fd5d46e099
FontFamily.h/cpp (just for the reason that this is how we do it mostly everywhere) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21637 a95241bf-73f2-0310-859d-f6bbb57e9c96
259 lines
4.8 KiB
C++
259 lines
4.8 KiB
C++
/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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/** Classes to represent font styles and families */
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#include "FontFamily.h"
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#include "FontManager.h"
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const uint32 kInvalidFamilyFlags = ~0UL;
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static int
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font_score(const FontStyle* style)
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{
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int score = 0;
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if (style->Face() & B_REGULAR_FACE)
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score += 10;
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else {
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if (style->Face() & B_BOLD_FACE)
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score += 5;
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if (style->Face() & B_ITALIC_FACE)
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score--;
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}
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return score;
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}
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static int
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compare_font_styles(const FontStyle* a, const FontStyle* b)
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{
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// Regular fonts come first, then bold, then italics
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return font_score(b) - font_score(a);
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}
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// #pragma mark -
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/*!
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\brief Constructor
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\param namestr Name of the family
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*/
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FontFamily::FontFamily(const char *name, uint16 id)
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:
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fName(name),
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fID(id),
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fNextID(0),
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fFlags(kInvalidFamilyFlags)
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{
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fName.Truncate(B_FONT_FAMILY_LENGTH);
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// make sure this family can be found using the Be API
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}
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/*!
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\brief Destructor
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Deletes all attached styles. Note that a FontFamily must only be deleted
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by the font manager.
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*/
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FontFamily::~FontFamily()
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{
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for (int32 i = fStyles.CountItems(); i-- > 0;) {
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FontStyle* style = fStyles.RemoveItemAt(i);
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// we remove us before deleting the style, so that the font manager
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// is not contacted to remove the style from us
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style->_SetFontFamily(NULL, -1);
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delete style;
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}
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}
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/*!
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\brief Returns the name of the family
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\return The family's name
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*/
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const char*
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FontFamily::Name() const
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{
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return fName.String();
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}
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/*!
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\brief Adds the style to the family
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\param style pointer to FontStyle object to be added
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*/
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bool
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FontFamily::AddStyle(FontStyle *style)
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{
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if (!style)
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return false;
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// Don't add if it already is in the family.
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int32 count = fStyles.CountItems();
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for (int32 i = 0; i < count; i++) {
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FontStyle *item = fStyles.ItemAt(i);
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if (!strcmp(item->Name(), style->Name()))
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return false;
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}
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if (!fStyles.BinaryInsert(style, compare_font_styles))
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return false;
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style->_SetFontFamily(this, fNextID++);
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// force a refresh if a request for font flags is needed
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fFlags = kInvalidFamilyFlags;
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return true;
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}
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/*!
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\brief Removes a style from the family.
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The font style will not be deleted.
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*/
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bool
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FontFamily::RemoveStyle(FontStyle* style)
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{
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if (!gFontManager->IsLocked()) {
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debugger("FontFamily::RemoveStyle() called without having the font manager locked!");
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return false;
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}
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if (!fStyles.RemoveItem(style))
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return false;
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style->_SetFontFamily(NULL, -1);
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// force a refresh if a request for font flags is needed
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fFlags = kInvalidFamilyFlags;
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return true;
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}
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/*!
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\brief Returns the number of styles in the family
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\return The number of styles in the family
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*/
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int32
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FontFamily::CountStyles() const
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{
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return fStyles.CountItems();
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}
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/*!
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\brief Determines whether the style belongs to the family
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\param style Name of the style being checked
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\return True if it belongs, false if not
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*/
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bool
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FontFamily::HasStyle(const char *styleName) const
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{
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return GetStyle(styleName) != NULL;
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}
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/*!
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\brief Returns the name of a style in the family
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\param index list index of the style to be found
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\return name of the style or NULL if the index is not valid
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*/
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FontStyle*
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FontFamily::StyleAt(int32 index) const
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{
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return fStyles.ItemAt(index);
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}
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/*!
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\brief Get the FontStyle object for the name given
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\param style Name of the style to be obtained
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\return The FontStyle object or NULL if none was found.
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The object returned belongs to the family and must not be deleted.
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*/
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FontStyle*
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FontFamily::GetStyle(const char *styleName) const
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{
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int32 count = fStyles.CountItems();
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if (!styleName || count < 1)
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return NULL;
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for (int32 i = 0; i < count; i++) {
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FontStyle *style = fStyles.ItemAt(i);
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if (!strcmp(style->Name(), styleName))
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return style;
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}
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return NULL;
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}
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FontStyle*
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FontFamily::GetStyleByID(uint16 id) const
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{
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int32 count = fStyles.CountItems();
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for (int32 i = 0; i < count; i++) {
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FontStyle* style = fStyles.ItemAt(i);
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if (style->ID() == id)
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return style;
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}
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return NULL;
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}
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FontStyle*
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FontFamily::GetStyleMatchingFace(uint16 face) const
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{
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// we currently only use bold/italic/regular faces
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face &= B_BOLD_FACE | B_ITALIC_FACE | B_REGULAR_FACE;
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int32 count = fStyles.CountItems();
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for (int32 i = 0; i < count; i++) {
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FontStyle* style = fStyles.ItemAt(i);
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if (style->Face() == face)
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return style;
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}
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return NULL;
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}
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uint32
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FontFamily::Flags()
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{
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if (fFlags == kInvalidFamilyFlags) {
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fFlags = 0;
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int32 count = fStyles.CountItems();
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for (int32 i = 0; i < count; i++) {
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FontStyle* style = fStyles.ItemAt(i);
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if (style->IsFixedWidth())
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fFlags |= B_IS_FIXED;
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if (style->TunedCount() > 0)
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fFlags |= B_HAS_TUNED_FONT;
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}
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}
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return fFlags;
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}
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