Server/Shadow: Fix invalid ALIGN in shadow_client_send_bitmap_update
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6d810a5d78
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86a3b30d25
@ -628,14 +628,12 @@ int shadow_client_send_bitmap_update(rdpShadowClient* client, rdpShadowSurface*
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if ((nWidth % 4) != 0)
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{
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nXSrc -= (nWidth % 4);
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nWidth += (nWidth % 4);
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nWidth += (4 - (nWidth % 4));
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}
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if ((nHeight % 4) != 0)
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{
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nYSrc -= (nHeight % 4);
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nHeight += (nHeight % 4);
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nHeight += (4 - (nHeight % 4));
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}
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for (yIdx = 0; yIdx < rows; yIdx++)
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@ -23,7 +23,7 @@
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#include "shadow.h"
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#include "shadow_surface.h"
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#define ALIGN_SCREEN_SIZE(size, align) ((size + align - 1) & (~(align - 1)))
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rdpShadowSurface* shadow_surface_new(rdpShadowServer* server, int x, int y, int width, int height)
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{
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rdpShadowSurface* surface;
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@ -39,9 +39,9 @@ rdpShadowSurface* shadow_surface_new(rdpShadowServer* server, int x, int y, int
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surface->y = y;
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surface->width = width;
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surface->height = height;
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surface->scanline = (surface->width + (surface->width % 4)) * 4;
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surface->scanline = ALIGN_SCREEN_SIZE(surface->width, 4) * 4;
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surface->data = (BYTE*) calloc(1, surface->scanline * surface->height);
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surface->data = (BYTE*) calloc(1, surface->scanline * ALIGN_SCREEN_SIZE(surface->height, 4));
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if (!surface->data)
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{
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free (surface);
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@ -77,7 +77,7 @@ void shadow_surface_free(rdpShadowSurface* surface)
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BOOL shadow_surface_resize(rdpShadowSurface *surface, int x, int y, int width, int height)
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{
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BYTE* buffer = NULL;
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int scanline = (width + (width % 4)) * 4;
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int scanline = ALIGN_SCREEN_SIZE(width, 4) * 4;
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if (!surface)
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return FALSE;
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@ -90,7 +90,7 @@ BOOL shadow_surface_resize(rdpShadowSurface *surface, int x, int y, int width, i
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return TRUE;
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}
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buffer = (BYTE*) realloc(surface->data, scanline * height);
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buffer = (BYTE*) realloc(surface->data, scanline * ALIGN_SCREEN_SIZE(height, 4));
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if (buffer)
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{
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surface->x = x;
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