14fe11cfae
can't move them to another workspace, and you currently don't see a window moving that is not in the current workspace. (this fixes bug #135) * Desktop::SetWindowBehind() didn't update the WorkspacesLayer. * Changed Desktop::MoveWindowBy() to be able to move window on any workspace. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16776 a95241bf-73f2-0310-859d-f6bbb57e9c96
1205 lines
27 KiB
C++
1205 lines
27 KiB
C++
/*
|
|
* Copyright (c) 2001-2006, Haiku, Inc.
|
|
* Distributed under the terms of the MIT license.
|
|
*
|
|
* Authors:
|
|
* DarkWyrm <bpmagic@columbus.rr.com>
|
|
* Adi Oanca <adioanca@gmail.com>
|
|
* Axel Dörfler, axeld@pinc-software.de
|
|
* Stephan Aßmus <superstippi@gmx.de>
|
|
*/
|
|
|
|
|
|
#include "ViewLayer.h"
|
|
|
|
#include "BitmapManager.h"
|
|
#include "Desktop.h"
|
|
#include "DrawingEngine.h"
|
|
#include "ServerApp.h"
|
|
#include "ServerBitmap.h"
|
|
#include "ServerCursor.h"
|
|
#include "ServerPicture.h"
|
|
#include "ServerWindow.h"
|
|
#include "WindowLayer.h"
|
|
|
|
#include <List.h>
|
|
#include <Message.h>
|
|
#include <PortLink.h>
|
|
#include <View.h> // for resize modes
|
|
#include <WindowPrivate.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <new>
|
|
|
|
using std::nothrow;
|
|
|
|
ViewLayer::ViewLayer(BRect frame, const char* name,
|
|
int32 token, uint32 resizeMode, uint32 flags)
|
|
:
|
|
fName(name),
|
|
fToken(token),
|
|
|
|
fFrame(frame),
|
|
fScrollingOffset(0.0, 0.0),
|
|
|
|
fViewColor(RGBColor(255, 255, 255)),
|
|
fDrawState(new (nothrow) DrawState),
|
|
fViewBitmap(NULL),
|
|
|
|
fResizeMode(resizeMode),
|
|
fFlags(flags),
|
|
|
|
// ViewLayers start visible by default
|
|
fHidden(false),
|
|
fVisible(true),
|
|
fBackgroundDirty(true),
|
|
fIsDesktopBackground(false),
|
|
|
|
fEventMask(0),
|
|
fEventOptions(0),
|
|
|
|
fWindow(NULL),
|
|
fParent(NULL),
|
|
|
|
fFirstChild(NULL),
|
|
fPreviousSibling(NULL),
|
|
fNextSibling(NULL),
|
|
fLastChild(NULL),
|
|
|
|
fCursor(NULL),
|
|
fPicture(NULL),
|
|
|
|
fLocalClipping(Bounds()),
|
|
fScreenClipping(),
|
|
fScreenClippingValid(false)
|
|
{
|
|
fFrame.left = float((int32)fFrame.left);
|
|
fFrame.top = float((int32)fFrame.top);
|
|
fFrame.right = float((int32)fFrame.right);
|
|
fFrame.bottom = float((int32)fFrame.bottom);
|
|
|
|
if (fDrawState)
|
|
fDrawState->SetSubPixelPrecise(fFlags & B_SUBPIXEL_PRECISE);
|
|
}
|
|
|
|
// destructor
|
|
ViewLayer::~ViewLayer()
|
|
{
|
|
if (fViewBitmap != NULL)
|
|
gBitmapManager->DeleteBitmap(fViewBitmap);
|
|
|
|
delete fDrawState;
|
|
|
|
// if (fWindow && this == fWindow->TopLayer())
|
|
// fWindow->SetTopLayer(NULL);
|
|
//
|
|
// TODO: Don't know yet if we should also delete fPicture
|
|
|
|
if (fCursor)
|
|
fCursor->Release();
|
|
|
|
// iterate over children and delete each one
|
|
ViewLayer* layer = fFirstChild;
|
|
while (layer) {
|
|
ViewLayer* toast = layer;
|
|
layer = layer->fNextSibling;
|
|
delete toast;
|
|
}
|
|
}
|
|
|
|
// Bounds
|
|
BRect
|
|
ViewLayer::Bounds() const
|
|
{
|
|
BRect bounds(fScrollingOffset.x, fScrollingOffset.y,
|
|
fScrollingOffset.x + fFrame.Width(),
|
|
fScrollingOffset.y + fFrame.Height());
|
|
return bounds;
|
|
}
|
|
|
|
// ConvertToVisibleInTopView
|
|
void
|
|
ViewLayer::ConvertToVisibleInTopView(BRect* bounds) const
|
|
{
|
|
*bounds = *bounds & Bounds();
|
|
// NOTE: this step is necessary even if we don't have a parent!
