#define MAX_BUFFER 64 #define MAX_MEMORY (256 * 1024) #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 struct tree_node { gui_tree_node_state state; const char *name; struct tree_node *parent; struct tree_node *children[8]; int count; }; struct test_tree { struct tree_node root; struct tree_node *clipboard[16]; int count; }; struct state { /* input buffer */ gui_char input_buffer[MAX_BUFFER]; struct gui_edit_box input; gui_char in_buf[MAX_BUFFER]; gui_size in_len; gui_bool in_active; /* widgets state */ gui_size menu_item; gui_bool scaleable; gui_bool checkbox; gui_float slider; gui_size progressbar; gui_int spinner; gui_bool spinner_active; gui_size item_current; gui_size shelf_selection; gui_bool toggle; gui_int option; gui_bool popup; gui_size cur; gui_size op; /* combo */ struct gui_color combo_color; gui_size combo_prog[4]; gui_bool combo_sel[4]; gui_size sel_item; gui_bool col_act; gui_bool sel_act; gui_bool box_act; gui_bool prog_act; /* tree */ struct test_tree tree; struct tree_node nodes[8]; /* tabs */ enum gui_node_state config_tab; enum gui_node_state widget_tab; enum gui_node_state combo_tab; enum gui_node_state style_tab; enum gui_node_state round_tab; enum gui_node_state color_tab; enum gui_node_state flag_tab; /* scrollbars */ struct gui_vec2 shelf_scrollbar; struct gui_vec2 table_scrollbar; struct gui_vec2 tree_scrollbar; /* color picker */ gui_bool picker_active; gui_bool spinner_r_active; gui_bool spinner_g_active; gui_bool spinner_b_active; gui_bool spinner_a_active; gui_size current_color; struct gui_color color; }; struct demo_gui { gui_bool running; void *memory; const struct gui_input *input; struct gui_command_queue queue; struct gui_config config; struct gui_font font; struct gui_panel panel; struct gui_panel sub; struct state state; gui_size w, h; }; static void tree_remove_node(struct tree_node *parent, struct tree_node *child) { int i = 0; child->parent = NULL; if (!parent->count) return; if (parent->count == 1) { parent->count = 0; return; } for (i = 0; i < parent->count; ++i) { if (parent->children[i] == child) break; } if (i == parent->count) return; if (i == parent->count - 1) { parent->count--; return; } else{ parent->children[i] = parent->children[parent->count-1]; parent->count--; } } static void tree_add_node(struct tree_node *parent, struct tree_node *child) { assert(parent->count < 8); child->parent = parent; parent->children[parent->count++] = child; } static void tree_push_node(struct test_tree *tree, struct tree_node *node) { assert(tree->count < 16); tree->clipboard[tree->count++] = node; } static struct tree_node* tree_pop_node(struct test_tree *tree) { assert(tree->count > 0); return tree->clipboard[--tree->count]; } static int upload_tree(struct test_tree *base, struct gui_tree *tree, struct tree_node *node) { int i = 0, n = 0; enum gui_tree_node_operation op; if (node->count) { i = 0; op = gui_panel_tree_begin_node(tree, node->name, &node->state); while (i < node->count) i += upload_tree(base, tree, node->children[i]); gui_panel_tree_end_node(tree); } else op = gui_panel_tree_leaf(tree, node->name, &node->state); switch (op) { case GUI_NODE_NOP: break; case GUI_NODE_CUT: tree_remove_node(node->parent, node); tree_push_node(base, node); return 0; case GUI_NODE_DELETE: tree_remove_node(node->parent, node); break; return 0; case GUI_NODE_PASTE: i = 0; n = base->count; while (i < n) { tree_add_node(node, tree_pop_node(base)); i++; } case GUI_NODE_CLONE: default:break; } return 1; } static void widget_panel(struct gui_panel_layout *panel, struct state *demo) { const char *items[] = {"Fist", "Pistol", "Shotgun", "Railgun", "BFG"}; /* Labels */ gui_panel_row_dynamic(panel, 30, 1); demo->scaleable = gui_panel_check(panel, "Scaleable Layout", demo->scaleable); if (!demo->scaleable) gui_panel_row_static(panel, 30, 150, 1); gui_panel_label(panel, "text left", GUI_TEXT_LEFT); gui_panel_label(panel, "text center", GUI_TEXT_CENTERED); gui_panel_label(panel, "text right", GUI_TEXT_RIGHT); /* Buttons */ if (gui_panel_button_text(panel, "button", GUI_BUTTON_DEFAULT)) demo->popup = gui_true; if (gui_panel_button_text_triangle(panel, GUI_RIGHT, "next", GUI_TEXT_LEFT, GUI_BUTTON_DEFAULT)) fprintf(stdout, "right triangle button pressed!\n"); if (gui_panel_button_text_triangle(panel,GUI_LEFT,"previous",GUI_TEXT_RIGHT,GUI_BUTTON_DEFAULT)) fprintf(stdout, "left triangle button pressed!\n"); demo->toggle = gui_panel_button_toggle(panel, "toggle", demo->toggle); demo->checkbox = gui_panel_check(panel, "checkbox", demo->checkbox); if (!demo->scaleable) gui_panel_row_static(panel, 30, 75, 2); else gui_panel_row_dynamic(panel, 30, 2); if (gui_panel_option(panel, "option 0", demo->option == 0)) demo->option = 0; if (gui_panel_option(panel, "option 1", demo->option == 1)) demo->option = 1; { /* templated row layout */ char buffer[MAX_BUFFER]; if (demo->scaleable) { const gui_float ratio[] = {0.8f, 0.2f}; gui_panel_row(panel, GUI_DYNAMIC, 30, 2, ratio); demo->slider = gui_panel_slider(panel, 0, demo->slider, 10, 1.0f); sprintf(buffer, "%.2f", demo->slider); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); demo->progressbar = gui_panel_progress(panel, demo->progressbar, 100, gui_true); sprintf(buffer, "%lu", demo->progressbar); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); } else { const gui_float ratio[] = {150.0f, 30.0f}; gui_panel_row(panel, GUI_STATIC, 30, 2, ratio); demo->slider = gui_panel_slider(panel, 0, demo->slider, 10, 1.0f); sprintf(buffer, "%.2f", demo->slider); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); demo->progressbar = gui_panel_progress(panel, demo->progressbar, 100, gui_true); sprintf(buffer, "%lu", demo->progressbar); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); } } if (!demo->scaleable) gui_panel_row_static(panel, 30, 150, 1); else gui_panel_row_dynamic(panel, 30, 1); demo->item_current = gui_panel_selector(panel, items, LEN(items), demo->item_current); gui_panel_combo(panel, items, LEN(items), &demo->sel_item, 30, &demo->sel_act, gui_vec2(0,0)); demo->spinner= gui_panel_spinner(panel, 0, demo->spinner, 250, 10, &demo->spinner_active); demo->in_len = gui_panel_edit(panel, demo->in_buf, demo->in_len, MAX_BUFFER, &demo->in_active, NULL, GUI_INPUT_DEFAULT); if (demo->scaleable) { gui_panel_row_begin(panel, GUI_DYNAMIC, 30, 2); { gui_panel_row_push(panel, 0.7f); gui_panel_editbox(panel, &demo->input); gui_panel_row_push(panel, 0.3f); if (gui_panel_button_text(panel, "submit", GUI_BUTTON_DEFAULT)) { gui_edit_box_clear(&demo->input); fprintf(stdout, "command executed!\n"); } } gui_panel_row_end(panel); } else { gui_panel_row_begin(panel, GUI_STATIC, 30, 2); { gui_panel_row_push(panel, 100); gui_panel_editbox(panel, &demo->input); gui_panel_row_push(panel, 80); if (gui_panel_button_text(panel, "submit", GUI_BUTTON_DEFAULT)) { gui_edit_box_clear(&demo->input); fprintf(stdout, "command executed!