Various bits of graphical fun stuff
This commit is contained in:
parent
d048006b9c
commit
a222c3f56a
@ -8,6 +8,18 @@
|
||||
sprite_t * sprites[128];
|
||||
sprite_t alpha_tmp;
|
||||
|
||||
uint16_t win_width;
|
||||
uint16_t win_height;
|
||||
|
||||
int center_x(int x) {
|
||||
return (win_width - x) / 2;
|
||||
}
|
||||
|
||||
int center_y(int y) {
|
||||
return (win_height - y) / 2;
|
||||
}
|
||||
|
||||
|
||||
void init_sprite(int i, char * filename, char * alpha) {
|
||||
sprites[i] = malloc(sizeof(sprite_t));
|
||||
load_sprite(sprites[i], filename);
|
||||
@ -36,27 +48,43 @@ uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) {
|
||||
v *= tex->height;
|
||||
int x = floor(u);
|
||||
int y = floor(v);
|
||||
if (x >= tex->width) return rgb(0,0,0);
|
||||
if (y >= tex->height) return rgb(0,0,0);
|
||||
if (x >= tex->width) return 0;
|
||||
if (y >= tex->height) return 0;
|
||||
double u_ratio = u - x;
|
||||
double v_ratio = v - y;
|
||||
double u_o = 1 - u_ratio;
|
||||
double v_o = 1 - v_ratio;
|
||||
double r_ALP = 256;
|
||||
if (tex->alpha) {
|
||||
if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000);
|
||||
r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio;
|
||||
}
|
||||
if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y);
|
||||
double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
|
||||
double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
|
||||
double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
|
||||
|
||||
return rgb(r_RED,r_GRE,r_BLU);
|
||||
return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000);
|
||||
}
|
||||
|
||||
void window_draw_sprite_scaled(window_t * window, sprite_t * sprite, uint16_t x, uint16_t y, uint16_t width, uint16_t height) {
|
||||
int x_hi = min(width, (window->width - x));
|
||||
int y_hi = min(height, (window->height - y));
|
||||
|
||||
for (uint16_t _y = 0; _y < y_hi; ++_y) {
|
||||
for (uint16_t _x = 0; _x < x_hi; ++_x) {
|
||||
window_set_point(window, x + _x, y + _y, getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height));
|
||||
void draw_sprite_scaled(sprite_t * sprite, uint16_t x, uint16_t y, uint16_t width, uint16_t height) {
|
||||
int32_t _left = max(x, 0);
|
||||
int32_t _top = max(y, 0);
|
||||
int32_t _right = min(x + width, graphics_width - 1);
|
||||
int32_t _bottom = min(y + height, graphics_height - 1);
|
||||
for (uint16_t _y = 0; _y < height; ++_y) {
|
||||
for (uint16_t _x = 0; _x < width; ++_x) {
|
||||
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
|
||||
continue;
|
||||
if (sprite->alpha) {
|
||||
uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
|
||||
uint32_t f_color = rgb(_ALP(n_color), 0, 0);
|
||||
GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), n_color, f_color);
|
||||
} else {
|
||||
if (SPRITE(sprite,_x,_y) != sprite->blank) {
|
||||
GFX(x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -70,12 +98,16 @@ int main (int argc, char ** argv) {
|
||||
int width = atoi(argv[1]);
|
||||
int height = atoi(argv[2]);
|
||||
|
||||
win_width = width;
|
||||
win_height = height;
|
||||
|
||||
setup_windowing();
|
||||
|
||||
/* Do something with a window */
|
||||
window_t * wina = window_create(0,0, width, height);
|
||||
assert(wina);
|
||||
window_fill(wina, rgb(100,100,100));
|
||||
init_graphics_window_double_buffer(wina);
|
||||
#if 0
|
||||
window_redraw_full(wina);
|
||||
#endif
|
||||
@ -83,8 +115,16 @@ int main (int argc, char ** argv) {
|
||||
printf("Loading background...\n");
|
||||
init_sprite(0, "/usr/share/login-background.bmp", NULL);
|
||||
printf("Background loaded.\n");
|
||||
init_sprite(1, "/usr/share/bs.bmp", "/usr/share/bs-alpha.bmp");
|
||||
|
||||
window_draw_sprite_scaled(wina, sprites[0], 0, 0, width, height);
|
||||
draw_sprite_scaled(sprites[0], 0, 0, width, height);
|
||||
flip();
|
||||
|
||||
size_t buf_size = wina->width * wina->height * sizeof(uint32_t);
|
||||
char * buf = malloc(buf_size);
