the default Bochs method using the CTRL key and the middle mouse button there
are now the choices CTRL+F10 (like DOSBox) and CTRL+ALT (like QEMU).
* currently implemented in the X11 and SDL guis only
* TODO: porting to wxWidgets and Win32, documentation updates
Make save/restore default feature, the configure option for save/restore removed from configure script and save/restore made available forever. All code now assume it is exists. Bochs save/restore tree previosly called "save_restore" renamed to "bochs" tree and it will be havily used everywhere, starting from save/restore and ending by various bochs debugger functions. I am going to rework debugger code to get rid of debug CPU access functions and use this "bochs" param tree instead
Pressing the button currently prints to the log diagnostic message.
Vaolker, could you make it call save/restore dialog and remove the button inside config dialog ?
editing the userbutton shortcut before sending it
- simple userbutton shortcut dialog for the X11 gui implemented
- small fixes in the X11 "ask" dialog code
Description from the author:
This API allows framebuffer device plugins to draw directly on to the
GUI's tile buffer and hence eliminates the need to memcpy(3C) tiles to
an intermediate buffer. Functions like update_hardware_cursor function
are rendered unnecessary as framebuffer device plugins can now draw the
full range of host colours. svga_cirrus will fallback to calling
graphics_tile_update without a hardware cursor if the GUI doesn't support
the new API. This patch includes implementations of graphics_tile_info,
graphics_tile_get, and graphics_tile_update_in_place (the new API) for SDL
and X11.
- new graphics update API implemented in wx and rfb
- common update functions for guis without support for the new API added (should
be removed after implementing the new API in all display libraries)
and bpp (done for the x display library)
- new switch VBE_DISPI_GETCAPS. The xres, yres and bpp registers return the gui
capabilities if enabled.
- VBE_DISPI_ID3 defined
(based on a patch from Christopher Nelson <paradox@BBHC.ORG>)
* the win32 gui changes the bitmap settings using the bpp argument
* added stubs for all guis except win32
* descriptions of function dimension_update() updated
and implemented in SDL
* sequencer controller register 0x01 bit 0 controls the width of the characters.
This value is used to calculate the screen width.
* attribute controller register 0x10 bit 2 controls the appearance of graphics
characters (ASCII 0xC0 - 0cDF). A change of this value forces a charmap update
to rebuild the font bitmaps.
* the SDL display library uses the new feature described above
* the other display libraries recalculate the screen width, since they are using
a fixed font width of 8 for now.
- VGA: attribute controller register 0x10 bit 2 (enable_line_graphics) does not
switch the palatte in CGA mode
This fixes bug #614724: SDL can get stuck in full-screen mode, and provides
a framework for fixing the problem on other full-screen display libraries
such as term, svga, etc.
- add virtual method bx_gui::set_display_mode(mode) which can be overridden
by each display library class, if appropriate. This method is primarily
used when you run Bochs full screen, to tell the gui to switch from full
screen back to a mode where you can use the text console.
- There are two display modes: config and simulation. The mode is changed to
config mode during logfunctions::ask, during the runtime configuration menu,
and before displaying a debugger prompt. It is changed back to simulation
mode whenever instructions are running.
- Instead of being called directly through the global bx_gui pointer, the
bx_gui_c::set_display_mode() method is almost always accessed through
siminterface, like this:
SIM->set_display_mode (DISP_MODE_CONFIG);
SIM->set_display_mode (DISP_MODE_SIM);
Of course siminterface just passes the call on to bx_gui::set_display_mode().
I added it to siminterface so that the config interfaces could call it.
(They don't #include bochs.h so they can't access bx_gui.)
Modified Files:
logio.cc main.cc debug/dbg_main.cc gui/gui.h gui/sdl.cc
gui/siminterface.cc gui/siminterface.h
"bx_bool" which is always defined as Bit32u on all platforms. In Carbon
specific code, Boolean is still used because the Carbon header files
define it to unsigned char.
- this fixes bug [ 623152 ] MacOSX: Triple Exception Booting win95.
The bug was that some code in Bochs depends on Boolean to be a
32 bit value. (This should be fixed, but I don't know all the places
where it needs to be fixed yet.) Because Carbon defined Boolean as
an unsigned char, Bochs just followed along and used the unsigned char
definition to avoid compile problems. This exposed the dependency
on 32 bit Boolean on MacOS X only and led to major simulation problems,
that could only be reproduced and debugged on that platform.
- On the mailing list we debated whether to make all Booleans into "bool" or
our own type. I chose bx_bool for several reasons.
1. Unlike C++'s bool, we can guarantee that bx_bool is the same size on all
platforms, which makes it much less likely to have more platform-specific
simulation differences in the future. (I spent hours on a borrowed
MacOSX machine chasing bug 618388 before discovering that different sized
Booleans were the problem, and I don't want to repeat that.)
2. We still have at least one dependency on 32 bit Booleans which must be
fixed some time, but I don't want to risk introducing new bugs into the
simulation just before the 2.0 release.