|
|
ConvertToParent(bounds);
|
|
|
|
if (fParent)
|
|
fParent->ConvertToVisibleInTopView(bounds);
|
|
}
|
|
|
|
// AttachedToWindow
|
|
void
|
|
ViewLayer::AttachedToWindow(WindowLayer* window)
|
|
{
|
|
fWindow = window;
|
|
|
|
// an ugly hack to detect the desktop background
|
|
if (window->Feel() == kDesktopWindowFeel && Parent() == TopLayer())
|
|
fIsDesktopBackground = true;
|
|
|
|
// insert view into local token space
|
|
if (fWindow != NULL)
|
|
fWindow->ServerWindow()->App()->ViewTokens().SetToken(fToken, B_HANDLER_TOKEN, this);
|
|
|
|
// attach child views as well
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling())
|
|
child->AttachedToWindow(window);
|
|
}
|
|
|
|
|
|
// DetachedFromWindow
|
|
void
|
|
ViewLayer::DetachedFromWindow()
|
|
{
|
|
// remove view from local token space
|
|
if (fWindow != NULL)
|
|
fWindow->ServerWindow()->App()->ViewTokens().RemoveToken(fToken);
|
|
|
|
fWindow = NULL;
|
|
// detach child views as well
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling())
|
|
child->DetachedFromWindow();
|
|
}
|
|
|
|
// AddChild
|
|
void
|
|
ViewLayer::AddChild(ViewLayer* layer)
|
|
{
|
|
if (layer->fParent) {
|
|
printf("ViewLayer::AddChild() - ViewLayer already has a parent\n");
|
|
return;
|
|
}
|
|
|
|
layer->fParent = this;
|
|
|
|
if (!fLastChild) {
|
|
// no children yet
|
|
fFirstChild = layer;
|
|
} else {
|
|
// append layer to formerly last child
|
|
fLastChild->fNextSibling = layer;
|
|
layer->fPreviousSibling = fLastChild;
|
|
}
|
|
fLastChild = layer;
|
|
|
|
layer->UpdateVisibleDeep(fVisible);
|
|
|
|
if (layer->IsVisible())
|
|
RebuildClipping(false);
|
|
|
|
if (fWindow) {
|
|
layer->AttachedToWindow(fWindow);
|
|
|
|
if (fVisible && layer->IsVisible()) {
|
|
// trigger redraw
|
|
BRect clippedFrame = layer->Frame();
|
|
ConvertToVisibleInTopView(&clippedFrame);
|
|
BRegion dirty(clippedFrame);
|
|
fWindow->MarkContentDirty(dirty);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool
|
|
ViewLayer::RemoveChild(ViewLayer* layer)
|
|
{
|
|
if (layer->fParent != this) {
|
|
printf("ViewLayer::RemoveChild(%p - %s) - ViewLayer is not child of this (%p) layer!\n", layer, layer ? layer->Name() : NULL, this);
|
|
return false;
|
|
}
|
|
|
|
layer->fParent = NULL;
|
|
|
|
if (fLastChild == layer)
|
|
fLastChild = layer->fPreviousSibling;
|
|
// layer->fNextSibling would be NULL
|
|
|
|
if (fFirstChild == layer )
|
|
fFirstChild = layer->fNextSibling;
|
|
// layer->fPreviousSibling would be NULL
|
|
|
|
// connect child before and after layer
|
|
if (layer->fPreviousSibling)
|
|
layer->fPreviousSibling->fNextSibling = layer->fNextSibling;
|
|
|
|
if (layer->fNextSibling)
|
|
layer->fNextSibling->fPreviousSibling = layer->fPreviousSibling;
|
|
|
|
// layer has no siblings anymore
|
|
layer->fPreviousSibling = NULL;
|
|
layer->fNextSibling = NULL;
|
|
|
|
if (layer->IsVisible())
|
|
RebuildClipping(false);
|
|
|
|
if (fWindow) {
|
|
layer->DetachedFromWindow();
|
|
|
|
if (fVisible && layer->IsVisible()) {
|
|
// trigger redraw
|
|
BRect clippedFrame = layer->Frame();
|
|
ConvertToVisibleInTopView(&clippedFrame);
|
|
BRegion dirty(clippedFrame);
|
|
fWindow->MarkContentDirty(dirty);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
ViewLayer*
|
|
ViewLayer::FirstChild() const
|
|
{
|
|
return fFirstChild;
|
|
}
|
|
|
|
|
|
ViewLayer*
|
|
ViewLayer::PreviousSibling() const
|
|
{
|
|
return fPreviousSibling;
|
|
}
|
|
|
|
|
|
ViewLayer*
|
|
ViewLayer::NextSibling() const
|
|
{
|
|
return fNextSibling;
|
|
}
|
|
|
|
|
|
ViewLayer*
|
|
ViewLayer::LastChild() const
|
|
{
|
|
return fLastChild;
|
|
}
|
|
|
|
|
|
ViewLayer*
|
|
ViewLayer::TopLayer()
|
|
{
|
|
// returns the top level view of the hirarchy,
|
|
// it doesn't have to be the top level of a window
|
|
|
|
if (fParent)
|
|
return fParent->TopLayer();
|
|
|
|
return this;
|
|
}
|
|
|
|
// CountChildren
|
|
uint32
|
|
ViewLayer::CountChildren(bool deep) const
|
|
{
|
|
uint32 count = 0;
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling()) {
|
|
count++;
|
|
if (deep) {
|
|
count += child->CountChildren(deep);
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
// CollectTokensForChildren