|
||||
memcpy(buf, wina->buffer, buf_size);
|
||||
|
||||
uint32_t i = 0;
|
||||
|
||||
while (1) {
|
||||
w_keyboard_t * kbd = poll_keyboard();
|
||||
@ -93,9 +133,14 @@ int main (int argc, char ** argv) {
|
||||
free(kbd);
|
||||
}
|
||||
|
||||
//window_draw_line(wina, rand() % width, rand() % width, rand() % height, rand() % height, rgb(rand() % 255,rand() % 255,rand() % 255));
|
||||
window_draw_sprite_scaled(wina, sprites[0], 0, 0, width, height);
|
||||
double scale = 2.0 + 1.5 * sin((double)i * 0.02);
|
||||
|
||||
/* Redraw the background by memcpy (super speedy) */
|
||||
memcpy(frame_mem, buf, buf_size);
|
||||
draw_sprite_scaled(sprites[1], center_x(sprites[1]->width * scale), center_y(sprites[1]->height * scale), sprites[1]->width * scale, sprites[1]->height * scale);
|
||||
flip();
|
||||
window_redraw_full(wina);
|
||||
++i;
|
||||
}
|
||||
|
||||
//window_destroy(window); // (will close on exit)
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include <syscall.h>
|
||||
#include <stdint.h>
|
||||
#include "graphics.h"
|
||||
#include "window.h"
|
||||
|
||||
DEFN_SYSCALL0(getgraphicsaddress, 11);
|
||||
DEFN_SYSCALL1(kbd_mode, 12, int);
|
||||
@ -25,7 +26,6 @@ uint16_t graphics_depth __attribute__ ((aligned (16))) = 0;
|
||||
uint8_t * gfx_mem = 0;
|
||||
uint8_t * frame_mem;
|
||||
uint32_t gfx_size;
|
||||
uint32_t flip_offset;
|
||||
|
||||
void flip() {
|
||||
memcpy(gfx_mem, frame_mem, gfx_size);
|
||||
@ -36,7 +36,6 @@ void init_graphics() {
|
||||
graphics_width = syscall_getgraphicswidth();
|
||||
graphics_height = syscall_getgraphicsheight();
|
||||
graphics_depth = syscall_getgraphicsdepth();
|
||||
flip_offset = GFX_H;
|
||||
gfx_size = GFX_B * GFX_H * GFX_W;
|
||||
gfx_mem = (void *)syscall_getgraphicsaddress();
|
||||
frame_mem = gfx_mem;
|
||||
@ -47,6 +46,20 @@ void init_graphics_double_buffer() {
|
||||
frame_mem = (void *)((uintptr_t)gfx_mem + sizeof(uint32_t) * GFX_W * GFX_H);
|
||||
}
|
||||
|
||||
void init_graphics_window(window_t * window) {
|
||||
graphics_width = window->width;
|
||||
graphics_height = window->height;
|
||||
graphics_depth = 32;
|
||||
gfx_size = GFX_B * GFX_H * GFX_W;
|
||||
gfx_mem = (void *)window->buffer;
|
||||
frame_mem = gfx_mem;
|
||||
}
|
||||
|
||||
void init_graphics_window_double_buffer(window_t * window) {
|
||||
init_graphics_window(window);
|
||||
frame_mem = malloc(sizeof(uint32_t) * GFX_W * GFX_H);
|
||||
}
|
||||
|
||||
uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) {
|
||||
return 0xFF000000 + (r * 0x10000) + (g * 0x100) + (b * 0x1);
|
||||
}
|
||||
|
@ -16,6 +16,7 @@
|
||||
#define _RED(color) ((color & 0x00FF0000) / 0x10000)
|
||||
#define _GRE(color) ((color & 0x0000FF00) / 0x100)
|
||||
#define _BLU(color) ((color & 0x000000FF) / 0x1)
|
||||
#define _ALP(color) ((color & 0xFF000000) / 0x1000000)
|
||||
|
||||
/*
|
||||
* Macros make verything easier.
|
||||
|
@ -205,8 +205,8 @@ void window_draw_sprite(window_t * window, sprite_t * sprite, uint16_t x, uint16
|
||||
for (uint16_t _y = 0; _y < y_hi; ++_y) {
|
||||
for (uint16_t _x = 0; _x < x_hi; ++_x) {
|
||||
if (sprite->alpha) {
|
||||
/* Technically, unsupported! */
|
||||
window_set_point(window, x + _x, y + _y, SPRITE(sprite, _x, _y));
|
||||
uint32_t color = ((uint32_t *)window->buffer)[DIRECT_OFFSET(x+_x,y+_y)];
|
||||
window_set_point(window, x + _x, y + _y, alpha_blend(color, SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y)));
|
||||
} else {
|
||||
if (SPRITE(sprite,_x,_y) != sprite->blank) {
|
||||
window_set_point(window, x + _x, y + _y, SPRITE(sprite, _x, _y));
|
||||
|
@ -169,4 +169,8 @@ void window_draw_sprite(window_t * window, sprite_t * sprite, uint16_t x, uint16
|
||||
void window_fill(window_t *window, uint32_t color);
|
||||
|
||||
|
||||
void init_graphics_window(window_t * window);
|
||||
void init_graphics_window_double_buffer(window_t * window);
|
||||
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user