2012-09-14 21:50:50 +00:00
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/////////////////////////////////////////////////////////////////////////
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// $Id$
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/////////////////////////////////////////////////////////////////////////
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//
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2017-03-24 19:57:25 +00:00
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// Copyright (C) 2012-2017 The Bochs Project
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2012-09-14 21:50:50 +00:00
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef BX_IODEV_VOODOO_H
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#define BX_IODEV_VOODOO_H
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#define BX_VOODOO_THIS theVoodooDevice->
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#define BX_VOODOO_THIS_PTR theVoodooDevice
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2017-10-12 19:34:58 +00:00
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#define BX_VVGA_THIS theVoodooVga->
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Started implementing the Voodoo Banshee display adapter based on the existing
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
- Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
- 2D graphics engine must be written from scratch
- interaction between new device and existing 3D core
- non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
- save/restore support, move Banshee stuff to separate file, ...
2017-10-21 12:46:17 +00:00
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#define BX_VVGA_THIS_PTR theVoodooVga
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2012-09-14 21:50:50 +00:00
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typedef struct {
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2017-04-28 18:45:45 +00:00
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Bit8u model;
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2012-09-14 21:50:50 +00:00
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struct {
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Bit32u width;
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Bit32u height;
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2014-01-15 17:29:28 +00:00
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Bit64u htotal_usec;
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2012-09-14 21:50:50 +00:00
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Bit64u vtotal_usec;
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2017-05-01 09:11:12 +00:00
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Bit64u hsync_usec;
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2012-09-14 21:50:50 +00:00
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Bit64u vsync_usec;
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2017-05-01 09:11:12 +00:00
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double htime_to_pixel;
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2012-09-14 21:50:50 +00:00
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Bit64u frame_start;
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bx_bool clock_enabled;
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bx_bool output_on;
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bx_bool override_on;
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bx_bool screen_update_pending;
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2017-05-01 11:54:12 +00:00
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bx_bool gui_update_pending;
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2012-09-14 21:50:50 +00:00
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} vdraw;
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int mode_change_timer_id;
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2017-05-01 11:54:12 +00:00
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int vertical_timer_id;
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2012-09-14 21:50:50 +00:00
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Bit8u devfunc;
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2017-11-09 17:58:53 +00:00
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Bit16u max_xres;
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Bit16u max_yres;
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Bit16u num_x_tiles;
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Bit16u num_y_tiles;
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bx_bool *vga_tile_updated;
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2012-09-14 21:50:50 +00:00
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} bx_voodoo_t;
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2017-03-26 08:09:28 +00:00
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class bx_voodoo_c : public bx_nonvga_device_c {
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2012-09-14 21:50:50 +00:00
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public:
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bx_voodoo_c();
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virtual ~bx_voodoo_c();
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virtual void init(void);
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virtual void reset(unsigned type);
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virtual void register_state(void);
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virtual void after_restore_state(void);
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2012-10-28 08:23:39 +00:00
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virtual void refresh_display(void *this_ptr, bx_bool redraw);
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2012-10-25 15:53:04 +00:00
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virtual void redraw_area(unsigned x0, unsigned y0,
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unsigned width, unsigned height);
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2017-05-01 11:54:12 +00:00
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virtual void update(void);
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2012-10-25 15:53:04 +00:00
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2017-03-24 19:57:25 +00:00
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virtual void pci_write_handler(Bit8u address, Bit32u value, unsigned io_len);
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2012-09-14 21:50:50 +00:00
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2017-05-01 09:11:12 +00:00
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static Bit32u get_retrace(bx_bool hv);
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2012-09-14 21:50:50 +00:00
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static void output_enable(bx_bool enabled);
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static void update_screen_start(void);
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2014-01-07 22:32:22 +00:00
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static bx_bool update_timing(void);
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Started implementing the Voodoo Banshee display adapter based on the existing
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
- Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
- 2D graphics engine must be written from scratch
- interaction between new device and existing 3D core
- non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
- save/restore support, move Banshee stuff to separate file, ...
2017-10-21 12:46:17 +00:00
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Bit8u get_model(void) {return s.model;}
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2012-09-14 21:50:50 +00:00
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2017-11-09 17:58:53 +00:00
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void banshee_draw_hwcursor(unsigned xc, unsigned yc, bx_svga_tileinfo_t *info);
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void set_tile_updated(unsigned xti, unsigned yti, bx_bool flag);
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2017-10-29 21:25:37 +00:00
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Bit32u banshee_blt_reg_read(Bit8u reg);
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void banshee_blt_reg_write(Bit8u reg, Bit32u value);
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2012-09-14 21:50:50 +00:00
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private:
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bx_voodoo_t s;
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static void set_irq_level(bx_bool level);
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static bx_bool mem_read_handler(bx_phy_address addr, unsigned len, void *data, void *param);
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static bx_bool mem_write_handler(bx_phy_address addr, unsigned len, void *data, void *param);
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static void mode_change_timer_handler(void *);
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2017-05-01 11:54:12 +00:00
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static void vertical_timer_handler(void *);
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Started implementing the Voodoo Banshee display adapter based on the existing
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
- Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
- 2D graphics engine must be written from scratch
- interaction between new device and existing 3D core
- non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
- save/restore support, move Banshee stuff to separate file, ...
