instead just check if the size limits need to be set. The code that previously
did this when processing the B_LAYOUT_WINDOW message was extracted into a
private method, which is called from both places.
This may be slightly wasteful in some cases (since the size limits may be set
multiple times), but it is definitely needed because without it both of the
current test apps (DiskProbe and Screenshot) did not have properly centered
windows.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32622 a95241bf-73f2-0310-859d-f6bbb57e9c96
methods as well as Size(). To avoid the problem of centering the window before
it has been resized by the layout system, I force the resizing early. If there
is a better way to do this or some way to avoid doing it repeatedly, let me
know. But I figure the Center* methods should not be called that often.
Updated Screenshot and DiskProbe to use this new method as a test. It certainly
cleaned up DiskProbe. I will update other code over the next few days (if
anyone wants to help, please do :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32612 a95241bf-73f2-0310-859d-f6bbb57e9c96
* A test app for it. I added a src/test/kits/shared folder as i found it was the
most logical place for it. Shake it up.
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is obviously already configured not to use patented code.
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AS_SCREEN_GET_MODE won't work with multi-screen support anymore, and is also
more overhead than needed.
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* Desktop is now including it as well to be able to use the new
B_CURRENT_WORKSPACE_INDEX constant.
* Include order cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32558 a95241bf-73f2-0310-859d-f6bbb57e9c96
* scheduler_enqueue_in_runqueue() now allows the scheduler to return a hint as to whether a reschedule is desirable or not. This is used in a few other places in order to relegate scheduling decisions entirely to the scheduler rather than the priority hacks previously used. There are probably other places in the kernel that could now make use of that information to more intelligently call reschedule() though.
* Switch over the default scheduler to scheduler_affine().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32554 a95241bf-73f2-0310-859d-f6bbb57e9c96
image and DevelopmentMin optional package. This is the original libjpeg (6b),
which I will updated to version 7 within the next few days. I need to
understand better the modifications made to it before updating.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32553 a95241bf-73f2-0310-859d-f6bbb57e9c96
mechanism used in BeOS, that is to press Control+Option-Tab (which didn't
work on Haiku, though).
* Did not change the window switch logic, though, so it's still not really
nice.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32524 a95241bf-73f2-0310-859d-f6bbb57e9c96
make it work, one would need to use versioning for all libbe symbols. This is
worth an 8k price per file that links against libbe.so, so I didn't want to
commit this as is. An alternative to this solution would be to write a
separate application that is responsible for the app_server's window. Comments
welcome.
* Removed BeOS compatbility of the libbe_test stuff.
* Renamed the libbe_test targets from *haiku* to *test*, ie. libbe_haiku.so is
now called libbe_test.so, haiku_registrar is now test_registrar, etc.
* This also removes BeOS compatibility from tracker/FSUtils.cpp (all BeOS
compatibility should be removed, but I don't want to make Alexandre more work
in his branch, and it's not urgent at all).
* Replaced the former "run" scripts for the test environment with a single
run script (see updated NOTES file).
* Removed the libbe_test target from some applications - this was only to help
developing them under BeOS, and is thus no longer necessary.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32521 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Keep track of the currently running threads.
* Make use of that info to decide if a thread that becomes ready should preempt
the running thread.
* If we should preempt we send the target CPU a reschedule message.
* This preemption strategy makes keeping track of idle CPUs by means of a bitmap
superflous and it is therefore removed.
* Right now only other CPUs are preempted though, not the current one.
* Add missing initialization of the quantum tracking code.
* Do not extend the quantum of the idle thread based quantum tracking as we want
it to not run longer than necessary. Once the preemption works completely
adding a quantum timer for the idle thread will become unnecessary though.
* Fix thread stealing code, it did missed the last thread in the run queue.
* When stealing, try to steal the highest priority thread that is currently
waiting by taking priorities into account when finding the target run queue.
* Simplify stealing code a bit as well.
* Minor cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32503 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed the headers/gnu from the default headers (the Jamfiles needing it
use it explicitly, now) and moved it under headers/compatibility/.
* Added libgnu.so to the image. Still untested, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32481 a95241bf-73f2-0310-859d-f6bbb57e9c96
although it should have been safe before, too, since BTextView neither
has inline methods nor any friends that live outside of libbe
* added new member fLastClickOffset in order to be able to restore the
triple-click handling (linewise selection)
* renamed fClickOffset to fCaretOffset, as that is what it really is
now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32444 a95241bf-73f2-0310-859d-f6bbb57e9c96
(analoguously to libbsd.so).
* Added an implementation of the GNU/Linux xattr interface. xattrs are mapped
to Haiku attributes with type B_XATTR_TYPE. Haiku attributes are mapped to
xattrs by moving them into the "user.haiku." namespace and appending the
type to their name. Complete, but utterly untested yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32427 a95241bf-73f2-0310-859d-f6bbb57e9c96
that can be used for node attributes, when those originate from Linux xattrs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32426 a95241bf-73f2-0310-859d-f6bbb57e9c96
Revert back start of kernel space to the usual place, no need to differ from other archs here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32401 a95241bf-73f2-0310-859d-f6bbb57e9c96
device is not compatible, after all.
* No longer accept color changes if the mode is not an 8 bit one. I think that
BWindowScreen does that after changing the mode, so that is messes up the
colors, at least that's the theory, will test on real iron now.
* Use VGA as a fallback if setting the palette via VBE failed. This brings back
the colors for ParticlesII in Qemu (but not in VirtualBox, which seems to be
completely broken in this regard).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32359 a95241bf-73f2-0310-859d-f6bbb57e9c96
Start of framebuffer initialization for the Verdex board.
For now it points to the data section as framebuffer for testing and shows an RGB pattern.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32352 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The vesa driver no longer uses VGA programming if the chip does not support
VGA compatibility.
* The VESA driver now tries to set the DAC to 8 bits per color gun.
* In VESA modes, the driver no longer tries to use VGA programming; introduced
the new vesa_set_indexed_colors() that is now used for palette programming.
This should fix wrong colors of 8 bit BWindowScreen users with VESA on real
hardware (emulators usually didn't mind either way).
* Note that the app_server needs to maintain a palette per 8 bit screen, as
right now, the colors are garbled after a workspace switch. Stefano, are you
looking into that already?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96
current client of this AFAIK.) They should have been const to begin with...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32297 a95241bf-73f2-0310-859d-f6bbb57e9c96
- don't clobber the parameter regs in the entry point,
- fix entry point address for netbsd loader emulation,
- added a gUImage global to point to the uimage blob with the tgz,
- added tgz info to platform stage2 args,
- add simple uimage support, just dumps the header and gets the nth blob in the image, (seems we have a bug in the math code, some infos don't print),
- made devices.cpp use them to publish the MemoryDisk,
- add an haiku_loader_nbsd.ub target which puts both the loader and kernel_arm for now (need to replace with the tgz).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32295 a95241bf-73f2-0310-859d-f6bbb57e9c96
tool tip view with this lock, too.
* BTextToolTip::SetText() can now be called in all circumstances safely.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32242 a95241bf-73f2-0310-859d-f6bbb57e9c96
Add an __ARM_ARCH__ macro defined to the arch version to simplify checks for >= some version.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32238 a95241bf-73f2-0310-859d-f6bbb57e9c96