/* vim: tabstop=4 shiftwidth=4 noexpandtab * This file is part of ToaruOS and is released under the terms * of the NCSA / University of Illinois License - see LICENSE.md * Copyright (C) 2012-2018 K. Lange * * Generic Graphics library for ToaruOS */ #include #include #include #include #include #include #include #include #include #include static inline int32_t min(int32_t a, int32_t b) { return (a < b) ? a : b; } static inline int32_t max(int32_t a, int32_t b) { return (a > b) ? a : b; } static inline uint16_t min16(uint16_t a, uint16_t b) { return (a < b) ? a : b; } static inline uint16_t max16(uint16_t a, uint16_t b) { return (a > b) ? a : b; } static int _is_in_clip(gfx_context_t * ctx, int32_t y) { if (!ctx->clips) return 1; if (y < 0 || y >= ctx->clips_size) return 1; return ctx->clips[y]; } void gfx_add_clip(gfx_context_t * ctx, int32_t x, int32_t y, int32_t w, int32_t h) { (void)x; (void)w; // TODO Horizontal clipping if (!ctx->clips) { ctx->clips = malloc(ctx->height); memset(ctx->clips, 0, ctx->height); ctx->clips_size = ctx->height; } for (int i = max(y,0); i < min(y+h,ctx->clips_size); ++i) { ctx->clips[i] = 1; } } void gfx_clear_clip(gfx_context_t * ctx) { if (ctx->clips) { memset(ctx->clips, 0, ctx->clips_size); } } void gfx_no_clip(gfx_context_t * ctx) { void * tmp = ctx->clips; if (!tmp) return; ctx->clips = NULL; free(tmp); } /* Pointer to graphics memory */ void flip(gfx_context_t * ctx) { if (ctx->clips) { for (size_t i = 0; i < ctx->height; ++i) { if (_is_in_clip(ctx,i)) { memcpy(&ctx->buffer[i*GFX_S(ctx)], &ctx->backbuffer[i*GFX_S(ctx)], 4 * ctx->width); } } } else { memcpy(ctx->buffer, ctx->backbuffer, ctx->size); } } void clearbuffer(gfx_context_t * ctx) { memset(ctx->backbuffer, 0, ctx->size); } /* Deprecated */ static int framebuffer_fd = 0; gfx_context_t * init_graphics_fullscreen() { gfx_context_t * out = malloc(sizeof(gfx_context_t)); out->clips = NULL; if (!framebuffer_fd) { framebuffer_fd = open("/dev/fb0", 0, 0); } if (framebuffer_fd < 0) { /* oh shit */ free(out); return NULL; } ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width); ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height); ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth); ioctl(framebuffer_fd, IO_VID_STRIDE, &out->stride); ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer); ioctl(framebuffer_fd, IO_VID_SIGNAL, NULL); out->size = GFX_H(out) * GFX_S(out); out->backbuffer = out->buffer; return out; } uint32_t framebuffer_stride(void) { uint32_t stride; ioctl(framebuffer_fd, IO_VID_STRIDE, &stride); return stride; } gfx_context_t * init_graphics_fullscreen_double_buffer() { gfx_context_t * out = init_graphics_fullscreen(); if (!out) return NULL; out->backbuffer = malloc(GFX_S(out) * GFX_H(out)); return out; } void reinit_graphics_fullscreen(gfx_context_t * out) { ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width); ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height); ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth); ioctl(framebuffer_fd, IO_VID_STRIDE, &out->stride); out->size = GFX_H(out) * GFX_S(out); if (out->clips && out->clips_size != out->height) { free(out->clips); out->clips = NULL; out->clips_size = 0; } if (out->buffer != out->backbuffer) { ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer); out->backbuffer = realloc(out->backbuffer, GFX_S(out) * GFX_H(out)); } else { ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer); out->backbuffer = out->buffer; } } gfx_context_t * init_graphics_sprite(sprite_t * sprite) { gfx_context_t * out = malloc(sizeof(gfx_context_t)); out->clips = NULL; out->width = sprite->width; out->stride = sprite->width * sizeof(uint32_t); out->height = sprite->height; out->depth = 32; out->size = GFX_H(out) * GFX_W(out) * GFX_B(out); out->buffer = (char *)sprite->bitmap; out->backbuffer = out->buffer; return out; } sprite_t * create_sprite(size_t width, size_t height, int alpha) { sprite_t * out = malloc(sizeof(sprite_t)); /* uint16_t width; uint16_t height; uint32_t * bitmap; uint32_t * masks; uint32_t blank; uint8_t alpha; */ out->width = width; out->height = height; out->bitmap = malloc(sizeof(uint32_t) * out->width * out->height); out->masks = NULL; out->blank = 0x00000000; out->alpha = alpha; return out; } void sprite_free(sprite_t * sprite) { if (sprite->masks) { free(sprite->masks); } free(sprite->bitmap); free(sprite); } uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) { return 0xFF000000 + (r * 0x10000) + (g * 0x100) + (b * 0x1); } uint32_t rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { return (a * 0x1000000) + (r * 0x10000) + (g * 0x100) + (b * 0x1); } uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) { uint8_t a = _RED(mask); uint8_t red = (_RED(bottom) * (255 - a) + _RED(top) * a) / 255; uint8_t gre = (_GRE(bottom) * (255 - a) + _GRE(top) * a) / 255; uint8_t blu = (_BLU(bottom) * (255 - a) + _BLU(top) * a) / 255; uint8_t alp = (int)a + (int)_ALP(bottom) > 255 ? 255 : a + _ALP(bottom); return rgba(red,gre,blu, alp); } #define DONT_USE_FLOAT_FOR_ALPHA 1 uint32_t alpha_blend_rgba(uint32_t bottom, uint32_t top) { if (_ALP(bottom) == 0) return top; if (_ALP(top) == 255) return top; if (_ALP(top) == 0) return bottom; #if DONT_USE_FLOAT_FOR_ALPHA uint16_t a = _ALP(top); uint16_t c = 255 - a; uint16_t b = ((int)_ALP(bottom) * c) / 255; uint16_t alp = min16(a + b, 255); uint16_t red = min16((uint32_t)(_RED(bottom) * c + _RED(top) * 255) / 255, 255); uint16_t gre = min16((uint32_t)(_GRE(bottom) * c + _GRE(top) * 255) / 255, 255); uint16_t blu = min16((uint32_t)(_BLU(bottom) * c + _BLU(top) * 255) / 255, 255); return rgba(red,gre,blu,alp); #else double a = _ALP(top) / 255.0; double c = 1.0 - a; double b = (_ALP(bottom) / 255.0) * c; double alp = a + b; if (alp > 1.0) alp = 1.0; double red = (_RED(bottom) / 255.0) * c + (_RED(top) / 255.0); if (red > 1.0) red = 1.0; double gre = (_GRE(bottom) / 255.0) * c + (_GRE(top) / 255.0); if (gre > 1.0) gre = 1.0; double blu = (_BLU(bottom) / 255.0) * c + (_BLU(top) / 255.0); if (blu > 1.0) blu = 1.0; return rgba(red * 255, gre * 255, blu * 255, alp * 255); #endif } uint32_t premultiply(uint32_t color) { uint16_t a = _ALP(color); uint16_t r = _RED(color); uint16_t g = _GRE(color); uint16_t b = _BLU(color); r = r * a / 255; g = g * a / 255; b = b * a / 255; return rgba(r,g,b,a); } static int clamp(int a, int l, int h) { return a < l ? l : (a > h ? h : a); } static void _box_blur_horizontal(gfx_context_t * _src, int radius) { uint32_t * p = (uint32_t *)_src->backbuffer; int w = _src->width; int h = _src->height; int half_radius = radius / 2; int index = 0; uint32_t * out_color = calloc(sizeof(uint32_t), w); for (int y = 0; y < h; y++) { int hits = 0; int r = 0; int g = 0; int b = 0; int a = 0; for (int x = -half_radius; x < w; x++) { int old_p = x - half_radius - 1; if (old_p >= 0) { uint32_t col = p[clamp(index + old_p, 0, w*h-1)]; if (col) { r -= _RED(col); g -= _GRE(col); b -= _BLU(col); a -= _ALP(col); } hits--; } int newPixel = x + half_radius; if (newPixel < w) { int col = p[clamp(index + newPixel, 0, w*h-1)]; if (col != 0) { r += _RED(col); g += _GRE(col); b += _BLU(col); a += _ALP(col); } hits++; } if (x >= 0) { out_color[x] = rgba(r / hits, g / hits, b / hits, a / hits); } } for (int x = 0; x < w; x++) { p[index + x] = out_color[x]; } index += w; } free(out_color); } static void _box_blur_vertical(gfx_context_t * _src, int radius) { uint32_t * p = (uint32_t *)_src->backbuffer; int w = _src->width; int h = _src->height; int half_radius = radius / 2; uint32_t * out_color = calloc(sizeof(uint32_t), h); int old_offset = -(half_radius + 1) * w; int new_offset = (half_radius) * w; for (int x = 0; x < w; x++) { int hits = 0; int r = 0; int g = 0; int b = 0; int a = 0; int index = -half_radius * w + x; for (int y = -half_radius; y < h; y++) { int old_p = y - half_radius - 1; if (old_p >= 0) { uint32_t col = p[clamp(index + old_offset, 0, w*h-1)]; if (col != 0) { r -= _RED(col); g -= _GRE(col); b -= _BLU(col); a -= _ALP(col); } hits--; } int newPixel = y + half_radius; if (newPixel < h) { uint32_t col = p[clamp(index + new_offset, 0, w*h-1)]; if (col != 0) { r += _RED(col); g += _GRE(col); b += _BLU(col); a += _ALP(col); } hits++; } if (y >= 0) { out_color[y] = rgba(r / hits, g / hits, b / hits, a / hits); } index += w; } for (int y = 0; y < h; y++) { p[y * w + x] = out_color[y]; } } free(out_color); } void blur_context_box(gfx_context_t * _src, int radius) { _box_blur_horizontal(_src,radius); _box_blur_vertical(_src,radius); } void load_sprite(sprite_t * sprite, char * filename) { /* Open the requested binary */ FILE * image = fopen(filename, "r"); size_t image_size= 0; fseek(image, 0, SEEK_END); image_size = ftell(image); fseek(image, 0, SEEK_SET); /* Alright, we have the length */ char * bufferb = malloc(image_size); fread(bufferb, image_size, 1, image); uint16_t x = 0; /* -> 212 */ uint16_t y = 0; /* -> 68 */ /* Get the width / height of the image */ signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2); uint32_t width = bufferi[4]; uint32_t height = bufferi[5]; uint16_t bpp = bufferi[6] / 0x10000; uint32_t row_width = (bpp * width + 31) / 32 * 4; /* Skip right to the important part */ size_t i = bufferi[2]; sprite->width = width; sprite->height = height; sprite->bitmap = malloc(sizeof(uint32_t) * width * height); for (y = 0; y < height; ++y) { for (x = 0; x < width; ++x) { if (i > image_size) goto _cleanup_sprite; /* Extract the color */ uint32_t color; if (bpp == 24) { color = (bufferb[i + 3 * x] & 0xFF) + (bufferb[i+1 + 3 * x] & 0xFF) * 0x100 + (bufferb[i+2 + 3 * x] & 0xFF) * 0x10000 + 0xFF000000; } else if (bpp == 32) { if (bufferb[i + 4 * x] == 0) { color = 0x000000; } else { color = (bufferb[i + 4 * x] & 0xFF) * 0x1000000 + (bufferb[i+1 + 4 * x] & 0xFF) * 0x1 + (bufferb[i+2 + 4 * x] & 0xFF) * 0x100 + (bufferb[i+3 + 4 * x] & 0xFF) * 0x10000; color = premultiply(color); } } else { color = rgb(bufferb[i + x],bufferb[i + x],bufferb[i + x]); /* Unsupported */ } /* Set our point */ sprite->bitmap[(height - y - 1) * width + x] = color; } i += row_width; } _cleanup_sprite: fclose(image); free(bufferb); } static __m128i mask00ff; static __m128i mask0080; static __m128i mask0101; __attribute__((constructor)) static void _masks(void) { mask00ff = _mm_set1_epi16(0x00FF); mask0080 = _mm_set1_epi16(0x0080); mask0101 = _mm_set1_epi16(0x0101); } __attribute__((__force_align_arg_pointer__)) void draw_sprite(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y) { int32_t _left = max(x, 0); int32_t _top = max(y, 0); int32_t _right = min(x + sprite->width, ctx->width - 1); int32_t _bottom = min(y + sprite->height, ctx->height - 1); if (sprite->alpha == ALPHA_MASK) { for (uint16_t _y = 0; _y < sprite->height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _x = 0; _x < sprite->width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y)); } } } else if (sprite->alpha == ALPHA_EMBEDDED) { /* Alpha embedded is the most important step. */ for (uint16_t _y = 0; _y < sprite->height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; #if 0 for (uint16_t _x = 0; _x < sprite->width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y)); } #else uint16_t _x = 0; /* Ensure alignment */ for (; _x < sprite->width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; if (!((uintptr_t)&GFX(ctx, x + _x, y + _y) & 15)) break; GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y)); } for (; _x < sprite->width - 3; _x += 4) { if (x + _x < _left || y + _y < _top || y + _y > _bottom) { continue; } if (x + _x + 3 > _right) break; __m128i d = _mm_load_si128((void *)&GFX(ctx, x + _x, y + _y)); __m128i s = _mm_loadu_si128((void *)&SPRITE(sprite, _x, _y)); // clear if (_mm_movemask_epi8(_mm_cmpeq_epi8(s, _mm_setzero_si128())) == 0xFFFF) continue; // opaque if ((_mm_movemask_epi8(_mm_cmpeq_epi8(s, _mm_cmpeq_epi8(s,s))) & 0x8888) == 0x8888) _mm_storeu_si128((void*)&GFX(ctx, x + _x, y + _y), s); __m128i d_l, d_h; __m128i s_l, s_h; // unpack destination d_l = _mm_unpacklo_epi8(d, _mm_setzero_si128()); d_h = _mm_unpackhi_epi8(d, _mm_setzero_si128()); // unpack source s_l = _mm_unpacklo_epi8(s, _mm_setzero_si128()); s_h = _mm_unpackhi_epi8(s, _mm_setzero_si128()); __m128i a_l, a_h; __m128i t_l, t_h; // extract source alpha RGBA → AAAA