Commit Graph

185 Commits

Author SHA1 Message Date
Axel Dörfler
d479fa7ae4 Floating windows no longer flicker when moving a window to another workspace
using the shortcut keys (Alt-Fn).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18593 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-23 21:49:59 +00:00
Axel Dörfler
6474795008 SetWorkspace() now also move the subset windows of the mouse event window to
the new workspace - this fixes bug #755. Unlike floating windows, they aren't
even redrawn :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18592 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-23 21:21:45 +00:00
Axel Dörfler
85e2542930 Shouldn't try to move windows to top that aren't yet in the workspace
(a.k.a. floating windows) in SetWorkspace().
This fixes bug #211.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18591 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-23 20:11:36 +00:00
Axel Dörfler
258d8a3380 When building the update region on workspace switch, the mouse event window was
ignored even if it was not visible on the previous workspace (only normal windows
can be moved this way).
This fixes bug #765.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18585 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-23 12:20:28 +00:00
Axel Dörfler
3a44e6e37d Fixed a big race condition in the server code:
* ServerApp was accessing ServerWindow::Window() (while having the app window
  lock held), but in fact, there was no guarantee it already existed, or was
  added to the Desktop.
* Therefore, the Window() semantics have changed to only return a window in
  case the window exists *and* has been added to the desktop (the latter
  constraint might be lifted again, though). Therefore, it doesn't work
  for offscreen windows, and should not be used within ServerWindow code
  anymore.
* This fixes bug #686 and maybe others as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17878 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-19 23:42:22 +00:00
Axel Dörfler
82584ab9c2 * Implemented AS_DIRECT_WINDOW_SET_FULLSCREEN so that it sets kWindowScreenFeel
when enabled, and B_NORMAL_WINDOW_FEEL when disabled. IOW when enabled, no
  other windows can interfere.
* Therefore, it's no longer necessary to have the screen_blanker window
  use kWindowScreenFeel - it will set its window to full screen as long
  as the blanker runs.
* Added a AS_APP_CRASHED notification in the app_server that will remove
  all kWindowScreenFeels from the windows of the crashed app.
* This is now used by the debugger to ensure that the debugger alert will
  be visible.
* Factored out a DesktopLink class out of the BRoster::_ActivateApp()
  method. This class is now also used in the new BRoster::_ApplicationCrashed()
  method as used in the debug_server (via BRoster::Private).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17785 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-09 21:46:40 +00:00
Axel Dörfler
fa3c08f073 The workspaces window is now updated when a tab is moved - this fixes bug #641.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17636 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-29 18:41:16 +00:00
Stephan Aßmus
b30e90211e added a way for BWindow to store and restore arbitrary decor settings,
currently those include only the tab location


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17583 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-25 12:01:28 +00:00
Stephan Aßmus
46fb2d73be sorry, I couldn't resist...
* added a few very small changes to make the tab sliding work perfectly
* added a comment on the purpose of WindowLayer::fLastMousePosition and
  how it is supposed to be used to have the mouse cursor stick to what
  is being dragged
* TODO: the tab offset doesn't necessarily have to be on [0..1], as long
  as we update it during window resizing to keep the relative position


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17577 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-24 11:05:25 +00:00
François Revol
382084bd0a The return of the long awaited for Sliding Tabs, that even Linux users envy!
Needs some cleanup, passed values should be inside [0:1].
Need to make sure changing the title doesn't reset the tab to left.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17571 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-24 00:42:34 +00:00
Stephan Aßmus
e6b19d1f40 removed unnecessary call to ConstrainClipping(), the drawing functions that take a color are reserved for the server and ignore clipping
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17328 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-05 08:56:59 +00:00
Stephan Aßmus
e647873a03 implemented TODOs from Desktop::ActivateWindow():
* If the window is on another workspace, the workspace will be
  activated or the window will come to the current workspace
  or nothing will happen depending on the windows flags. Tested
  with WonderBrush, but I just now realise that it will also
  fix activating a window in the Deskbar, which is on a different
  workspace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17284 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-01 10:14:51 +00:00
Axel Dörfler
e55d041b59 Finally removed SERVER_{TRUE|FALSE} and lots of other unused constants from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-26 09:33:08 +00:00
Axel Dörfler
6d5488e18a * There is now a server_read_only_memory structure that is placed in a (surprise!)
read-only area shared between the Desktop and all applications.
