Wallpaper application for scalable wallpaper support

This commit is contained in:
Kevin Lange 2012-03-07 22:31:24 -06:00
parent 1b2d0e2c75
commit 7a9961a9b2
5 changed files with 172 additions and 10 deletions

View File

@ -19,7 +19,7 @@ FREETYPE_LIB = ../util/toaru-toolchain/i686-pc-toaru/lib/libfreetype.a
LIBM = ../util/toaru-toolchain/i686-pc-toaru/lib/libm.a
TARGETDIR = ../hdd/bin/
ETARGETS = terminal login compositor view game-win drawlines glogin julia-win solver donut donut-checker
ETARGETS = terminal login compositor view game-win drawlines glogin julia-win solver donut donut-checker wallpaper
FTARGETS = $(ETARGETS:%=$(TARGETDIR)%)
.PHONY: all clean

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@ -259,6 +259,14 @@ void redraw_window(window_t *window, uint16_t x, uint16_t y, uint16_t width, uin
}
}
void reorder_window (window_t * window, uint16_t new_zed) {
if (!window) {
return;
}
window->z = new_zed;
}
void redraw_full_window (window_t * window) {
if (!window) {
return;
@ -281,7 +289,7 @@ void redraw_region_slow(int32_t x, int32_t y, int32_t width, int32_t height) {
depth_map[x + y * graphics_width] = window->z;
} else {
GFX(x,y) = (y % 2 && x % 2) ? rgb(0,0,0) : rgb(255,255,255);
depth_map[x + y * graphics_width] = window->z;
depth_map[x + y * graphics_width] = 0;
}
}
}
@ -402,7 +410,7 @@ void process_window_command (int sig) {
printf("[compositor] New window request\n");
read(pw->command_pipe, &wwt, sizeof(w_window_t));
wwt.wid = _next_wid;
init_window(pw, _next_wid++, wwt.left, wwt.top, wwt.width, wwt.height, _next_wid + 5); //XXX: an actual index
init_window(pw, _next_wid++, wwt.left, wwt.top, wwt.width, wwt.height, _next_wid); //XXX: an actual index
send_window_event(pw, WE_NEWWINDOW, wwt);
redraw_region_slow(0,0,graphics_width,graphics_height);
break;
@ -429,6 +437,11 @@ void process_window_command (int sig) {
send_window_event(pw, WE_REDRAWN, wwt);
break;
case WC_REORDER:
read(pw->command_pipe, &wwt, sizeof(w_window_t));
reorder_window(get_window_with_process(pw, wwt.wid), wwt.left);
break;
default:
printf("[compositor] WARN: Unknown command type %d...\n", header.command_type);
void * nullbuf = malloc(header.packet_size);
@ -753,10 +766,6 @@ void _load_dejamonovubolditalic() {
#endif
}
void _load_wallpaper() {
init_sprite(1, "/usr/share/wallpaper.bmp", NULL);
}
void init_base_windows () {
process_windows_t * pw = malloc(sizeof(process_windows_t));
pw->pid = getpid();
@ -767,9 +776,11 @@ void init_base_windows () {
#if 1
/* Create the background window */
#if 0
window_t * root = init_window(pw, _next_wid++, 0, 0, graphics_width, graphics_height, 0);
window_draw_sprite(root, sprites[1], 0, 0);
redraw_full_window(root);
#endif
/* Create the panel */
window_t * panel = init_window(pw, _next_wid++, 0, 0, graphics_width, 24, 0xFFFF);
@ -968,9 +979,6 @@ int main(int argc, char ** argv) {
add_startup_item("Loading font: Deja Vu Sans Mono Oblique", _load_dejamonovuitalic, 2);
add_startup_item("Loading font: Deja Vu Sans Mono Bold+Oblique", _load_dejamonovubolditalic, 2);
#endif
#if 1
add_startup_item("Loading wallpaper (/usr/share/wallpaper.bmp)", _load_wallpaper, 4);
#endif
foreach(node, startup_items) {
run_startup_item((startup_item *)node->value);
@ -1020,6 +1028,14 @@ int main(int argc, char ** argv) {
}
#else
if (!fork()) {
char arg_width[10], arg_height[10];
sprintf(arg_width, "%d", graphics_width);
sprintf(arg_height, "%d", graphics_height);
char * args[] = {"/bin/wallpaper", arg_width, arg_height, NULL};
execve(args[0], args, NULL);
}
#if 0
if (!fork()) {
char arg_width[10], arg_height[10];
@ -1030,11 +1046,13 @@ int main(int argc, char ** argv) {
}
#else
if (!fork()) {
waitabit();
char * args[] = {"/bin/julia-win", "200","400","400","400",NULL};
execve(args[0], args, NULL);
}
if (!fork()) {
waitabit();
char * args[] = {"/bin/terminal", "-w", "-f", "10", "10", NULL};
execve(args[0], args, NULL);
}