\n"); } } gui_panel_row_end(panel); } } static void graph_panel(struct gui_panel_layout *panel, gui_size current) { enum {COL, PLOT}; static const gui_float values[]={8.0f,15.0f,20.0f,12.0f,30.0f,12.0f,35.0f,40.0f,20.0f}; gui_panel_row_dynamic(panel, 100, 1); if (current == COL) { gui_panel_graph(panel, GUI_GRAPH_COLUMN, values, LEN(values), 0); } else { gui_panel_graph(panel, GUI_GRAPH_LINES, values, LEN(values), 0); } } static void table_panel(struct gui_panel_layout *panel) { gui_size i = 0; const char *table[] = {"Move forward", "w", "Move back", "s", "Move left", "a", "Move right", "d", "Jump", "SPACE", "Duck", "CTRL"}; gui_panel_table_begin(panel, GUI_TABLE_HHEADER, 30, 2); gui_panel_label_colored(panel, "MOVEMENT", GUI_TEXT_CENTERED, gui_rgba(178, 122, 1, 255)); gui_panel_label_colored(panel, "KEY/BUTTON", GUI_TEXT_CENTERED, gui_rgba(178, 122, 1, 255)); for (i = 0; i < LEN(table); i += 2) { gui_panel_table_row(panel); gui_panel_label(panel, table[i], GUI_TEXT_LEFT); gui_panel_label(panel, table[i+1], GUI_TEXT_CENTERED); } gui_panel_table_end(panel); } static void update_flags(struct gui_panel_layout *panel) { gui_size n = 0; gui_flags res = 0; gui_flags i = 0x01; const char *options[]={"Hidden","Border","Header Border", "Moveable","Scaleable", "Minimized", "ROM"}; gui_panel_row_dynamic(panel, 30, 2); do { if (gui_panel_check(panel,options[n++],(panel->flags & i)?gui_true:gui_false)) res |= i; i = i << 1; } while (i <= GUI_PANEL_ROM); panel->flags = res; } static void properties_tab(struct gui_panel_layout *panel, struct gui_config *config) { int i = 0; const char *properties[] = {"item spacing:", "item padding:", "panel padding:", "scaler size:", "scrollbar:"}; gui_panel_row_dynamic(panel, 30, 3); for (i = 0; i <= GUI_PROPERTY_SCROLLBAR_SIZE; ++i) { gui_int tx, ty; gui_panel_label(panel, properties[i], GUI_TEXT_LEFT); tx = gui_panel_spinner(panel,0,(gui_int)config->properties[i].x, 20, 1, NULL); ty = gui_panel_spinner(panel,0,(gui_int)config->properties[i].y, 20, 1, NULL); config->properties[i].x = (float)tx; config->properties[i].y = (float)ty; } } static void round_tab(struct gui_panel_layout *panel, struct gui_config *config) { int i = 0; const char *rounding[] = {"panel:", "button:", "checkbox:", "progress:", "input: ", "graph:", "scrollbar:"}; gui_panel_row_dynamic(panel, 30, 2); for (i = 0; i < GUI_ROUNDING_MAX; ++i) { gui_int t; gui_panel_label(panel, rounding[i], GUI_TEXT_LEFT); t = gui_panel_spinner(panel,0,(gui_int)config->rounding[i], 20, 1, NULL); config->rounding[i] = (float)t; } } static struct gui_color color_picker(struct gui_panel_layout *panel, struct state *control, const char *name, struct gui_color color) { int i; gui_byte *iter; gui_bool *active[4]; active[0] = &control->spinner_r_active; active[1] = &control->spinner_g_active; active[2] = &control->spinner_b_active; active[3] = &control->spinner_a_active; gui_panel_row_dynamic(panel, 30, 2); gui_panel_label(panel, name, GUI_TEXT_LEFT); gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT); iter = &color.r; gui_panel_row_dynamic(panel, 30, 2); for (i = 0; i < 4; ++i, iter++) { gui_float t = *iter; t = gui_panel_slider(panel, 0, t, 255, 10); *iter = (gui_byte)t; *iter = (gui_byte)gui_panel_spinner(panel, 0, *iter, 255, 1, active[i]); } return