Modified Files:
bochs.h config.h.in gdbstub.cc logio.cc main.cc pc_system.cc
pc_system.h plugin.cc plugin.h bios/rombios.c cpu/apic.cc
cpu/arith16.cc cpu/arith32.cc cpu/arith64.cc cpu/arith8.cc
cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer16.cc cpu/ctrl_xfer32.cc
cpu/ctrl_xfer64.cc cpu/data_xfer16.cc cpu/data_xfer32.cc
cpu/data_xfer64.cc cpu/debugstuff.cc cpu/exception.cc
cpu/fetchdecode.cc cpu/flag_ctrl_pro.cc cpu/init.cc
cpu/io_pro.cc cpu/lazy_flags.cc cpu/lazy_flags.h cpu/mult16.cc
cpu/mult32.cc cpu/mult64.cc cpu/mult8.cc cpu/paging.cc
cpu/proc_ctrl.cc cpu/segment_ctrl_pro.cc cpu/stack_pro.cc
cpu/tasking.cc debug/dbg_main.cc debug/debug.h debug/sim2.cc
disasm/dis_decode.cc disasm/disasm.h doc/docbook/Makefile
docs-html/cosimulation.html fpu/wmFPUemu_glue.cc
gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/gui.cc gui/gui.h
gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc
gui/rfb.cc gui/sdl.cc gui/siminterface.cc gui/siminterface.h
gui/term.cc gui/win32.cc gui/wx.cc gui/wxmain.cc gui/wxmain.h
gui/x.cc instrument/example0/instrument.cc
instrument/example0/instrument.h
instrument/example1/instrument.cc
instrument/example1/instrument.h
instrument/stubs/instrument.cc instrument/stubs/instrument.h
iodev/cdrom.cc iodev/cdrom.h iodev/cdrom_osx.cc iodev/cmos.cc
iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_arpback.cc
iodev/eth_packetmaker.cc iodev/eth_packetmaker.h
iodev/floppy.cc iodev/floppy.h iodev/guest2host.h
iodev/harddrv.cc iodev/harddrv.h iodev/ioapic.cc
iodev/ioapic.h iodev/iodebug.cc iodev/iodev.h
iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.h
iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pic.h
iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h
iodev/sb16.cc iodev/sb16.h iodev/serial.cc iodev/serial.h
iodev/vga.cc iodev/vga.h memory/memory.h memory/misc_mem.cc
'char_changed'. These variables are currently only used by the win32 gui for
the update of the font bitmaps. SDL and wxWindows do not use the variables
since they are using the charmap data directly
- free text snapshot memory when the user has cancelled the dialog
- write text snapshot file in binary mode (disables the LF -> CRLF conversion
in cygwin)
set_text_charbyte()
- vga: store the address of the active charmap in the new variable
charmap_address
- vga: text mode hack removed. The write modes, operations and masks must be
used in text mode too.
- sdl: clear_screen() is not necessary when the charmap has changed
- win32: update only the changed font bitmaps before drawing the text
vga_charmap
- the SDL gui uses the charmap data for the vga text display
* TODO: implement this feature for other guis
- removed unused variables in sdl.cc and gui.cc
- fixed a warning in vga.cc
the guest OS. The shortcut can be defined in the bochsrc or in the config
interface. It is possible to change it at runtime.
These shortcuts are currently recognized:
ctrlaltdel, ctrlaltesc, ctrlaltf1, alttab
Here is the list of changes:
* userbutton.h and userbutton.xpm added in gui/bitmaps
* config options for the userbutton shortcut added
* initialize the new button in the gui.cc
* the new userbutton handler generates keypresses and relaeses depending on
the shortcut keyword
* the gui stops adding buttons to the headerbar if not enough space is left.
This can happen when the screen width is 320 pixels (done for X11 only).
* TODO: build a dialog box for the wxWindows gui
- The emulated vga card issues a dimension_update() using the real
screen dimensions and the real font height.
- The gui selects a font with the requested height or it recalculates
the screen height if the font height is not available.
- The text_update() function uses a new variable 'ncols' instead of the
fixed value of 80 for the number of text columns.
I have tested the changes with X11/Linux, SDL, wxGTK and win32. The changes
in the other guis are not tested yet.
GUI specific paste functions for X11 and WIN32 in paste_handler() moved to
the new function
- get_clipboard_text() prepared for other GUIs
- set_clipboard_text() has now a return value (0 = failed or not implemented)
- use portable code in copy_handler() if set_clipboard_text() fails
- snapshot_handler() prepared for adding a file dialog call
- writing snapshot file in binary mode (LF->CRLF conversion already done)
GUI specific copy functions for X11 and WIN32 in copy_handler() moved to
the new function
- set_clipboard_text() prepared for other GUIs
- value of text mode cursor variables fixed (and renamed in x.cc)
- BX_ERROR message in snapshot_handler() fixed