children of the view in question into account. Neither
are they included in the region being copied, nor are
views overdrawn by the copied contents. Also, the update
region is calculated from the region having been copied,
so that holes from children views are invalidated
correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17268 a95241bf-73f2-0310-859d-f6bbb57e9c96
source file.
* An overlay is now also hidden in case its is removed from the window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17209 a95241bf-73f2-0310-859d-f6bbb57e9c96
is currently broken, mode switches probably fail or result in sudden death
(didn't try) it's good enough for Radeon cards and VLC (might work with
others as well).
* Implemented follow modes for view bitmaps (wasn't taken into account at
all before).
* Switched to a darker overlay color for now (dunno what exactly makes a
good candidate there, but this one is good enough for now).
* Added TODO about a race condition in AS_LAYER_SET_VIEW_BITMAP.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17208 a95241bf-73f2-0310-859d-f6bbb57e9c96
is managed for those bitmaps:
- the shared client memory mechanism is used to allocate a small overlay_client_data
structure that contains the actual buffer and a semaphore that you have acquire in
order to access it.
- LockBits()/UnlockBits() now have a function: you need to call them before accessing
the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
color instead of any contents (this is currently in ugly pink, but will become some
dark color later on).
* All what's missing from actually being able to use overlays now is to configure
them so that they are shown on screen. VLC will now show an empty pink window when
overlay video is enabled.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
ViewLayer (for example, fixes NetPositive rendering
HTML with a background image)
* use BRegion pool everywhere in ViewLayer
* WindowLayer update sessions distinguish between
different reasons for the update: exposed and requested -
on expose updates, the view backgrounds are cleared
immidiately (as on R5), to keep the time previous stuff
keeps showing as short as possible, while on requested
updates, the background clearing is delayed until the
client draws something, to keep the time until the client
fills a view with content as small as possible to reduce
flickering (might need more work, could be buggy yet)
* HWInterface and DrawingEngine support delayed syncing to
the graphics hardware at least for FillRect/Region. The
speed up gained by this is minor though.
* HWInterface cursor rendering uses a bit of rounding to
avoid the slight transparent shadow around the cursor
(I don't know if it is fully correct though, at least the
shasow disappeared)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17172 a95241bf-73f2-0310-859d-f6bbb57e9c96
to cut down on BRegion related allocations, cannot really tell
if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
the debugger if you
- try to nest read locks
- try to write lock when your are a reader already
- don't match up nested locks when your a writer
-> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
and fixed the locking for use with the MultiLocker, the "a reader can
not become a writer" is especially tricky, feel free to review the
changes
* activated the MultiLocker, I tested this quite a bit, if there are
problems simply turn on DEBUG and you should drop into the debugger
right where the problem is... hope all is good
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
This lightens the problem in bug #98 a bit, but doesn't completely fix it; you
still don't see any items in that list on the switch, but they now appear again
when you scroll around there.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16997 a95241bf-73f2-0310-859d-f6bbb57e9c96
can't move them to another workspace, and you currently don't see a
window moving that is not in the current workspace. (this fixes bug #135)
* Desktop::SetWindowBehind() didn't update the WorkspacesLayer.
* Changed Desktop::MoveWindowBy() to be able to move window on any workspace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16776 a95241bf-73f2-0310-859d-f6bbb57e9c96
take an empty region as an indication to remove the clipping, but on R5,
this is actually valid... this patch fixes the problem
* the ViewState::clipping_region is now consistently used to memorize
the user defined clipping of the view state instead of being sometimes
used to cache the current view clipping
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16656 a95241bf-73f2-0310-859d-f6bbb57e9c96
* all cursors owned by a team are visually different,
or (iaw) an already existing cursor is reused when
it is set by the client again
* changed various occurances of cursor data from "int8*"
to "uint8*"
* ServerCursors also remember the R5 data from which
they were created
* the reference counting and destruction of
ServerCursors changed: The cursor knows it is attached
to a CursorManager and one can simply use
ServerCursor::Acquire() and Release() and the reference
counting and everything is being taken care of
* destroying a ViewLayer will now correctly release a set
ServerCursor
* fixed a race condition when setting a cursor through
BView::SetViewCursor(): If the client code looks like this:
BCursor cursor(cursorData);
someView->SetViewCursor(&cursor, false);
there is a relatively high chance the BCursor destructor
told the ServerApp thread to destroy the cursor before
the ServerWindow thread got to "acquire" the cursor for
use by the view layer. The very same problem is likely the
reason that SetViewCursor works to unreliably on R5, even
when the "sync" flag is set to "true" (although it should
theoretically work in that case).