|
|
void
|
|
ViewLayer::CollectTokensForChildren(BList* tokenMap) const
|
|
{
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling()) {
|
|
tokenMap->AddItem((void*)child);
|
|
child->CollectTokensForChildren(tokenMap);
|
|
}
|
|
}
|
|
|
|
// ViewAt
|
|
ViewLayer*
|
|
ViewLayer::ViewAt(const BPoint& where, BRegion* windowContentClipping)
|
|
{
|
|
if (!fVisible)
|
|
return NULL;
|
|
|
|
if (ScreenClipping(windowContentClipping).Contains(where))
|
|
return this;
|
|
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling()) {
|
|
ViewLayer* layer = child->ViewAt(where, windowContentClipping);
|
|
if (layer)
|
|
return layer;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::SetFlags(uint32 flags)
|
|
{
|
|
fFlags = flags;
|
|
fDrawState->SetSubPixelPrecise(fFlags & B_SUBPIXEL_PRECISE);
|
|
}
|
|
|
|
|
|
BPoint
|
|
ViewLayer::ScrollingOffset() const
|
|
{
|
|
return fScrollingOffset;
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::SetDrawingOrigin(BPoint origin)
|
|
{
|
|
fDrawState->SetOrigin(origin);
|
|
|
|
// rebuild clipping
|
|
if (fDrawState->ClippingRegion())
|
|
RebuildClipping(false);
|
|
}
|
|
|
|
|
|
BPoint
|
|
ViewLayer::DrawingOrigin() const
|
|
{
|
|
BPoint origin(fDrawState->Origin());
|
|
float scale = Scale();
|
|
|
|
origin.x *= scale;
|
|
origin.y *= scale;
|
|
|
|
return origin;
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::SetScale(float scale)
|
|
{
|
|
fDrawState->SetScale(scale);
|
|
|
|
// rebuild clipping
|
|
if (fDrawState->ClippingRegion())
|
|
RebuildClipping(false);
|
|
}
|
|
|
|
|
|
float
|
|
ViewLayer::Scale() const
|
|
{
|
|
return CurrentState()->Scale();
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::SetUserClipping(const BRegion* region)
|
|
{
|
|
fDrawState->SetClippingRegion(region);
|
|
|
|
// rebuild clipping (for just this view)
|
|
RebuildClipping(false);
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::SetViewBitmap(ServerBitmap* bitmap, BRect sourceRect,
|
|
BRect destRect, int32 resizingMode, int32 options)
|
|
{
|
|
if (fViewBitmap != NULL)
|
|
gBitmapManager->DeleteBitmap(fViewBitmap);
|
|
|
|
// the caller is allowed to delete the bitmap after setting the background
|
|
if (bitmap != NULL)
|
|
bitmap->Acquire();
|
|
|
|
fViewBitmap = bitmap;
|
|
fBitmapSource = sourceRect;
|
|
fBitmapDestination = destRect;
|
|
fBitmapResizingMode = resizingMode;
|
|
fBitmapOptions = options;
|
|
|
|
// round off destination rect to avoid problems
|
|
// with drawing the view color around the bitmap
|
|
fBitmapDestination.OffsetTo(roundf(fBitmapDestination.left),
|
|
roundf(fBitmapDestination.top));
|
|
fBitmapDestination.right = roundf(fBitmapDestination.right);
|
|
fBitmapDestination.bottom = roundf(fBitmapDestination.bottom);
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::ConvertToParent(BPoint* point) const
|
|
{
|
|
// remove scrolling offset and convert to parent coordinate space
|
|
point->x += fFrame.left - fScrollingOffset.x;
|
|
point->y += fFrame.top - fScrollingOffset.y;
|
|
}
|
|
|
|
// ConvertToParent
|
|
void
|
|
ViewLayer::ConvertToParent(BRect* rect) const
|
|
{
|
|
// remove scrolling offset and convert to parent coordinate space
|
|
rect->OffsetBy(fFrame.left - fScrollingOffset.x,
|
|
fFrame.top - fScrollingOffset.y);
|
|
}
|
|
|
|
// ConvertToParent
|
|
void
|
|
ViewLayer::ConvertToParent(BRegion* region) const
|
|
{
|
|
// remove scrolling offset and convert to parent coordinate space
|
|
region->OffsetBy(fFrame.left - fScrollingOffset.x,
|
|
fFrame.top - fScrollingOffset.y);
|
|
}
|
|
|
|
// ConvertFromParent
|
|
void
|
|
ViewLayer::ConvertFromParent(BPoint* point) const
|
|
{
|
|
// remove scrolling offset and convert to parent coordinate space
|
|
point->x += fScrollingOffset.x - fFrame.left;
|
|
point->y += fScrollingOffset.y - fFrame.top;
|
|
}
|
|
|
|
// ConvertFromParent
|
|
void
|
|
ViewLayer::ConvertFromParent(BRect* rect) const
|
|
{
|
|
// remove scrolling offset and convert to parent coordinate space
|
|
rect->OffsetBy(fScrollingOffset.x - fFrame.left,
|
|
fScrollingOffset.y - fFrame.top);
|
|
}
|
|
|
|
// ConvertFromParent
|
|
void
|
|
ViewLayer::ConvertFromParent(BRegion* region) const
|
|
