* When painting the view background bitmap, make sure to do

this with a reasonable drawing mode. Otherwise the current
  graphics state setup may not be what we need.
* Automatic white space cleanup. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29309 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2009-02-24 10:50:47 +00:00
parent 201970d309
commit 2b4f382aac

View File

@ -333,7 +333,7 @@ View::CountChildren(bool deep) const
count += child->CountChildren(deep);
}
}
return count;
return count;
}
@ -490,7 +490,7 @@ void
View::SetUserClipping(const BRegion* region)
{
fDrawState->SetClippingRegion(region);
// rebuild clipping (for just this view)
RebuildClipping(false);
}
@ -667,7 +667,7 @@ View::ConvertFromParent(BRegion* region) const
fScrollingOffset.y - fFrame.top);
}
//! converts a point from local to screen coordinate system
//! converts a point from local to screen coordinate system
void
View::ConvertToScreen(BPoint* pt) const
{
@ -678,7 +678,7 @@ View::ConvertToScreen(BPoint* pt) const
}
//! converts a point from local to screen coordinate system
//! converts a point from local to screen coordinate system
void
View::ConvertToScreen(IntPoint* pt) const
{
@ -689,7 +689,7 @@ View::ConvertToScreen(IntPoint* pt) const
}
//! converts a rect from local to screen coordinate system
//! converts a rect from local to screen coordinate system
void
View::ConvertToScreen(BRect* rect) const
{
@ -700,7 +700,7 @@ View::ConvertToScreen(BRect* rect) const
}
//! converts a rect from local to screen coordinate system
//! converts a rect from local to screen coordinate system
void
View::ConvertToScreen(IntRect* rect) const
{
@ -711,7 +711,7 @@ View::ConvertToScreen(IntRect* rect) const
}
//! converts a region from local to screen coordinate system
//! converts a region from local to screen coordinate system
void
View::ConvertToScreen(BRegion* region) const
{
@ -722,7 +722,7 @@ View::ConvertToScreen(BRegion* region) const
}
//! converts a point from screen to local coordinate system
//! converts a point from screen to local coordinate system
void
View::ConvertFromScreen(BPoint* pt) const
{
@ -733,7 +733,7 @@ View::ConvertFromScreen(BPoint* pt) const
}
//! converts a point from screen to local coordinate system
//! converts a point from screen to local coordinate system
void
View::ConvertFromScreen(IntPoint* pt) const
{
@ -744,7 +744,7 @@ View::ConvertFromScreen(IntPoint* pt) const
}
//! converts a rect from screen to local coordinate system
//! converts a rect from screen to local coordinate system
void
View::ConvertFromScreen(BRect* rect) const
{
@ -755,7 +755,7 @@ View::ConvertFromScreen(BRect* rect) const
}
//! converts a rect from screen to local coordinate system
//! converts a rect from screen to local coordinate system
void
View::ConvertFromScreen(IntRect* rect) const
{
@ -766,7 +766,7 @@ View::ConvertFromScreen(IntRect* rect) const
}
//! converts a region from screen to local coordinate system
//! converts a region from screen to local coordinate system
void
View::ConvertFromScreen(BRegion* region) const
{
@ -777,7 +777,7 @@ View::ConvertFromScreen(BRegion* region) const
}
//! converts a point from local *drawing* to screen coordinate system
//! converts a point from local *drawing* to screen coordinate system
void
View::ConvertToScreenForDrawing(BPoint* point) const
{
@ -788,7 +788,7 @@ View::ConvertToScreenForDrawing(BPoint* point) const
}
//! converts a rect from local *drawing* to screen coordinate system
//! converts a rect from local *drawing* to screen coordinate system
void
View::ConvertToScreenForDrawing(BRect* rect) const
{
@ -875,7 +875,7 @@ View::ConvertToScreenForDrawing(BGradient* gradient) const
}
//! converts points from local *drawing* to screen coordinate system
//! converts points from local *drawing* to screen coordinate system
void
View::ConvertToScreenForDrawing(BPoint* dst, const BPoint* src, int32 num) const
{
@ -892,7 +892,7 @@ View::ConvertToScreenForDrawing(BPoint* dst, const BPoint* src, int32 num) const
}
//! converts rects from local *drawing* to screen coordinate system
//! converts rects from local *drawing* to screen coordinate system
void
View::ConvertToScreenForDrawing(BRect* dst, const BRect* src, int32 num) const
{
@ -909,7 +909,7 @@ View::ConvertToScreenForDrawing(BRect* dst, const BRect* src, int32 num) const
}
//! converts regions from local *drawing* to screen coordinate system
//! converts regions from local *drawing* to screen coordinate system
void
View::ConvertToScreenForDrawing(BRegion* dst, const BRegion* src, int32 num) const
{
@ -926,7 +926,7 @@ View::ConvertToScreenForDrawing(BRegion* dst, const BRegion* src, int32 num) con
}
//! converts a point from screen to local coordinate system
//! converts a point from screen to local coordinate system
void
View::ConvertFromScreenForDrawing(BPoint* point) const
{
@ -1352,6 +1352,9 @@ View::Draw(DrawingEngine* drawingEngine, BRegion* effectiveClipping,
if (rect.IsValid()/* && drawingEngine->Lock()*/) {
drawingEngine->ConstrainClippingRegion(redraw);
drawing_mode oldMode;
drawingEngine->SetDrawingMode(B_OP_COPY, oldMode);
if (fBitmapOptions & B_TILE_BITMAP) {
// tile across entire view
@ -1398,6 +1401,8 @@ View::Draw(DrawingEngine* drawingEngine, BRegion* effectiveClipping,
redraw->Exclude(rect);
}
drawingEngine->SetDrawingMode(oldMode);
// NOTE: It is ok not to reset the clipping, that
// would only waste time
// drawingEngine->Unlock();