toaruos/lib/graphics.c

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2018-08-15 04:23:41 +03:00
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* This file is part of ToaruOS and is released under the terms
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* of the NCSA / University of Illinois License - see LICENSE.md
* Copyright (C) 2012-2018 K. Lange
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*
* Generic Graphics library for ToaruOS
*/
#include <stdint.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <fcntl.h>
#include <sys/ioctl.h>
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#include <xmmintrin.h>
#include <emmintrin.h>
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#include <kernel/video.h>
#include <toaru/graphics.h>
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static inline int32_t min(int32_t a, int32_t b) {
return (a < b) ? a : b;
}
static inline int32_t max(int32_t a, int32_t b) {
return (a > b) ? a : b;
}
static inline uint16_t min16(uint16_t a, uint16_t b) {
return (a < b) ? a : b;
}
static inline uint16_t max16(uint16_t a, uint16_t b) {
return (a > b) ? a : b;
}
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static int _is_in_clip(gfx_context_t * ctx, int32_t y) {
if (!ctx->clips) return 1;
if (y < 0 || y >= ctx->clips_size) return 1;
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return ctx->clips[y];
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}
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void gfx_add_clip(gfx_context_t * ctx, int32_t x, int32_t y, int32_t w, int32_t h) {
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(void)x;
(void)w; // TODO Horizontal clipping
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if (!ctx->clips) {
ctx->clips = malloc(ctx->height);
memset(ctx->clips, 0, ctx->height);
ctx->clips_size = ctx->height;
}
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for (int i = max(y,0); i < min(y+h,ctx->clips_size); ++i) {
ctx->clips[i] = 1;
}
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}
void gfx_clear_clip(gfx_context_t * ctx) {
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if (ctx->clips) {
memset(ctx->clips, 0, ctx->clips_size);
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}
}
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void gfx_no_clip(gfx_context_t * ctx) {
void * tmp = ctx->clips;
if (!tmp) return;
ctx->clips = NULL;
free(tmp);
}
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/* Pointer to graphics memory */
void flip(gfx_context_t * ctx) {
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if (ctx->clips) {
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for (size_t i = 0; i < ctx->height; ++i) {
if (_is_in_clip(ctx,i)) {
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memcpy(&ctx->buffer[i*GFX_S(ctx)], &ctx->backbuffer[i*GFX_S(ctx)], 4 * ctx->width);
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}
}
} else {
memcpy(ctx->buffer, ctx->backbuffer, ctx->size);
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}
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}
void clearbuffer(gfx_context_t * ctx) {
memset(ctx->backbuffer, 0, ctx->size);
}
/* Deprecated */
static int framebuffer_fd = 0;
gfx_context_t * init_graphics_fullscreen() {
gfx_context_t * out = malloc(sizeof(gfx_context_t));
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out->clips = NULL;
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if (!framebuffer_fd) {
framebuffer_fd = open("/dev/fb0", 0, 0);
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}
if (framebuffer_fd < 0) {
/* oh shit */
free(out);
return NULL;
}
ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width);
ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height);
ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth);
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ioctl(framebuffer_fd, IO_VID_STRIDE, &out->stride);
ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
ioctl(framebuffer_fd, IO_VID_SIGNAL, NULL);
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out->size = GFX_H(out) * GFX_S(out);
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out->backbuffer = out->buffer;
return out;
}
uint32_t framebuffer_stride(void) {
uint32_t stride;
ioctl(framebuffer_fd, IO_VID_STRIDE, &stride);