* Right now, this area only contains the desktop colors, ie. B_PANEL_BACKGROUND_COLOR
  etc.; ui_color() no longer needs to ask the server for these colors.
* The ui_colors are now maintained by DesktopSettings, though ColorSet is still there.
* The default colors are now hardcoded once and for everyone in InterfaceDefs.h, ie.
  the app_server uses them as well.
* Desktop::Init() can now also return an error (but that is not yet accounted for).
* Cleaned up InterfaceDefs.h.
* Fixed wrong include in moreUTF8.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17232 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-25 20:12:06 +00:00
Axel Dörfler
aca623bd06 Activating a window with B_AVOID_FOCUS set no longer changes focus - this prevents
the desktop window from losing focus when a menu opens.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17151 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-17 13:23:45 +00:00
Axel Dörfler
604c8038ff Since the keyboard filter compared targets by their pointers, it could happen
that it didn't reset the EventDispatcher's focus target even though the object
underneath that same pointer had change, which caused the EventDispatcher to
drop the event.
This fixes bug #416, and should fix bug #409, too.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17141 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-16 14:16:31 +00:00
Axel Dörfler
6e69baffb1 Desktop::SendBehindWindow() now checks if the window is on the current
workspace, and do nothing if not. This fixes bug #442.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17140 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-16 13:49:41 +00:00
Jérôme Duval
68b599fbcc reusing the old settings message is a good idea (thanks Axel!)
we simply remove color data before storing the workspace color


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17130 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-14 10:50:47 +00:00
Jérôme Duval
8be3635fcf don't reuse old workspace settings, store method expects an empty message
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17129 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-14 09:55:00 +00:00
Axel Dörfler
fb072d3724 * When changing a window's feel, it's now also moved to the front if
necessary.
* Also, newly exposed window areas are now refreshed when a change
  of feel also changed the window order.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17122 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-13 14:44:00 +00:00
Axel Dörfler
b527dedcdd * Changed window hierarchy: menu windows are now always on top, then come modal
all windows, and after them floating all windows. This is different from BeOS
  (where floating all windows are on top of modal all windows), but the way its
  now seems to be more logical. This fixes bug #453 - there remains a problem
  with open menus, though, but that has to be solved differently by introducing
  a new feel.
* Also, modal app windows are now blocking floating app windows.
* Simplified WindowLayer::Frontmost() and Backmost() a bit, moving more stuff
  into HasInSubset().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17119 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-13 11:49:42 +00:00
Jérôme Duval
82081c70ea improved version
though the first workspace color isn't kept between boots


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17116 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-12 20:55:36 +00:00
Jérôme Duval
190b4fa4ef hopefully implemented makedefault in Workspace::SetColor()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17113 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-12 16:52:41 +00:00
Stephan Aßmus
39c9925fcf * implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
  if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
  a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
  the debugger if you
    - try to nest read locks
    - try to write lock when your are a reader already
    - don't match up nested locks when your a writer
    -> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
  and fixed the locking for use with the MultiLocker, the "a reader can
  not become a writer" is especially tricky, feel free to review the
  changes
* activated the MultiLocker, I tested this quite a bit, if there are
  problems simply turn on DEBUG and you should drop into the debugger
  right where the problem is... hope all is good


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-07 19:14:25 +00:00
Axel Dörfler
cce5601a7a * The background is now repainted on workspace switch in case the background
color differs. This fixes bug #373.
