Using a temporary subsystem ID, since I haven't found a VGABIOS ROM image for
the PCI version and Bochs doesn't support AGP yet. After modifying Voodoo3.inf
the driver could be installed successfully in Win95/98 and the Voodoo3 works as
expected (same issues as the Banshee model).
Removed BX_ERROR message about setting undocumented srcXY register bits. They
seem to have no effect on the emulation and could be ignored.
- Simplified register writes from CMDFIFO using new methods in the new classes.
- Started work on reset() and continued work on save/restore support.
- Mention the Banshee model in the Bochs documentation.
- Also set the "Banshee busy" flag if one of the CMDFIFOs is busy.
- Fixed CMDFIFO error message condition.
- Tiled source pitch is only used for screen-to-screen operations.
- Handling variable 'gui_update_pending' like Voodoo 1/2 fixes 3D display
flicker. Simplified first stage of the update() code. Some 3D display issues
still need to be investigated.
- Added missing 16-bit write support in 3D memory space.
- Added separate method for linear FB writes und use it for CMDFIFO packet type
5, destination code 0. Added minimal "byte disable" support in this code.
- Added Banshee specific registers in register_w() since they use the same
addresses as the Voodoo2 CMDFIFO config registers in register_w_common().
Now the fullscreen 3D mode is basicly working. The display flickers sometimes
and the desktop is possibly unusable after leaving 3D mode. This may be
caused by the still incorrect CMDFIFO implementation.
- Split the host-to-screen method in two ones: one for the pattern case (ternary
ROPs) and one optimized for the standard case (binary ROPs).
- Improved the foreground/background color handling for bitblt operations.
- Prepared update() code for 3D support (not yet working).
- Attempt to fix the LFB base address.
- CMDFIFO packet type 5: Added support for destination code 0 (linear FB).
- Always check if CMDFIFO is still enabled in the FIFO thread loop.
- Fixed offset for 3D register access (3D still not usable).
- Apply FBI mask when accessing memory in tiled desktop mode to avoid segfault.
- Added support for 16-bit writes to LFB.
- Don't access Voodoo2 CMDFIFO in Banshee mode.
- Set up the correct chipmask for Banshee (it has only one TMU).
- Fixed CMDFIFO enable message (using index #0 and #1).
- Disabled voodoo_update() function completely and added the required code to
the vertical timer handler (Voodoo 1/2).
- Added new method banshee_blt_execute() to reduce code duplication.
- Added support for the pattern x/y start offset (Banshee).
- Fixed Voodoo2 usage after adding CMDFIFO RdPtr rollover detection. The end
address value is the address of the last valid 4k page.
- Added support for using 2 CMDFIFO streams (Banshee and later).
- Fixed BX_DEBUG messages in 3D register read/write functions for the Banshee
case.
- Forward read/write access to the intrCtrl register from the 2D to the 3D
register set. This register is still not implemented yet.
- Started implementing the CMDFIFO "hole count" support. It does not yet count
holes, but it handles the Amin and Amax values (except read pointer rollover
and JMP command). This is enough to get a usable desktop after Win95 guest
startup.
- Added read / write support for the desktop tile space.
- Fixed tiled desktop redraw after bitblt operation.
- Implemented ternary raster operations. With 3 binary input values we have 8
possible combinations und the ROP code is the binary representation of the
result table. Instead of implementing cascades of binary operations at byte
level, we simply build a 3-bit value from D, S and P. This is the bit number
of the ROP code to use as the result. This is performed for each bit of color
data. We still keep the existing binary operations at byte level, since the
code is faster for that case.
- Inplemented the "row #0 only" flag handling in pattern fill operations. This
flags seems to have an undocumented effect on the source pitch of
host-to-screen operations. This issue needs to be investigated.
- TODO: Some bits of the srcXY register seem to have an undocumented effect on
host-to-screen operations, too.
- Added basic support for the tiled desktop space. Win95 now starts building
the desktop, but without icons and it is not yet usable in 16 bpp mode.
- Fixed 32 to 24 bpp format conversion in host-to-screen operations.
- Fixed some raster operations.
- Now allocate buffer for launch area writes dynamicly.
- Added error messages for undocumented features.
- Fixes and optimizations in the BitBlt code.
- Added mutex for display updates and lock some register writes and the BitBlt
methods during screen update.
- Improved some debug messages.
TODO: Use the render_mutex for the Voodoo1/2 update code, too.
almost usable in 8 bpp mode, but there are still issues (see below).
- Added basic support for pattern fill functions.
- Added some more ROPs (all S/D and P/D ones).
- Now using the ROP functions in rectangle, pattern and host-to-screen code.
- Several other related changes.
TODO:
- Implement remaining binary (P/S) and all of the ternary ROPs.