{
|
|
// remove scrolling offset and convert to parent coordinate space
|
|
region->OffsetBy(fScrollingOffset.x - fFrame.left,
|
|
fScrollingOffset.y - fFrame.top);
|
|
}
|
|
|
|
//! converts a point from local to screen coordinate system
|
|
void
|
|
ViewLayer::ConvertToScreen(BPoint* pt) const
|
|
{
|
|
ConvertToParent(pt);
|
|
|
|
if (fParent)
|
|
fParent->ConvertToScreen(pt);
|
|
}
|
|
|
|
|
|
//! converts a rect from local to screen coordinate system
|
|
void
|
|
ViewLayer::ConvertToScreen(BRect* rect) const
|
|
{
|
|
BPoint offset(0.0, 0.0);
|
|
ConvertToScreen(&offset);
|
|
|
|
rect->OffsetBy(offset);
|
|
}
|
|
|
|
|
|
//! converts a region from local to screen coordinate system
|
|
void
|
|
ViewLayer::ConvertToScreen(BRegion* region) const
|
|
{
|
|
BPoint offset(0.0, 0.0);
|
|
ConvertToScreen(&offset);
|
|
|
|
region->OffsetBy(offset.x, offset.y);
|
|
}
|
|
|
|
|
|
//! converts a point from screen to local coordinate system
|
|
void
|
|
ViewLayer::ConvertFromScreen(BPoint* pt) const
|
|
{
|
|
ConvertFromParent(pt);
|
|
|
|
if (fParent)
|
|
fParent->ConvertFromScreen(pt);
|
|
}
|
|
|
|
|
|
//! converts a rect from screen to local coordinate system
|
|
void
|
|
ViewLayer::ConvertFromScreen(BRect* rect) const
|
|
{
|
|
BPoint offset(0.0, 0.0);
|
|
ConvertFromScreen(&offset);
|
|
|
|
rect->OffsetBy(offset.x, offset.y);
|
|
}
|
|
|
|
|
|
//! converts a region from screen to local coordinate system
|
|
void
|
|
ViewLayer::ConvertFromScreen(BRegion* region) const
|
|
{
|
|
BPoint offset(0.0, 0.0);
|
|
ConvertFromScreen(&offset);
|
|
|
|
region->OffsetBy(offset.x, offset.y);
|
|
}
|
|
|
|
|
|
//! converts a point from local *drawing* to screen coordinate system
|
|
void
|
|
ViewLayer::ConvertToScreenForDrawing(BPoint* point) const
|
|
{
|
|
fDrawState->Transform(point);
|
|
// NOTE: from here on, don't use the
|
|
// "*ForDrawing()" versions of the parent!
|
|
ConvertToScreen(point);
|
|
}
|
|
|
|
|
|
//! converts a rect from local *drawing* to screen coordinate system
|
|
void
|
|
ViewLayer::ConvertToScreenForDrawing(BRect* rect) const
|
|
{
|
|
fDrawState->Transform(rect);
|
|
// NOTE: from here on, don't use the
|
|
// "*ForDrawing()" versions of the parent!
|
|
ConvertToScreen(rect);
|
|
}
|
|
|
|
|
|
//! converts a region from local *drawing* to screen coordinate system
|
|
void
|
|
ViewLayer::ConvertToScreenForDrawing(BRegion* region) const
|
|
{
|
|
fDrawState->Transform(region);
|
|
// NOTE: from here on, don't use the
|
|
// "*ForDrawing()" versions of the parent!
|
|
ConvertToScreen(region);
|
|
}
|
|
|
|
|
|
//! converts a point from screen to local coordinate system
|
|
void
|
|
ViewLayer::ConvertFromScreenForDrawing(BPoint* point) const
|
|
{
|
|
ConvertFromScreen(point);
|
|
fDrawState->InverseTransform(point);
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::SetName(const char* string)
|
|
{
|
|
fName.SetTo(string);
|
|
}
|
|
|
|
|
|
// #pragma mark -
|
|
|
|
|
|
void
|
|
ViewLayer::MoveBy(int32 x, int32 y, BRegion* dirtyRegion)
|
|
{
|
|
if (x == 0 && y == 0)
|
|
return;
|
|
|
|
fFrame.OffsetBy(x, y);
|
|
|
|
// to move on screen, we must not be hidden and we must have a parent
|
|
if (fVisible && fParent && dirtyRegion) {
|
|
#if 1
|
|
// based on redraw on new location
|
|
// the place were we are now visible
|
|
BRect newVisibleBounds = Bounds();
|
|
// we can use the frame of the old
|
|
// local clipping to see which parts need invalidation
|
|
BRect oldVisibleBounds(Bounds());
|
|
oldVisibleBounds.OffsetBy(-x, -y);
|
|
ConvertToScreen(&oldVisibleBounds);
|
|
|
|
ConvertToVisibleInTopView(&newVisibleBounds);
|
|
|
|
dirtyRegion->Include(oldVisibleBounds);
|
|
// newVisibleBounds already is in screen coords
|
|
dirtyRegion->Include(newVisibleBounds);
|
|
#else
|
|
// blitting version, invalidates
|
|
// old contents
|
|
BRect oldVisibleBounds(Bounds());
|
|
oldVisibleBounds.OffsetBy(-x, -y);
|
|
ConvertToScreen(&oldVisibleBounds);
|
|
|
|
BRect newVisibleBounds(Bounds());
|
|
// NOTE: using ConvertToVisibleInTopView()
|
|
// instead of ConvertToScreen()! see below
|
|
ConvertToVisibleInTopView(&newVisibleBounds);
|
|
|
|
newVisibleBounds.OffsetBy(-x, -y);
|
|
|
|
