- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
API) moved to the gui code. Splitted graphics_tile_update() in a common and a
specific part. The common part handles the snapshot case if active. As a side
effect, the snapshot feature now works for CGA modes, too. Fixed palette colors
in 8 bpp snapshots.
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code
time if requested (reduces code duplication)
- 'vpc' image mode: moved header check to a separate function that opens the
file, checks header/footer and returns disk type (if requested)
- implemented restore function for 'vpc' mode images
- gui: updated yes/no dialog message after saving state
- save/restore documentation update (TODO: developer doc)
in the gui object. Now the gui doesn't need to include vga.h.
- TODO #1: win32.cc also shouldn't include vga.h
- TODO #2: replace BX_MAX_XRES / BX_MAX_YRES by variables that can be set
depending on the configuration
to update the status text if there is really a change
- changed the counter resolution to 5 (auto-off still happens after 0.5 seconds)
- the element value -1 is only used to reset the LEDs, so we have to ignore the
status flags
existing "iolight timer" code in the hard drive code. If an LED is registered
with the "auto-off" flag, the device only needs to turn on the LED to indicate
data transfer. The LED timer in the gui code turns it off after 0.5 seconds if
it is not actived by another transfer. Added this feature to all network
devices.
- TODO #1: implement this feature in the USB host controllers
- TODO #2: the unused timer in the hard drive code could be used for the
emulation of seek functions
- fixed size entries in bitmap file header for 8 bpp
- bx_param_filename_c now uses the file extension from the initial value as
the default (if present)
- SIM->ask_filename() now uses the correct parameter type
- win32paramdlg AskFilename(): added filter for BMP files
parameters (path + status) have been set. TODO: implement this feature for the floppy, too.
- call update_drive_status_buttons() from update_runtime_options() to reduce the number of calls.
Now call update_runtime_options() from the gui floppy / cdrom handlers after closing dialog.
* moved runtime handlers for cdrom from config.cc to the device object
* cd media status variable is now always of type bx_bool
* changed obsolete gui names like "cdromD" to "cdrom1"
* TODO: implement new runtime config mechanism similar to USB
the default Bochs method using the CTRL key and the middle mouse button there
are now the choices CTRL+F10 (like DOSBox) and CTRL+ALT (like QEMU).
* currently implemented in the X11 and SDL guis only
* TODO: porting to wxWidgets and Win32, documentation updates
non-empty path
- floppy devtype parameter now uses CMOS values and drive type names
- related changes in the floppy code
- simplified floppy parameter handlers
- some floppy parameter label changes
- added enable handler for the floppy path parameter
- update dependent params after setting the dependent bitmap of enum parameter
Make save/restore default feature, the configure option for save/restore removed from configure script and save/restore made available forever. All code now assume it is exists. Bochs save/restore tree previosly called "save_restore" renamed to "bochs" tree and it will be havily used everywhere, starting from save/restore and ending by various bochs debugger functions. I am going to rework debugger code to get rid of debug CPU access functions and use this "bochs" param tree instead
* partial fix for bug #1549873 (SF patch #1766536)
* added keyword "print" to the userbutton shortcut table
* FIXME #1: CTRL+PRINT and ALT+PRINT not working in Win98 guest
* FIXME #2: win32 hosts do not generate the "make" code for "Print Screen"
* generic save state dialog code moved to the save_restore_handler() in gui.cc
* the suspend button in the wxWidgets port now works and uses the new code
* old wxWidgets save state code removed (not thread-safe)
- wxWidgets HandleAskParamString() method fixed for wxGTK (now using a temporary
string array instead of a pointer)
Pressing the button currently prints to the log diagnostic message.