* The workspaces window is now invalidated when the workspace color is
  changed, so that it shows the correct color then.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16979 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-03 11:41:16 +00:00
Axel Dörfler
a1a04a4742 * A fake B_MOUSE_MOVED message is now send on workspace change, and when
a window is closed, too (only happened when a new window was shown
  before). This is done via the new Desktop::_SendFakeMouseMoved()
  method. This fixes bug #342.
* The MouseFilter now always sets Desktop::fWindowUnderMouse, so that
  one can differentiate between no window under mouse, and decorator
  under mouse.
* EventDispatcher::SendFakeMouseMoved() now expects a BMessenger instead
  of an EventTarget as target - this guarantees that it can safely be
  called with any window now (instead of only the current window).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16953 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-01 15:43:25 +00:00
Axel Dörfler
150e5ed532 * When the current focus window was closed or invisible, we used to
chose the front window as our next focus window - but this proved
  to be problematic with B_AVOID_FRONT windows. Therefore, we now
  simply chose the top-most window as the next focus window.
  This fixes bug #281, and potentially also fixes bug #181.
* This also revealed another bug in SetFocusWindow(): when the window
  to have focus already had focus, but were hidden before, the focus
  did not change; if that window was subsequently removed, the app_server
  would have crashed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16811 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-15 21:33:12 +00:00
Axel Dörfler
8896266062 * Now moves with absolute coordinates instead of relative, which makes moving
windows to other workspaces so much easier that even I managed to get it
  right...
* Moving windows on another workspace is now working as well.
* Fixed a positioning bug in Desktop::SetWorkspace() - was only visible in
  case the window was in more than one workspace, but not in all.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16777 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-13 23:47:32 +00:00
Axel Dörfler
14fe11cfae * Implemented moving windows around via the Workspaces app. However, you
can't move them to another workspace, and you currently don't see a
  window moving that is not in the current workspace. (this fixes bug #135)
* Desktop::SetWindowBehind() didn't update the WorkspacesLayer.
* Changed Desktop::MoveWindowBy() to be able to move window on any workspace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16776 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-13 22:05:49 +00:00
Axel Dörfler
e2c5e77531 Fixed a crashing bug Stippi's StressTest revealed: hidden (and especially,
removed and deleted) windows must not be the mouse event window (ie. while
dragging or resizing the window).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16749 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 21:49:35 +00:00
Axel Dörfler
1e766d4688 Moved the ViewUnderMouse() functionality from the EventDispatcher to the Desktop;
this saves us some locking headaches and solves a possible deadlock in
ServerApp::Activate().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16688 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-10 13:03:41 +00:00
Axel Dörfler
73bc0d629e * Fixed a possible locking bug in Desktop::WindowAction().
* Cleaned up locking a bit.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16686 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-10 11:42:58 +00:00
Axel Dörfler
87b1f40c0f * Fixed misbehaviour of AS_SET_CURSOR: it will no longer set the mouse cursor
when it's not over a view of the application.
* The application cursor is no longer applied when the mouse cursor is over
  the border (or tab) of a window.
* Gave up and imitate BeOS behaviour: the mouse cursor now always get the
  shape the view below dictates, ie. it will no longer fall back to the
  default cursor outside the focus window.
* The window is now set to the default in case there is no window under it
  at all (ie. if Tracker isn't running).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16685 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-09 22:54:10 +00:00
Stephan Aßmus
907e89c6e8 * The EventDispatcher takes care of reference counting the ServerBitmap
used for the drag bitmap, see NOTEs on why that is...
* moved reference counting of the ServerCursor from Desktop into
  HWInterface where it is actually used
* I hope to have fixed the problems with _DrawCursor when dragging
  something. At least the reference counting of the ServerCursor was
  for real, since the HWInterface rejected changes to the cursor while
  something was dragged, which caused the old cursor to be Released() and
  deleted each time the mouse moved...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16657 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-08 19:02:20 +00:00
Axel Dörfler
1bbdbf9cda When the last window was removed with floating windows on screen, they wouldn't
be closed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16639 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-08 12:56:56 +00:00
Axel Dörfler
bfe698736d * Implemented private do_window_action() function, used by the Deskbar to bring
windows to front (or minimize them).