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return stride;
}
gfx_context_t * init_graphics_fullscreen_double_buffer() {
gfx_context_t * out = init_graphics_fullscreen();
if (!out) return NULL;
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out->backbuffer = malloc(GFX_S(out) * GFX_H(out));
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return out;
}
void reinit_graphics_fullscreen(gfx_context_t * out) {
ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width);
ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height);
ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth);
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ioctl(framebuffer_fd, IO_VID_STRIDE, &out->stride);
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out->size = GFX_H(out) * GFX_S(out);
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if (out->clips && out->clips_size != out->height) {
free(out->clips);
out->clips = NULL;
out->clips_size = 0;
}
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if (out->buffer != out->backbuffer) {
ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
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out->backbuffer = realloc(out->backbuffer, GFX_S(out) * GFX_H(out));
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} else {
ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
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out->backbuffer = out->buffer;
}
}
gfx_context_t * init_graphics_sprite(sprite_t * sprite) {
gfx_context_t * out = malloc(sizeof(gfx_context_t));
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out->clips = NULL;
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out->width = sprite->width;
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out->stride = sprite->width * sizeof(uint32_t);
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out->height = sprite->height;
out->depth = 32;
out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
out->buffer = (char *)sprite->bitmap;
out->backbuffer = out->buffer;
return out;
}
sprite_t * create_sprite(size_t width, size_t height, int alpha) {
sprite_t * out = malloc(sizeof(sprite_t));
/*
uint16_t width;
uint16_t height;
uint32_t * bitmap;
uint32_t * masks;
uint32_t blank;
uint8_t alpha;
*/
out->width = width;
out->height = height;
out->bitmap = malloc(sizeof(uint32_t) * out->width * out->height);
out->masks = NULL;
out->blank = 0x00000000;
out->alpha = alpha;
return out;
}
void sprite_free(sprite_t * sprite) {
if (sprite->masks) {
free(sprite->masks);
}
free(sprite->bitmap);
free(sprite);
}
uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) {
return 0xFF000000 + (r * 0x10000) + (g * 0x100) + (b * 0x1);
}
uint32_t rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
return (a * 0x1000000) + (r * 0x10000) + (g * 0x100) + (b * 0x1);
}
uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) {
uint8_t a = _RED(mask);
uint8_t red = (_RED(bottom) * (255 - a) + _RED(top) * a) / 255;
uint8_t gre = (_GRE(bottom) * (255 - a) + _GRE(top) * a) / 255;
uint8_t blu = (_BLU(bottom) * (255 - a) + _BLU(top) * a) / 255;
uint8_t alp = (int)a + (int)_ALP(bottom) > 255 ? 255 : a + _ALP(bottom);
return rgba(red,gre,blu, alp);
}
#define DONT_USE_FLOAT_FOR_ALPHA 1
uint32_t alpha_blend_rgba(uint32_t bottom, uint32_t top) {
if (_ALP(bottom) == 0) return top;
if (_ALP(top) == 255) return top;
if (_ALP(top) == 0) return bottom;
#if DONT_USE_FLOAT_FOR_ALPHA
uint16_t a = _ALP(top);
uint16_t c = 255 - a;
uint16_t b = ((int)_ALP(bottom) * c) / 255;
uint16_t alp = min16(a + b, 255);
uint16_t red = min16((uint32_t)(_RED(bottom) * c + _RED(top) * 255) / 255, 255);
uint16_t gre = min16((uint32_t)(_GRE(bottom) * c + _GRE(top) * 255) / 255, 255);
uint16_t blu = min16((uint32_t)(_BLU(bottom) * c + _BLU(top) * 255) / 255, 255);
return rgba(red,gre,blu,alp);
#else
double a = _ALP(top) / 255.0;
double c = 1.0 - a;
double b = (_ALP(bottom) / 255.0) * c;
double alp = a + b; if (alp > 1.0) alp = 1.0;
double red = (_RED(bottom) / 255.0) * c + (_RED(top) / 255.0); if (red > 1.0) red = 1.0;
double gre = (_GRE(bottom) / 255.0) * c + (_GRE(top) / 255.0); if (gre > 1.0) gre = 1.0;
double blu = (_BLU(bottom) / 255.0) * c + (_BLU(top) / 255.0); if (blu > 1.0) blu = 1.0;
return rgba(red * 255, gre * 255, blu * 255, alp * 255);
#endif
}
