..
drawing
* Reintroduced third LinkAgainst parameter <mapLibs>, defaulting to true.
2005-11-07 16:07:25 +00:00
Angle.cpp
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
2005-07-10 21:16:43 +00:00
Angle.h
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
2005-07-10 21:16:43 +00:00
app_server.rdef
added icons needed for BAlerts
2005-07-16 22:50:43 +00:00
AppServer.cpp
First steps into on-demand font scanning. When you've installed lots of fonts, this
2005-11-06 18:58:09 +00:00
AppServer.h
Got rid of sDesktop.
2005-10-31 19:35:46 +00:00
BGet++.cpp
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
BGet++.h
Improved AreaPool to have an initial size as well as well as a name that is
2005-06-24 04:01:16 +00:00
BitmapManager.cpp
Improved AreaPool to have an initial size as well as well as a name that is
2005-06-24 04:01:16 +00:00
ColorSet.cpp
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
2005-07-10 21:16:43 +00:00
CursorData.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
CursorData.h
step 3, exracted code from DisplayDriver into DisplayDriverImpl, adjusted the existing implementations to derive from the new class, got rid of some "friend" stuff along the way, essentially I made room for the new Painter based DisplayDriver implementation.
2005-03-25 17:29:20 +00:00
CursorManager.cpp
Assigned names to "some BLocker"s to aid debugging.
2005-11-04 16:56:15 +00:00
CursorManager.h
All cursor related changes:
2005-07-18 00:22:08 +00:00
CursorSet.cpp
Removed {set|get}_syscursor according to DW. Scratch that last sentence in the last commit, with this Appearance builds again.
2005-07-18 00:35:18 +00:00
DebugInfoManager.cpp
added a little debugging facility for printing on-screen debugging info on Haiku. For those like me without serial debugging... also made RootLayer use the desktop background color.
2005-05-25 23:59:23 +00:00
DebugInfoManager.h
Just some style cleanups again. Sorry I couldn't resist, won't happen again ;-).
2005-07-12 17:41:22 +00:00
Decorator.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
DecorManager.cpp
Assigned names to "some BLocker"s to aid debugging.
2005-11-04 16:56:15 +00:00
DecorManager.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
DefaultDecorator.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
DefaultDecorator.h
* the FontManager is now a looper (but doesn't do anything useful yet).
2005-11-03 17:03:36 +00:00
Desktop.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
Desktop.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
DesktopSettings.cpp
Assigned names to "some BLocker"s to aid debugging.
2005-11-04 16:56:15 +00:00
DesktopSettings.h
* the FontManager is now a looper (but doesn't do anything useful yet).
2005-11-03 17:03:36 +00:00
DesktopSettingsPrivate.h
* the FontManager is now a looper (but doesn't do anything useful yet).
2005-11-03 17:03:36 +00:00
DrawState.cpp
default to B_MITER_JOIN too
2005-11-07 01:11:02 +00:00
FontFamily.cpp
Assigned names to "some BLocker"s to aid debugging.
2005-11-04 16:56:15 +00:00
FontManager.cpp
First steps into on-demand font scanning. When you've installed lots of fonts, this
2005-11-06 18:58:09 +00:00
Globals.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
IPoint.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
Jamfile
renamed DisplayDriverPainter to DrawingEngine, removed tons of duplicated code, and - guess what - found some bugs while doing so... but nothing critical. This patch removes the former DisplayDriver API from libappserver.so, which I think breaks Decorator plug-ins for now
2005-11-04 18:22:22 +00:00
Layer.cpp
updated license header
2005-11-07 01:11:58 +00:00
Layer.h
Fixed invalidation with new clipping code. Only what's needed is
2005-11-06 17:47:06 +00:00
MessageLooper.cpp
The Desktop class now gets its own message processing loop: moved application
2005-07-25 21:08:34 +00:00
MessageLooper.h
The app_server now inherits from MessageLooper as well.
2005-07-25 21:53:48 +00:00
MultiLocker.cpp
Assigned names to "some BLocker"s to aid debugging.