* Desktop::ActivateWindow() no longer crashes in case the window to be activated
  is not on the current workspace - instead, it doesn't do anything at this
  point. IOW it doesn't handle workspace activation at all, yet.
* Renamed ServerWindow::GetWindowLayer() to ServerWindow::Window().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16550 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-28 18:31:16 +00:00
Axel Dörfler
da0f53d8e4 B_AVOID_FRONT window were ignored when activating a window, and thus, menus could
steal the focus of the focus window.
This fixes bug #181.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16532 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-27 14:05:04 +00:00
Stephan Aßmus
588259b66d various changes to handling custom cursors:
* all cursors owned by a team are visually different,
  or (iaw) an already existing cursor is reused when
  it is set by the client again
* changed various occurances of cursor data from "int8*"
  to "uint8*"
* ServerCursors also remember the R5 data from which
  they were created
* the reference counting and destruction of
  ServerCursors changed: The cursor knows it is attached
  to a CursorManager and one can simply use
  ServerCursor::Acquire() and Release() and the reference
  counting and everything is being taken care of
* destroying a ViewLayer will now correctly release a set
  ServerCursor
* fixed a race condition when setting a cursor through
  BView::SetViewCursor(): If the client code looks like this:

  BCursor cursor(cursorData);
  someView->SetViewCursor(&cursor, false);

  there is a relatively high chance the BCursor destructor
  told the ServerApp thread to destroy the cursor before
  the ServerWindow thread got to "acquire" the cursor for
  use by the view layer. The very same problem is likely the
  reason that SetViewCursor works to unreliably on R5, even
  when the "sync" flag is set to "true" (although it should
  theoretically work in that case).

all these fixes make WonderBrush work fine again with the
new support of custom cursors.... coded by axeld and myself
(the joys of pair programming :-)



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16521 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-26 18:15:31 +00:00
Axel Dörfler
36e8fa618f The keyboard focus is now always updated if the message is a B_[UNMAPPED_]KEY_DOWN or a
B_MODIFIERS_CHANGED message.
This fixes bug #175 (which was probably caused by a bug in our old BMessage implementation,
see TODO item in line 141).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16414 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-15 18:38:39 +00:00
Axel Dörfler
966fbea627 A work-around for the Tracker desktop redraw problem of the previous change.
Should probably be cleaned up a little. This fixes bug #146.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16377 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-13 13:43:30 +00:00
Axel Dörfler
3dcbe9fc88 Implemented redrawing the desktop after color changes. Right now, it only works
correctly when Tracker is not running; obviously, the background is cleared in
Tracker before it had the chance of changing the view color.
Maybe the app_server needs to detect the background view of the desktop and
change the view color manually :-/


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16376 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-13 13:12:10 +00:00
Axel Dörfler
f877af82fe * Implemented private functions do_minimize_team(), and do_bring_to_front_team()
used by the Deskbar (for "Hide All" and "Show All"). The latter doesn't work
  correctly yet, though, it just maximizes all windows of that application.
* Added a TODO to ServerWindow AS_MINIMIZE_WINDOW on how to make it work correctly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16315 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 18:53:36 +00:00
Stephan Aßmus
ebae3c7d61 this fixes Chart leaving dirty stars in BDirectWindow mode... at least on my machine. Looks like BDirectWindow resizing is notably smoother on Haiku btw. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16311 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 15:07:56 +00:00
Stephan Aßmus
b5182fe099 don't blit stuff arround on screen when moving or resizing invisible windows, this bug was most visibly triggered when navigating menus, since the menu window was reused and moved and resized when it was invisible, weird things could happen on the screen...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16308 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 12:38:46 +00:00
Axel Dörfler
a92dff57f2 Stupid me - thanks to Michael Lotz for pointing that out :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16307 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 11:27:06 +00:00
Axel Dörfler
2a47269907 SetWindowFocus() could reset the focus of a window that already had focus.