// clipping oldVisibleBounds to newVisibleBounds
|
|
// makes sure we don't copy parts hidden under
|
|
// parent views
|
|
BRegion copyRegion(oldVisibleBounds & newVisibleBounds);
|
|
fWindow->CopyContents(©Region, x, y);
|
|
|
|
BRegion dirty(oldVisibleBounds);
|
|
newVisibleBounds.OffsetBy(x, y);
|
|
dirty.Exclude(newVisibleBounds);
|
|
dirtyRegion->Include(&dirty);
|
|
#endif
|
|
}
|
|
|
|
if (!fParent) {
|
|
// the top view's screen clipping does not change,
|
|
// because no parts are clipped away from parent
|
|
// views
|
|
_MoveScreenClipping(x, y, true);
|
|
} else {
|
|
// parts might have been revealed from underneath
|
|
// the parent, or might now be hidden underneath
|
|
// the parent, this is taken care of when building
|
|
// the screen clipping
|
|
InvalidateScreenClipping(true);
|
|
}
|
|
}
|
|
|
|
// ResizeBy
|
|
void
|
|
ViewLayer::ResizeBy(int32 x, int32 y, BRegion* dirtyRegion)
|
|
{
|
|
if (x == 0 && y == 0)
|
|
return;
|
|
|
|
fFrame.right += x;
|
|
fFrame.bottom += y;
|
|
|
|
if (fVisible && dirtyRegion) {
|
|
BRect oldBounds(Bounds());
|
|
oldBounds.right -= x;
|
|
oldBounds.bottom -= y;
|
|
|
|
BRegion dirty(Bounds());
|
|
dirty.Include(oldBounds);
|
|
|
|
if (!(fFlags & B_FULL_UPDATE_ON_RESIZE)) {
|
|
// the dirty region is just the difference of
|
|
// old and new bounds
|
|
dirty.Exclude(oldBounds & Bounds());
|
|
}
|
|
|
|
InvalidateScreenClipping(true);
|
|
|
|
if (dirty.CountRects() > 0) {
|
|
// exclude children, they are expected to
|
|
// include their own dirty regions in ParentResized()
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling()) {
|
|
if (child->IsVisible()) {
|
|
BRect previousChildVisible(child->Frame() & oldBounds & Bounds());
|
|
if (dirty.Frame().Intersects(previousChildVisible)) {
|
|
dirty.Exclude(previousChildVisible);
|
|
}
|
|
}
|
|
}
|
|
|
|
ConvertToScreen(&dirty);
|
|
dirtyRegion->Include(&dirty);
|
|
}
|
|
}
|
|
|
|
// layout the children
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling())
|
|
child->ParentResized(x, y, dirtyRegion);
|
|
|
|
// at this point, children are at their new locations,
|
|
// so we can rebuild the clipping
|
|
// TODO: when the implementation of Hide() and Show() is
|
|
// complete, see if this should be avoided
|
|
RebuildClipping(false);
|
|
}
|
|
|
|
// ParentResized
|
|
void
|
|
ViewLayer::ParentResized(int32 x, int32 y, BRegion* dirtyRegion)
|
|
{
|
|
uint16 rm = fResizeMode & 0x0000FFFF;
|
|
BRect newFrame = fFrame;
|
|
|
|
// follow with left side
|
|
if ((rm & 0x0F00U) == _VIEW_RIGHT_ << 8)
|
|
newFrame.left += x;
|
|
else if ((rm & 0x0F00U) == _VIEW_CENTER_ << 8)
|
|
newFrame.left += x / 2;
|
|
|
|
// follow with right side
|
|
if ((rm & 0x000FU) == _VIEW_RIGHT_)
|
|
newFrame.right += x;
|
|
else if ((rm & 0x000FU) == _VIEW_CENTER_)
|
|
newFrame.right += x / 2;
|
|
|
|
// follow with top side
|
|
if ((rm & 0xF000U) == _VIEW_BOTTOM_ << 12)
|
|
newFrame.top += y;
|
|
else if ((rm & 0xF000U) == _VIEW_CENTER_ << 12)
|
|
newFrame.top += y / 2;
|
|
|
|
// follow with bottom side
|
|
if ((rm & 0x00F0U) == _VIEW_BOTTOM_ << 4)
|
|
newFrame.bottom += y;
|
|
else if ((rm & 0x00F0U) == _VIEW_CENTER_ << 4)
|
|
newFrame.bottom += y / 2;
|
|
|
|
if (newFrame != fFrame) {
|
|
// careful, MoveBy will change fFrame
|
|
int32 widthDiff = (int32)(newFrame.Width() - fFrame.Width());
|
|
int32 heightDiff = (int32)(newFrame.Height() - fFrame.Height());
|
|
|
|
MoveBy(newFrame.left - fFrame.left,
|
|
newFrame.top - fFrame.top, dirtyRegion);
|
|
|
|
ResizeBy(widthDiff, heightDiff, dirtyRegion);
|
|
}
|
|
}
|
|
|
|
// ScrollBy
|
|
void
|
|
ViewLayer::ScrollBy(int32 x, int32 y, BRegion* dirtyRegion)
|
|
{
|
|
// blitting version, invalidates
|
|
// old contents
|
|
|
|
// remember old bounds for tracking dirty region
|
|
BRect oldBounds(Bounds());
|
|
// find the area of the view that can be scrolled,
|
|
// contents are shifted in the opposite direction from scrolling
|
|
BRect stillVisibleBounds(oldBounds);
|
|
stillVisibleBounds.OffsetBy(x, y);
|
|
|
|
// NOTE: using ConvertToVisibleInTopView()
|
|
// instead of ConvertToScreen(), this makes
|
|
// sure we don't try to move or invalidate an
|
|
// area hidden underneath the parent view