2005-11-04 16:56:15 +00:00
MultiLocker.h
Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
2005-06-23 23:46:17 +00:00
OffscreenServerWindow.cpp
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
OffscreenServerWindow.h
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
OffscreenWinBorder.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
OffscreenWinBorder.h
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
PicturePlayer.cpp
renamed DisplayDriverPainter to DrawingEngine, removed tons of duplicated code, and - guess what - found some bugs while doing so... but nothing critical. This patch removes the former DisplayDriver API from libappserver.so, which I think breaks Decorator plug-ins for now
2005-11-04 18:22:22 +00:00
PicturePlayer.h
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
PNGDump.cpp
just a little cleanup, made PNG screenshots work
2005-05-15 00:22:55 +00:00
PNGDump.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
RAMLinkMsgReader.cpp
Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
2005-06-14 21:28:56 +00:00
RAMLinkMsgReader.h
Removed unused files like PortMessage.cpp/h and Session.cpp/h.
2005-11-02 12:55:20 +00:00
RGBColor.cpp
Added an app server command to retrieve the color map. Made some adjustments to SystemPalette.cpp, implemented support for it in BPrivateScreen. Moved get_scs() a bit down to avoid a deadlock. Note that getting the colormap doesn't work due to port capacity limit (?)
2005-06-07 21:32:24 +00:00
RootLayer.cpp
Fixed invalidation with new clipping code. Only what's needed is
2005-11-06 17:47:06 +00:00
RootLayer.h
Fixed invalidation with new clipping code. Only what's needed is
2005-11-06 17:47:06 +00:00
ScreenManager.cpp
Fixed a stupid bug in ReleaseScreen(); caused an endless loop.
2005-07-17 16:11:27 +00:00
ScreenManager.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
ServerApp.cpp
More font work:
2005-11-07 11:02:39 +00:00
ServerApp.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
ServerBitmap.cpp
fInitialized is also set in the copy constructor. BTW, the Haiku Logo is displayed now (forgot to commit this earlier). Thanks to Axel for finding out about this.
2005-06-14 00:38:21 +00:00
ServerCursor.cpp
cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else
2005-04-14 00:04:26 +00:00
ServerFont.cpp
* the FontManager is now a looper (but doesn't do anything useful yet).
2005-11-03 17:03:36 +00:00
ServerPicture.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
ServerPicture.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
ServerScreen.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
ServerScreen.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
ServerWindow.cpp
opList is uint32
2005-11-07 01:17:40 +00:00
ServerWindow.h
Fixed scale calculation. The scaling is still ignored for the drawing coordinations.
2005-11-04 12:01:44 +00:00
SubWindowList.cpp
ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
2005-06-23 18:48:10 +00:00
SubWindowList.h
Renamed class FMWList to SubWindowList. Cleaned up SubWindowList a bit.
2005-06-17 16:34:22 +00:00
SystemPalette.cpp
forgot to remove debug output
2005-07-16 22:49:17 +00:00
TokenHandler.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
Utils.cpp
Aren't these supposed to be chars?
2005-04-01 04:03:11 +00:00
Utils.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
VirtualScreen.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
VirtualScreen.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
WinBorder.cpp
calling _ResizeBy with zero offset doesn't do anything
2005-11-07 01:16:12 +00:00
WinBorder.h
Fixed invalidation with new clipping code. Only what's needed is
2005-11-06 17:47:06 +00:00
Workspace.cpp
Fixed a stupid bug when checking if the window order changed. Added support for BWindow::Activate(false). Added some debug support for Workspace::WMState. Simplified a bit code for sending a window to back.
2005-10-29 10:19:23 +00:00
Workspace.h
Fixed a stupid bug when checking if the window order changed. Added support for BWindow::Activate(false). Added some debug support for Workspace::WMState. Simplified a bit code for sending a window to back.
2005-10-29 10:19:23 +00:00
WorkspacesLayer.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
WorkspacesLayer.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00