Vaolker, could you make it call save/restore dialog and remove the button inside config dialog ?
editing the userbutton shortcut before sending it
- simple userbutton shortcut dialog for the X11 gui implemented
- small fixes in the X11 "ask" dialog code
- usage of old-style syntax for 'user_shortcut' now causes a warning
- deprecated options 'pit' and 'time0' now cause an error
- old disk options completely removed from bochsrc parser
- documentation changes: 'pit' and 'time0' removed, 'user_shortcut' updated
with a '-' character. Added support for some more keys. The old-style syntax
is still supported for a few key combinations.
- updated/added documentation for the 'cmosimage' option
Description from the author:
This API allows framebuffer device plugins to draw directly on to the
GUI's tile buffer and hence eliminates the need to memcpy(3C) tiles to
an intermediate buffer. Functions like update_hardware_cursor function
are rendered unnecessary as framebuffer device plugins can now draw the
full range of host colours. svga_cirrus will fallback to calling
graphics_tile_update without a hardware cursor if the GUI doesn't support
the new API. This patch includes implementations of graphics_tile_info,
graphics_tile_get, and graphics_tile_update_in_place (the new API) for SDL
and X11.
- new graphics update API implemented in wx and rfb
- common update functions for guis without support for the new API added (should
be removed after implementing the new API in all display libraries)
bochs.h already not include iodev.h which reduces compilation dependences for almost all cpu and fpu files, now cpu files will not be recompiled if iodev includes was changed
and bpp (done for the x display library)
- new switch VBE_DISPI_GETCAPS. The xres, yres and bpp registers return the gui
capabilities if enabled.
- VBE_DISPI_ID3 defined
- function userbutton_handler(): stop parsing the shortcut string if the
key name is invalid
- function userbutton_handler(): incrementing variable 'len' simplified
- function snapshot_checker(): fixed a warning
. if BX_GUI_SIGHANDLER is true and the term gui is selected at run time,
a new global boolean (bx_gui_sighandler) variable is set to true.
Special signal handling is done if bx_gui_sighandler is true.
. if BX_GUI_SIGHANDLER is not true, bx_gui_sighandler is not compiled in.
interface at runtime. The behaviour of the button handlers was wrong if bochs
is configured with plugins and all display libs enabled, wxWindows is present
and a gui using textconfig is selected.
The wx cdrom button still doesn't work since get_first_cdrom() always returns
NULL.
"bx_bool" which is always defined as Bit32u on all platforms. In Carbon
specific code, Boolean is still used because the Carbon header files
define it to unsigned char.
- this fixes bug [ 623152 ] MacOSX: Triple Exception Booting win95.
The bug was that some code in Bochs depends on Boolean to be a
32 bit value. (This should be fixed, but I don't know all the places
where it needs to be fixed yet.) Because Carbon defined Boolean as
an unsigned char, Bochs just followed along and used the unsigned char
definition to avoid compile problems. This exposed the dependency
on 32 bit Boolean on MacOS X only and led to major simulation problems,
that could only be reproduced and debugged on that platform.
- On the mailing list we debated whether to make all Booleans into "bool" or
our own type. I chose bx_bool for several reasons.
1. Unlike C++'s bool, we can guarantee that bx_bool is the same size on all
platforms, which makes it much less likely to have more platform-specific
simulation differences in the future. (I spent hours on a borrowed
MacOSX machine chasing bug 618388 before discovering that different sized
Booleans were the problem, and I don't want to repeat that.)
2. We still have at least one dependency on 32 bit Booleans which must be
fixed some time, but I don't want to risk introducing new bugs into the
simulation just before the 2.0 release.
