* changed all %ll format descriptions to FMT_LL macro so that
Microsoft Visual C works correctly (it uses %I64)
* missing type conversions added
* cdrom.cc: variable types for win32 fixed
* removed some unused variables in eth_win32.cc and harddrv.cc
* added missing includes in make_cmos_image.c and niclist.c
This fixes bug #614724: SDL can get stuck in full-screen mode, and provides
a framework for fixing the problem on other full-screen display libraries
such as term, svga, etc.
- add virtual method bx_gui::set_display_mode(mode) which can be overridden
by each display library class, if appropriate. This method is primarily
used when you run Bochs full screen, to tell the gui to switch from full
screen back to a mode where you can use the text console.
- There are two display modes: config and simulation. The mode is changed to
config mode during logfunctions::ask, during the runtime configuration menu,
and before displaying a debugger prompt. It is changed back to simulation
mode whenever instructions are running.
- Instead of being called directly through the global bx_gui pointer, the
bx_gui_c::set_display_mode() method is almost always accessed through
siminterface, like this:
SIM->set_display_mode (DISP_MODE_CONFIG);
SIM->set_display_mode (DISP_MODE_SIM);
Of course siminterface just passes the call on to bx_gui::set_display_mode().
I added it to siminterface so that the config interfaces could call it.
(They don't #include bochs.h so they can't access bx_gui.)
Modified Files:
logio.cc main.cc debug/dbg_main.cc gui/gui.h gui/sdl.cc
gui/siminterface.cc gui/siminterface.h
there is one more option in the configuration file "debugger_log"
if the debugger is compiled in, all debugger output will be also
written to this file. Note: wxWindow config interface is not updated yet
debugger, SMP, and x86-64. A few macros were missing the CPU_ID argument,
and a few passed nonexistent variables to the instrumentation macros.
- I changed CPU_ID into a plain old macro instead of an inline call to a
trivial which_cpu() function, and removed which_cpu().
Modified Files:
cpu/cpu.h cpu/ctrl_xfer64.cc debug/dbg_main.cc
Before when the debugger was enabled, the update function was called
before hardware init leading to a panic.
Modified Files:
main.cc debug/dbg_main.cc
- moved ne2k presence check to devices.cc
- added special make rules for the ne2k and the lowlevel network support
- added macro for the debug feature of the ne2k
- My previous rev to dbg_main.cc caused the debugger to fail when readline
was disabled. With these changes I have tested more thoroughly and it works
with readline enabled or disabled, and with wxWindows enabled and disabled.
- The Bochs debugger uses BX_WITH_WX to decide to change to wxWindows debugger
behavior: sending a synchronous message to the config interface to get a new
command, sending all dbg_printf output to the config interface, deciding
whether to trap control-C, etc. But now that it's possible to compile with
BX_WITH_WX and BX_WITH_other_things, this isn't quite right anymore. With
this change, we now use calls to a new method SIM->is_wx_selected() to decide
which behavior to use. This method is equivalent to checking if the display
library variable is set to "wx", but it's implemented in such a way that it
only has to check a boolean for each call to SIM->is_wx_selected().
- in siminterface.cc, init some local variables to 0 to avoid compile
warnings.
Modified Files:
debug/dbg_main.cc gui/siminterface.cc gui/siminterface.h
For a whole lot of configure options, I put #if...#endif around code that
is specific to the option, even in files which are normally only compiled
when the option is on. This allows me to create a MS Visual C++ 6.0
workspace that supports many of these options. The workspace will basically
compile every file all the time, but the code for disabled options will
be commented out by the #if...#endif.
This may one day lead to simplification of the Makefiles and configure
scripts, but for the moment I'm leaving Makefiles and configure scripts
alone.
