which adds a help command to the debugger
- modified: debug/dbg_main.cc debug/debug.h debug/lexer.c debug/lexer.l
debug/parser.c debug/parser.h debug/parser.y docs-html/debugger.html
- removed the patch file now that the changes are committed
requesting source can be registered as well. Otherwise, there
is no way to know which source modules are requesting
suspect frequencies which are too high.
Used patch.disasm to do
1) clean up the disasm output to make the dispaly of extra stuff optional.
2) included the part of the patch which displays displacements as
proper addresses.
use getB_CF() etc. getB_CF() and friends are only for a relatively
small number of cases where a true boolean/binary number (0 or 1) is required
rather than 0 or non-0 as is returned by get_CF().
giving it Bit32u pointers. On MacOSX for some reason Boolean is set to
unsigned char instead of unsigned int, so it actually cares that we get the
type right.
of (1 & (val32>>N)), and added a getB_?F() accessor for special
cases which need a strict binary value (exactly 0 or 1). Most
code only needed a value for logical comparison. I modified the
special cases which do need a binary number for shifting and
comparison between flags, to use the special getB_?F() accessor.
Cleaned up memory.cc functions a little, now that all accesses
are within a single page.
Fixed a (not very likely encountered) bug in fetchdecode.cc (and
fetchdecode64.cc) where a 2-byte opcode starting with a prefix
starts at the last offset on a page. There were no checks
on the segment overrides for a boundary condition. I added them.
The eflags enhancements added just a tiny bit of performance.
printed to stderr in the text debugger. Also allows the user to
type (text) debugger commands directly, which also appear in the log.
- all text output in the debugger now passes through dbg_printf()
(used to be fprintf to stderr) so that in wxWindows I can redirect
it all to the wxWindows debug log screen. Added debug_fputs to
siminterface which actually sends the text to the GUI by creating
a BX_ASYNC_EVT_DBG_MSG event.
- changed prefix and msg fields of BxLogMsgEvent to const char *,
and also in args of logmsg method of siminterface.
- don't trap SIGINT in wxWindows. There are other ways to stop execution.
Also, signal handling with multiple threads is very strange and different
on different platforms.
- minor changes to fix gcc -Wall warnings in dbg_main.cc
- add a new boolean parameter BXP_DEBUG_RUNNING that tells if the debugger is
running freely or not. This is used by the wxWindows GUI to enable or
disable certain choices.
- CpuRegistersDialog has continue,stop,step buttons. When the sim is running
freely, I disable continue and step, and enable stop. When the sim stops
to wait for the user, I disable stop and enable continue and step. The
change of enables used to be triggered by actually pressing the button,
but then if you started/stopped the simulation in some other way (typing
in debug log window) the enables were never changed. Now the enables are
controlled by the value of BXP_DEBUG_RUNNING, which is set by the debug code
itself, and the buttons are enabled at the right time.
- ParamDialog::Refresh() is now virtual so that child classes can redefine
its refresh behavior.
- in safeWxStrcpy, force the last element of the array to be a 0, since
I noticed that strncpy is not guaranteed to terminate the string!
- modified: debug/dbg_main.cc debug/debug.h gui/siminterface.cc
gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
gui/wxmain.h
Bochs debugger. The Bochs debugger calls SIM->debug_get_next_command() which
does not return until a debugger command is found. The siminterface sends an
synchronous event to the wxWindows thread with a blank to be filled in with a
debugger command. wxWindows fills in the blank and sends the synchronous
event back, and the Bochs debugger interprets it as if it was typed on
the command line. For the long term I haven't decided whether to stick with
sending text strings vs. some other method.
- so far the wxWindows debugger consists of one big dialog box that shows
all the standard registers, and a working Continue, Stop, and Step button.
- modify ParamDialog so that it is more useful as a base class, by moving
some things to protected members&fields, separating out functionality
that is most likely to be replaced into virtual functions, and making it
generally more flexible. The new CpuRegistersDialog is based on
ParamDialog.
- in wxdialog.cc, continue the convention of using wxID_HELP, wxID_OK,
wxID_CANCEL, etc. for the id's of buttons, instead of wxHELP, wxOK, etc.
which are intended to be ORred together in a bit field.
- cpu/init.cc: put ifdefs around DEFPARAMs for flags in configurations
where they don't exist. Add an eflags shadow parameter that represents all
of the bits of eflags at once. There are also boolean shadow params for
each bit.
- modified files: cpu/init.cc debug/dbg_main.cc debug/debug.h
gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
gui/wxmain.cc gui/wxmain.h
member functions are turned on, BX_CPU_C_PREFIX expands to nothing, and any
method that uses BX_CPU_C_PREFIX instead of explictly writing "BX_CPU_C::"
will not be a member function at all. This makes it impossible for code
outside the BX_CPU_C object to call the accessor because sometimes the method
is at ptr_to_cpu->get_EIP() and other times you'd have to do just get_EIP().