This fixes bug #128.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16305 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 10:44:02 +00:00
Axel Dörfler
8527f8ffbe The display resolution is now saved and restored. Probably doesn't handle non-default
modes right yet.
The settings are stored in B_USER_SETTINGS_DIRECTORY/system/app_server/workspaces.
They are currently saved as a flattened BMessage - we might want to switch to the
driver_settings format, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-06 13:36:46 +00:00
Axel Dörfler
195e980ef1 * Cursors are now reference counted, so it shouldn't be possible anymore
to delete them accidently :)
* You should no longer call HWInterface::SetCursor(), but the new Desktop::SetCursor()
  if you need to change the cursor.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16238 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-05 19:43:44 +00:00
Axel Dörfler
73b3ea3cd7 Fixed a few more uninitialized variables.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16236 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-05 18:03:09 +00:00
Axel Dörfler
47f1b81ce2 * fCurrentWorkspace wasn't properly initialized.
* Removed AS_SET_SYSCURSOR_DEFAULTS handling for now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16235 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-05 15:58:29 +00:00
Stephan Aßmus
7023b103b3 I took the liberty to revert Stefanos patch in 15953 since you all seem busy, it is ok and even required for the Desktop window to be able to have focus
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15970 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-16 11:44:18 +00:00
Stefano Ceccherini
3532dd20d5 Now the kDesktopWindowFeel means also that the window doesn't want focus.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15953 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-15 19:36:16 +00:00
Stephan Aßmus
74ae324849 * when the parent ServerApp of the focus window changes,
it's Activate() method is called, if there is no
  new focus app, the cursor is unhidden for safety. The
  most notable difference: After having run a screen
  saver, the cursor will be visible again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15919 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-11 22:30:12 +00:00
Axel Dörfler
92b292f540 Implemented B_NO_POINTER_HISTORY. Window moving/resizing uses this mechanism
as well now, and makes quite a difference in Qemu.
Not tested for standard BViews, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15907 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-11 12:25:06 +00:00
Axel Dörfler
a342fafcf4 Undo 15810 again; it messed up the window lists (as WindowLayer::InWorkspace() and WindowLayer::Workspaces() must be in sync).
Might reveal other problems in this area, that are worth looking into.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15823 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-03 16:12:52 +00:00
Axel Dörfler
574af5597c Floating windows start with 0 workspaces - probably didn't matter, though, as
freshly added windows are hidden anyway.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15810 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-03 11:36:45 +00:00
Stephan Aßmus
cd2b129d07 * removed superflous LockSingleWindow() from WindowLayer::MoveBy()
and ResizeBy()
* WindowLayer::SetSizeLimits() needs to be called with the
  AllWindows lock held
* I was observing weird behaviour with "unclickable" windows
  that I might have fixed by explicitly excluding invisible
  windows from Desktop::WindowAt(), there might be something
  wrong with the "current" window list though, Axel would know
* finally found the problem with "delayed background clearing"
* enabled delayed background clearing and removed unnecessary
  code. It should be more efficient, since it clears larger
  areas at once, and it solves the problem of views unable to
  draw into regions that are pending for another update - among
  other things, updates in resizing windows are more fluent, 
  especially for B_FULL_UPDATE_ON_RESIZE views. "Cut off" scroll
  bars should no longer appear when the view being scrolled takes
  too long to redraw.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15714 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 14:15:59 +00:00
Stephan Aßmus
8f30140c63 fixed opening windows in other workspaces than the current, keeps the window lists valid
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15639 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-21 13:50:45 +00:00
Stephan Aßmus
ef4635a3f9 added a few comments
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15623 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-20 22:23:48 +00:00
Stephan Aßmus
270b7f58b6 removed unnecessary locks
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15595 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-19 21:18:23 +00:00
Axel Dörfler
d0abcc6fd2 Windows now receive B_WORKSPACE_ACTIVATED and B_WORKSPACES_CHANGED messages again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15547 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-15 16:42:12 +00:00
Axel Dörfler
61fed21b04 Renamed Write[Un]lockWindows() to [Un]lockAllWindows(), and Read[Un]lockWindows() to
[Un]lockSingleWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15509 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-12 10:41:31 +00:00
Axel Dörfler
a447191925 The fWindowLock is now responsible for all window activities - no need to sometimes
lock the Desktop itself, and sometimes not - that also fixes some potential deadlock
situations.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15463 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 13:47:13 +00:00
Axel Dörfler
ce8c4d79fc The Workspaces window is now updated again. Only mouse clicks don't work yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15451 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 16:20:01 +00:00
Axel Dörfler
e566030298 * SetFocusWindow() now makes sure no hidden window is taken as focus window...