uint32_t premultiply(uint32_t color) {
uint16_t a = _ALP(color);
uint16_t r = _RED(color);
uint16_t g = _GRE(color);
uint16_t b = _BLU(color);
r = r * a / 255;
g = g * a / 255;
b = b * a / 255;
return rgba(r,g,b,a);
}
static int clamp(int a, int l, int h) {
return a < l ? l : (a > h ? h : a);
}
static void _box_blur_horizontal(gfx_context_t * _src, int radius) {
uint32_t * p = (uint32_t *)_src->backbuffer;
int w = _src->width;
int h = _src->height;
int half_radius = radius / 2;
int index = 0;
uint32_t * out_color = calloc(sizeof(uint32_t), w);
for (int y = 0; y < h; y++) {
int hits = 0;
int r = 0;
int g = 0;
int b = 0;
int a = 0;
for (int x = -half_radius; x < w; x++) {
int old_p = x - half_radius - 1;
if (old_p >= 0)
{
uint32_t col = p[clamp(index + old_p, 0, w*h-1)];
if (col) {
r -= _RED(col);
g -= _GRE(col);
b -= _BLU(col);
a -= _ALP(col);
}
hits--;
}
int newPixel = x + half_radius;
if (newPixel < w) {
int col = p[clamp(index + newPixel, 0, w*h-1)];
if (col != 0) {
r += _RED(col);
g += _GRE(col);
b += _BLU(col);
a += _ALP(col);
}
hits++;
}
if (x >= 0) {
out_color[x] = rgba(r / hits, g / hits, b / hits, a / hits);
}
}
for (int x = 0; x < w; x++) {
p[index + x] = out_color[x];
}
index += w;
}
free(out_color);
}
static void _box_blur_vertical(gfx_context_t * _src, int radius) {
uint32_t * p = (uint32_t *)_src->backbuffer;
int w = _src->width;
int h = _src->height;
int half_radius = radius / 2;
uint32_t * out_color = calloc(sizeof(uint32_t), h);
int old_offset = -(half_radius + 1) * w;
int new_offset = (half_radius) * w;
for (int x = 0; x < w; x++) {
int hits = 0;
int r = 0;
int g = 0;
int b = 0;
int a = 0;
int index = -half_radius * w + x;
for (int y = -half_radius; y < h; y++) {
int old_p = y - half_radius - 1;
if (old_p >= 0) {
uint32_t col = p[clamp(index + old_offset, 0, w*h-1)];
if (col != 0) {
r -= _RED(col);
g -= _GRE(col);
b -= _BLU(col);
a -= _ALP(col);
}
hits--;
}
int newPixel = y + half_radius;
if (newPixel < h) {
uint32_t col = p[clamp(index + new_offset, 0, w*h-1)];
if (col != 0)
{
r += _RED(col);
g += _GRE(col);
b += _BLU(col);
a += _ALP(col);
}
hits++;
}
if (y >= 0) {
out_color[y] = rgba(r / hits, g / hits, b / hits, a / hits);
}
index += w;
}
for (int y = 0; y < h; y++) {
p[y * w + x] = out_color[y];
}
}
free(out_color);
}
void blur_context_box(gfx_context_t * _src, int radius) {
_box_blur_horizontal(_src,radius);
_box_blur_vertical(_src,radius);
}
void load_sprite(sprite_t * sprite, char * filename) {
/* Open the requested binary */
FILE * image = fopen(filename, "r");
size_t image_size= 0;
fseek(image, 0, SEEK_END);
image_size = ftell(image);
fseek(image, 0, SEEK_SET);
/* Alright, we have the length */
char * bufferb = malloc(image_size);
fread(bufferb, image_size, 1, image);
uint16_t x = 0; /* -> 212 */
uint16_t y = 0; /* -> 68 */
/* Get the width / height of the image */
signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2);
uint32_t width = bufferi[4];
uint32_t height = bufferi[5];
uint16_t bpp = bufferi[6] / 0x10000;
uint32_t row_width = (bpp * width + 31) / 32 * 4;
/* Skip right to the important part */
size_t i = bufferi[2];
sprite->width = width;
sprite->height = height;
sprite->bitmap = malloc(sizeof(uint32_t) * width * height);
for (y = 0; y < height; ++y) {
for (x = 0; x < width; ++x) {
if (i > image_size) goto _cleanup_sprite;
/* Extract the color */
uint32_t color;
if (bpp == 24) {
color = (bufferb[i + 3 * x] & 0xFF) +
(bufferb[i+1 + 3 * x] & 0xFF) * 0x100 +
(bufferb[i+2 + 3 * x] & 0xFF) * 0x10000 + 0xFF000000;
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} else if (bpp == 32) {
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if (bufferb[i + 4 * x] == 0) {
color = 0x000000;
} else {
color = (bufferb[i + 4 * x] & 0xFF) * 0x1000000 +
(bufferb[i+1 + 4 * x] & 0xFF) * 0x1 +
(bufferb[i+2 + 4 * x] & 0xFF) * 0x100 +
(bufferb[i+3 + 4 * x] & 0xFF) * 0x10000;
color = premultiply(color);
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}
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} else {
color = rgb(bufferb[i + x],bufferb[i + x],bufferb[i + x]); /* Unsupported */
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}
/* Set our point */
sprite->bitmap[(height - y - 1) * width + x] = color;
}
i += row_width;
}
_cleanup_sprite:
fclose(image);
free(bufferb);
}
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static __m128i mask00ff;