a_l = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_l, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3)); a_h = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_h, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3)); // negate source alpha t_l = _mm_xor_si128(a_l, mask00ff); t_h = _mm_xor_si128(a_h, mask00ff); // apply source alpha to destination d_l = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_l,t_l),mask0080),mask0101); d_h = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_h,t_h),mask0080),mask0101); // combine source and destination d_l = _mm_adds_epu8(s_l,d_l); d_h = _mm_adds_epu8(s_h,d_h); // pack low + high and write back to memory _mm_storeu_si128((void*)&GFX(ctx, x + _x, y + _y), _mm_packus_epi16(d_l,d_h)); } for (; _x < sprite->width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y)); } #endif } } else if (sprite->alpha == ALPHA_INDEXED) { for (uint16_t _y = 0; _y < sprite->height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _x = 0; _x < sprite->width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; if (SPRITE(sprite, _x, _y) != sprite->blank) { GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000; } } } } else if (sprite->alpha == ALPHA_FORCE_SLOW_EMBEDDED) { for (uint16_t _y = 0; _y < sprite->height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _x = 0; _x < sprite->width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; #if 1 GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y)); #else GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(rgba(255,255,0,255), SPRITE(sprite, _x, _y)); #endif } } } else { for (uint16_t _y = 0; _y < sprite->height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _x = 0; _x < sprite->width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000; } } } } void draw_line(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color) { int deltax = abs(x1 - x0); int deltay = abs(y1 - y0); int sx = (x0 < x1) ? 1 : -1; int sy = (y0 < y1) ? 1 : -1; int error = deltax - deltay; while (1) { if (x0 >= 0 && y0 >= 0 && x0 < ctx->width && y0 < ctx->height) { GFX(ctx, x0, y0) = color; } if (x0 == x1 && y0 == y1) break; int e2 = 2 * error; if (e2 > -deltay) { error -= deltay; x0 += sx; } if (e2 < deltax) { error += deltax; y0 += sy; } } } void draw_line_thick(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color, char thickness) { int deltax = abs(x1 - x0); int deltay = abs(y1 - y0); int sx = (x0 < x1) ? 1 : -1; int sy = (y0 < y1) ? 1 : -1; int error = deltax - deltay; while (1) { for (char j = -thickness; j <= thickness; ++j) { for (char i = -thickness; i <= thickness; ++i) { if (x0 + i >= 0 && x0 + i < ctx->width && y0 + j >= 0 && y0 + j < ctx->height) { GFX(ctx, x0 + i, y0 + j) = color; } } } if (x0 == x1 && y0 == y1) break; int e2 = 2 * error; if (e2 > -deltay) { error -= deltay; x0 += sx; } if (e2 < deltax) { error += deltax; y0 += sy; } } } void draw_fill(gfx_context_t * ctx, uint32_t color) { for (uint16_t y = 0; y < ctx->height; ++y) { for (uint16_t x = 0; x < ctx->width; ++x) { GFX(ctx, x, y) = color; } } } /* Bilinear filtering from Wikipedia */ uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) { u *= tex->width; v *= tex->height; int x = floor(u); int y = floor(v); if (x >= tex->width) return 0; if (y >= tex->height) return 0; if (x <= 0) return 0; if (y <= 0) return 0; double u_ratio = u - x; double v_ratio = v - y; double u_o = 1 - u_ratio; double v_o = 1 - v_ratio; double r_ALP = 255; if (tex->alpha == ALPHA_MASK) { if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000); r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio; } else if (tex->alpha == ALPHA_EMBEDDED) { if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _ALP(SPRITE(tex,x,y)) * 0x1000000); r_ALP = (_ALP(SPRITE(tex,x,y)) * u_o + _ALP(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_ALP(SPRITE(tex,x,y+1)) * u_o + _ALP(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; } if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y); double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000); } void