color; } static void color_tab(struct gui_panel_layout *panel, struct state *control, struct gui_config *config) { gui_size i = 0; static const char *labels[] = {"Text:", "Panel:", "Header:", "Border:", "Button:", "Button Hovering:", "Button Toggle:", "Button Hovering Text:", "Check:", "Check BG:", "Check Active:", "Option:", "Option BG:", "Option Active:", "Slider:", "Slider bar:", "Slider boder:","Slider cursor:", "Progress:", "Progress Cursor:", "Editbox:", "Editbox cursor:", "Editbox Text:", "Spinner:", "Spinner Triangle:", "Spinner Text:", "Selector:", "Selector Triangle:", "Selector Text:", "Selector Button:", "Histo:", "Histo Bars:", "Histo Negative:", "Histo Hovering:", "Plot:", "Plot Lines:", "Plot Hightlight:", "Scrollbar:", "Scrollbar Cursor:", "Table lines:", "Tab header", "Shelf:", "Shelf Text:", "Shelf Active:", "Shelf Active Text:", "Scaler:", "Layout Scaler" }; if (control->picker_active) { control->color = color_picker(panel,control,labels[control->current_color], control->color); gui_panel_row_dynamic(panel, 30, 3); gui_panel_spacing(panel, 1); if (gui_panel_button_text(panel, "ok", GUI_BUTTON_DEFAULT)) { config->colors[control->current_color] = control->color; control->picker_active = gui_false; } if (gui_panel_button_text(panel, "cancel", GUI_BUTTON_DEFAULT)) control->picker_active = gui_false; } else { gui_panel_row_dynamic(panel, 30, 2); for (i = 0; i < GUI_COLOR_COUNT; ++i) { struct gui_color c = config->colors[i]; gui_panel_label(panel, labels[i], GUI_TEXT_LEFT); if (gui_panel_button_color(panel, c, GUI_BUTTON_DEFAULT)) { if (!control->picker_active) { control->picker_active = gui_true; control->color = config->colors[i]; control->current_color = i; } else continue; } } } } static void copy(gui_handle handle, const char *text, gui_size size) { gui_char buffer[1024]; UNUSED(handle); if (size >= 1023) return; memcpy(buffer, text, size); buffer[size] = '\0'; clipboard_set(buffer); } static void paste(gui_handle handle, struct gui_edit_box *box) { gui_size len; const char *text; UNUSED(handle); if (!clipboard_is_filled()) return; text = clipboard_get(); len = strlen(text); gui_edit_box_add(box, text, len); } static void init_demo(struct demo_gui *gui, struct gui_font *font) { struct gui_config *config = &gui->config; struct state *win = &gui->state; struct gui_clipboard clip; gui->font = *font; gui->running = gui_true; gui_command_queue_init_fixed(&gui->queue, gui->memory, MAX_MEMORY); gui_config_default(config, GUI_DEFAULT_ALL, font); /* panel */ gui_panel_init(&gui->panel, 30, 30, 280, 530, GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE|GUI_PANEL_SCALEABLE, &gui->queue, config, gui->input); gui_panel_init(&gui->sub, 400, 50, 220, 400, GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE|GUI_PANEL_SCALEABLE, &gui->queue, config, gui->input); /* widget state */ clip.userdata.ptr = NULL, clip.copy = copy; clip.paste = paste; gui_edit_box_init_fixed(&win->input, win->input_buffer, MAX_BUFFER, &clip, NULL); win->config_tab = GUI_MINIMIZED; win->widget_tab = GUI_MINIMIZED; win->combo_tab = GUI_MINIMIZED; win->style_tab = GUI_MINIMIZED; win->round_tab = GUI_MINIMIZED; win->color_tab = GUI_MINIMIZED; win->flag_tab = GUI_MINIMIZED; win->combo_prog[0] = 30; win->combo_prog[1] = 80; win->combo_prog[2] = 70; win->combo_prog[3] = 50; win->scaleable = gui_true; win->slider = 2.0f; win->progressbar = 