|
|
ConvertToVisibleInTopView(&oldBounds);
|
|
ConvertToVisibleInTopView(&stillVisibleBounds);
|
|
|
|
fScrollingOffset.x += x;
|
|
fScrollingOffset.y += y;
|
|
|
|
// do the blit, this will make sure
|
|
// that other more complex dirty regions
|
|
// are taken care of
|
|
BRegion copyRegion(stillVisibleBounds);
|
|
fWindow->CopyContents(©Region, -x, -y);
|
|
|
|
// find the dirty region as far as we are
|
|
// concerned
|
|
BRegion dirty(oldBounds);
|
|
stillVisibleBounds.OffsetBy(-x, -y);
|
|
dirty.Exclude(stillVisibleBounds);
|
|
dirtyRegion->Include(&dirty);
|
|
|
|
// the screen clipping of this view and it's
|
|
// childs is no longer valid
|
|
InvalidateScreenClipping(true);
|
|
RebuildClipping(false);
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::CopyBits(BRect src, BRect dst, BRegion& windowContentClipping)
|
|
{
|
|
if (!fVisible || !fWindow)
|
|
return;
|
|
|
|
// TODO: confirm that in R5 this call is affected by origin and scale
|
|
|
|
// blitting version
|
|
|
|
int32 xOffset = (int32)(dst.left - src.left);
|
|
int32 yOffset = (int32)(dst.top - src.top);
|
|
|
|
// figure out which part can be blittet
|
|
BRect visibleSrc(src);
|
|
ConvertToVisibleInTopView(&visibleSrc);
|
|
|
|
BRect visibleSrcAtDest(src);
|
|
visibleSrcAtDest.OffsetBy(xOffset, yOffset);
|
|
ConvertToVisibleInTopView(&visibleSrcAtDest);
|
|
|
|
// clip src to visible at dest
|
|
visibleSrcAtDest.OffsetBy(-xOffset, -yOffset);
|
|
visibleSrc = visibleSrc & visibleSrcAtDest;
|
|
|
|
// do the blit, this will make sure
|
|
// that other more complex dirty regions
|
|
// are taken care of
|
|
BRegion copyRegion(visibleSrc);
|
|
copyRegion.IntersectWith(&ScreenClipping(&windowContentClipping));
|
|
fWindow->CopyContents(©Region, xOffset, yOffset);
|
|
|
|
// find the dirty region as far as we are concerned
|
|
BRect dirtyDst(dst);
|
|
ConvertToVisibleInTopView(&dirtyDst);
|
|
|
|
BRegion dirty(dirtyDst);
|
|
// exclude the part that we could copy
|
|
visibleSrc.OffsetBy(xOffset, yOffset);
|
|
dirty.Exclude(visibleSrc);
|
|
dirty.IntersectWith(&ScreenClipping(&windowContentClipping));
|
|
fWindow->MarkContentDirty(dirty);
|
|
}
|
|
|
|
|
|
// #pragma mark -
|
|
|
|
|
|
void
|
|
ViewLayer::PushState()
|
|
{
|
|
fDrawState = fDrawState->PushState();
|
|
fDrawState->SetSubPixelPrecise(fFlags & B_SUBPIXEL_PRECISE);
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::PopState()
|
|
{
|
|
if (fDrawState->PreviousState() == NULL) {
|
|
fprintf(stderr, "WARNING: User called BView(%s)::PopState(), "
|
|
"but there is NO state on stack!\n", Name());
|
|
return;
|
|
}
|
|
|
|
bool rebuildClipping = fDrawState->ClippingRegion() != NULL;
|
|
|
|
fDrawState = fDrawState->PopState();
|
|
fDrawState->SetSubPixelPrecise(fFlags & B_SUBPIXEL_PRECISE);
|
|
|
|
// rebuild clipping
|
|
// (the clipping from the popped state is not effective anymore)
|
|
if (rebuildClipping)
|
|
RebuildClipping(false);
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::SetEventMask(uint32 eventMask, uint32 options)
|
|
{
|
|
fEventMask = eventMask;
|
|
fEventOptions = options;
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::SetCursor(ServerCursor *cursor)
|
|
{
|
|
if (cursor != fCursor) {
|
|
if (fCursor)
|
|
fCursor->Release();
|
|
|
|
fCursor = cursor;
|
|
|
|
if (fCursor) {
|
|
fCursor->Acquire();
|
|
fCursor->SetPendingViewCursor(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::SetPicture(ServerPicture *picture)
|
|
{
|
|
fPicture = picture;
|
|
}
|
|
|
|
|
|
ServerPicture *
|
|
ViewLayer::Picture() const
|
|
{
|
|
return fPicture;
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::Draw(DrawingEngine* drawingEngine, BRegion* effectiveClipping,
|
|
BRegion* windowContentClipping, bool deep)
|
|
{
|
|
if (!fVisible) {
|
|
// child views cannot be visible either
|
|
return;
|
|
}
|
|
|
|
if (fViewBitmap != NULL || !fViewColor.IsTransparentMagic()) {
|
|
// we can only draw within our own area
|
|
BRegion redraw(ScreenClipping(windowContentClipping));
|
|
// add the current clipping
|
|
redraw.IntersectWith(effectiveClipping);
|
|
|
|
if (fViewBitmap != NULL) {
|
|
// draw view bitmap
|
|
// TODO: support other options!