- Some Windows icons are still black or messy (e.g. start button) and screen
are missing in some cases. Shutdown background is wrong, although the correct
ROP is used.
- Cleanups and optimiations when the code is known to work as expected.
- Moved basic BitBlt stuff from the Cirrus code to a separate header file to
make it usable for the Voodoo Banshee, too.
- Rewrite of the screen-to-screen BitBlt code for the new ROP code.
- Calculate redraw parameters based on the screen start.
- Set "Banshee busy" bit in the status register when 2D is busy.
- Added some error messages for unimplemented features.
- Fixed hardware cursor bottom/right edge display bug.
- Started splitting 2D code in different methods (no functional changes).
- Added hardware cursor to save/restore list.
TODO #1: Implement bitblt engine similar to the Cirrus one.
TODO #2: Voodoo code reorganization: base class with Voodoo core, one subclass
for Voodoo1/2 and one for Banshee.
in 8 bpp mode, but it's not yet usable (no cursor, no text). List of changes:
- Added AGP/CMD/Misc register handling (CMDFIFO #0 is now usable).
- Started work on 2D register handling ("Rectangle fill" command implemented).
- Added Banshee specific code in redraw_area().
- Writing to VGA DAC registers also modifies the Banshee CLUT.
- Banshee now indicates that no TV-out and video-in device is connected.
- Some other related fixes and improvements.
function. I guess the old stuff should be a speed optimization, but I don't see
a difference with the new code. The simulation output is also still the same.
Now Bochs compiles much faster with Voodoo support enabled and the binary is
much smaller. This patch has been written by Luigi B.
- Banshee Memory layout implemented (AGP/misc and 2D register behaviour not
implemented yet). Now Win95 with Banshee driver can boot in standard VGA mode.
- Fixed memory allocation: Banshee has 16 MB shared LFB / TMU memory.
- Some work on save/restore support.
- Renamed Banshee VGA register handlers.
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
- Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
- 2D graphics engine must be written from scratch
- interaction between new device and existing 3D core
- non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
- save/restore support, move Banshee stuff to separate file, ...
- Fixed probing the CMDFIFO with Voodoo output disabled (send FIFO wakeup
directly, otherwise driven by vertical retrace).
- Use the CMDFIFO member 'enabled' instead of reading the fbiInit7 register bit.
- TODO: The Voodoo2 freeze when testing a Voodoo1 demo is still not fixed.
- voodoo_init() must be called after initializing FIFO mutex.
- The 'op_pending' counter must be reset after resetting FIFOs.
- Fixed an MSVC warning and removed obsolete comment.
- FIXME: There are still some conditions that can freeze the Voodoo display.
it's 64 entries is still not present, since it makes the emulation a few
percent slower due to the overhead of the FIFO code. The memory FIFO has 64k
entries and makes a speedup of around 75 % possible.
- Now using float type for the 'clk0_freq' variable.
- DAC register 6 can switch to half pixel clock (ported from PCem).
- Writing value 0xf8 to PLL register 0x0e completes clock #0 setup.
non-WIN32 platforms instead of BX_MSLEEP(). The donut demo is once again a
little bit slower, but on other tests the IPS values are still okay. Cleaned
up the code a little bit and added save/restore stuff for the new code.
command and execute it when there is enough data present (code partly ported
from voodoo.h.txt).
TODO: Use "wait for event / condition" functions instead of msleep() if there
is a performance improvement with it.
- Modified win32 thread macros to use the handle instead of the id.
- Added new macro BX_THREAD_KILL to terminate threads.
Voodoo thread changes:
- Let the cmdfifo_thread sleep while the CMDFIFO is disabled.
- Kill the cmdfifo_thread in destructor and removed old thread control code.
- Added capability to save/restore float type values in paramtree / siminterface.
- Added Voodoo2 triangle generator data to save/restore list.
- Implemented bitBLT function "SGRAM fill".
- Minor other changes and cleanups.
- TODO: remaining bitBLT functions, thread handling improvements.
voodoo.h.txt which was a part of the original voodoo patch for DOSBox.
Some Voodoo2 specific parts were not integrated in the main patch file. I guess
they have been removed since Voodoo2 support was incomplete (2D stuff missing).
TODO: Voodoo2 2D support (bitblt engine), more testing, code cleanup...
- Added CMDFIFO thread similar to the sound output thread.
- split register write function in 2 functions: register_w_common() handles
the CMDFIFO writes and valid registers in CMDFIFO mode. It forwards write
accesses to other registers to register_w() (Voodoo1 and non-CMDFIFO mode).
The CMDFIFO thread also calls register_w() when processing data.
- The CMDFIFO thread processes all data, but it does not yet execute type 3
requests (extended triangle generator missing).
- TODO #1: implement Voodoo2 specific triangle functions (for CMDFIFO).
- TODO #2: implement 2D bitblt engine.