is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96
* also followed Michael's suggestion (more or less) and moved the
look/feel/flags checks into separate methods.
* on construction, invalid look/feel/flags values are now corrected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15269 a95241bf-73f2-0310-859d-f6bbb57e9c96
has to be udpated anyway.
* some work towards being able to set a window's look/feel/flags on-the-fly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15265 a95241bf-73f2-0310-859d-f6bbb57e9c96
* look/feel are now window_look/window_feel instead of int32.
* removed the level stuff, I don't think this is needed.
* some other minor stuff.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15261 a95241bf-73f2-0310-859d-f6bbb57e9c96
This also allows the workspaces layer for these actions, which is now done as well.
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just another case of troublesome generic RootLayer locking in ServerWindow
(I'm looking forward to get rid of this).
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show any windows, but everything else seems to work fine.
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directly under the mouse cursor.
* Added Desktop::ShowWindow() and HideWindow().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15238 a95241bf-73f2-0310-859d-f6bbb57e9c96
* didn't realize that mouse events always go to the view under the mouse, not
only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
just maintains a list of them. You no longer set messengers, you
only set targets.
* customization of the message filters, they no longer inherit from
BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
to query the RootLayer for this - maybe we should rename "focus" to
"active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
(if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
under the cursor, though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96
* workspace switch and subset windows functionality temporarily removed
(away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
and SendWindowBehind() that do all the work - just a little cleaner
and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
to Desktop - so that the all regions lock is only held in case clipping
regions are affected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96
processing (enabled when PROFILE_MESSAGE_LOOP is defined).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15150 a95241bf-73f2-0310-859d-f6bbb57e9c96
ServerApp now waits up to 3 seconds for windows before killing them - it now
waits on the death semaphore, and only kills a window if it didn't quit fast
enough.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15147 a95241bf-73f2-0310-859d-f6bbb57e9c96
Layer no longer knows anything about its subclass WindowLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15131 a95241bf-73f2-0310-859d-f6bbb57e9c96
client's token space.
* finding layers by token is now O(1) instead of O(n) (as they are looked
up in the token space).
* removed Layer::FindView() as it's no longer needed (or should be used).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15113 a95241bf-73f2-0310-859d-f6bbb57e9c96
* RootLayer's mouse event processing is now at its minimum - the
EventDispatcher handles them now. As a result, a window will now
get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
when it's set - this is now used for the window moving instead of
the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
BWindow::_SanitizeMessage(() (similar to what the input_server does).
This should also make the mechanism pretty robust, since every
B_MOUSE_MOVED message can now trigger the view transit (in case a
message is lost). B_WINDOW_ACTIVATED messages should be generated
client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
field; "where" (in window's coordinates) and "be:view_where" are
added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
dropped instead of being sent to the looper - this should be done
in BLooper as well, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
to your UserBuildConfig:
AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
target the client handler, while the other will target the preferred handler of the
client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
update the options in case the specified eventMask was zero.
* Added missing EventDispatcher::RemoveTemporaryTarget().
* Layers setting their event mask are now added to the EventDispatcher.
* The RootLayer is no longer contacted for SetEventMask() - it still handles
SetMouseEventMask(), tough - as a result, SetEventMask() temporarily doesn't
work anymore.
* Added Layer::ViewToken() method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15023 a95241bf-73f2-0310-859d-f6bbb57e9c96
into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
root layer per desktop.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
resurrected from the dead.
* some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the Layer destructor now deletes all of the layer's children
* WinBorder no longer has to delete its top layer, as it's also its child.
* minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14919 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
Otherwise the an inner class with that name is considered as friend.
gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96
that's probably not wanted, as a window without a title is perfectly okay.
* AS_CREATE_WINDOW will now return a proper error code on failure.
* The title read from the link is no longer adopted by the ServerWindow constructor,
but copied - while the previous version was a bit faster, this is a lot cleaner.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14851 a95241bf-73f2-0310-859d-f6bbb57e9c96
handling client defined clipping. The client clipping stays in local coords,
which greatly simplyfies things. We ought to find a way to reduce the number
of regions needed per Layer. I just added another one...
* renamed a few "lay"s to "child".
* used the new client added clipping in ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14847 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed old Convert{To|From}{Parent|Top} methods. They were replaced by
Convert{To|From}{Parent|Screen}(type *data)
* removed some unused methods from Layer class.
* re-aranged Layer's class declaration - grouped methods
* made all Layer's members private.
* renamed a few private methods from method_name _MethodName
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14778 a95241bf-73f2-0310-859d-f6bbb57e9c96
use the origin from the previous state as a start
* this fixes scrolling again (minus redrawing too much stuff,
this is left for Adi :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14770 a95241bf-73f2-0310-859d-f6bbb57e9c96