Modified Files:
bochs.h config.h.in gdbstub.cc logio.cc main.cc pc_system.cc
pc_system.h plugin.cc plugin.h bios/rombios.c cpu/apic.cc
cpu/arith16.cc cpu/arith32.cc cpu/arith64.cc cpu/arith8.cc
cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer16.cc cpu/ctrl_xfer32.cc
cpu/ctrl_xfer64.cc cpu/data_xfer16.cc cpu/data_xfer32.cc
cpu/data_xfer64.cc cpu/debugstuff.cc cpu/exception.cc
cpu/fetchdecode.cc cpu/flag_ctrl_pro.cc cpu/init.cc
cpu/io_pro.cc cpu/lazy_flags.cc cpu/lazy_flags.h cpu/mult16.cc
cpu/mult32.cc cpu/mult64.cc cpu/mult8.cc cpu/paging.cc
cpu/proc_ctrl.cc cpu/segment_ctrl_pro.cc cpu/stack_pro.cc
cpu/tasking.cc debug/dbg_main.cc debug/debug.h debug/sim2.cc
disasm/dis_decode.cc disasm/disasm.h doc/docbook/Makefile
docs-html/cosimulation.html fpu/wmFPUemu_glue.cc
gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/gui.cc gui/gui.h
gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc
gui/rfb.cc gui/sdl.cc gui/siminterface.cc gui/siminterface.h
gui/term.cc gui/win32.cc gui/wx.cc gui/wxmain.cc gui/wxmain.h
gui/x.cc instrument/example0/instrument.cc
instrument/example0/instrument.h
instrument/example1/instrument.cc
instrument/example1/instrument.h
instrument/stubs/instrument.cc instrument/stubs/instrument.h
iodev/cdrom.cc iodev/cdrom.h iodev/cdrom_osx.cc iodev/cmos.cc
iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_arpback.cc
iodev/eth_packetmaker.cc iodev/eth_packetmaker.h
iodev/floppy.cc iodev/floppy.h iodev/guest2host.h
iodev/harddrv.cc iodev/harddrv.h iodev/ioapic.cc
iodev/ioapic.h iodev/iodebug.cc iodev/iodev.h
iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.h
iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pic.h
iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h
iodev/sb16.cc iodev/sb16.h iodev/serial.cc iodev/serial.h
iodev/vga.cc iodev/vga.h memory/memory.h memory/misc_mem.cc
bx_list_c can now be displayed as either a wxStaticBox with the
child parameters inside, or as a wxNotebook with each child
parameter in a separate tab. (The children can also be lists of
course.) The default display is the wxStaticBox type, but if you
set the option bit bx_list_c::USE_TAB_WINDOW in the list,
ParamDialog will use the wxNotebook display instead.
- to get the param trees working, I created a new struct
AddParamContext, which is passed to AddParam(). This struct is
critical when AddParam calls itself recursively to display lists
within lists.
- use the wxNotebook display feature for the ATA0,1,2,3 controller
dialog box. Now instead of being hundreds of pixels tall, it is
reasonable height with three different tabs. This fixed bug
#619074: "wx: ATA interface editor too tall" and was the whole
reason I started messing with this at all.
plus some minor cleanups
- when I added the enum constant bx_list_c::USE_TAB_WINDOW, I also
removed the BX_ prefix from all the other enum constants that are
used in parameter options in siminterface.cc. Since these constants
are enums within a class, there is no possibility of namespace
conflicts so the prefix is not needed.
- added wxADJUST_MINSIZE to all wxChoice controls, since that tells
wxWindows to adjust its size to the length of the longest string.
- instead of calling SetSize or SetSizeHints on every textcontrol with
a hardcoded width, I am using just two wxSize specifications for
everything: either normalTextSize or longTextSize.
- edit names of a few menus and params. For example now instead of
the tab saying "Master ATA device on channel 0" it will say
"First HD/CD on channel 0".
Modified Files:
main.cc gui/control.cc gui/gui.cc gui/siminterface.cc gui/siminterface.h
gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
- Features :
. number of active channels defined at boot-time config
. new options in bochsrc
. up to 8 devices support (disks or cdroms)
. up to 4 cdrom devices can be changed at runtime config
. wxwindows config interface
'char_changed'. These variables are currently only used by the win32 gui for
the update of the font bitmaps. SDL and wxWindows do not use the variables
since they are using the charmap data directly
- free text snapshot memory when the user has cancelled the dialog
- write text snapshot file in binary mode (disables the LF -> CRLF conversion
in cygwin)