2017-10-21 12:46:17 +00:00
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void banshee_pci_write_handler(Bit8u address, Bit32u value, unsigned io_len);
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static Bit32u banshee_read_handler(void *this_ptr, Bit32u address, unsigned io_len);
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static void banshee_write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
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void banshee_mem_read(bx_phy_address addr, unsigned len, void *data);
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void banshee_mem_write(bx_phy_address addr, unsigned len, void *data);
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2017-10-29 21:25:37 +00:00
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Bit32u banshee_agp_reg_read(Bit8u reg);
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void banshee_agp_reg_write(Bit8u reg, Bit32u value);
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2017-11-24 20:18:52 +00:00
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void banshee_blt_launch_area_setup(void);
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void banshee_blt_launch_area_write(Bit32u value);
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2017-11-28 20:36:23 +00:00
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void banshee_blt_execute(void);
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2017-11-24 20:18:52 +00:00
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void banshee_blt_complete(void);
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void banshee_blt_apply_clipwindow(int *x0, int *y0, int *x1, int *y1, int *w, int *h);
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void banshee_blt_rectangle_fill(void);
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void banshee_blt_pattern_fill_mono(void);
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void banshee_blt_pattern_fill_color(void);
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void banshee_blt_screen_to_screen(void);
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void banshee_blt_screen_to_screen_pattern(void);
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void banshee_blt_host_to_screen(void);
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void banshee_blt_line(bx_bool pline);
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2012-09-14 21:50:50 +00:00
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};
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2017-10-12 19:34:58 +00:00
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class bx_voodoo_vga_c : public bx_vgacore_c {
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public:
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bx_voodoo_vga_c();
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virtual ~bx_voodoo_vga_c();
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virtual void reset(unsigned type);
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virtual void register_state(void);
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virtual void after_restore_state(void);
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Started implementing the Voodoo Banshee display adapter based on the existing
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
- Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
- 2D graphics engine must be written from scratch
- interaction between new device and existing 3D core
- non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
- save/restore support, move Banshee stuff to separate file, ...
2017-10-21 12:46:17 +00:00
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virtual Bit8u mem_read(bx_phy_address addr);
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virtual void mem_write(bx_phy_address addr, Bit8u value);
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2017-10-12 19:34:58 +00:00
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virtual void redraw_area(unsigned x0, unsigned y0,
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unsigned width, unsigned height);
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virtual bx_bool init_vga_extension(void);
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2017-11-28 18:05:36 +00:00
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virtual void get_crtc_params(bx_crtc_params_t *crtcp);
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2017-11-25 10:27:53 +00:00
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bx_bool get_retrace(void);
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2017-10-12 19:34:58 +00:00
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Started implementing the Voodoo Banshee display adapter based on the existing
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
- Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
- 2D graphics engine must be written from scratch
- interaction between new device and existing 3D core
- non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
- save/restore support, move Banshee stuff to separate file, ...
2017-10-21 12:46:17 +00:00
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void banshee_update_mode(void);
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void banshee_set_dac_mode(bx_bool mode);
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2017-10-27 18:49:19 +00:00
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void banshee_set_vclk3(Bit32u value);
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Started implementing the Voodoo Banshee display adapter based on the existing
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
- Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
- 2D graphics engine must be written from scratch
- interaction between new device and existing 3D core
- non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
- save/restore support, move Banshee stuff to separate file, ...
2017-10-21 12:46:17 +00:00
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2017-10-23 18:45:16 +00:00
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static Bit32u banshee_vga_read_handler(void *this_ptr, Bit32u address, unsigned io_len);
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static void banshee_vga_write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
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Started implementing the Voodoo Banshee display adapter based on the existing
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
- Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
- 2D graphics engine must be written from scratch
- interaction between new device and existing 3D core
- non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
- save/restore support, move Banshee stuff to separate file, ...
2017-10-21 12:46:17 +00:00
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2017-10-12 19:34:58 +00:00
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protected:
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2017-10-23 18:45:16 +00:00
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virtual void update(void);
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2017-10-12 19:34:58 +00:00
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};
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2012-09-14 21:50:50 +00:00
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#endif
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