* Add new function winpr_GetTickCount64NS for high resolution tick
count with (up to) nanosecond resolution
* Add new function winpr_GetUnixTimeNS for high resolution system time
as nanoseconds since 1.1.1970
* Replace use of clock_gettime and gettimeofday in whole project with
these new functions
* Add new macros WINPR_TIME_NS_TO_* and WINPR_TIME_NS_REM_* to convert
the nano second count to less resolution or get the remainder in the
desired resolution
* Use new ConvertUtf8ToWChar, ConvertUtf8NToWChar,
ConvertUtf8ToWCharAlloc and ConvertUtf8NToWCharAlloc
* Use new ConvertWCharToUtf8, ConvertWCharNToUtf8,
ConvertWCharToUtf8Alloc and ConvertWCharNToUtf8Alloc
* Use new Stream UTF16 to/from UTF8 read/write functions
* Use new settings UTF16 to/from UTF8 read/write functions
- fixed invalid, missing or additional arguments
- removed all type casts from arguments
- added missing (void*) typecasts for %p arguments
- use inttypes defines where appropriate
Depending on the windows target version (_WIN32_WINNT), the used
SDK and the build configuration the linker will see multiple
libraries exporting the same symbols.
To prevent ugly hacks (e.g. modifying cmake's default system
libraries or fragile library linking order chains) we prefix
these functions with "winpr_" and create corresponding defines
to keep the current api names.
This patch contains:
* checks for malloc return value + treat callers;
* modified malloc() + ZeroMemory() to calloc();
* misc fixes of micro errors seen during the code audit:
** some invalid checks in gcc.c, also there were some possible
integer overflow. This is interesting because at the end the data are parsed
and freed directly, so it's a vulnerability in some kind of dead code (at least
useless);
** fixed usage of GetComputerNameExA with just one call, when 2 were used
in misc places. According to MSDN GetComputerNameA() is supposed to return
an error when called with NULL;
** there were a bug in the command line parsing of shadow;
** in freerdp_dynamic_channel_collection_add() the size of array was multiplied
by 4 instead of 2 on resize