Commit Graph

45 Commits

Author SHA1 Message Date
Kevin Lange
4c9be9361a Compositor animations - actual
There are both some good changes and some terribly hacky changes in this
commit.

- Server uses a different struct than client now for windows, so
  arbitrary compositor things like effect parameters can be added
  without having to rebuild everything. That's good.
- Client window structs no longer attempt to track or use window
  locations. That's good.
- Windows do not destroy in response to the destory command, but rather,
  a special animation is triggered; the end state for this animation
  calls the actually window destruction code. That's a hack.
- Animations are based on rendered frames, not on time. That's a hack.
2013-05-29 21:31:59 -07:00
Kevin Lange
1e664bef2b Integrate signals into libc 2013-05-05 15:00:24 -07:00
Kevin Lange
b583e6c60a Fix sane apps not exiting 2013-04-10 00:18:40 -07:00
Kevin Lange
89fed507b3 Asynchrous sane window events 2013-04-10 00:10:00 -07:00
Kevin Lange
7ed7f85769 Various windowing and TTK improvements 2013-04-07 16:21:00 -07:00
Kevin Lange
17879bd850 EXPERIMENTAL: Rotating windows.
* Dumb bounding box top_at logic replaced with select buffer
* Select buffer rendered through cairo with AA disabled
  Using rectangles for window shapes - this should easily
  be expandable to 1bpp bitmaps. Currently, the select buffer
  is very inefficient, using twice the space it needs (plus,
  it's double buffered, so in reality, 4x the space needed),
  however, it's also very accurate and fast, and I like that.
* Window rotation is controlled through Ctrl+Shift+{z,x,c} where
  z = rotate 1 degree left
  x = rotate 1 degree right
  c = reset rotation
* Input is remapped based on window rotation, so you *can* use the
  draw app, and it is totally epic.
2013-04-02 01:26:32 -07:00
Kevin Lange
edf0dcca19 threaded event processor should block
rather than yield-looping on an fstat
2012-12-10 21:19:13 -08:00
Kevin Lange
e5e67c6410 Fix some a quick crash bug 2012-12-10 00:29:04 -08:00
Kevin Lange
8fb898be66 Restructure windowed applications for speed 2012-12-09 23:07:04 -08:00
Kevin Lange
cd929b1ceb Fix some minor input issues 2012-12-08 00:24:43 -08:00
Kevin Lange
b5d88b13fc kill a bunch of debug printing 2012-11-21 23:29:57 -08:00
Kevin Lange
ae6b72606b General support for focused/inactive windows 2012-11-19 21:24:21 -08:00
Kevin Lange
79ec8ccdb7 Support resizing in all graphics apps
Sort of. game has issues.
2012-10-13 20:44:59 -07:00
Kevin Lange
217f66e23e Mouse-driven window resizing 2012-10-13 20:19:43 -07:00
Kevin Lange
d56ba02437 Resizing is working okay. 2012-10-13 13:02:58 -07:00
Kevin Lange
0387b2d2c3 Allow windows to disable alpha transparency.
Also add functionality to the terminal to toggle it on and off.
There's a small, but nice-to-have performance increase from disabling
alpha transparency in the terminal.

Also, the display server sets DISPLAY=... to the shmem endpoint for the
compositor, so if getenv("DISPLAY") returns a pointer, you can assume
you are in a graphical environment, instead of having to rely on things
like arguments. Good for those applications that want to be able to run
both full-screen and windowed.
2012-10-11 23:55:53 -07:00
Kevin Lange
4c67b5da84 Completely rewrote compositing engine
The compositor itself still needs work, but the compositing engine
within now does full blitting and is faster than the old method.
Transparency is now supported properly, though telling the compositor to
use it on a window will degrade performance. One terminal is usually
okay, and everything runs faster than it did before; two terminals is
pushing it; three will make you very sad. The stacking logic has also
been updated. Presumably, alpha blitting for transparent windows could
be done with SIMD instructions and be extremely fast.

