d23d121674
vga_charmap - the SDL gui uses the charmap data for the vga text display * TODO: implement this feature for other guis - removed unused variables in sdl.cc and gui.cc - fixed a warning in vga.cc
266 lines
8.2 KiB
C++
266 lines
8.2 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id: gui.h,v 1.29 2002-09-08 07:56:09 vruppert Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2002 MandrakeSoft S.A.
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//
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// MandrakeSoft S.A.
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// 43, rue d'Aboukir
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// 75002 Paris - France
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// http://www.linux-mandrake.com/
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// http://www.mandrakesoft.com/
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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class bx_gui_c : public logfunctions {
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public:
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bx_gui_c (void);
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// Define the following functions in the module for your
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// particular GUI (x.cc, beos.cc, ...)
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static void specific_init(bx_gui_c *th, int argc, char **argv,
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unsigned x_tilesize, unsigned y_tilesize, unsigned header_bar_y);
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static void text_update(Bit8u *old_text, Bit8u *new_text,
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unsigned long cursor_x, unsigned long cursor_y,
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Bit16u cursor_state, unsigned rows);
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static void graphics_update(Bit8u *snapshot);
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static void graphics_tile_update(Bit8u *snapshot, unsigned x, unsigned y);
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static void handle_events(void);
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static void flush(void);
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static void clear_screen(void);
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static Boolean palette_change(unsigned index, unsigned red, unsigned green, unsigned blue);
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static void dimension_update(unsigned x, unsigned y, unsigned fheight=0);
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static unsigned create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim);
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static unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void));
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static void replace_bitmap(unsigned hbar_id, unsigned bmap_id);
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static void show_headerbar(void);
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static int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes);
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static int set_clipboard_text(char *snapshot, Bit32u len);
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static void set_text_charmap(Bit8u *fbuffer);
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// The following function(s) are defined already, and your
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// GUI code calls them
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static void key_event(Bit32u key);
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static void init(int argc, char **argv,
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unsigned x_tilesize, unsigned y_tilesize);
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void update_drive_status_buttons (void);
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static void mouse_enabled_changed (Boolean val);
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static void mouse_enabled_changed_specific (Boolean val);
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static void exit(void);
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static void init_signal_handlers ();
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#if BX_GUI_SIGHANDLER
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// returns 32-bit bitmask in which 1 means the GUI should handle that signal
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static Bit32u get_sighandler_mask ();
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// called when registered signal arrives
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static void sighandler (int sig);
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#endif
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#if BX_USE_IDLE_HACK
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static void sim_is_idle(void);
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#endif
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private:
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// And these are defined and used privately in gui.cc
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static void floppyA_handler(void);
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static void floppyB_handler(void);
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static void cdromD_handler(void);
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static void reset_handler(void);
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static void power_handler(void);
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static void copy_handler(void);
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static void paste_handler(void);
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static void snapshot_handler(void);
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static void config_handler(void);
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static void toggle_mouse_enable(void);
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static void userbutton_handler(void);
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static Bit32s make_text_snapshot (char **snapshot, Bit32u *length);
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Boolean floppyA_status;
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Boolean floppyB_status;
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Boolean cdromD_status;
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unsigned floppyA_bmap_id, floppyA_eject_bmap_id, floppyA_hbar_id;
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unsigned floppyB_bmap_id, floppyB_eject_bmap_id, floppyB_hbar_id;
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unsigned cdromD_bmap_id, cdromD_eject_bmap_id, cdromD_hbar_id;
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unsigned power_bmap_id, power_hbar_id;
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unsigned reset_bmap_id, reset_hbar_id;
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unsigned copy_bmap_id, copy_hbar_id;
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unsigned paste_bmap_id, paste_hbar_id;
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unsigned snapshot_bmap_id, snapshot_hbar_id;
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unsigned config_bmap_id, config_hbar_id;
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unsigned mouse_bmap_id, nomouse_bmap_id, mouse_hbar_id;
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unsigned user_bmap_id, user_hbar_id;
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unsigned char vga_charmap[0x2000];
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Boolean charmap_changed;
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};
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#define BX_MAX_PIXMAPS 16
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#define BX_MAX_HEADERBAR_ENTRIES 11
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#define BX_HEADER_BAR_Y 32
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// align pixmaps towards left or right side of header bar
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#define BX_GRAVITY_LEFT 10
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#define BX_GRAVITY_RIGHT 11
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#define BX_KEY_PRESSED 0x00000000
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#define BX_KEY_RELEASED 0x80000000
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#define BX_KEY_UNHANDLED 0x10000000
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#define BX_KEY_CTRL_L 0
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#define BX_KEY_SHIFT_L 1
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#define BX_KEY_F1 2
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#define BX_KEY_F2 3
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#define BX_KEY_F3 4
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#define BX_KEY_F4 5