The only way I've found to solve this is to remove the BX_CPU_C_PREFIX
and write BX_CPU_C:: instead.
- in debug/dbg_main.cc I removed the EBP, EIP, ESP, SP shortcuts. Now
the accessors are used everywhere. Also I replaced a reference to
the short-lived get_erx() accessor with ones that work: get_EAX(), etc.
- with these changes the current cvs compiles with any combination of
debugger enabled/disabled, SMP enabled/disabled, and x86-64 enabled/disabled.
- add get_erx() method to bx_gen_reg_t which returns the erx field of the
structure (which is has a different name in cpu and cpu64). Providing
an accessor is one strategy for avoiding igly "#ifdef BX_SUPPORT_X86_64"
statements in the rest of the code.
- cpu64/init.cc: the "eflags" before get_flag and set_flag is no longer
correct. removed.
- modified files: load32bitOShack.cc logio.cc cpu/cpu.h cpu64/apic.cc
cpu64/cpu.h cpu64/init.cc cpu64/proc_ctrl.cc debug/dbg_main.cc
cpu64 directories. Instead of using the macros introduced in cpu.h rev 1.37
such as GetEFlagsDFLogical and SetEFlagsDF and ClearEFlagsDF, I made inline
methods on the BX_CPU_C object that access the eflags fields. The problem
with the macros is that they cannot be used outside the BX_CPU_C object. The
macros have now been removed, and all references to eflags now use these new
accessors.
- I debated whether to put the accessors as members of the BX_CPU_C object
or members of the bx_flags_reg_t struct. I chose to make them members
of BX_CPU_C for two reasons: 1. the lazy flags are implemented as
members of BX_CPU_C, and 2. the eflags are referenced in many many places
and it is more compact without having to put eflags in front of each. (The
real problem with compactness is having to write BX_CPU_THIS_PTR in front of
everything, but that's another story.)
- Kevin pointed out a major bug in my set accessor code. What a difference a
little tilde can make! That is fixed now.
- modified: load32bitOShack.cc debug/dbg_main.cc
and in both cpu and cpu64 directories:
cpu.cc cpu.h ctrl_xfer_pro.cc debugstuff.cc exception.cc flag_ctrl.cc
flag_ctrl_pro.cc init.cc io.cc io_pro.cc proc_ctrl.cc soft_int.cc
string.cc vm8086.cc
This adds a whole new directory cpu64 with the new emulation code.
Very few changes were necessary outside cpu64. To try it, configure
with --enable-x86-64 and make.
- also this adds Peter Tattam's external debugger interface.
- modified files: Makefile.in bochs.h config.h.in configure.in
load32bitOShack.cc logio.cc cpu/Makefile.in cpu/cpu.cc debug/dbg_main.cc
- added files: cpu/extdb.cc cpu/extdb.h and cpu64/*
a consistent way of accessing these flags that works both inside and
outside the BX_CPU class, I added inline accessor methods for each
flag: assert_FLAG(), clear_FLAG(), set_FLAG(value), and get_FLAG ()
that returns its value. I use assert to mean "set the value to one"
to avoid confusion, since there's also a set method that takes a value.
- the eflags access macros (e.g. GetEFlagsDFLogical, ClearEFlagsTF) are
now defined in terms of the inline accessors. In most cases it will
result in the same code anyway. The major advantage of the accesors
is that they can be used from inside or outside the BX_CPU object, while
the macros can only be used from inside.
- since almost all eflags were stored in val32 now, I went ahead and
removed the if_, rf, and vm fields. Now the val32 bit is the
"official" value for these flags, and they have accessors just like
everything else.
- init.cc: move the registration of registers until after they have been
initialized so that the initial value of each parameter is correct.
Modified files:
debug/dbg_main.cc cpu/cpu.h cpu/debugstuff.cc cpu/flag_ctrl.cc
cpu/flag_ctrl_pro.cc cpu/init.cc
Kevin Lawton says he doesn't get a performance benefit.
I'm not sure if I do. Either way, the difference isn't
very large.
This code may get removed if it turns out to be useless.
- modified files: config.h.in cpu/init.cc debug/dbg_main.cc gui/control.cc
gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
gui/wxmain.cc gui/wxmain.h iodev/keyboard.cc
----------------------------------------------------------------------
Patch name: patch.wx-show-cpu2
Author: Bryce Denney
Date: Fri Sep 6 12:13:28 EDT 2002
Description:
Second try at implementing the "Debug:Show Cpu" and "Debug:Show
Keyboard" dialog with values that change as the simulation proceeds.
(Nobody gets to see the first try.) This is the first step toward
making something resembling a wxWindows debugger.
First, variables which are going to be visible in the CI must be
registered as parameters. For some variables, it might be acceptable
to change them from Bit32u into bx_param_num_c and access them only
with set/get methods, but for most variables it would be a horrible
pain and wreck performance.