|
|
BRect rect = fBitmapDestination;
|
|
ConvertToScreenForDrawing(&rect);
|
|
|
|
// lock the drawing engine for as long as we need the clipping
|
|
// to be valid
|
|
if (drawingEngine->Lock()) {
|
|
drawingEngine->ConstrainClippingRegion(&redraw);
|
|
|
|
DrawState defaultDrawState;
|
|
drawingEngine->DrawBitmap(fViewBitmap, fBitmapSource,
|
|
rect, &defaultDrawState);
|
|
// NOTE: It is ok not to reset the clipping, that
|
|
// would only waste time
|
|
drawingEngine->Unlock();
|
|
}
|
|
|
|
redraw.Exclude(rect);
|
|
}
|
|
|
|
if (!fViewColor.IsTransparentMagic()) {
|
|
// fill visible region with view color,
|
|
// this version of FillRegion ignores any
|
|
// clipping, that's why "redraw" needs to
|
|
// be correct
|
|
drawingEngine->FillRegion(redraw, fViewColor);
|
|
}
|
|
}
|
|
|
|
fBackgroundDirty = false;
|
|
|
|
// let children draw
|
|
if (deep) {
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling()) {
|
|
child->Draw(drawingEngine, effectiveClipping,
|
|
windowContentClipping, deep);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::MouseDown(BMessage* message, BPoint where)
|
|
{
|
|
// empty hook methods
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::MouseUp(BMessage* message, BPoint where)
|
|
{
|
|
// empty hook methods
|
|
}
|
|
|
|
|
|
void
|
|
ViewLayer::MouseMoved(BMessage* message, BPoint where)
|
|
{
|
|
// empty hook methods
|
|
}
|
|
|
|
|
|
// #pragma mark -
|
|
|
|
|
|
void
|
|
ViewLayer::SetHidden(bool hidden)
|
|
{
|
|
if (fHidden != hidden) {
|
|
fHidden = hidden;
|
|
|
|
// recurse into children and update their visible flag
|
|
if (fParent) {
|
|
bool oldVisible = fVisible;
|
|
UpdateVisibleDeep(fParent->IsVisible());
|
|
if (oldVisible != fVisible) {
|
|
// Include or exclude us from the parent area, and update the
|
|
// children's clipping as well when the view will be visible
|
|
fParent->RebuildClipping(!hidden);
|
|
|
|
if (fWindow) {
|
|
// trigger a redraw
|
|
BRect clippedBounds = Bounds();
|
|
ConvertToVisibleInTopView(&clippedBounds);
|
|
BRegion dirty(clippedBounds);
|
|
fWindow->MarkContentDirty(dirty);
|
|
}
|
|
}
|
|
} else {
|
|
UpdateVisibleDeep(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// IsHidden
|
|
bool
|
|
ViewLayer::IsHidden() const
|
|
{
|
|
return fHidden;
|
|
}
|
|
|
|
// UpdateVisibleDeep
|
|
void
|
|
ViewLayer::UpdateVisibleDeep(bool parentVisible)
|
|
{
|
|
fVisible = parentVisible && !fHidden;
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling())
|
|
child->UpdateVisibleDeep(fVisible);
|
|
}
|
|
|
|
// MarkBackgroundDirty
|
|
void
|
|
ViewLayer::MarkBackgroundDirty()
|
|
{
|
|
fBackgroundDirty = true;
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling())
|
|
child->MarkBackgroundDirty();
|
|
}
|
|
|
|
// AddTokensForLayersInRegion
|
|
void
|
|
ViewLayer::AddTokensForLayersInRegion(BMessage* message,
|
|
BRegion& region,
|
|
BRegion* windowContentClipping)
|
|
{
|
|
if (!fVisible)
|
|
return;
|
|
|
|
if (region.Intersects(ScreenClipping(windowContentClipping).Frame()))
|
|
message->AddInt32("_token", fToken);
|
|
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling())
|
|
child->AddTokensForLayersInRegion(message, region,
|
|
windowContentClipping);
|
|
}
|
|
|
|
// AddTokensForLayersInRegion
|
|
void
|
|
ViewLayer::AddTokensForLayersInRegion(BPrivate::PortLink& link,
|
|
BRegion& region,
|
|
BRegion* windowContentClipping)
|
|
{
|
|
if (!fVisible)
|
|
return;
|
|
|
|
if (region.Intersects(ScreenClipping(windowContentClipping).Frame()))
|
|
link.Attach<int32>(fToken);
|
|
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling())
|
|
child->AddTokensForLayersInRegion(link, region,
|
|
windowContentClipping);
