Volker Ruppert ad60191059 Some work on the Voodoo emulation code.
- Disabled voodoo_update() function completely and added the required code to
  the vertical timer handler (Voodoo 1/2).
- Added new method banshee_blt_execute() to reduce code duplication.
- Added support for the pattern x/y start offset (Banshee).
2017-11-28 20:36:23 +00:00

152 lines
5.0 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2012-2017 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef BX_IODEV_VOODOO_H
#define BX_IODEV_VOODOO_H
#define BX_VOODOO_THIS theVoodooDevice->
#define BX_VOODOO_THIS_PTR theVoodooDevice
#define BX_VVGA_THIS theVoodooVga->
#define BX_VVGA_THIS_PTR theVoodooVga
typedef struct {
Bit8u model;
struct {
Bit32u width;
Bit32u height;
Bit64u htotal_usec;
Bit64u vtotal_usec;
Bit64u hsync_usec;
Bit64u vsync_usec;
double htime_to_pixel;
Bit64u frame_start;
bx_bool clock_enabled;
bx_bool output_on;
bx_bool override_on;
bx_bool screen_update_pending;
bx_bool gui_update_pending;
} vdraw;
int mode_change_timer_id;
int vertical_timer_id;
Bit8u devfunc;
Bit16u max_xres;
Bit16u max_yres;
Bit16u num_x_tiles;
Bit16u num_y_tiles;
bx_bool *vga_tile_updated;
} bx_voodoo_t;
class bx_voodoo_c : public bx_nonvga_device_c {
public:
bx_voodoo_c();
virtual ~bx_voodoo_c();
virtual void init(void);
virtual void reset(unsigned type);
virtual void register_state(void);
virtual void after_restore_state(void);
virtual void refresh_display(void *this_ptr, bx_bool redraw);
virtual void redraw_area(unsigned x0, unsigned y0,
unsigned width, unsigned height);
virtual void update(void);
virtual void pci_write_handler(Bit8u address, Bit32u value, unsigned io_len);
static Bit32u get_retrace(bx_bool hv);
static void output_enable(bx_bool enabled);
static void update_screen_start(void);
static bx_bool update_timing(void);
Bit8u get_model(void) {return s.model;}
void banshee_draw_hwcursor(unsigned xc, unsigned yc, bx_svga_tileinfo_t *info);
void set_tile_updated(unsigned xti, unsigned yti, bx_bool flag);
Bit32u banshee_blt_reg_read(Bit8u reg);
void banshee_blt_reg_write(Bit8u reg, Bit32u value);
private:
bx_voodoo_t s;
static void set_irq_level(bx_bool level);
static bx_bool mem_read_handler(bx_phy_address addr, unsigned len, void *data, void *param);
static bx_bool mem_write_handler(bx_phy_address addr, unsigned len, void *data, void *param);
static void mode_change_timer_handler(void *);
static void vertical_timer_handler(void *);
void banshee_pci_write_handler(Bit8u address, Bit32u value, unsigned io_len);
static Bit32u banshee_read_handler(void *this_ptr, Bit32u address, unsigned io_len);
static void banshee_write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
void banshee_mem_read(bx_phy_address addr, unsigned len, void *data);
void banshee_mem_write(bx_phy_address addr, unsigned len, void *data);
Bit32u banshee_agp_reg_read(Bit8u reg);
void banshee_agp_reg_write(Bit8u reg, Bit32u value);
void banshee_blt_launch_area_setup(void);
void banshee_blt_launch_area_write(Bit32u value);
void banshee_blt_execute(void);
void banshee_blt_complete(void);
void banshee_blt_apply_clipwindow(int *x0, int *y0, int *x1, int *y1, int *w, int *h);
void banshee_blt_rectangle_fill(void);
void banshee_blt_pattern_fill_mono(void);
void banshee_blt_pattern_fill_color(void);
void banshee_blt_screen_to_screen(void);
void banshee_blt_screen_to_screen_pattern(void);
void banshee_blt_host_to_screen(void);
void banshee_blt_line(bx_bool pline);
};
class bx_voodoo_vga_c : public bx_vgacore_c {
public:
bx_voodoo_vga_c();
virtual ~bx_voodoo_vga_c();
virtual void reset(unsigned type);
virtual void register_state(void);
virtual void after_restore_state(void);
virtual Bit8u mem_read(bx_phy_address addr);
virtual void mem_write(bx_phy_address addr, Bit8u value);
virtual void redraw_area(unsigned x0, unsigned y0,
unsigned width, unsigned height);
virtual bx_bool init_vga_extension(void);
virtual void get_crtc_params(bx_crtc_params_t *crtcp);
bx_bool get_retrace(void);
void banshee_update_mode(void);
void banshee_set_dac_mode(bx_bool mode);
void banshee_set_vclk3(Bit32u value);
static Bit32u banshee_vga_read_handler(void *this_ptr, Bit32u address, unsigned io_len);
static void banshee_vga_write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
protected:
virtual void update(void);
};
#endif