//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: IPoint.h // Author: DarkWyrm // Based on BPoint code by Frans Van Nispen // Description: Integer BPoint class //------------------------------------------------------------------------------ #include "IPoint.h" #include #include #include void IPoint::ConstrainTo(BRect r) { x = (int32)max_c(min_c(x, r.right), r.left); y = (int32)max_c(min_c(y, r.bottom), r.top); } void IPoint::PrintToStream() const { printf("IPoint(x:%ld, y:%ld)\n", x, y); } IPoint IPoint::operator+(const IPoint &p) const { return IPoint(x + p.x, y + p.y); } IPoint IPoint::operator+(const BPoint &p) const { return IPoint(x + (int32)p.x, y + (int32)p.y); } IPoint IPoint::operator-(const IPoint &p) const { return IPoint(x - p.x, y - p.y); } IPoint IPoint::operator-(const BPoint &p) const { return IPoint(x - (int32)p.x, y - (int32)p.y); } IPoint &IPoint::operator+=(const IPoint &p) { x += p.x; y += p.y; return *this; } IPoint &IPoint::operator+=(const BPoint &p) { x += (int32)p.x; y += (int32)p.y; return *this; } IPoint &IPoint::operator-=(const IPoint &p) { x -= p.x; y -= p.y; return *this; } IPoint &IPoint::operator-=(const BPoint &p) { x -= (int32)p.x; y -= (int32)p.y; return *this; } bool IPoint::operator!=(const IPoint &p) const { return x != p.x || y != p.y; } bool IPoint::operator!=(const BPoint &p) const { return x != (int32)p.x || y != (int32)p.y; } bool IPoint::operator==(const IPoint &p) const { return x == p.x && y == p.y; } bool IPoint::operator==(const BPoint &p) const { return x == (int32)p.x && y == (int32)p.y; }