[MS-RDPEGFX]:
3.2.5.13 Processing an RDPGFX_FRAME_ACKNOWLEDGE_PDU message
If the queueDepth field is less than 0xFFFFFFFF, the server MUST expect that
RDPGFX_FRAME_ACKNOWLEDGE_PDU messages will continue to be sent by the client.
Furthermore, if the queueDepth field is in the range 0x00000001 to 0xFFFFFFFE the server SHOULD
use this value to determine how far the client is lagging in terms of graphics decoding and then
attempt to throttle the graphics frame rate accordingly.
If the queueDepth field is set to SUSPEND_FRAME_ACKNOWLEDGEMENT (0xFFFFFFFF), the server
MUST clear the Unacknowledged Frames (section 3.2.1.2) ADM element and MUST NOT expect any
further RDPGFX_FRAME_ACKNOWLEDGE_PDU messages from the client. In this mode, the server
MUST NOT wait or block on unacknowledged frames (as the
RDPGFX_FRAME_ACKNOWLEDGE_PDU message is not sent by the client) and MUST assume that
the client is able to decode graphics data at a rate faster than it is receiving frames.
On the other hand, RDPGFX_QOE_FRAME_ACKNOWLEDGE_PDU SHOULD only be used for informational and debugging
purposes and should not be taken into account.
Request full screen update on RDPGFX_CAPS_ADVERTISE_PDU. Win10 client seems to clean the screen after gfx channel opened. If there happens to be no screen update from server, we will get black screen in mstsc client.
Shadow server crash with rdp8.0 with gfx enabled.
Root Cause: rdp8.0 is not support in shadow gfx and rdpgfx_caps_advertise returns an error. However setChannelError crashs because context->errorDescription is NULL
1. Fix shadow gfx to handle rdp8.0
2. Initialize context->errorDescription for server side new-context
1. Fix order of gfx reset and new-surface. Windows10 client will show black screen with this issue(FreeRDP itself is dramatically immune to this issue)
2. Handle RDPGFX_QOE_FRAME_ACKNOWLEDGE_PDU for FPS control
1. Fix stream leak in rdpgfx
2. Make src data const in zgfx. Harden zgfx to be independent to byte order
3. Fix written bytes return value in channel write
4. Add check for return value in shadow_client.c
5. Add gfx callback to send surface command with frame marker pdu.
6. Check remain length for recv subroutine
7. Fix compile errors
libwinpr-tools is a replacement for winpr-makecert-tool.a. Currently
it's basically the same as winpr-makecert-tool.a but in future
functionality that doesn't fit directly in winpr will be added here.
Add all missing dependencies found with --no-undefined. Since
dependencies aren't exported anymore (if not required) it is no necessary
to explicitly list all required libraries.
If a target is linked against libraries with cmake
(target_link_libraries) and the libraries are not marked as PRIVATE
they are "exported" and in case a other target is linked against this
target it is also linked against *all* (not private) libraries.
Without declaring private libraries PRIVATE a lot of over linking
(linking against unneeded libraries) was done.
- Added missing ConvertFromUnicode checks
- If ConvertToUnicode allocates memory, guarantee the null termination
similar to ConvertFromUnicode's implementation
- Fixed some TestUnicodeConversion.c CTest return values
- Added some CTests for ConvertFromUnicode and ConvertToUnicode
- Misc code and protocol hardening fixes in the surrounding code regions
that have been touched
Add freerdp-shadow-subsystem to 'libs' in order to avoid undefined
reference to shadow_subsystem_set_entry_builtin at runtime.
Remove cyclic dependency on itself.
When nothing is declared, only export symbols defined
with WINPR_API or FREERDP_API defined.
Override this setting if BUILD_TESTING to allow tests
access to internal functions usually not exposed.
Commit 60ae27b0 decoupled subsystem implementations and shadow framework
core by moving subsystem specific code right into freerdp-shadow-cli.
This, however, doesn't allow applications that would like to link
libfreerdp-shadow, in order to embed RDP shadow server, to reuse also
the subsystem module.
3rd party developers now have to either provide their own subsystem code
(copied from FreeRDP sources or written from scratch) or be limited to
usaging freerdp-shadow-cli executable, which doesn't expose all
functions of the shadow server library (e.g. enumeration of available
monitors).
This change moves the shadow subsystem out of the executable into new
freerdp-shadow-subsystem library, which freerdp-shadow-cli and
potentially other applications can link to.