50; win->spinner = 100; { /* test tree data */ struct test_tree *tree = &win->tree; tree->root.state = GUI_NODE_ACTIVE; tree->root.name = "Primitives"; tree->root.parent = NULL; tree->root.count = 2; tree->root.children[0] = &win->nodes[0]; tree->root.children[1] = &win->nodes[4]; win->nodes[0].state = 0; win->nodes[0].name = "Boxes"; win->nodes[0].parent = &tree->root; win->nodes[0].count = 2; win->nodes[0].children[0] = &win->nodes[1]; win->nodes[0].children[1] = &win->nodes[2]; win->nodes[1].state = 0; win->nodes[1].name = "Box0"; win->nodes[1].parent = &win->nodes[0]; win->nodes[1].count = 0; win->nodes[2].state = 0; win->nodes[2].name = "Box1"; win->nodes[2].parent = &win->nodes[0]; win->nodes[2].count = 0; win->nodes[4].state = GUI_NODE_ACTIVE; win->nodes[4].name = "Cylinders"; win->nodes[4].parent = &tree->root; win->nodes[4].count = 2; win->nodes[4].children[0] = &win->nodes[5]; win->nodes[4].children[1] = &win->nodes[6]; win->nodes[5].state = 0; win->nodes[5].name = "Cylinder0"; win->nodes[5].parent = &win->nodes[4]; win->nodes[5].count = 0; win->nodes[6].state = 0; win->nodes[6].name = "Cylinder1"; win->nodes[6].parent = &win->nodes[4]; win->nodes[6].count = 0; } } static void run_demo(struct demo_gui *gui) { struct gui_panel_layout layout; struct state *state = &gui->state; struct gui_panel_layout tab; struct gui_config *config = &gui->config; static const char *shelfs[] = {"Histogram", "Lines"}; enum {EASY, HARD}; gui_panel_begin(&layout, &gui->panel); { /* header */ gui->running = !gui_panel_header(&layout, "Demo", GUI_CLOSEABLE|GUI_MINIMIZABLE, GUI_CLOSEABLE, GUI_HEADER_RIGHT); /* panel style configuration */ if (gui_panel_layout_push(&layout, GUI_LAYOUT_TAB, "Style", &state->config_tab)) { if (gui_panel_layout_push(&layout, GUI_LAYOUT_NODE, "Options", &state->flag_tab)) { update_flags(&layout); gui_panel_layout_pop(&layout); } if (gui_panel_layout_push(&layout, GUI_LAYOUT_NODE, "Properties", &state->style_tab)) { properties_tab(&layout, config); gui_panel_layout_pop(&layout); } if (gui_panel_layout_push(&layout, GUI_LAYOUT_NODE, "Rounding", &state->round_tab)) { round_tab(&layout, config); gui_panel_layout_pop(&layout); } if (gui_panel_layout_push(&layout, GUI_LAYOUT_NODE, "Color", &state->color_tab)) { color_tab(&layout, state, config); gui_panel_layout_pop(&layout); } gui_panel_layout_pop(&layout); } /* widgets examples */ if (gui_panel_layout_push(&layout, GUI_LAYOUT_TAB, "Widgets", &state->widget_tab)) { widget_panel(&layout, state); gui_panel_layout_pop(&layout); } /* popup panel */ if (state->popup) { gui_panel_popup_begin(&layout, &tab, GUI_POPUP_STATIC, gui_rect(20, 100, 220, 150), gui_vec2(0,0)); { if (gui_panel_header(&tab, "Popup", GUI_CLOSEABLE, GUI_CLOSEABLE, GUI_HEADER_LEFT)) { gui_panel_popup_close(&tab); state->popup = gui_false; } gui_panel_row_dynamic(&tab, 30, 1); gui_panel_label(&tab, "Are you sure you want to exit?", GUI_TEXT_LEFT); gui_panel_row_dynamic(&tab, 30, 4); gui_panel_spacing(&tab, 1); if (gui_panel_button_text(&tab, "Yes", GUI_BUTTON_DEFAULT)) { gui_panel_popup_close(&tab); state->popup = gui_false; } if (gui_panel_button_text(&tab, "No", GUI_BUTTON_DEFAULT)) { gui_panel_popup_close(&tab); state->popup = gui_false; } } gui_panel_popup_end(&layout, &tab); } /* shelf + graphes */ gui_panel_row_dynamic(&layout, 180, 1); state->shelf_selection = gui_panel_shelf_begin(&layout, &tab, shelfs, LEN(shelfs), state->shelf_selection, state->shelf_scrollbar); graph_panel(&tab, state->shelf_selection); state->shelf_scrollbar = gui_panel_shelf_end(&layout, &tab); /* tables */ gui_panel_row_dynamic(&layout, 180, 1); gui_panel_group_begin(&layout, &tab, "Table", state->table_scrollbar); table_panel(&tab); state->table_scrollbar = gui_panel_group_end(&layout, &tab); { /* tree */ struct gui_tree tree; gui_panel_row_dynamic(&layout, 250, 1); gui_panel_tree_begin(&layout, &tree, "Tree", 20, state->tree_scrollbar); upload_tree(&state->tree, &tree, &state->tree.root); state->tree_scrollbar = gui_panel_tree_end(&layout, &tree); } } gui_panel_end(&layout, &gui->panel); gui_panel_begin(&layout, &gui->sub); { const char *items[] = {"Fist", "Pistol", "Railgun", "BFG"}; gui_panel_header(&layout, "Show", GUI_CLOSEABLE, 0, GUI_HEADER_LEFT); gui_panel_row_static(&layout, 30, 80, 1); if (gui_panel_button_text(&layout, "button", GUI_BUTTON_DEFAULT)) { /* event handling */ } gui_panel_row_dynamic(&layout, 30, 2); if (gui_panel_option(&layout, "easy", state->op == EASY)) state->op = EASY; if (gui_panel_option(&layout, "hard", state->op == HARD)) state->op = HARD; gui_panel_row_dynamic(&layout, 30, 3); { /* progressbar combobox */ gui_char buffer[64]; struct gui_panel_layout combo; gui_int sum = (gui_int)(state->combo_prog[0] + state->combo_prog[1]); sum += (gui_int)(state->combo_prog[2] + state->combo_prog[3]); sprintf(buffer, "%d", sum); gui_panel_combo_begin(&layout, &combo, buffer, &state->prog_act, gui_vec2(0,0)); { gui_panel_row_dynamic(&combo, 30, 1); state->combo_prog[0] = gui_panel_progress(&combo, state->combo_prog[0], 100, gui_true); state->combo_prog[1] = gui_panel_progress(&combo, state->combo_prog[1], 100, gui_true); state->combo_prog[2] = gui_panel_progress(&combo, state->combo_prog[2], 100, gui_true); state->combo_prog[3] = gui_panel_progress(&combo, state->combo_prog[3], 100, gui_true); } gui_panel_combo_end(&layout, &combo); } { /* color slider progressbar */ gui_char buffer[32]; struct gui_panel_layout combo; sprintf(buffer, "#%02x%02x%02x%02x", state->combo_color.r, state->combo_color.g, state->combo_color.b, state->combo_color.a); gui_panel_combo_begin(&layout, &combo, buffer, &state->col_act, gui_vec2(0,0)); { int i; const char *color_names[] = {"R:", "G:", "B:", "A:"}; gui_float ratios[] = {0.15f, 0.85f}; gui_byte *iter = &state->combo_color.r; gui_panel_row(&combo, GUI_DYNAMIC, 30, 2, ratios); for (i = 0; i < 4; ++i, iter++) { gui_float t = *iter; gui_panel_label(&combo, color_names[i], GUI_TEXT_LEFT); t = gui_panel_slider(&combo, 0, t, 255, 5); *iter = (gui_byte)t; } } gui_panel_combo_end(&layout, &combo); } { /* checkbox combobox */ struct gui_panel_layout combo; gui_char buffer[64]; gui_int sum = state->combo_sel[0] + state->combo_sel[1]; sum += state->combo_sel[2] + state->combo_sel[3]; sprintf(buffer, "%d", sum); gui_panel_combo_begin(&layout, &combo, buffer, &state->box_act, gui_vec2(0,0)); { gui_panel_row_dynamic(&combo, 30, 1); state->combo_sel[0] = gui_panel_check(&combo, items[0], state->combo_sel[0]); state->combo_sel[1] = gui_panel_check(&combo, items[1], state->combo_sel[1]); state->combo_sel[2] = gui_panel_check(&combo, items[2], state->combo_sel[2]); state->combo_sel[3] = gui_panel_check(&combo, items[3], state->combo_sel[3]); } gui_panel_combo_end(&layout, &combo); } } gui_panel_end(&layout, &gui->sub); }