To deal with this, I introduced the concept of a shadow parameter. A
normal parameter has its value stored inside the struct, but a shadow
parameter has only a pointer to the value. Shadow params allow you to
treat any variable as if it was a parameter, without having to change
its type and access it using get/set methods. Of course, a shadow
param's value is controlled by someone else, so it can change at any
time.
To demonstrate and test the registration of shadow parameters, I
added code in cpu/init.cc to register a few CPU registers and
code in iodev/keyboard.cc to register a few keyboard state values.
Now these parameters are visible in the Debug:Show CPU and
Debug:Show Keyboard dialog boxes.
The Debug:Show* dialog boxes are created by the ParamDialog class,
which already understands how to display each type of parameter,
including the new shadow parameters (because they are just a subclass
of a normal parameter class). I have added a ParamDialog::Refresh()
method, which rereads the value from every parameter that it is
displaying and changes the displayed value. At the moment, in the
Debug:Show CPU dialog, changing the values has no effect. However
this is trivial to add when it's time (just call CommitChanges!). It
wouldn't really make sense to change the values unless you have paused
the simulation, for example when single stepping with the debugger.
The Refresh() method must be called periodically or else the dialog
will show the initial values forever. At the moment, Refresh() is
called when the simulator sends an async event called
BX_ASYNC_EVT_REFRESH, created by a call to SIM->refresh_ci ().
Details:
- implement shadow parameter class for Bit32s, called bx_shadow_num_c.
implement shadow parameter class for Boolean, called bx_shadow_bool_c.
more to follow (I need one for every type!)
- now the simulator thread can request that the config interface refresh
its display. For now, the refresh event causes the CI to check every
parameter it is watching and change the display value. Later, it may
be worth the trouble to keep track of which parameters have actually
changed. Code in the simulator thread calls SIM->refresh_ci(), which
creates an async event called BX_ASYNC_EVT_REFRESH and sends it to
the config interface. When it arrives in the wxWindows gui thread,
it calls RefreshDialogs(), which calls the Refresh() method on any
dialogs that might need it.
- in the debugger, SIM->refresh_ci() is called before every prompt
is printed. Otherwise, the refresh would wait until the next
SIM->periodic(), which might be thousands of cycles. This way,
when you're single stepping, the dialogs update with every step.
- To improve performance, the CI has a flag (MyFrame::WantRefresh())
which tells whether it has any need for refresh events. If no
dialogs are showing that need refresh events, then no event is sent
between threads.
- add a few defaults to the param classes that affect the settings of
newly created parameters. When declaring a lot of params with
similar settings it's more compact to set the default for new params
rather than to change each one separately. default_text_format is
the printf format string for displaying numbers. default_base is
the default base for displaying numbers (0, 16, 2, etc.)
- I added to ParamDialog to make it able to display modeless dialog
boxes such as "Debug:Show CPU". The new Refresh() method queries
all the parameters for their current value and changes the value in
the wxWindows control. The ParamDialog class still needs a little
work; for example, if it's modal it should have Cancel/Ok buttons,
but if it's going to be modeless it should maybe have Apply (commit
any changes) and Close.
problems with control-C handling if you enable readline, because readline()
installs its own signal handlers every time you call it. I'm having
good luck with "--with-wx --enable-debugger --disable-readline" now.
mode uses the notion of the guest-to-host TLB. This has the
benefit of allowing more uniform and streamlined acceleration
code in access.cc which does not have to check if CR0.PG
is set, eliminating a few instructions per guest access.
Shaved just a little off execution time, as expected.
Also, access_linear now breaks accesses which span two pages,
into two calls the the physical memory routines, when paging
is off, just like it always has for paging on. Besides
being more uniform, this allows the physical memory access
routines to known the complete data item is contained
within a single physical page, and stop reapplying the
A20ADDR() macro to pointers as it increments them.
Perhaps things can be optimized a little more now there too...
I renamed the routines to {read,write}PhysicalPage() as
a reminder that these routines now operate on data
solely within one page.
I also added a little code so that the paging module is
notified when the A20 line is tweaked, so it can dump
whatever mappings it wants to.
as no symbol. Now they will be relative to the last symbol.
- when anything was looked up in a segment with a nonzero base address,
it would print "non-zero base" and abort the lookup. I disabled this
behavior so that it would look up the symbol based on the EIP despite
the base. This change makes it possible to trace user processes, in
which the base is 0xc0000000.
- symbol lookup also used to fail in 16-bit code. Since the address
translations rules for 16-bit code are simple enough, I just compute
the 20-bit linear address and look up the symbol with it. Now I
can load a symbol table of the ROMBIOS and it works.
BEFORE it is executed. Print the registers at this time, BEFORE the
instruction, since they are the values BEFORE the instruction is executed.
The important result of this is that in TRACE output, both the instruction
causing an exception and the first instruction of the exception handler
are BOTH printed.
I'm working on getting this behavior in the debugger user-interface.
Modified Files:
cpu/cpu.cc debug/dbg_main.cc