Certificates can now be accepted temporarily.
The callbacks for certificate validation have been
modified to extend the information presented to the user.
With this commit the "exported" components (usable with pkg-config and
cmake find module package)
* winpr - winpr library and headers
* freerdp - core library and headers
* freerdp-client - client specific library
* freerdp-server - server specific library
* rdtk - rdtk headers and library
To allow the installation of multiple different version (different major
number) the include files were moved into the respective sub folder:
freerdp -> freerdp{MAJOR}/freerdp (currently freerdp2/freerdp/)
winpr -> winpr{MAJOR}/winpr (currently winrp1/winpr/)
rdtk -> rdpk{MAJOR}/rdtk (currently rdtk0/rdtk/
The generated pkg-config and cmake find modules now also include the major
version number. Currently the following pkg-config are generated and
installed.
* winpr1
* freerdp2
* freerdp-server2
* freerdp-client2
* rdtk0
As cmake is able to handle multiple versions out of the box the
following can be used to find a specific module:
find_package(WinPR)
find_package(FreeRDP)
find_package(FreeRDP-Server)
find_package(FreeRDP-Client)
find_package(RdTk)
As cmake doesn't automatically resolve dependencies for packages it is
necessary to manually include the requirements. For example if
FreeRDP-Client is required WinPR and FreeRDP need to be included
(find_package) as well.
This commit also fixes the installation when STATIC_CHANNELS are built.
WITH STATIC_CHANNELS all channels are linked into libfreerdp-client, for
this all channels are generated as linker archive and linked together in
the final step. Before the intermediate linker archives were, although
not required and useful, installed. Same applies for server side
channels.
It will be completely possible to implement subsystem with only include/freerdp/server/shadow.h and libfreerdp-shadow.
Details as following:
1. Exported surface structure as subsystem implementations deeply depend on it to send image update
2. Export capture APIs. They are actually indepent APIs to help compare and calculate image difference.
3. Introduce API to trigger client frame update. Conceal details in subsystem->updateEvent
4. Pass client to client callbacks. Subsystem implementation may need to know 'which client' send the interaction event as well as the authentication request.
Add this support in callback definition before anyone really use shadow framework APIs to implement a custom subsystem.
Also added callback for client capability exchange
5. Remove X11_ShadowSubsystem Mac_ShadowSubsystem Win_ShadowSubsystem from libfreerdp-shadow.
Discard FREERDP_API mark on ShadowSubsystemEntry functions and make them be compiled together with shadow.c in CMakeLists.txt.
This is required from PR #2751.
Now subsystem implementations and shadow.c could be regarded as an example for shadow framework.
build-config.h should contain configure/compile time settings that are
relevant for projects that use FreeRDP.
For example the compiled in plugin search paths.
Currently if username or password is not set, the authentication is always failed because the authentication callback is never tried.
Fix to always give a chance to try the subsystem authentication callback even if username / password is not set.
The rdpContext gets an event which will
get set if an error occoured in a channel.
If a thread or a void callback has to report an
error it will get signaled by this system.
winsock.h pulls in a lot of defines and dependencies that are not
required and partially unwanted in winpr's core (for parts that are not
related to network). In order to get rid of this dependency and have an
independent defines for extended winpr functions the WINPR_FD_* defines
are used internally (and for exposed functions). Where required, like in
WSAEventSelect, the FD_* is mapped to WINPR_FD_*.
* Added new command line argument --port to allow starting the
sample server on a port different than default 3389.
* Using GetKnownSubPath now to determine location of temporary
directory for server socket.
* Using distinct server socket files for each port.
Detail fixes:
1. Add resize support in shadow framework layer
2. Enhance X11 implementation to detect desktop resolution change
3. Fix the subRect feature.
It seems not completely finished and it looks incompatible in different source code.
Fix it to be consistent in all source code as following:
a. The subRect is only awared in framework layer, subsystem implementation should not be aware of it. It only take effect at shadow_client and corresponding shadow_input.
b. The screen and surface should only represent a monitor screen. They don't need to consider subRect feature.
4. A lobby should be alternative image shown to client when the client is not 'mayView'.
We don't need to have seperate lobby for each client, move it into server structure as 'another surface'
5. Fix display handle leak in enum monitor of X11
6. Suppress BadMatch Error while capturing the image