static __m128i mask0080;
static __m128i mask0101;
__attribute__((constructor)) static void _masks(void) {
mask00ff = _mm_set1_epi16(0x00FF);
mask0080 = _mm_set1_epi16(0x0080);
mask0101 = _mm_set1_epi16(0x0101);
}
__attribute__((__force_align_arg_pointer__))
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void draw_sprite(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y) {
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int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, ctx->width - 1);
int32_t _bottom = min(y + sprite->height, ctx->height - 1);
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if (sprite->alpha == ALPHA_MASK) {
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
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GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y));
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}
}
} else if (sprite->alpha == ALPHA_EMBEDDED) {
/* Alpha embedded is the most important step. */
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
#if 0
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
}
#else
uint16_t _x = 0;
/* Ensure alignment */
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for (; _x < sprite->width; ++_x) {
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if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
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if (!((uintptr_t)&GFX(ctx, x + _x, y + _y) & 15))
break;
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GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
}
for (; _x < sprite->width - 3; _x += 4) {
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if (x + _x < _left || y + _y < _top || y + _y > _bottom) {
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continue;
}
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if (x + _x + 3 > _right)
break;
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__m128i d = _mm_load_si128((void *)&GFX(ctx, x + _x, y + _y));
__m128i s = _mm_loadu_si128((void *)&SPRITE(sprite, _x, _y));
// clear
if (_mm_movemask_epi8(_mm_cmpeq_epi8(s, _mm_setzero_si128())) == 0xFFFF)
continue;
// opaque
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if ((_mm_movemask_epi8(_mm_cmpeq_epi8(s, _mm_cmpeq_epi8(s,s))) & 0x8888) == 0x8888)
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_mm_storeu_si128((void*)&GFX(ctx, x + _x, y + _y), s);
__m128i d_l, d_h;
__m128i s_l, s_h;
// unpack destination
d_l = _mm_unpacklo_epi8(d, _mm_setzero_si128());
d_h = _mm_unpackhi_epi8(d, _mm_setzero_si128());
// unpack source
s_l = _mm_unpacklo_epi8(s, _mm_setzero_si128());
s_h = _mm_unpackhi_epi8(s, _mm_setzero_si128());
__m128i a_l, a_h;
__m128i t_l, t_h;
// extract source alpha RGBA → AAAA
a_l = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_l, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3));
a_h = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_h, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3));
// negate source alpha
t_l = _mm_xor_si128(a_l, mask00ff);
t_h = _mm_xor_si128(a_h, mask00ff);
// apply source alpha to destination
d_l = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_l,t_l),mask0080),mask0101);
d_h = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_h,t_h),mask0080),mask0101);
// combine source and destination
d_l = _mm_adds_epu8(s_l,d_l);
d_h = _mm_adds_epu8(s_h,d_h);
// pack low + high and write back to memory
_mm_storeu_si128((void*)&GFX(ctx, x + _x, y + _y), _mm_packus_epi16(d_l,d_h));
}
for (; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
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GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
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}
#endif
}
} else if (sprite->alpha == ALPHA_INDEXED) {
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
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if (SPRITE(sprite, _x, _y) != sprite->blank) {
GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
}
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}
}
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} else if (sprite->alpha == ALPHA_FORCE_SLOW_EMBEDDED) {
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
#if 1
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
#else