Affected options:
BX_SUPPORT_APIC (cpu/apic.cc)
BX_SUPPORT_X86_64 (cpu/*64.cc)
BX_DEBUGGER (debug/*)
BX_DISASM (disasm/*)
BX_WITH_nameofgui (gui/*)
BX_SUPPORT_CDROM (iodev/cdrom.cc)
BX_NE2K_SUPPORT (iodev/eth*.cc, iodev/ne2k.cc)
BX_SUPPORT_APIC (iodev/ioapic.cc)
BX_IODEBUG_SUPPORT (iodev/iodebug.cc)
BX_PCI_SUPPORT (iodev/pci*.cc)
BX_SUPPORT_SB16 (iodev/sb*.cc)
Modified Files:
cpu/apic.cc cpu/arith64.cc cpu/ctrl_xfer64.cc
cpu/data_xfer64.cc cpu/fetchdecode64.cc cpu/logical64.cc
cpu/mult64.cc cpu/resolve64.cc cpu/shift64.cc cpu/stack64.cc
debug/Makefile.in debug/crc.cc debug/dbg_main.cc debug/lexer.l
debug/linux.cc debug/parser.c debug/parser.y
disasm/dis_decode.cc disasm/dis_groups.cc gui/amigaos.cc
gui/beos.cc gui/carbon.cc gui/macintosh.cc gui/rfb.cc
gui/sdl.cc gui/term.cc gui/win32.cc gui/wx.cc gui/wxdialog.cc
gui/wxmain.cc gui/x.cc iodev/cdrom.cc iodev/eth.cc
iodev/eth_arpback.cc iodev/eth_fbsd.cc iodev/eth_linux.cc
iodev/eth_null.cc iodev/eth_packetmaker.cc iodev/eth_tap.cc
iodev/eth_tuntap.cc iodev/eth_win32.cc iodev/ioapic.cc
iodev/iodebug.cc iodev/ne2k.cc iodev/pci.cc iodev/pci2isa.cc
iodev/sb16.cc iodev/soundlnx.cc iodev/soundwin.cc
by default.
Rearranged the output to make the output instructions always appear in
the same column, which makes them considerably easier to read.
I have *not* done the physical address display changes -- plan to do
that separately.
a control panel, but now we're calling it a text configuration interface.
Modified:
.bochsrc Makefile.in bochs.h main.cc cpu/Makefile.in
debug/Makefile.in disasm/Makefile.in fpu/Makefile.in
gui/Makefile.in iodev/Makefile.in memory/Makefile.in
"bx_bool" which is always defined as Bit32u on all platforms. In Carbon
specific code, Boolean is still used because the Carbon header files
define it to unsigned char.
- this fixes bug [ 623152 ] MacOSX: Triple Exception Booting win95.
The bug was that some code in Bochs depends on Boolean to be a
32 bit value. (This should be fixed, but I don't know all the places
where it needs to be fixed yet.) Because Carbon defined Boolean as
an unsigned char, Bochs just followed along and used the unsigned char
definition to avoid compile problems. This exposed the dependency
on 32 bit Boolean on MacOS X only and led to major simulation problems,
that could only be reproduced and debugged on that platform.
- On the mailing list we debated whether to make all Booleans into "bool" or
our own type. I chose bx_bool for several reasons.
1. Unlike C++'s bool, we can guarantee that bx_bool is the same size on all
platforms, which makes it much less likely to have more platform-specific
simulation differences in the future. (I spent hours on a borrowed
MacOSX machine chasing bug 618388 before discovering that different sized
Booleans were the problem, and I don't want to repeat that.)
2. We still have at least one dependency on 32 bit Booleans which must be
fixed some time, but I don't want to risk introducing new bugs into the
simulation just before the 2.0 release.
Modified Files:
bochs.h config.h.in gdbstub.cc logio.cc main.cc pc_system.cc
pc_system.h plugin.cc plugin.h bios/rombios.c cpu/apic.cc
cpu/arith16.cc cpu/arith32.cc cpu/arith64.cc cpu/arith8.cc
cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer16.cc cpu/ctrl_xfer32.cc
cpu/ctrl_xfer64.cc cpu/data_xfer16.cc cpu/data_xfer32.cc
cpu/data_xfer64.cc cpu/debugstuff.cc cpu/exception.cc
cpu/fetchdecode.cc cpu/flag_ctrl_pro.cc cpu/init.cc
cpu/io_pro.cc cpu/lazy_flags.cc cpu/lazy_flags.h cpu/mult16.cc
cpu/mult32.cc cpu/mult64.cc cpu/mult8.cc cpu/paging.cc
cpu/proc_ctrl.cc cpu/segment_ctrl_pro.cc cpu/stack_pro.cc
cpu/tasking.cc debug/dbg_main.cc debug/debug.h debug/sim2.cc
disasm/dis_decode.cc disasm/disasm.h doc/docbook/Makefile
docs-html/cosimulation.html fpu/wmFPUemu_glue.cc
gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/gui.cc gui/gui.h
gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc
gui/rfb.cc gui/sdl.cc gui/siminterface.cc gui/siminterface.h
gui/term.cc gui/win32.cc gui/wx.cc gui/wxmain.cc gui/wxmain.h
gui/x.cc instrument/example0/instrument.cc
instrument/example0/instrument.h
instrument/example1/instrument.cc
instrument/example1/instrument.h
instrument/stubs/instrument.cc instrument/stubs/instrument.h
iodev/cdrom.cc iodev/cdrom.h iodev/cdrom_osx.cc iodev/cmos.cc
iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_arpback.cc
iodev/eth_packetmaker.cc iodev/eth_packetmaker.h
iodev/floppy.cc iodev/floppy.h iodev/guest2host.h
iodev/harddrv.cc iodev/harddrv.h iodev/ioapic.cc
iodev/ioapic.h iodev/iodebug.cc iodev/iodev.h
iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.h
iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pic.h
iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h
iodev/sb16.cc iodev/sb16.h iodev/serial.cc iodev/serial.h
iodev/vga.cc iodev/vga.h memory/memory.h memory/misc_mem.cc
which adds a help command to the debugger
- modified: debug/dbg_main.cc debug/debug.h debug/lexer.c debug/lexer.l
debug/parser.c debug/parser.h debug/parser.y docs-html/debugger.html
- removed the patch file now that the changes are committed
requesting source can be registered as well. Otherwise, there
is no way to know which source modules are requesting
suspect frequencies which are too high.