draw_sprite_scaled(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height) { int32_t _left = max(x, 0); int32_t _top = max(y, 0); int32_t _right = min(x + width, ctx->width - 1); int32_t _bottom = min(y + height, ctx->height - 1); for (uint16_t _y = 0; _y < height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _x = 0; _x < width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; if (sprite->alpha > 0) { uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height); uint32_t f_color = rgb(_ALP(n_color), 0, 0); GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color); } else { GFX(ctx, x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height); } } } } void draw_sprite_alpha(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float alpha) { int32_t _left = max(x, 0); int32_t _top = max(y, 0); int32_t _right = min(x + sprite->width, ctx->width - 1); int32_t _bottom = min(y + sprite->height, ctx->height - 1); for (uint16_t _y = 0; _y < sprite->height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _x = 0; _x < sprite->width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; uint32_t n_color = SPRITE(sprite, _x, _y); uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0); GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color); } } } void draw_sprite_alpha_paint(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float alpha, uint32_t c) { int32_t _left = max(x, 0); int32_t _top = max(y, 0); int32_t _right = min(x + sprite->width, ctx->width - 1); int32_t _bottom = min(y + sprite->height, ctx->height - 1); for (uint16_t _y = 0; _y < sprite->height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _x = 0; _x < sprite->width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; uint32_t n_color = SPRITE(sprite, _x, _y); uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0); GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), c, f_color); } } } void draw_sprite_scaled_alpha(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height, float alpha) { int32_t _left = max(x, 0); int32_t _top = max(y, 0); int32_t _right = min(x + width, ctx->width - 1); int32_t _bottom = min(y + height, ctx->height - 1); for (uint16_t _y = 0; _y < height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _x = 0; _x < width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height); uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0); GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color); } } } uint32_t interp_colors(uint32_t bottom, uint32_t top, uint8_t interp) { uint8_t red = (_RED(bottom) * (255 - interp) + _RED(top) * interp) / 255; uint8_t gre = (_GRE(bottom) * (255 - interp) + _GRE(top) * interp) / 255; uint8_t blu = (_BLU(bottom) * (255 - interp) + _BLU(top) * interp) / 255; uint8_t alp = (_ALP(bottom) * (255 - interp) + _ALP(top) * interp) / 255; return rgba(red,gre,blu, alp); } void draw_rectangle(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, uint32_t color) { int32_t _left = max(x, 0); int32_t _top = max(y, 0); int32_t _right = min(x + width, ctx->width - 1); int32_t _bottom = min(y + height, ctx->height - 1); for (uint16_t _y = 0; _y < height; ++_y) { if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _x = 0; _x < width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), color); } } } void draw_rounded_rectangle(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, int radius, uint32_t color) { /* Draw a rounded rectangle */ if (radius > width / 2) { radius = width / 2; } if (radius > height / 2) { radius = height / 2; } uint32_t c = premultiply(color); for (int row = y; row < y + height; row++){ for (int col = x; col < x + width; col++) { if ((col < x + radius || col > x + width - radius - 1) && (row < y + radius || row > y + height - radius - 1)) { continue; } GFX(ctx, col, row) = alpha_blend_rgba(GFX(ctx, col, row), c); } } /* draw the actual rounding */ for (int i = 0; i < radius; ++i) { long r2 = radius * radius; long i2 = i * i; long j2 = r2 - i2; double j_max = sqrt((double)j2); for (int j = 0; j <= (int)j_max; ++j) { int _x = x + width - radius + i; int _y = y + height - radius + j; int _z = y + radius - j - 1; uint32_t c = color; if (j == (int)j_max) { c = premultiply(rgba(_RED(c),_GRE(c),_BLU(c),(int)((double)_ALP(c) * (j_max - (double)j)))); } GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), c); GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), c); _x = x + radius - i - 1; GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), c); GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), c); } } } float gfx_point_distance(struct gfx_point * a, struct gfx_point * b) { return sqrt((a->x - b->x) * (a->x - b->x) + (a->y - b->y) * (a->y - b->y)); } float gfx_point_distance_squared(struct gfx_point * a, struct gfx_point * b) { return (a->x - b->x) * (a->x - b->x) + (a->y - b->y) * (a->y - b->y); } float gfx_point_dot(struct gfx_point * a, struct gfx_point * b) { return (a->x * b->x) + (a->y * b->y); } struct gfx_point gfx_point_sub(struct gfx_point * a, struct gfx_point * b) { struct gfx_point p = {a->x - b->x, a->y - b->y}; return p; } struct gfx_point gfx_point_add(struct gfx_point * a, struct gfx_point * b) { struct gfx_point p = {a->x + b->x, a->y + b->y}; return p; } #define fmax(a,b) ((a) > (b) ? (a) : (b)) #define fmin(a,b) ((a) < (b) ? (a) : (b)) float gfx_line_distance(struct gfx_point * p, struct gfx_point * v, struct gfx_point * w) { float lengthlength = gfx_point_distance_squared(v,w); if (lengthlength == 0.0) return gfx_point_distance(p, v); /* point */ struct gfx_point p_v = gfx_point_sub(p,v); struct gfx_point w_v = gfx_point_sub(w,v); float tmp = gfx_point_dot(&p_v,&w_v) / lengthlength; tmp = fmin(1.0,tmp); float t = fmax(0.0, tmp); w_v.x *= t; w_v.y *= t; struct gfx_point v_t = gfx_point_add(v, &w_v); return gfx_point_distance(p, &v_t); } /** * This is slow, but it works... * * Maybe acceptable for baked UI elements? */ void draw_line_aa(gfx_context_t * ctx, int x_1, int x_2, int y_1, int y_2, uint32_t color, float thickness) { struct gfx_point v = {(float)x_1, (float)y_1}; struct gfx_point w = {(float)x_2, (float)y_2}; for (int y = 0; y < ctx->height; ++y) { for (int x = 0; x < ctx->width; ++x) { struct gfx_point p = {x,y}; float d = gfx_line_distance(&p,&v,&w); if (d < thickness + 0.5) { if (d < thickness - 0.5) { GFX(ctx,x,y) = color; } else { uint32_t f_color = rgb(255 * (1.0 - (d - thickness + 0.5)), 0, 0); GFX(ctx,x,y) = alpha_blend(GFX(ctx,x,y), color, f_color); } } } } } static void calc_rotation(double x, double y, double px, double py, double rotation, double * u, double * v) { double s = sin(rotation); double c = cos(rotation); /* Translate to pivot */ x -= px; y -= py; *u = (x * c - y * s) + px; *v = (x * s + y * c) + py; } void draw_sprite_rotate(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float rotation, float alpha) { double originx = (double)sprite->width / 2.0; double originy = (double)sprite->height / 2.0; /* Calculate corners */ double ul_x, ul_y; double ll_x, ll_y; double ur_x, ur_y; double lr_x, lr_y; calc_rotation(-sprite->width/2, -sprite->height/2, 0, 0, rotation, &ul_x, &ul_y); calc_rotation(-sprite->width/2, sprite->height/2, 0, 0, rotation, &ll_x, &ll_y); calc_rotation(sprite->width/2, -sprite->height/2, 0, 0, rotation, &ur_x, &ur_y); calc_rotation(sprite->width/2, sprite->height/2, 0, 0, rotation, &lr_x, &lr_y); /* Calculate bounds */ int32_t _left = min(min(ul_x, ll_x), min(ur_x, lr_x)); int32_t _top = min(min(ul_y, ll_y), min(ur_y, lr_y)); int32_t _right = max(max(ul_x, ll_x), max(ur_x, lr_x)); int32_t _bottom = max(max(ul_y, ll_y), max(ur_y, lr_y)); for (int32_t _y = _top; _y < _bottom; ++_y) { if (_y + y < 0) continue; if (_y + y >= ctx->height) break; if (!_is_in_clip(ctx, y + _y)) continue; for (int32_t _x = _left; _x < _right; ++_x) { if (_x + x < 0) continue; if (_x + x >= ctx->width) break; double u, v; calc_rotation(_x + originx, _y + originy, originx, originy, -rotation, &u, &v); uint32_t n_color = getBilinearFilteredPixelColor(sprite, u / (double)sprite->width, v/(double)sprite->height); uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0); GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color); } } }