- vgacore: method get_crtc_params() now returns selected video clock value.
- banshee: now using selected video clock instead of hardcoded VCLK #3.
- cirrus: added vertical frequency to mode switch BX_INFO.
- Moved setup of default i/o register values to reset().
- Set up strapInfo register bits in init().
- Don't overwrite readonly bits in miscInit1 register.
- Set up subsystem ID in VGABIOS ROM in case it's > 32k (doesn't exist yet).
- Copy subsystem ID from ROM to PCI config registers in reset().
- Don't include paramtree.h in siminterface.h to get rid of duplicates
in a lot of Makefile dependency lines.
- Regenerated Makefile dependencies in iodev and affected subdirectories.
- FIXME #1: including debug.h causes duplicate entries of config.h and osdep.h.
- FIXME #2: cpudb.h appears in most of the iodev* dependencies, but only needed
by config.cc and the cpu class.
- Changed variable type of the plugin_t "type" member from enum to Bit16u.
- Added support for returning device flags with the new mode PLUGIN_FLAGS in
the plugin entry functions. It is currently only used for devices that can
be connected to a PCI slot.
- Code cleanup in core device plugins: checking type no longer necessary.
- The "non-plugin" mode now also uses the "loadtype" member of plugin_t.
TODO: Change PCI slot options to bx_param_enum_c and build the choices list
using the new capabilities of the plugin API.
- Added special mode to all plugin entry functions that returns the plugin type.
- The plugins search function now temporarily loads all available plugins and
reads the plugin type using the new mode PLUGIN_PROBE.
- Added "loadtype" to the plugin structure to store the type used for plugin
loading (currently only the voodoo plugin provides two types).
- bx_shadow_bool_c: removed unused bitnum feature and changed data type.
- Changed return type of memory handlers to bool.
- Modified virtual timer, PIC and PIT code.
- Changing VGA extension to "voodoo" did not work in the config interface.
Moved plugin loading to the string parameter handler and added plugin
unloading case.
- Unloading "voodoo" VGA plugin resets pluginVgaDevice to stubVga.
- pluginUnregisterDeviceDevmodel() now supports core plugins.
- Some other small plugin related changes.
plugin_entry(). The additional boolean argument "init" is used to select the
requested action. The entry points still have unique names for compatibility
with the "non-plugin" compilation. Added macros for setting up these names
(e.g. PLUGIN_ENTRY_FOR_MODULE for device plugins).
It creates an array of strings from a string containing a comma separated list
of options. Now using this function for display library options, USB port
options and ROM image options.
- Now using text_update_common() for the new text update API in addition to the
graphical text snapshot feature.
- Drawing to snapshot buffer moved to new method draw_char_common().
- A gui using the new text update API only needs to implement the new method
draw_char(). The method set_font() is optional and it can be used to update
font bitmaps / pixmaps.
- Modified the RFB gui to use the new API. Now the VGA features split screen
and h/v pel panning are supported by the RFB gui. The legacy text_update()
method is now empty but it must be present for compatiblity.
- TODO: Implement new API in some other guis to reduce code duplication.
- Access to VGA registers via Banshee address space is not memory mapped.
- Added BX_ERRORs for unimplemented unaligned access to i/o registers.
- Access to the unimplemented YUV address space now causes BX_ERROR.
- Removed some TODO comments.
- Added support for split screen mode and horizontal pel panning.
- Text mode cursor now correctly visible independent from blink state.
- Workarounds for the existing text_update() API.
set accordingly.
TODO #1: Text mode features split screen and h/v pel panning missing for now.
TODO #2: Show error messages related to dialogs in message boxes.
- New attempt to fix the host-to-screen bitblt issue with monochrome source.
The specs are wrong at this point. The rules for calculating the real source
pitch are still unknown. These hacks should fix most the glitches.
- Added source colorkeying support for host-to-screen blt with pattern.
- Banshee: Added colorkey support for host-to-screen blts without pattern.
- Clearing base address registers in reset is not okay. Maybe we have to
unregister i/o and memory regions here. This affects other devices, too.
- Some other small changes and typo fixes.
- Added support for "byte packed" monochrome source data.
- TODO #1: All modes except 16 bpp color source untested (based on specs).
- TODO #2: byte / word wizzling, other color orders, 24 bpp source dithering.
- Added support for undithered 24 bpp source data.
- Fixed "standard monochrome" mode in case of transparency.
- TODO: byte / word wizzling, other color orders, 24 bpp source dithering.
- Implemented screen-to-screen blt function (untested).
- Fixed and improved "Rectangle fill" function.
- "SGRAM fill" function rewritten similar to the other functions.
- TODO: cpu-to-screen function (handle data written to bltData register).
- Implemented destination colorkey support for the remaining functions.
- Some other small changes in the Banshee code.
- TODO: Source colorkey support for host-to-screen blts.
- Fixed SGRAM fill command (y start and size have one more bit - spec is wrong).
- CMDFIFO packet type #5: texture address is a 32 bit register number.
- Setting clut_dirty is required when writing to most of the fbiInit registers.
- Added colorkey support for screen-to-screen pattern blt, rectangle fill and
pattern fill commands.
- Consider colorkeying enabled when branching to normal or pattern blt functions.
- Changed 2D TODO messages to BX_ERROR and some other minor changes.
feature of packet type #5. Added some W2 cases for texture writes, modified
code for linear LFB writes and added BX_ERROR messages for the WN cases. Some
more test cases are needed for a complete implementation.
- Real fix for the Voodoo2 DirectX issue after CLUT pens implementation.
- Banshee hardware cursor now uses the CLUT pens for the background.
- Banshee hardware cursor now uses the same 3D start address as update().