* FontManager::GetFamily() removed second call to _FindFamily() with no
action in between -- why would it suddenly work the second time?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30591 a95241bf-73f2-0310-859d-f6bbb57e9c96
since Korli's change in r30440.
* 80 character per line limit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30579 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Fix some new some std::nothrow on critical allocations among kit and server
- Some styling
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30353 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When a BApplication is created, the interface kit globals for this team
are initialized, including be_plain_font, be_bold_font and be_fixed_font.
The plain font specifically is assumed the default font for all BViews.
A BView is not required to every set the font, it will then just be the
plain font, because the app_server already assigned it when the view is
created. Here is where the problem starts. When the system fonts change,
they change on the app_server and are picked up by new applications. Old
applications will run with the old fonts, because the values remain the
same and are stored in the already initialized be_*_font globals. So this
was never a problem. What was a problem is that the app_server would use
the current plain font for applications which were already initialized
before the font was changed, so the values in their be_plain_font would not
match the values in the server side font used when creating new views.
* This patch already prepares for the situation in which client applications
want to update their be_*_font globals. This needs to be a manual act of
the client applications, otherwise we would break existing apps. Maybe we
could automate this for BWindows with the B_AUTO_UPDATE_SIZE_LIMITS flag
and any child views with B_SUPPORTS_LAYOUT.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30282 a95241bf-73f2-0310-859d-f6bbb57e9c96
from DesktopSettings.
It allows you to change the tab color (focused and non focused)
for new windows.
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screen height trick for using double buffering with an offscreen half of the
frame buffer. Whenever I run app_server without this patch, it frequently
locks up in weird ways. Additionally, app_server uses less CPU for many graphics
operations, notably the ones that require any blending, ie reading frame buffer.
This should be even more noticable for slow computers. The only draw back is that
slow computers may suffer a bit when just dragging a window, since that is
now performed on the CPU. However, I have high doubts that the benefits don't
outweight the drawbacks, and the feedback I have received indicates that as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30278 a95241bf-73f2-0310-859d-f6bbb57e9c96
debug context now. That's all it needs.
* Added the option "-a" to the profile command line tool. It triggers profiling
of the whole system. There are still some issues, particularly image related
ones.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30129 a95241bf-73f2-0310-859d-f6bbb57e9c96
headers/private/shared is newer, though with small interface changes.
* Removed the unnecessary Debug.h include in
headers/private/shared/ObjectList.h.
* Adjusted sources using these headers, mostly by adding missing includes.
* Lots of automatic whitespace cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30123 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Changed some members to be part of the NotificationManager instead of
allocated objects.
* Use BAutolock where appropriate.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30077 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed a problem when scrolling. Basically, the region that could be copied
should be removed from the pending dirty region. Before a region is copied,
the dirty regions are removed from it. So the region at the target offset
can always be considered clean. This fixes the problem in Tracker when
enlarging windows that are already scrolled to the right or bottom. This then
triggers the Tracker window to scroll the pose view in such a way that the
bottom/right stays fixed, but would trigger this exact situation: The bottom
is already pending dirty, but then the clean contents are copied on top of it.
Fixes ticket #1849 and perhaps also #2975.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30068 a95241bf-73f2-0310-859d-f6bbb57e9c96
from the link. My benchmark measuring is inconclusive, the numbers are sometimes
very different. At first sight, it looks like string drawing can be up to
double as fast with this change, but sometimes, the numbers are about the same.
Hm.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29965 a95241bf-73f2-0310-859d-f6bbb57e9c96
the protocoll less prone to errors, reduces possible points of failure and
most importantly, reduces the number of function calls to the link API.
I only know the numbers for StrokeLine(), which I tested via the Benchmark
test app. With this change, drawing random colored and positioned lines
actually doubled in speed. On the BView side, the calls to
ServerLink::Attach() only halfed, while on the app_server side, the number
of calls to ServerLink::Read() is now 1/4th. It will also be worth
investigating why the link stuff is so slow at all. I also optimized
BView::DrawString() a lot in this change, but I don't have any numbers
yet. Some other commands which used multiple Attach()/Read() calls were
also optimized, at least the most important ones. Begin/EndLineArray() was
also pretty bad on the app_server side.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29937 a95241bf-73f2-0310-859d-f6bbb57e9c96
- fixed transparent pixels in the icon. This could make use of an HVIF one :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29927 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Made the TimeZoneView less error prone, and also actually use Haiku code (the
previous check didn't work since it used #if, not #ifdef).
* Also took the liberty to rename our boot loader to haiku_loader, since I had
to update the nasm binary anyway. Updated the assembly sources to nasm 2.0.
* I haven't found where the synth location in the MIDI code is specified,
though.
* Also, NetBootArchive, and FloppyBootImage haven't been updated yet. Will do
so next.
* Some optional packages still put their license to beos/etc/licenses. I didn't
update them yet, as we'll probably do so anyway at some point. Also, I think
we might want to introduce a common/data/licenses instead for those.