* When switching workspaces, usually the focus switches to the front window.
  This no longer happens in case a floating window had focus and is still visible
  in the new workspace - in that case, focus is kept with the floating window.
* SetFocusWindow() now chooses the topmost window in case the specified window
  has either a modal or there is no front window.
Desktop::RemoveWindow() now makes sure the window is hidden before removing it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15447 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 14:23:51 +00:00
Axel Dörfler
ccfb624b7a Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15438 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 14:03:00 +00:00
Axel Dörfler
aa203e8d5f If the focus window became invisible because of changing its feel, focus is now
reset to the front window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15436 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 13:30:47 +00:00
Axel Dörfler
c81a228fca * SetWindowFeel() now respects the position of the window, and changes it, if necessary.
* renamed workspaces_on_workspace() to workspace_in_workspaces() (was even wrong before).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15435 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 13:28:28 +00:00
Axel Dörfler
34227d2c34 A couple of changes related to modal and floating windows:
* Desktop::SetWindowFeel() is now working, but doesn't respect the window
  position yet (ie. floating windows would have to be moved to front).
* WindowLayer::Workspaces() now always reflects exactly the lists it's in
  (at least after Desktop::AddWindow() has been called). WindowList::AddWindow()
  and RemoveWindow() now update this flag to be correct at all times.
* Fixed Desktop::_ChangeWindowWorkspaces() to not set the current workspace
  for windows that are not on the current workspace, and vice versa.
  It also would hide windows that were already hidden, and tried to show
  windows that actually were hidden (did no other harm than triggering
  a rebuild of the global clipping).
* Floating windows now work as expected.
* Desktop::SetFocusWindow() won't give a window focus that has a modal.
* Renamed OnWorkspace() to InWorkspace().
* ServerApp::InWorkspace() now works correctly, added ServerApp::Workspaces()
  as well.
* WindowLayer::SubsetWorkspaces() returns the workspaces mask this modal or
  floating window should be in.
* New window flag B_SAME_POSITION_IN_ALL_WORKSPACES should work as well.
* Floating and modal windows now have always set this flag.
* Added a WindowList::HasWindow() method.
* Desktop windows (windows with the desktop feel) can now have focus again
  (I accidently broke that before).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15434 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 13:17:43 +00:00
Stephan Aßmus
939fb4077c fix scrolling of BViews that rely on app_server painting the background, remove a forgotten debug output in ViewLayer, reimplemented setting the window title during runtime, fix Decorator redraw on pressing buttons - though I was lazy on that one... it works, but as the TODOs say, it would be better integrated directly in the Decorator class than being handled by WindowLayer
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15429 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 22:15:12 +00:00
Axel Dörfler
72994381f2 Windows currently being dragged now follow workspace switches.
