Bochs/bochs/gui/gui.h
Volker Ruppert d23d121674 - new function set_text_charmap() stores the vga charmap data in the array
vga_charmap
- the SDL gui uses the charmap data for the vga text display
  * TODO: implement this feature for other guis
- removed unused variables in sdl.cc and gui.cc
- fixed a warning in vga.cc
2002-09-08 07:56:10 +00:00

266 lines
8.2 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: gui.h,v 1.29 2002-09-08 07:56:09 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
class bx_gui_c : public logfunctions {
public:
bx_gui_c (void);
// Define the following functions in the module for your
// particular GUI (x.cc, beos.cc, ...)
static void specific_init(bx_gui_c *th, int argc, char **argv,
unsigned x_tilesize, unsigned y_tilesize, unsigned header_bar_y);
static void text_update(Bit8u *old_text, Bit8u *new_text,
unsigned long cursor_x, unsigned long cursor_y,
Bit16u cursor_state, unsigned rows);
static void graphics_update(Bit8u *snapshot);
static void graphics_tile_update(Bit8u *snapshot, unsigned x, unsigned y);
static void handle_events(void);
static void flush(void);
static void clear_screen(void);
static Boolean palette_change(unsigned index, unsigned red, unsigned green, unsigned blue);
static void dimension_update(unsigned x, unsigned y, unsigned fheight=0);
static unsigned create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim);
static unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void));
static void replace_bitmap(unsigned hbar_id, unsigned bmap_id);
static void show_headerbar(void);
static int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes);
static int set_clipboard_text(char *snapshot, Bit32u len);
static void set_text_charmap(Bit8u *fbuffer);
// The following function(s) are defined already, and your
// GUI code calls them
static void key_event(Bit32u key);
static void init(int argc, char **argv,
unsigned x_tilesize, unsigned y_tilesize);
void update_drive_status_buttons (void);
static void mouse_enabled_changed (Boolean val);
static void mouse_enabled_changed_specific (Boolean val);
static void exit(void);
static void init_signal_handlers ();
#if BX_GUI_SIGHANDLER
// returns 32-bit bitmask in which 1 means the GUI should handle that signal
static Bit32u get_sighandler_mask ();
// called when registered signal arrives
static void sighandler (int sig);
#endif
#if BX_USE_IDLE_HACK
static void sim_is_idle(void);
#endif
private:
// And these are defined and used privately in gui.cc
static void floppyA_handler(void);
static void floppyB_handler(void);
static void cdromD_handler(void);
static void reset_handler(void);
static void power_handler(void);
static void copy_handler(void);
static void paste_handler(void);
static void snapshot_handler(void);
static void config_handler(void);
static void toggle_mouse_enable(void);
static void userbutton_handler(void);
static Bit32s make_text_snapshot (char **snapshot, Bit32u *length);
Boolean floppyA_status;
Boolean floppyB_status;
Boolean cdromD_status;
unsigned floppyA_bmap_id, floppyA_eject_bmap_id, floppyA_hbar_id;
unsigned floppyB_bmap_id, floppyB_eject_bmap_id, floppyB_hbar_id;
unsigned cdromD_bmap_id, cdromD_eject_bmap_id, cdromD_hbar_id;
unsigned power_bmap_id, power_hbar_id;
unsigned reset_bmap_id, reset_hbar_id;
unsigned copy_bmap_id, copy_hbar_id;
unsigned paste_bmap_id, paste_hbar_id;
unsigned snapshot_bmap_id, snapshot_hbar_id;
unsigned config_bmap_id, config_hbar_id;
unsigned mouse_bmap_id, nomouse_bmap_id, mouse_hbar_id;