instead of winmm being a part of GUI_LINK_OPTS_WIN32 only, it is
placed in @DEVICE_LINE_OPTS@ so that it will be used for sdl, rfb, wx,
etc.
- solve compile problems when building bximage, niclist, and any other
console based program. The compile flags returned by wx-config and
sdl-config did strange things to these console programs, for example
redefining main to SDL_main. Because I wanted to use the
configure-generated CFLAGS to compile the programs, but I wanted to
avoid including GUI specific compile options, I split up the configure's
@CFLAGS@ variable into @CFLAGS@ and @GUI_CFLAGS@, and split
@CXXFLAGS@ into @CXXFLAGS@ and @GUI_CXXFLAGS@. All programs in the
Bochs binary will use both, but the console programs will just use
@CFLAGS@ or @CXXFLAGS@.
- gui/Makefile.in, I no longer use the gui specific CFLAGS variables,
SDL_CFLAGS and WX_CXXFLAGS. These values are included in CFLAGS and
CXXFLAGS now.
- modified: configure.in, configure, all Makefile.in's
Used patch.disasm to do
1) clean up the disasm output to make the dispaly of extra stuff optional.
2) included the part of the patch which displays displacements as
proper addresses.
use getB_CF() etc. getB_CF() and friends are only for a relatively
small number of cases where a true boolean/binary number (0 or 1) is required
rather than 0 or non-0 as is returned by get_CF().
giving it Bit32u pointers. On MacOSX for some reason Boolean is set to
unsigned char instead of unsigned int, so it actually cares that we get the
type right.
of (1 & (val32>>N)), and added a getB_?F() accessor for special
cases which need a strict binary value (exactly 0 or 1). Most
code only needed a value for logical comparison. I modified the
special cases which do need a binary number for shifting and
comparison between flags, to use the special getB_?F() accessor.
Cleaned up memory.cc functions a little, now that all accesses
are within a single page.
Fixed a (not very likely encountered) bug in fetchdecode.cc (and
fetchdecode64.cc) where a 2-byte opcode starting with a prefix
starts at the last offset on a page. There were no checks
on the segment overrides for a boundary condition. I added them.
The eflags enhancements added just a tiny bit of performance.
printed to stderr in the text debugger. Also allows the user to
type (text) debugger commands directly, which also appear in the log.
- all text output in the debugger now passes through dbg_printf()
(used to be fprintf to stderr) so that in wxWindows I can redirect
it all to the wxWindows debug log screen. Added debug_fputs to
siminterface which actually sends the text to the GUI by creating
a BX_ASYNC_EVT_DBG_MSG event.
- changed prefix and msg fields of BxLogMsgEvent to const char *,
and also in args of logmsg method of siminterface.
- don't trap SIGINT in wxWindows. There are other ways to stop execution.
Also, signal handling with multiple threads is very strange and different
on different platforms.
- minor changes to fix gcc -Wall warnings in dbg_main.cc
- add a new boolean parameter BXP_DEBUG_RUNNING that tells if the debugger is
running freely or not. This is used by the wxWindows GUI to enable or
disable certain choices.
- CpuRegistersDialog has continue,stop,step buttons. When the sim is running
freely, I disable continue and step, and enable stop. When the sim stops
to wait for the user, I disable stop and enable continue and step. The
change of enables used to be triggered by actually pressing the button,
but then if you started/stopped the simulation in some other way (typing
in debug log window) the enables were never changed. Now the enables are
controlled by the value of BXP_DEBUG_RUNNING, which is set by the debug code
itself, and the buttons are enabled at the right time.
