33bbe22391
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11972 a95241bf-73f2-0310-859d-f6bbb57e9c96
116 lines
2.8 KiB
C++
116 lines
2.8 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: IPoint.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Based on BPoint code by Frans Van Nispen
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// Description: Integer BPoint class
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//------------------------------------------------------------------------------
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#include "IPoint.h"
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#include <math.h>
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#include <stdio.h>
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#include <Rect.h>
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void IPoint::ConstrainTo(BRect r)
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{
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x = (int32)max_c(min_c(x, r.right), r.left);
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y = (int32)max_c(min_c(y, r.bottom), r.top);
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}
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void IPoint::PrintToStream() const
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{
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printf("IPoint(x:%ld, y:%ld)\n", x, y);
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}
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IPoint IPoint::operator+(const IPoint &p) const
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{
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return IPoint(x + p.x, y + p.y);
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}
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IPoint IPoint::operator+(const BPoint &p) const
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{
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return IPoint(x + (int32)p.x, y + (int32)p.y);
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}
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IPoint IPoint::operator-(const IPoint &p) const
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{
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return IPoint(x - p.x, y - p.y);
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}
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IPoint IPoint::operator-(const BPoint &p) const
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{
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return IPoint(x - (int32)p.x, y - (int32)p.y);
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}
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IPoint &IPoint::operator+=(const IPoint &p)
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{
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x += p.x;
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y += p.y;
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return *this;
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}
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IPoint &IPoint::operator+=(const BPoint &p)
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{
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x += (int32)p.x;
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y += (int32)p.y;
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return *this;
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}
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IPoint &IPoint::operator-=(const IPoint &p)
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{
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x -= p.x;
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y -= p.y;
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return *this;
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}
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IPoint &IPoint::operator-=(const BPoint &p)
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{
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x -= (int32)p.x;
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y -= (int32)p.y;
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return *this;
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}
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bool IPoint::operator!=(const IPoint &p) const
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{
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return x != p.x || y != p.y;
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}
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bool IPoint::operator!=(const BPoint &p) const
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{
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return x != (int32)p.x || y != (int32)p.y;
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}
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bool IPoint::operator==(const IPoint &p) const
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{
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return x == p.x && y == p.y;
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}
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bool IPoint::operator==(const BPoint &p) const
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{
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return x == (int32)p.x && y == (int32)p.y;
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}
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