haiku/src/servers/app/IPoint.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: IPoint.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Based on BPoint code by Frans Van Nispen
// Description: Integer BPoint class
//------------------------------------------------------------------------------
#include "IPoint.h"
#include <math.h>
#include <stdio.h>
#include <Rect.h>
void IPoint::ConstrainTo(BRect r)
{
x = (int32)max_c(min_c(x, r.right), r.left);
y = (int32)max_c(min_c(y, r.bottom), r.top);
}
void IPoint::PrintToStream() const
{
printf("IPoint(x:%ld, y:%ld)\n", x, y);
}
IPoint IPoint::operator+(const IPoint &p) const
{
return IPoint(x + p.x, y + p.y);
}
IPoint IPoint::operator+(const BPoint &p) const
{
return IPoint(x + (int32)p.x, y + (int32)p.y);
}
IPoint IPoint::operator-(const IPoint &p) const
{
return IPoint(x - p.x, y - p.y);
}
IPoint IPoint::operator-(const BPoint &p) const
{
return IPoint(x - (int32)p.x, y - (int32)p.y);
}
IPoint &IPoint::operator+=(const IPoint &p)
{
x += p.x;
y += p.y;
return *this;
}
IPoint &IPoint::operator+=(const BPoint &p)
{
x += (int32)p.x;
y += (int32)p.y;
return *this;
}
IPoint &IPoint::operator-=(const IPoint &p)
{
x -= p.x;
y -= p.y;
return *this;
}
IPoint &IPoint::operator-=(const BPoint &p)
{
x -= (int32)p.x;
y -= (int32)p.y;
return *this;
}
bool IPoint::operator!=(const IPoint &p) const
{
return x != p.x || y != p.y;
}
bool IPoint::operator!=(const BPoint &p) const
{
return x != (int32)p.x || y != (int32)p.y;
}
bool IPoint::operator==(const IPoint &p) const
{
return x == p.x && y == p.y;
}
bool IPoint::operator==(const BPoint &p) const
{
return x == (int32)p.x && y == (int32)p.y;
}