|
|
}
|
|
|
|
// PrintToStream
|
|
void
|
|
ViewLayer::PrintToStream() const
|
|
{
|
|
printf("ViewLayer: %s\n", Name());
|
|
printf(" fToken: %ld\n", fToken);
|
|
printf(" fFrame: BRect(%.1f, %.1f, %.1f, %.1f)\n", fFrame.left, fFrame.top, fFrame.right, fFrame.bottom);
|
|
printf(" fScrollingOffset: BPoint(%.1f, %.1f)\n", fScrollingOffset.x, fScrollingOffset.y);
|
|
printf(" fHidden: %d\n", fHidden);
|
|
printf(" fVisible: %d\n", fVisible);
|
|
printf(" fWindow: %p\n", fWindow);
|
|
printf(" fParent: %p\n", fParent);
|
|
printf(" fLocalClipping:\n");
|
|
fLocalClipping.PrintToStream();
|
|
printf(" fScreenClipping:\n");
|
|
fScreenClipping.PrintToStream();
|
|
printf(" valid: %d\n", fScreenClippingValid);
|
|
printf(" state:\n");
|
|
printf(" user clipping: %p\n", fDrawState->ClippingRegion());
|
|
printf(" origin: BPoint(%.1f, %.1f)\n", fDrawState->Origin().x, fDrawState->Origin().y);
|
|
printf(" scale: %.2f\n", fDrawState->Scale());
|
|
printf("\n");
|
|
}
|
|
|
|
// RebuildClipping
|
|
void
|
|
ViewLayer::RebuildClipping(bool deep)
|
|
{
|
|
// the clipping spans over the bounds area
|
|
fLocalClipping.Set(Bounds());
|
|
|
|
// exclude all childs from the clipping
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling()) {
|
|
if (child->IsVisible())
|
|
fLocalClipping.Exclude(child->Frame());
|
|
|
|
if (deep)
|
|
child->RebuildClipping(deep);
|
|
}
|
|
|
|
// add the user clipping in case there is one
|
|
if (const BRegion* userClipping = fDrawState->ClippingRegion()) {
|
|
// NOTE: in case the user sets a user defined clipping region,
|
|
// rebuilding the clipping is a bit more expensive because there
|
|
// is no separate "drawing region"... on the other
|
|
// hand, views for which this feature is actually used will
|
|
// probably not have any children, so it is not that expensive
|
|
// after all
|
|
BRegion screenUserClipping(*userClipping);
|
|
fDrawState->Transform(&screenUserClipping);
|
|
fLocalClipping.IntersectWith(&screenUserClipping);
|
|
}
|
|
|
|
fScreenClippingValid = false;
|
|
}
|
|
|
|
// ScreenClipping
|
|
BRegion&
|
|
ViewLayer::ScreenClipping(BRegion* windowContentClipping, bool force) const
|
|
{
|
|
if (!fScreenClippingValid || force) {
|
|
fScreenClipping = fLocalClipping;
|
|
ConvertToScreen(&fScreenClipping);
|
|
|
|
// see if we parts of our bounds are hidden underneath
|
|
// the parent, the local clipping does not account for this
|
|
BRect clippedBounds = Bounds();
|
|
ConvertToVisibleInTopView(&clippedBounds);
|
|
if (clippedBounds.Width() < fScreenClipping.Frame().Width() ||
|
|
clippedBounds.Height() < fScreenClipping.Frame().Height()) {
|
|
BRegion temp(clippedBounds);
|
|
fScreenClipping.IntersectWith(&temp);
|
|
}
|
|
|
|
fScreenClipping.IntersectWith(windowContentClipping);
|
|
fScreenClippingValid = true;
|
|
}
|
|
//printf("###ViewLayer(%s)::ScreenClipping():\n", Name());
|
|
//fScreenClipping.PrintToStream();
|
|
return fScreenClipping;
|
|
}
|
|
|
|
// InvalidateScreenClipping
|
|
void
|
|
ViewLayer::InvalidateScreenClipping(bool deep)
|
|
{
|
|
fScreenClippingValid = false;
|
|
if (deep) {
|
|
// invalidate the childrens screen clipping as well
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling()) {
|
|
child->InvalidateScreenClipping(deep);
|
|
}
|
|
}
|
|
}
|
|
|
|
// _MoveScreenClipping
|
|
void
|
|
ViewLayer::_MoveScreenClipping(int32 x, int32 y, bool deep)
|
|
{
|
|
if (fScreenClippingValid)
|
|
fScreenClipping.OffsetBy(x, y);
|
|
|
|
if (deep) {
|
|
// move the childrens screen clipping as well
|
|
for (ViewLayer* child = FirstChild(); child; child = child->NextSibling()) {
|
|
child->_MoveScreenClipping(x, y, deep);
|
|
}
|
|
}
|
|
}
|
|
|