All graphics libraries have also been updated to (hopefully) work
properly with alpha bits.
2012-09-13 22:12:47 -07:00
Kevin Lange
af6be648d4 A lot of refactoring 2012-09-07 20:17:00 -07:00
Kevin Lange
07955c83c6 Fix dozens of build warnings and other oddities.
* Finally bring syscall.h up to speed and include all syscalls in the
  syscall module of the C library.
* Remove the third-party obfuscated C demos (we have nyancat, good
  enough)
* Fix userspace apps to build without complaining about undeclared
  strtok_r by disable __STRICT_ANSI__
* Fix .eh_frame by including the proper stuff with libgcc.
2012-09-04 20:27:49 -07:00
Kevin Lange
4f2c122af5 Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.

TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
  so-called "shmem fonts" on their own; we need a dedicated library for
  them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
  callback-based button framework, this shouldn't be too hard right now.
  Also, with the previous tick, I'll be able to put labels on controls
  and start using text in more places.
2012-04-17 13:21:34 -05:00
Kevin Lange
9987416fad Drawing app has buttons (working on a toolkit) 2012-04-13 01:21:01 -05:00
Kevin Lange
9d4e560b8b Minor mouse fixes 2012-04-12 23:30:04 -05:00
Kevin Lange
0eaf3a99a3 Separate pthread; add mouse move events? 2012-04-12 22:42:24 -05:00
Kevin Lange
182de81a79 [userspace] Various. BOOT TO TERMINAL 2012-03-23 17:44:37 -05:00
Kevin Lange
1038ceab72 There is something terribly wrong with how we're doing this. 2012-03-20 16:23:24 -05:00
Kevin Lange
ffbe7b7b38 A bunch of stuff. 2012-03-14 15:04:12 -05:00
Kevin Lange
2c4e4e5d03 Fix up destroy() so we can (in theory) delete windows from their owning apps 2012-03-13 17:44:19 -05:00
Kevin Lange
19a12bec78 lol panel 2012-03-07 23:44:02 -06:00
Kevin Lange
7a9961a9b2 Wallpaper application for scalable wallpaper support 2012-03-07 22:31:24 -06:00
Kevin Lange
8fb8edba3a I have no idea idea what I'm doing. 2012-03-01 21:13:52 -06:00
Kevin Lange
a1a6303bee Faster is_top by way of a depth map 2012-02-26 00:45:46 -06:00
Kevin Lange
35f5266acf *sigh*... 2012-02-25 22:47:20 -06:00
Kevin Lange
2da22312a5 Merge branch 'master' of github.com:klange/osdev 2012-02-20 23:32:10 -06:00
Kevin Lange
de7a984938 Fix a bunch of bugs in signal handling and scheduling 2012-02-20 23:31:00 -06:00
Kevin Lange
a222c3f56a Various bits of graphical fun stuff 2012-02-19 22:35:20 -06:00
Kevin Lange
a97194f0bf You stack'd when you should have queue'd! 2012-02-17 15:31:40 -06:00
Kevin Lange
b30cd50864 Keyboard handling in the compositor 2012-02-17 01:28:12 -06:00
Markus Schober
6dc90b1ac2 shm_obtain takes a (size_t *) and modifies the value based on the true
size of the block returned.
2012-02-16 03:34:42 -06:00
Kevin Lange
3980460484 top/left offsets are SIGNED; add julia fractal thingy 2012-02-13 19:46:00 -06:00
Kevin Lange
c211c61369 Well, that works. 2012-02-13 16:21:52 -06:00
Kevin Lange
abf1e5c837 THIS... IS... SPAAAAARTAAA!!! 2012-02-12 19:30:36 -06:00
Kevin Lange
de0bbe739b Fix a bunch of system calls... 2012-02-12 18:47:01 -06:00
Kevin Lange
e453b08dd6 Debugging, use proper signals, etc. 2012-02-12 17:00:21 -06:00
Kevin Lange
9b1e227c0f Fix a dozen different things. 2012-02-12 16:45:23 -06:00
Markus Schober
c47e199802 Working on window functionality 2012-02-12 05:24:40 -06:00