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#define BX_KEY_F5 6
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#define BX_KEY_F6 7
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#define BX_KEY_F7 8
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#define BX_KEY_F8 9
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#define BX_KEY_F9 10
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#define BX_KEY_F10 11
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#define BX_KEY_F11 12
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#define BX_KEY_F12 13
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#define BX_KEY_CTRL_R 14
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#define BX_KEY_SHIFT_R 15
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#define BX_KEY_CAPS_LOCK 16
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#define BX_KEY_NUM_LOCK 17
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#define BX_KEY_ALT_L 18
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#define BX_KEY_ALT_R 19
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#define BX_KEY_A 20
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#define BX_KEY_B 21
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#define BX_KEY_C 22
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#define BX_KEY_D 23
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#define BX_KEY_E 24
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#define BX_KEY_F 25
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#define BX_KEY_G 26
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#define BX_KEY_H 27
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#define BX_KEY_I 28
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#define BX_KEY_J 29
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#define BX_KEY_K 30
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#define BX_KEY_L 31
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#define BX_KEY_M 32
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#define BX_KEY_N 33
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#define BX_KEY_O 34
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#define BX_KEY_P 35
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#define BX_KEY_Q 36
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#define BX_KEY_R 37
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#define BX_KEY_S 38
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#define BX_KEY_T 39
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#define BX_KEY_U 40
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#define BX_KEY_V 41
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#define BX_KEY_W 42
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#define BX_KEY_X 43
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#define BX_KEY_Y 44
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#define BX_KEY_Z 45
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#define BX_KEY_0 46
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#define BX_KEY_1 47
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#define BX_KEY_2 48
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#define BX_KEY_3 49
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#define BX_KEY_4 50
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#define BX_KEY_5 51
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#define BX_KEY_6 52
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#define BX_KEY_7 53
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#define BX_KEY_8 54
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#define BX_KEY_9 55
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#define BX_KEY_ESC 56
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#define BX_KEY_SPACE 57
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#define BX_KEY_SINGLE_QUOTE 58
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#define BX_KEY_COMMA 59
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#define BX_KEY_PERIOD 60
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#define BX_KEY_SLASH 61
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#define BX_KEY_SEMICOLON 62
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#define BX_KEY_EQUALS 63
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#define BX_KEY_LEFT_BRACKET 64
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#define BX_KEY_BACKSLASH 65
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#define BX_KEY_RIGHT_BRACKET 66
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#define BX_KEY_MINUS 67
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#define BX_KEY_GRAVE 68
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#define BX_KEY_BACKSPACE 69
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#define BX_KEY_ENTER 70
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#define BX_KEY_TAB 71
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#define BX_KEY_LEFT_BACKSLASH 72
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#define BX_KEY_PRINT 73
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#define BX_KEY_SCRL_LOCK 74
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#define BX_KEY_PAUSE 75
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#define BX_KEY_INSERT 76
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#define BX_KEY_DELETE 77
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#define BX_KEY_HOME 78
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#define BX_KEY_END 79
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#define BX_KEY_PAGE_UP 80
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#define BX_KEY_PAGE_DOWN 81
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#define BX_KEY_KP_ADD 82
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#define BX_KEY_KP_SUBTRACT 83
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#define BX_KEY_KP_END 84
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#define BX_KEY_KP_DOWN 85
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#define BX_KEY_KP_PAGE_DOWN 86
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#define BX_KEY_KP_LEFT 87
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#define BX_KEY_KP_RIGHT 88
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#define BX_KEY_KP_HOME 89
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#define BX_KEY_KP_UP 90
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#define BX_KEY_KP_PAGE_UP 91
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#define BX_KEY_KP_INSERT 92
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#define BX_KEY_KP_DELETE 93
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#define BX_KEY_KP_5 94
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#define BX_KEY_UP 95
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#define BX_KEY_DOWN 96
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#define BX_KEY_LEFT 97
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#define BX_KEY_RIGHT 98
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#define BX_KEY_KP_ENTER 99
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#define BX_KEY_KP_MULTIPLY 100
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#define BX_KEY_KP_DIVIDE 101
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#define BX_KEY_WIN_L 102
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#define BX_KEY_WIN_R 103
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#define BX_KEY_MENU 104
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#define BX_KEY_ALT_SYSREQ 105
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#define BX_KEY_CTRL_BREAK 106
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#define BX_KEY_INT_BACK 107
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#define BX_KEY_INT_FORWARD 108
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#define BX_KEY_INT_STOP 109
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#define BX_KEY_INT_MAIL 110
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#define BX_KEY_INT_SEARCH 111
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#define BX_KEY_INT_FAV 112
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#define BX_KEY_INT_HOME 113
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#define BX_KEY_POWER_MYCOMP 114
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#define BX_KEY_POWER_CALC 115
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#define BX_KEY_POWER_SLEEP 116
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#define BX_KEY_POWER_POWER 117
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#define BX_KEY_POWER_WAKE 118
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#define BX_KEY_NBKEYS 119
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// If you add BX_KEYs Please update
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// - BX_KEY_NBKEYS
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// - the scancodes table in the file iodev/scancodes.cc
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// - the bx_key_symbol table in the file gui/keymap.cc
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