all these fixes make WonderBrush work fine again with the
new support of custom cursors.... coded by axeld and myself
(the joys of pair programming :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16521 a95241bf-73f2-0310-859d-f6bbb57e9c96
omitted. This fixes bug #181, or at least the part of it I can reproduce.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16442 a95241bf-73f2-0310-859d-f6bbb57e9c96
Should probably be cleaned up a little. This fixes bug #146.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16377 a95241bf-73f2-0310-859d-f6bbb57e9c96
* speed up from/to screen conversion of BRects and BRegions
* invisible views don't need updating
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16257 a95241bf-73f2-0310-859d-f6bbb57e9c96
work though, as HWInterface can only draw B_RGB32 cursors...
* More build fixes for libbe_test target - it defines __HAIKU__ as well, now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16211 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed weird pointer conversion in SetStyle()
* fixed a potential mix up in operator=() in case the
other ServerFont has fStyle == NULL
ServerWindow:
* the WindowLayer fTopLayer cannot be deleted by
client request, just for safety reasons
* the link is flushed if there is no drawing engine,
but this case is theoretical only
* deleting the ServerWindow object syncs with the
client, so that when BBitmaps are deleted, they
can be sure there are no pending messages (which
would be executed in a nother thread)
* there is no timeout anymore when sending messages
to the client, which made absolutely no sense
AGGTextRenderer:
* renamed fFontManager to fFontCache, because that's
what it really is
* fLastFamilyAndStyle defaulted to the system plain
font and therefor that font was never loaded when
the font never changed meanwhile
DrawingMode:
* I'm not quite sure but I think there was the
potential of a division by zero, at least I
had crashes with "divide error"
HWInterface:
* fix update when the cursor shape changed in
double buffered mode
ViewLayer:
* since the top layer is never really deleted
before its time has come, it is not necessary
to set it to NULL in the ViewLayer destructor
ViewLayer/WindowLayer:
* added a function to collect the view tokens
that are affected by an update session
EventDispatcher:
* use the importance of the message for the timeout
in _SendMessage()
* drop mouse moved events in the server if we're
lagging behind more than 5 ms (Axel, maybe review)
View:
* there were some problems with the locking
of the BWindow looper in RemoveSelf(), since
this is called from the window destructor,
also of BWindows from BBitmaps, which have
never been run (this might need review), at
least I seem to have solved the crashing
problems introduced by actually deleting the
view hirarchy in the BWindow destructor
* fixed _Draw() for being used non-recursively,
temporarily disabled DrawAfterChildren, which
didn't work yet anyways (because views cannot
draw over children in the server yet)
Window:
* small cleanup when deleting shortcuts
* sync with the server when having send
AS_DELETE_WINDOW (see ServerWindow above)
* fixed locking in Begin/EndViewTransaction()
* removed folding of _UPDATE_ messages, since
there is only one ever in the queue
* set the fInTransaction flag during an update,
I plan to use this in BView later to
flush the link when drawing outside of an
update
* BView::_Draw() is now called by view token,
this gives the next leap forward in speed,
the overhead because of drawing clean views
was considerable
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15878 a95241bf-73f2-0310-859d-f6bbb57e9c96
* make sure layers are removed from the token space when the
WindowLayer is deleted
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15852 a95241bf-73f2-0310-859d-f6bbb57e9c96
it could crashed the server.
* ViewLayer now deletes the view bitmap on destruction, if any.
* BitmapManager::Delete() now also accepts NULL bitmaps.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15723 a95241bf-73f2-0310-859d-f6bbb57e9c96
or even the resizing mode isn't done yet, though. See TODOs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15720 a95241bf-73f2-0310-859d-f6bbb57e9c96