canvas, in)\
|
||||
gui_panel_begin_stacked(layout, gui_hook_panel(hook), stack, title, canvas, in)
|
||||
gui_bool gui_panel_hook_begin_stacked(struct gui_panel_layout*, struct gui_panel_hook*,
|
||||
struct gui_panel_stack*, const char*, const struct gui_canvas*, const struct gui_input*);
|
||||
gui_bool gui_panel_hook_begin_tiled(struct gui_panel_layout*, struct gui_panel_hook*,
|
||||
struct gui_layout*, enum gui_layout_slot, gui_size index, const char*,
|
||||
const struct gui_canvas*, const struct gui_input*);
|
||||
#define gui_panel_hook_end(layout, hook)\
|
||||
gui_panel_end((layout), gui_hook_panel(hook))
|
||||
|
||||
|
@ -677,10 +666,10 @@ void gui_stack_pop(struct gui_panel_stack*, struct gui_panel_hook*);
|
|||
#define gui_stack_for_each(i, s) for (i = gui_stack_begin(s); i != NULL; i = (i)->next)
|
||||
|
||||
/* Layout */
|
||||
void gui_layout_init(struct gui_layout*);
|
||||
void gui_layout_add(struct gui_layout*, struct gui_panel_hook*, enum gui_layout_index);
|
||||
void gui_layout_remove(struct gui_layout*, struct gui_panel_hook*);
|
||||
|
||||
void gui_layout_init(struct gui_layout*, const struct gui_layout_config*);
|
||||
void gui_layout_begin(struct gui_layout*, gui_size width, gui_size height, gui_bool active);
|
||||
void gui_layout_end(struct gui_panel_stack*, struct gui_layout*);
|
||||
void gui_layout_slot(struct gui_layout*, enum gui_layout_slot, gui_size panel_count);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue