* When painting the view background bitmap, make sure to do
this with a reasonable drawing mode. Otherwise the current graphics state setup may not be what we need. * Automatic white space cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29309 a95241bf-73f2-0310-859d-f6bbb57e9c96
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201970d309
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2b4f382aac
@ -333,7 +333,7 @@ View::CountChildren(bool deep) const
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count += child->CountChildren(deep);
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}
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}
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return count;
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return count;
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}
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@ -490,7 +490,7 @@ void
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View::SetUserClipping(const BRegion* region)
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{
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fDrawState->SetClippingRegion(region);
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// rebuild clipping (for just this view)
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RebuildClipping(false);
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}
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@ -667,7 +667,7 @@ View::ConvertFromParent(BRegion* region) const
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fScrollingOffset.y - fFrame.top);
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}
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//! converts a point from local to screen coordinate system
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//! converts a point from local to screen coordinate system
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void
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View::ConvertToScreen(BPoint* pt) const
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{
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@ -678,7 +678,7 @@ View::ConvertToScreen(BPoint* pt) const
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}
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//! converts a point from local to screen coordinate system
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//! converts a point from local to screen coordinate system
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void
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View::ConvertToScreen(IntPoint* pt) const
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{
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@ -689,7 +689,7 @@ View::ConvertToScreen(IntPoint* pt) const
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}
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//! converts a rect from local to screen coordinate system
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//! converts a rect from local to screen coordinate system
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void
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View::ConvertToScreen(BRect* rect) const
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{
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@ -700,7 +700,7 @@ View::ConvertToScreen(BRect* rect) const
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}
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//! converts a rect from local to screen coordinate system
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//! converts a rect from local to screen coordinate system
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void
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View::ConvertToScreen(IntRect* rect) const
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{
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@ -711,7 +711,7 @@ View::ConvertToScreen(IntRect* rect) const
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}
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//! converts a region from local to screen coordinate system
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//! converts a region from local to screen coordinate system
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void
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View::ConvertToScreen(BRegion* region) const
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{
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@ -722,7 +722,7 @@ View::ConvertToScreen(BRegion* region) const
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}
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//! converts a point from screen to local coordinate system
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//! converts a point from screen to local coordinate system
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void
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View::ConvertFromScreen(BPoint* pt) const
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{
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@ -733,7 +733,7 @@ View::ConvertFromScreen(BPoint* pt) const
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}
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//! converts a point from screen to local coordinate system
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//! converts a point from screen to local coordinate system
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void
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View::ConvertFromScreen(IntPoint* pt) const
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{
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@ -744,7 +744,7 @@ View::ConvertFromScreen(IntPoint* pt) const
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}
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//! converts a rect from screen to local coordinate system
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//! converts a rect from screen to local coordinate system
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void
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View::ConvertFromScreen(BRect* rect) const
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{
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@ -755,7 +755,7 @@ View::ConvertFromScreen(BRect* rect) const
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}
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//! converts a rect from screen to local coordinate system
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//! converts a rect from screen to local coordinate system
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void
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View::ConvertFromScreen(IntRect* rect) const
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{
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@ -766,7 +766,7 @@ View::ConvertFromScreen(IntRect* rect) const
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}
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//! converts a region from screen to local coordinate system
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//! converts a region from screen to local coordinate system
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void
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View::ConvertFromScreen(BRegion* region) const
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{
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@ -777,7 +777,7 @@ View::ConvertFromScreen(BRegion* region) const
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}
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//! converts a point from local *drawing* to screen coordinate system
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//! converts a point from local *drawing* to screen coordinate system
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void
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View::ConvertToScreenForDrawing(BPoint* point) const
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{
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@ -788,7 +788,7 @@ View::ConvertToScreenForDrawing(BPoint* point) const
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}
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//! converts a rect from local *drawing* to screen coordinate system
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//! converts a rect from local *drawing* to screen coordinate system
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void
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View::ConvertToScreenForDrawing(BRect* rect) const
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{
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@ -875,7 +875,7 @@ View::ConvertToScreenForDrawing(BGradient* gradient) const
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}
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//! converts points from local *drawing* to screen coordinate system
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//! converts points from local *drawing* to screen coordinate system
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void
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View::ConvertToScreenForDrawing(BPoint* dst, const BPoint* src, int32 num) const
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{
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@ -892,7 +892,7 @@ View::ConvertToScreenForDrawing(BPoint* dst, const BPoint* src, int32 num) const
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}
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//! converts rects from local *drawing* to screen coordinate system
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//! converts rects from local *drawing* to screen coordinate system
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void
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View::ConvertToScreenForDrawing(BRect* dst, const BRect* src, int32 num) const
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{
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@ -909,7 +909,7 @@ View::ConvertToScreenForDrawing(BRect* dst, const BRect* src, int32 num) const
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}
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//! converts regions from local *drawing* to screen coordinate system
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//! converts regions from local *drawing* to screen coordinate system
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void
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View::ConvertToScreenForDrawing(BRegion* dst, const BRegion* src, int32 num) const
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{
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@ -926,7 +926,7 @@ View::ConvertToScreenForDrawing(BRegion* dst, const BRegion* src, int32 num) con
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}
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//! converts a point from screen to local coordinate system
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//! converts a point from screen to local coordinate system
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void
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View::ConvertFromScreenForDrawing(BPoint* point) const
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{
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@ -1352,6 +1352,9 @@ View::Draw(DrawingEngine* drawingEngine, BRegion* effectiveClipping,
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if (rect.IsValid()/* && drawingEngine->Lock()*/) {
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drawingEngine->ConstrainClippingRegion(redraw);
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drawing_mode oldMode;
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drawingEngine->SetDrawingMode(B_OP_COPY, oldMode);
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if (fBitmapOptions & B_TILE_BITMAP) {
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// tile across entire view
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@ -1398,6 +1401,8 @@ View::Draw(DrawingEngine* drawingEngine, BRegion* effectiveClipping,
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redraw->Exclude(rect);
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}
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drawingEngine->SetDrawingMode(oldMode);
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// NOTE: It is ok not to reset the clipping, that
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// would only waste time
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// drawingEngine->Unlock();
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