- ParamDialog::Refresh() is now virtual so that child classes can redefine
its refresh behavior.
- in safeWxStrcpy, force the last element of the array to be a 0, since
I noticed that strncpy is not guaranteed to terminate the string!
- modified: debug/dbg_main.cc debug/debug.h gui/siminterface.cc
gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
gui/wxmain.h
Bochs debugger. The Bochs debugger calls SIM->debug_get_next_command() which
does not return until a debugger command is found. The siminterface sends an
synchronous event to the wxWindows thread with a blank to be filled in with a
debugger command. wxWindows fills in the blank and sends the synchronous
event back, and the Bochs debugger interprets it as if it was typed on
the command line. For the long term I haven't decided whether to stick with
sending text strings vs. some other method.
- so far the wxWindows debugger consists of one big dialog box that shows
all the standard registers, and a working Continue, Stop, and Step button.
- modify ParamDialog so that it is more useful as a base class, by moving
some things to protected members&fields, separating out functionality
that is most likely to be replaced into virtual functions, and making it
generally more flexible. The new CpuRegistersDialog is based on
ParamDialog.
- in wxdialog.cc, continue the convention of using wxID_HELP, wxID_OK,
wxID_CANCEL, etc. for the id's of buttons, instead of wxHELP, wxOK, etc.
which are intended to be ORred together in a bit field.
- cpu/init.cc: put ifdefs around DEFPARAMs for flags in configurations
where they don't exist. Add an eflags shadow parameter that represents all
of the bits of eflags at once. There are also boolean shadow params for
each bit.
- modified files: cpu/init.cc debug/dbg_main.cc debug/debug.h
gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
gui/wxmain.cc gui/wxmain.h
member functions are turned on, BX_CPU_C_PREFIX expands to nothing, and any
method that uses BX_CPU_C_PREFIX instead of explictly writing "BX_CPU_C::"
will not be a member function at all. This makes it impossible for code
outside the BX_CPU_C object to call the accessor because sometimes the method
is at ptr_to_cpu->get_EIP() and other times you'd have to do just get_EIP().
The only way I've found to solve this is to remove the BX_CPU_C_PREFIX
and write BX_CPU_C:: instead.
- in debug/dbg_main.cc I removed the EBP, EIP, ESP, SP shortcuts. Now
the accessors are used everywhere. Also I replaced a reference to
the short-lived get_erx() accessor with ones that work: get_EAX(), etc.
- with these changes the current cvs compiles with any combination of
debugger enabled/disabled, SMP enabled/disabled, and x86-64 enabled/disabled.
- add get_erx() method to bx_gen_reg_t which returns the erx field of the
structure (which is has a different name in cpu and cpu64). Providing
an accessor is one strategy for avoiding igly "#ifdef BX_SUPPORT_X86_64"
statements in the rest of the code.
- cpu64/init.cc: the "eflags" before get_flag and set_flag is no longer
correct. removed.
- modified files: load32bitOShack.cc logio.cc cpu/cpu.h cpu64/apic.cc
cpu64/cpu.h cpu64/init.cc cpu64/proc_ctrl.cc debug/dbg_main.cc
cpu64 directories. Instead of using the macros introduced in cpu.h rev 1.37
such as GetEFlagsDFLogical and SetEFlagsDF and ClearEFlagsDF, I made inline
methods on the BX_CPU_C object that access the eflags fields. The problem
with the macros is that they cannot be used outside the BX_CPU_C object. The
macros have now been removed, and all references to eflags now use these new
accessors.
- I debated whether to put the accessors as members of the BX_CPU_C object
or members of the bx_flags_reg_t struct. I chose to make them members
of BX_CPU_C for two reasons: 1. the lazy flags are implemented as
members of BX_CPU_C, and 2. the eflags are referenced in many many places
and it is more compact without having to put eflags in front of each. (The
real problem with compactness is having to write BX_CPU_THIS_PTR in front of
everything, but that's another story.)
- Kevin pointed out a major bug in my set accessor code. What a difference a
little tilde can make! That is fixed now.
- modified: load32bitOShack.cc debug/dbg_main.cc
and in both cpu and cpu64 directories:
cpu.cc cpu.h ctrl_xfer_pro.cc debugstuff.cc exception.cc flag_ctrl.cc
flag_ctrl_pro.cc init.cc io.cc io_pro.cc proc_ctrl.cc soft_int.cc
string.cc vm8086.cc