Desktop::_ChangeWindowWorkspaces() and SetWorkspace() didn't lock the window list,
but should have.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15421 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 14:45:42 +00:00
Axel Dörfler
799c100e79 That would be a bug indeed.
* ShowWindow() and HideWindow() now also work correctly for windows not
  on the current workspace.
* Reverted WindowList::RemoveWindow() - if it is used wrongly, it should
  better crash the server for now, so that we can iron out the bugs.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15420 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 13:32:54 +00:00
Axel Dörfler
e83820ed57 Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk.
Also fixed Jamfile for the test environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15419 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 12:41:19 +00:00
Axel Dörfler
48ccf5abef Some work to get modal/floating windows back:
* B_{FLOATING|MODAL}_ALL_WINDOW_FEEL now works as expected
* reintroduced the concepts of subsets of modal/floating windows - does only
  work correctly for subset "all" window feels.
* RootLayer::_SetFront() now deals correctly with modal windows
* renamed RootLayer *WindowLayer() methods to *Window()


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15282 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 15:06:14 +00:00
Axel Dörfler
57be286609 * when moving/resizing windows on another workspace, the Workspaces window
has to be udpated anyway.
* some work towards being able to set a window's look/feel/flags on-the-fly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15265 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 13:59:04 +00:00
Axel Dörfler
19d801a6b6 Moving/resizing is now routed over the desktop as well.
This also allows the workspaces layer for these actions, which is now done as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15258 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 10:31:30 +00:00
Axel Dörfler
5ca8477eca * the Workspace class is now hidden and put into Workspace::Private; the new
Workspace class is a simple accessor to this class that takes care about
  locking (currently, it's just the desktop lock, maybe it'll stay that way).
* WorkspacesLayer now displays the window thumbs again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15250 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 19:56:44 +00:00
Axel Dörfler
dd43887c95 Forgot to remove the Unlock(), thanks to Stephan for pointing this out.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15242 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 16:22:18 +00:00
Axel Dörfler
a631158a62 Reenabled most of the workspaces functionality - the Workspaces window doesn't
show any windows, but everything else seems to work fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15241 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 15:47:01 +00:00
Axel Dörfler
15918e4fa5 * new windows now get a fake B_MOUSE_MOVED message in case they are opened
directly under the mouse cursor.
* Added Desktop::ShowWindow() and HideWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15238 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 10:45:01 +00:00
Axel Dörfler
a9b83b752c Added a bit of documentation to the EventDispatcher.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15229 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 17:00:08 +00:00
Axel Dörfler
f89b4c9a23 Have I said input event handling is done?
* didn't realize that mouse events always go to the view under the mouse, not
  only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
  class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
  just maintains a list of them. You no longer set messengers, you
  only set targets.
* customization of the message filters, they no longer inherit from
  BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
  changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
  to query the RootLayer for this - maybe we should rename "focus" to
  "active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
  the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
  (if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
  under the cursor, though...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 16:01:41 +00:00
Axel Dörfler
27adb96962 Massive RootLayer & Workspace tearing:
* workspace switch and subset windows functionality temporarily removed
  (away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
  and SendWindowBehind() that do all the work - just a little cleaner
  and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
  of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
  to Desktop - so that the all regions lock is only held in case clipping
  regions are affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 23:36:59 +00:00
Axel Dörfler
df36243372 Now sends B_SCREEN_CHANGED messages to all windows when the screen resolution changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15167 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 16:56:52 +00:00
Axel Dörfler
4b813bf267 Renamed WinBorder to WindowLayer, and OffscreenWinBorder to OffscreenWindowLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 17:45:26 +00:00
Axel Dörfler
5ed0556236 * Got rid of the frightening Layer::fCurrent/RootLayer::fWinBorderIndex as well as
NextChild() and PreviousChild() - the current WinBorder list is now rebuilt on every
  change; this is not perfect, and only a temporary solution (but cleaner than the
  previous one).