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(rgba(255,255,0,255), SPRITE(sprite, _x, _y));
#endif
}
}
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} else {
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
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GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
}
}
}
}
void draw_line(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color) {
int deltax = abs(x1 - x0);
int deltay = abs(y1 - y0);
int sx = (x0 < x1) ? 1 : -1;
int sy = (y0 < y1) ? 1 : -1;
int error = deltax - deltay;
while (1) {
if (x0 >= 0 && y0 >= 0 && x0 < ctx->width && y0 < ctx->height) {
GFX(ctx, x0, y0) = color;
}
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * error;
if (e2 > -deltay) {
error -= deltay;
x0 += sx;
}
if (e2 < deltax) {
error += deltax;
y0 += sy;
}
}
}
void draw_line_thick(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color, char thickness) {
int deltax = abs(x1 - x0);
int deltay = abs(y1 - y0);
int sx = (x0 < x1) ? 1 : -1;
int sy = (y0 < y1) ? 1 : -1;
int error = deltax - deltay;
while (1) {
for (char j = -thickness; j <= thickness; ++j) {
for (char i = -thickness; i <= thickness; ++i) {
if (x0 + i >= 0 && x0 + i < ctx->width && y0 + j >= 0 && y0 + j < ctx->height) {
GFX(ctx, x0 + i, y0 + j) = color;
}
}
}
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * error;
if (e2 > -deltay) {
error -= deltay;
x0 += sx;
}
if (e2 < deltax) {
error += deltax;
y0 += sy;
}
}
}
void draw_fill(gfx_context_t * ctx, uint32_t color) {
for (uint16_t y = 0; y < ctx->height; ++y) {
for (uint16_t x = 0; x < ctx->width; ++x) {
GFX(ctx, x, y) = color;
}
}
}
/* Bilinear filtering from Wikipedia */
uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) {
u *= tex->width;
v *= tex->height;
int x = floor(u);
int y = floor(v);
if (x >= tex->width) return 0;
if (y >= tex->height) return 0;
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if (x <= 0) return 0;
if (y <= 0) return 0;
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double u_ratio = u - x;
double v_ratio = v - y;
double u_o = 1 - u_ratio;
double v_o = 1 - v_ratio;
double r_ALP = 255;
if (tex->alpha == ALPHA_MASK) {
if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000);
r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio;
} else if (tex->alpha == ALPHA_EMBEDDED) {
if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _ALP(SPRITE(tex,x,y)) * 0x1000000);
r_ALP = (_ALP(SPRITE(tex,x,y)) * u_o + _ALP(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_ALP(SPRITE(tex,x,y+1)) * u_o + _ALP(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
}
if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y);
double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000);
}
void draw_sprite_scaled(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + width, ctx->width - 1);
int32_t _bottom = min(y + height, ctx->height - 1);
for (uint16_t _y = 0; _y < height; ++_y) {
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if (!_is_in_clip(ctx, y + _y)) continue;
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for (uint16_t _x = 0; _x < width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
if (sprite->alpha > 0) {
uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
uint32_t f_color = rgb(_ALP(n_color), 0, 0);
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color);
} else {
GFX(ctx, x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
}
}
}
}
void draw_sprite_alpha(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float alpha) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, ctx->width - 1);
int32_t _bottom = min(y + sprite->height, ctx->height - 1);
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
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if (!_is_in_clip(ctx, y + _y)) continue;
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for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
uint32_t n_color = SPRITE(sprite, _x, _y);
uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0);
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color);
}
}
}
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void draw_sprite_alpha_paint(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float alpha, uint32_t c) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, ctx->width - 1);