* If you encounter any problems, please tell!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29876 a95241bf-73f2-0310-859d-f6bbb57e9c96
painting the background. The user may have set that on purpose. For regular
views, it doesn't really make sense to use the user clipping for painting the
background, since there is no way these parts could ever be painted at all.
In Draw() there will be a new view state on the stack, so the client has no
way to unset the clipping. On the other hand, there may be useful cases where
the user applied a clipping, and wants itself not drawing outside of it, but
does want the background painted. (For example BTextView::SetTextRect() may
use this in the future.)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29790 a95241bf-73f2-0310-859d-f6bbb57e9c96
cheaper by preventing to rebuild the clipping on the app_server side.
I think this was commented out, because user clipping was broken until
some point and I forgot to reenable it after I fixed it. At least I cannot
spot any regressions when running with this patch now would I expect to
see regressions, since DrawStates do not mess with the screen clipping,
unless they get a clipping region assigned when the (user) clipping changes
during the state's life time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29773 a95241bf-73f2-0310-859d-f6bbb57e9c96
trigger a recalculation of the view clipping region (it will now include
children).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29755 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Add support for reading the size of internals buffers of the bt chips
- Add support for Resetting the Device
- Add broadcom vendor command fro writting the bdaddr
- clean up the debug output
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29669 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Implement mechanism GetProperty to retrieve detailed information about the LocalDevice
- Generic BluetoothDevice interface changed and adapted
- Implement ReadLocalVersion to be aware of the bluetooth specification supported by our localdevice
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29639 a95241bf-73f2-0310-859d-f6bbb57e9c96
trying to switch the workspace. Not sure why it didn't behave previously,
but it seems to work fine now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29514 a95241bf-73f2-0310-859d-f6bbb57e9c96
late, since it's great! I am not sure if he meant it for the add-on server,
or as default media_addon icon. But I think it's great for the add-on server!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29502 a95241bf-73f2-0310-859d-f6bbb57e9c96
(the backend of scrolling and BView::CopyBits()). Seems to fix
the dirty entries when opening Tracker windows, and another
problem I've seen when scrolling too fast in Beam.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29495 a95241bf-73f2-0310-859d-f6bbb57e9c96
app_server generated it.
For now used by screen_blanker, in my next commit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29492 a95241bf-73f2-0310-859d-f6bbb57e9c96
pixels than can possibly be visible. Clients may pass very large
view rects to layout a zoomed in bitmap. This doesn't only speed things
up, but also avoids a stack overflow in the app_server, as reported in #3166.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29397 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Round the mouse coordinate to be compatible with BeOS behavior. I know that
in WonderBrush, I had to extract the fractional coords using the be:tablet_x
and y fields. This may actually be a better fix for #1527, now that we know
what caused it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29317 a95241bf-73f2-0310-859d-f6bbb57e9c96
this with a reasonable drawing mode. Otherwise the current
graphics state setup may not be what we need.
* Automatic white space cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29309 a95241bf-73f2-0310-859d-f6bbb57e9c96
case, not only when we kill the team, i.e. also when the team just died or we
handed it over to another debugger. We can do this, since it is also safe to
assume that we won't get any further debug messages from the team after a
B_DEBUGGER_MESSAGE_TEAM_DELETED or B_DEBUGGER_MESSAGE_HANDED_OVER. We were
leaking (well, keeping) the team handler in those cases, which was a problem
in the latter one, since we silently ate all debug messages for the team in
case it would be re-attached later. Fixes bug #2942.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29300 a95241bf-73f2-0310-859d-f6bbb57e9c96
cannot be set in the AF_LINK level.
* It now also checks for this flag, so that the fallback configuration won't
overwrite a manually configured interface anymore.
* When an interface is configured, the IFF_CONFIGURING flag is now cleared as
it should.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29230 a95241bf-73f2-0310-859d-f6bbb57e9c96
8.3 times faster than using the AGG pipeline, but about 3 times slower
than drawing a solid color square. It can probably still be improved.
The second version of _MakeGradient() is more powerful than the old one
and should replace it. It handles some corner cases, which the other
one does not.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29220 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed BGradient::color_step to BGradient::ColorStop
as it's called everywhere else. Also renamed BGradient::gradient_type
to just BGradient::Type. Renamed BGradient::Type() to GetType().
* Simplification of method names in Painter.cpp. Some not yet
complete and yet inactive code to accelerate vertical gradients
(bypassing AGG for this special case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29214 a95241bf-73f2-0310-859d-f6bbb57e9c96
one pixel border windows. This would influence the window
size constraints for no reason and would for example affect
menu windows (one item menus or empty menus would be forced
to be too tall because of this bug).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29212 a95241bf-73f2-0310-859d-f6bbb57e9c96
actually made it through (ie. after filtering).