unsigned user_bmap_id, user_hbar_id;
unsigned char vga_charmap[0x2000];
Boolean charmap_changed;
};
#define BX_MAX_PIXMAPS 16
#define BX_MAX_HEADERBAR_ENTRIES 11
#define BX_HEADER_BAR_Y 32
// align pixmaps towards left or right side of header bar
#define BX_GRAVITY_LEFT 10
#define BX_GRAVITY_RIGHT 11
#define BX_KEY_PRESSED 0x00000000
#define BX_KEY_RELEASED 0x80000000
#define BX_KEY_UNHANDLED 0x10000000
#define BX_KEY_CTRL_L 0
#define BX_KEY_SHIFT_L 1
#define BX_KEY_F1 2
#define BX_KEY_F2 3
#define BX_KEY_F3 4
#define BX_KEY_F4 5
#define BX_KEY_F5 6
#define BX_KEY_F6 7
#define BX_KEY_F7 8
#define BX_KEY_F8 9
#define BX_KEY_F9 10
#define BX_KEY_F10 11
#define BX_KEY_F11 12
#define BX_KEY_F12 13
#define BX_KEY_CTRL_R 14
#define BX_KEY_SHIFT_R 15
#define BX_KEY_CAPS_LOCK 16
#define BX_KEY_NUM_LOCK 17
#define BX_KEY_ALT_L 18
#define BX_KEY_ALT_R 19
#define BX_KEY_A 20
#define BX_KEY_B 21
#define BX_KEY_C 22
#define BX_KEY_D 23
#define BX_KEY_E 24
#define BX_KEY_F 25
#define BX_KEY_G 26
#define BX_KEY_H 27
#define BX_KEY_I 28
#define BX_KEY_J 29
#define BX_KEY_K 30
#define BX_KEY_L 31
#define BX_KEY_M 32
#define BX_KEY_N 33
#define BX_KEY_O 34
#define BX_KEY_P 35
#define BX_KEY_Q 36
#define BX_KEY_R 37
#define BX_KEY_S 38
#define BX_KEY_T 39
#define BX_KEY_U 40
#define BX_KEY_V 41
#define BX_KEY_W 42
#define BX_KEY_X 43
#define BX_KEY_Y 44
#define BX_KEY_Z 45
#define BX_KEY_0 46
#define BX_KEY_1 47
#define BX_KEY_2 48
#define BX_KEY_3 49
#define BX_KEY_4 50
#define BX_KEY_5 51
#define BX_KEY_6 52
#define BX_KEY_7 53
#define BX_KEY_8 54
#define BX_KEY_9 55
#define BX_KEY_ESC 56
#define BX_KEY_SPACE 57
#define BX_KEY_SINGLE_QUOTE 58
#define BX_KEY_COMMA 59
#define BX_KEY_PERIOD 60
#define BX_KEY_SLASH 61
#define BX_KEY_SEMICOLON 62
#define BX_KEY_EQUALS 63
#define BX_KEY_LEFT_BRACKET 64
#define BX_KEY_BACKSLASH 65
#define BX_KEY_RIGHT_BRACKET 66
#define BX_KEY_MINUS 67
#define BX_KEY_GRAVE 68
#define BX_KEY_BACKSPACE 69
#define BX_KEY_ENTER 70
#define BX_KEY_TAB 71
#define BX_KEY_LEFT_BACKSLASH 72
#define BX_KEY_PRINT 73
#define BX_KEY_SCRL_LOCK 74
#define BX_KEY_PAUSE 75
#define BX_KEY_INSERT 76
#define BX_KEY_DELETE 77
#define BX_KEY_HOME 78
#define BX_KEY_END 79
#define BX_KEY_PAGE_UP 80
#define BX_KEY_PAGE_DOWN 81
#define BX_KEY_KP_ADD 82
#define BX_KEY_KP_SUBTRACT 83
#define BX_KEY_KP_END 84
#define BX_KEY_KP_DOWN 85
#define BX_KEY_KP_PAGE_DOWN 86
#define BX_KEY_KP_LEFT 87
#define BX_KEY_KP_RIGHT 88
#define BX_KEY_KP_HOME 89
#define BX_KEY_KP_UP 90
#define BX_KEY_KP_PAGE_UP 91
#define BX_KEY_KP_INSERT 92
#define BX_KEY_KP_DELETE 93
#define BX_KEY_KP_5 94
#define BX_KEY_UP 95
#define BX_KEY_DOWN 96
#define BX_KEY_LEFT 97
#define BX_KEY_RIGHT 98
#define BX_KEY_KP_ENTER 99
#define BX_KEY_KP_MULTIPLY 100
#define BX_KEY_KP_DIVIDE 101
#define BX_KEY_WIN_L 102
#define BX_KEY_WIN_R 103
#define BX_KEY_MENU 104
#define BX_KEY_ALT_SYSREQ 105
#define BX_KEY_CTRL_BREAK 106
#define BX_KEY_INT_BACK 107
#define BX_KEY_INT_FORWARD 108
#define BX_KEY_INT_STOP 109
#define BX_KEY_INT_MAIL 110
#define BX_KEY_INT_SEARCH 111
#define BX_KEY_INT_FAV 112
#define BX_KEY_INT_HOME 113
#define BX_KEY_POWER_MYCOMP 114
#define BX_KEY_POWER_CALC 115
#define BX_KEY_POWER_SLEEP 116
#define BX_KEY_POWER_POWER 117
#define BX_KEY_POWER_WAKE 118
#define BX_KEY_NBKEYS 119
// If you add BX_KEYs Please update
// - BX_KEY_NBKEYS
// - the scancodes table in the file iodev/scancodes.cc
// - the bx_key_symbol table in the file gui/keymap.cc