int32_t _bottom = min(y + sprite->height, ctx->height - 1);
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
uint32_t n_color = SPRITE(sprite, _x, _y);
uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0);
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), c, f_color);
}
}
}
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void draw_sprite_scaled_alpha(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height, float alpha) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + width, ctx->width - 1);
int32_t _bottom = min(y + height, ctx->height - 1);
for (uint16_t _y = 0; _y < height; ++_y) {
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if (!_is_in_clip(ctx, y + _y)) continue;
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for (uint16_t _x = 0; _x < width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0);
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color);
}
}
}
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uint32_t interp_colors(uint32_t bottom, uint32_t top, uint8_t interp) {
uint8_t red = (_RED(bottom) * (255 - interp) + _RED(top) * interp) / 255;
uint8_t gre = (_GRE(bottom) * (255 - interp) + _GRE(top) * interp) / 255;
uint8_t blu = (_BLU(bottom) * (255 - interp) + _BLU(top) * interp) / 255;
uint8_t alp = (_ALP(bottom) * (255 - interp) + _ALP(top) * interp) / 255;
return rgba(red,gre,blu, alp);
}
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void draw_rectangle(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, uint32_t color) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + width, ctx->width - 1);
int32_t _bottom = min(y + height, ctx->height - 1);
for (uint16_t _y = 0; _y < height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), color);
}
}
}
void draw_rounded_rectangle(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, int radius, uint32_t color) {
/* Draw a rounded rectangle */
if (radius > width / 2) {
radius = width / 2;
}
if (radius > height / 2) {
radius = height / 2;
}
uint32_t c = premultiply(color);
for (int row = y; row < y + height; row++){
for (int col = x; col < x + width; col++) {
if ((col < x + radius || col > x + width - radius - 1) &&
(row < y + radius || row > y + height - radius - 1)) {
continue;
}
GFX(ctx, col, row) = alpha_blend_rgba(GFX(ctx, col, row), c);
}
}
/* draw the actual rounding */
for (int i = 0; i < radius; ++i) {
long r2 = radius * radius;
long i2 = i * i;
long j2 = r2 - i2;
double j_max = sqrt((double)j2);
for (int j = 0; j <= (int)j_max; ++j) {
int _x = x + width - radius + i;
int _y = y + height - radius + j;
int _z = y + radius - j - 1;
uint32_t c = color;
if (j == (int)j_max) {
c = premultiply(rgba(_RED(c),_GRE(c),_BLU(c),(int)((double)_ALP(c) * (j_max - (double)j))));
}
GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), c);
GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), c);
_x = x + radius - i - 1;
GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), c);
GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), c);
}
}
}
float gfx_point_distance(struct gfx_point * a, struct gfx_point * b) {
return sqrt((a->x - b->x) * (a->x - b->x) + (a->y - b->y) * (a->y - b->y));
}
float gfx_point_distance_squared(struct gfx_point * a, struct gfx_point * b) {
return (a->x - b->x) * (a->x - b->x) + (a->y - b->y) * (a->y - b->y);
}
float gfx_point_dot(struct gfx_point * a, struct gfx_point * b) {
return (a->x * b->x) + (a->y * b->y);
}
struct gfx_point gfx_point_sub(struct gfx_point * a, struct gfx_point * b) {
struct gfx_point p = {a->x - b->x, a->y - b->y};
return p;
}
struct gfx_point gfx_point_add(struct gfx_point * a, struct gfx_point * b) {
struct gfx_point p = {a->x + b->x, a->y + b->y};
return p;
}
#define fmax(a,b) ((a) > (b) ? (a) : (b))
#define fmin(a,b) ((a) < (b) ? (a) : (b))
float gfx_line_distance(struct gfx_point * p, struct gfx_point * v, struct gfx_point * w) {
float lengthlength = gfx_point_distance_squared(v,w);
if (lengthlength == 0.0) return gfx_point_distance(p, v); /* point */
struct gfx_point p_v = gfx_point_sub(p,v);
struct gfx_point w_v = gfx_point_sub(w,v);
float tmp = gfx_point_dot(&p_v,&w_v) / lengthlength;
tmp = fmin(1.0,tmp);
float t = fmax(0.0, tmp);
w_v.x *= t;
w_v.y *= t;
struct gfx_point v_t = gfx_point_add(v, &w_v);
return gfx_point_distance(p, &v_t);
}
/**
* This is slow, but it works...