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@ -314,6 +314,10 @@ void window_destroy (window_t * window) {
free_window(window);
}
void window_reorder (window_t * window, uint16_t new_zed) {
wins_send_command(window->wid, new_zed, 0, 0, 0, WC_REORDER, 0);
}
/* Event Processing (invoked by signal only) */

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@ -65,6 +65,7 @@ typedef struct {
#define WC_DESTROY 0x02 /* Destroy an existing window */
#define WC_DAMAGE 0x03 /* Damage window (redraw region) */
#define WC_REDRAW 0x04 /* Damage window (redraw region) */
#define WC_REORDER 0x05 /* Set the Z-index for a window (request) */
/* Events */
#define WE_KEYDOWN 0x10 /* A key has been pressed down */
@ -161,6 +162,7 @@ void window_redraw (window_t * window, int16_t left, int16_t top, uint16_t width
void window_redraw_full (window_t * window);
void window_redraw_wait (window_t * window);
void window_destroy (window_t * window);
void window_reorder (window_t * window, uint16_t new_zed);
w_keyboard_t * poll_keyboard();
w_mouse_t * poll_mouse();

138
userspace/wallpaper.c Normal file
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@ -0,0 +1,138 @@
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_CACHE_H
#include "lib/window.h"
#include "lib/graphics.h"
sprite_t * sprites[128];
sprite_t alpha_tmp;
uint16_t win_width;
uint16_t win_height;
int center_x(int x) {
return (win_width - x) / 2;
}
int center_y(int y) {
return (win_height - y) / 2;
}
void init_sprite(int i, char * filename, char * alpha) {
sprites[i] = malloc(sizeof(sprite_t));
load_sprite(sprites[i], filename);
if (alpha) {
sprites[i]->alpha = 1;
load_sprite(&alpha_tmp, alpha);
sprites[i]->masks = alpha_tmp.bitmap;
} else {
sprites[i]->alpha = 0;
}
sprites[i]->blank = 0x0;
}
int32_t min(int32_t a, int32_t b) {
return (a < b) ? a : b;
}
int32_t max(int32_t a, int32_t b) {
return (a > b) ? a : b;
}
/* Bilinear filtering from Wikipedia */
uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) {
u *= tex->width;
v *= tex->height;
int x = floor(u);
int y = floor(v);
if (x >= tex->width) return 0;
if (y >= tex->height) return 0;
double u_ratio = u - x;
double v_ratio = v - y;
double u_o = 1 - u_ratio;
double v_o = 1 - v_ratio;
double r_ALP = 256;
if (tex->alpha) {
if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000);
r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio;
}
if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y);
double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000);
}
void draw_sprite_scaled(sprite_t * sprite, uint16_t x, uint16_t y, uint16_t width, uint16_t height) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + width, graphics_width - 1);
int32_t _bottom = min(y + height, graphics_height - 1);
for (uint16_t _y = 0; _y < height; ++_y) {
for (uint16_t _x = 0; _x < width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
if (sprite->alpha) {
uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
uint32_t f_color = rgb(_ALP(n_color), 0, 0);
GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), n_color, f_color);
} else {
if (SPRITE(sprite,_x,_y) != sprite->blank) {
GFX(x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
}
}
}
}
}
int main (int argc, char ** argv) {
if (argc < 3) {
printf("usage: %s width height\n", argv[0]);
return -1;
}
int width = atoi(argv[1]);
int height = atoi(argv[2]);
win_width = width;
win_height = height;
setup_windowing();
/* Do something with a window */
window_t * wina = window_create(0,0, width, height);
assert(wina);
window_fill(wina, rgb(100,100,100));
window_reorder (wina, 0);
init_graphics_window_double_buffer(wina);
window_redraw_full(wina);
#if 1
printf("Loading background...\n");
init_sprite(0, "/usr/share/login-background.bmp", NULL);
printf("Background loaded.\n");
draw_sprite_scaled(sprites[0], 0, 0, width, height);
#endif
#if 0
init_sprite(1, "/usr/share/bs.bmp", "/usr/share/bs-alpha.bmp");
draw_sprite_scaled(sprites[1], center_x(sprites[1]->width), center_y(sprites[1]->height), sprites[1]->width, sprites[1]->height);
#endif
flip();
window_redraw_full(wina);
#if 0
window_destroy(window); // (will close on exit)
teardown_windowing();
#endif
return 0;
}