* This should fix filters that change the current mouse position to work as
expected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29135 a95241bf-73f2-0310-859d-f6bbb57e9c96
which was also the BeOS behavior IIRC, has annoyed me a bit as an application
developer. It wasn't possible to avoid display artifacts, if for example
scrolling a view which needed to be redrawn at the same time. It sounds
strange, but makes perfect sense for the situation I have here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29101 a95241bf-73f2-0310-859d-f6bbb57e9c96
There was no leak before and r29047 freed the memory twice. Sorry about
that. Already feeling like getting old and there is proof left and
right...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29061 a95241bf-73f2-0310-859d-f6bbb57e9c96
build. I sure hope that this doesn't break the build for anyone else.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28992 a95241bf-73f2-0310-859d-f6bbb57e9c96
simplifies the code in the Switcher, but has the drawback that the window
list is not "static" anymore, ie. the items in the window list of the Deskbar
will now jump around as in BeOS.
* However, EasyMove now works under Haiku as well out of the box, if that is
something we want :)
* Maybe we should instead add another parameter to the window list to make
it sorted or not; sorting the list as it's done now is much simpler and
faster on the server.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28959 a95241bf-73f2-0310-859d-f6bbb57e9c96
into account. I think the shadow bevel on the right is a spoiler
though, and will change that back. But Axel can compare this way...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28956 a95241bf-73f2-0310-859d-f6bbb57e9c96
remove the *Gradient part. In general, there is
a lot of code duplication now, also in Painter. I
will need to find a way to elliminate this again.
Also, all the stroking functions should be gradient
enabled as well.
* Improved the look of the DefaultDecorater, inspired
by the patch from Dennis Washington. I did not adopt
the changes which give backwards compatibility
problems, though, like changing the window border
width or the single border decorator color. But I
reckon these changes are overall even a bit smoother.
* Fixed a long standing decorator bug, where the resize
area of the border was visually different than the
click recognition.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28951 a95241bf-73f2-0310-859d-f6bbb57e9c96
hidden, but at least set it to minimized.
* Also, we shouldn't show minimized windows, but keep them hidden. This prevents
the app_server/BWindow to go out of sync wrt the show level. This also fixes
bug #3258.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28938 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Fixed some styles violations.
- Changed signature to include the executable name.
Preparation for the new code coming.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28935 a95241bf-73f2-0310-859d-f6bbb57e9c96
relative ones. This fixes bugs #2658, and #3213; in BWindow::ScreenChanged()
the window does not yet know that it moved on the new screen (when it already
had a position on that workspace).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28908 a95241bf-73f2-0310-859d-f6bbb57e9c96
did arrive after the change; now it's: leave workspace, change screen,
enter workspace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28907 a95241bf-73f2-0310-859d-f6bbb57e9c96
or moving mode when it was shown again. Added a test app HideAndShow which let
you easily reproduce the faulty behaviour (with a previous version of the
app_server, that is).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28847 a95241bf-73f2-0310-859d-f6bbb57e9c96
or modal), we need to check if our effort to make it visible (by activating
its subset window) was successful. This fixes bug #3201.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28843 a95241bf-73f2-0310-859d-f6bbb57e9c96
with low resolution devices like the EeePC - small fonts can look pretty bad
when hinting is turned on, and you still have the advantage of hinting for
text editors and the terminal.
* Added a ServerFont::Hinting() method (that currently only evaluates the
global hinting setting).
* Added a TODO comment on why having global settings is not what we aim for.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28837 a95241bf-73f2-0310-859d-f6bbb57e9c96
an interface (I don't remember why I didn't want this earlier, but well).
* ifconfig now has an auto-config option that will trigger DHCP.
* Also, it will now remove the IFF_AUTO_CONFIGURED and IFF_CONFIGURING flags
if an address is specified (any on-going auto-configuration should check for
these and abort if they aren't there anymore).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28831 a95241bf-73f2-0310-859d-f6bbb57e9c96
to inherit from that one (there is still just a single client, though, this
just simplifies having a generic mechanism to register and use auto-config
clients).
* AutoconfigLooper now listens to link changes, and will reconfigure the
interface if a new link is there - this even seems to work in emulation, will
test on real hardware next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28827 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Implement DeviceClass for easy analisys of discovered devices's type.
- Make harder the intantiation of RemoteDevices.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28809 a95241bf-73f2-0310-859d-f6bbb57e9c96
Adjust Workspace view to correctly scale each workspace based on the
resolution of that workspace. This exposes one or two anomalies in other
places in the app_server code though which I wasn't able to track down.
This fixes ticket #693.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28785 a95241bf-73f2-0310-859d-f6bbb57e9c96
* DrawString() took the fast clipping path for rotated fonts which didn't work
out (visible when moving a window over the rotated texts in DriveSetup).
* Also, made it work correctly when using sheared fonts.
* Fixed typo.
* Automatic whitespace cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28741 a95241bf-73f2-0310-859d-f6bbb57e9c96
-Make the window resizable. BUT as this is a multitab window when I resize, only the view in the active TAB is resized, as soon as I switch to another TAB the view in the new selected tab has its old size, messing all.
* Can any UI guru explain whats the Best/Elegant way fixing this?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28735 a95241bf-73f2-0310-859d-f6bbb57e9c96