*
* Maybe acceptable for baked UI elements?
*/
void draw_line_aa(gfx_context_t * ctx, int x_1, int x_2, int y_1, int y_2, uint32_t color, float thickness) {
struct gfx_point v = {(float)x_1, (float)y_1};
struct gfx_point w = {(float)x_2, (float)y_2};
for (int y = 0; y < ctx->height; ++y) {
for (int x = 0; x < ctx->width; ++x) {
struct gfx_point p = {x,y};
float d = gfx_line_distance(&p,&v,&w);
if (d < thickness + 0.5) {
if (d < thickness - 0.5) {
GFX(ctx,x,y) = color;
} else {
uint32_t f_color = rgb(255 * (1.0 - (d - thickness + 0.5)), 0, 0);
GFX(ctx,x,y) = alpha_blend(GFX(ctx,x,y), color, f_color);
}
}
}
}
}
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static void calc_rotation(double x, double y, double px, double py, double rotation, double * u, double * v) {
double s = sin(rotation);
double c = cos(rotation);
/* Translate to pivot */
x -= px;
y -= py;
*u = (x * c - y * s) + px;
*v = (x * s + y * c) + py;
}
void draw_sprite_rotate(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float rotation, float alpha) {
double originx = (double)sprite->width / 2.0;
double originy = (double)sprite->height / 2.0;
/* Calculate corners */
double ul_x, ul_y;
double ll_x, ll_y;
double ur_x, ur_y;
double lr_x, lr_y;
calc_rotation(-sprite->width/2, -sprite->height/2, 0, 0, rotation, &ul_x, &ul_y);
calc_rotation(-sprite->width/2, sprite->height/2, 0, 0, rotation, &ll_x, &ll_y);
calc_rotation(sprite->width/2, -sprite->height/2, 0, 0, rotation, &ur_x, &ur_y);
calc_rotation(sprite->width/2, sprite->height/2, 0, 0, rotation, &lr_x, &lr_y);
/* Calculate bounds */
int32_t _left = min(min(ul_x, ll_x), min(ur_x, lr_x));
int32_t _top = min(min(ul_y, ll_y), min(ur_y, lr_y));
int32_t _right = max(max(ul_x, ll_x), max(ur_x, lr_x));
int32_t _bottom = max(max(ul_y, ll_y), max(ur_y, lr_y));
for (int32_t _y = _top; _y < _bottom; ++_y) {
if (_y + y < 0) continue;
if (_y + y >= ctx->height) break;
if (!_is_in_clip(ctx, y + _y)) continue;
for (int32_t _x = _left; _x < _right; ++_x) {
if (_x + x < 0) continue;
if (_x + x >= ctx->width) break;
double u, v;
calc_rotation(_x + originx, _y + originy, originx, originy, -rotation, &u, &v);
uint32_t n_color = getBilinearFilteredPixelColor(sprite, u / (double)sprite->width, v/(double)sprite->height);
uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0);
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color);
}
}
}