* Introduced Layer::PreviousLayer()/NextLayer() methods that return the previous resp.
  the next sibling.
* Moved {show|hide}_winBorder() into {Show|Hide}WinBorder() and got rid of the former.
* Renamed Layer::fServerWin to fWindow.
* removed some unused stuff, minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15108 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 12:19:11 +00:00
Axel Dörfler
6450b76dd4 Next big step in the event handling:
* RootLayer's mouse event processing is now at its minimum - the
  EventDispatcher handles them now. As a result, a window will now
  get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
  the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
  when it's set - this is now used for the window moving instead of
  the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
  method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
  because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
  BWindow::_SanitizeMessage(() (similar to what the input_server does).
  This should also make the mechanism pretty robust, since every
  B_MOUSE_MOVED message can now trigger the view transit (in case a
  message is lost). B_WINDOW_ACTIVATED messages should be generated
  client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
  layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
  field; "where" (in window's coordinates) and "be:view_where" are
  added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
  dropped instead of being sent to the looper - this should be done
  in BLooper as well, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-23 15:17:58 +00:00
Axel Dörfler
fa26723bb2 * Moved workspace keyboard switch and dump screen capability from RootLayer
into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
  root layer per desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:51:32 +00:00
Axel Dörfler
f68598780e * the keyboard events are now using the new EventDispatcher, B_KEYBOARD_EVENTS don't
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
  this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:21:07 +00:00
Axel Dörfler
f759822327 * the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
  still called using input filters in the new event dispatcher, though (to
  get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
  stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
  to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
  because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
  native mode, not in the test environment), although it improves cursor
  movement under Qemu, the effect is not as good as expected - this might
  need some more investigations (might just be a thread priority problem).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 11:30:06 +00:00
Axel Dörfler
6226d5f7cd The Desktop's message port now gets the same name as its looper.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14988 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-17 14:56:12 +00:00
Axel Dörfler
6c17d02551 * Introduced a new handshake between input_server and app_server, and some
temporary handling code in the app_server.
* RootLayer no longer creates the input_server messaging port - this is now
  the responsibility of the input_server.
* Moved AS_CREATE_[OFFSCREEN_]WINDOW from ServerApp::_MessageLooper() to
  _DispatchMessage().
* The RootLayer thread is now started as soon as the input_server is there.
* removed or disabled any input_server stuff in the AppServer class.
* removed old message commmands to the app_server.
* Removed the R5_CURSOR_COMM and HAIKU_APPSERVER_COMM definitions: the
  input_server is now automatically built correctly depending on the target.
* InputServer::EventLoop() plays now safe and checks for error conditions.
* InputServer::EnqueueDeviceMessage() seems to leak memory, added TODO about
  this.
* InputServer event loop messaging uses ports for inner-app communication - why?
* The InputServer event loop thread is no longer killed on exit, it just quits
  when its port is gone.
* Minor cleanup in input_server.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14949 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-15 19:59:53 +00:00
Stefano Ceccherini
8fbbd37f83 Added some code for notifying client BDirectWindows that the window was moved or resized. Currently commented because of other problems. Looks like the windows bounds are not changed if a MoveBy() is called before the window is shown. Removed unneeded includes. Small changes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14783 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-08 23:26:47 +00:00
Stephan Aßmus
6ed894182f renamed DisplayDriverPainter.* to DrawingEngine.*
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14695 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 15:54:16 +00:00
Stephan Aßmus
58468dfed0 first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 15:23:54 +00:00
Axel Dörfler
05bd1efe5b * the FontManager is now a looper (but doesn't do anything useful yet).
* moved the system default font functionality into the DesktopSettings class.
* ServerFont::SetStyle() is now a public method.
* Improved font fallback routines: they will never end up without a font if
  there is at least one font installed.
* fixed some minor bugs in the DecorManager.
* Decorator now get a DesktopSettings object passed - dunno if that's a good
  idea (since we'll have to open the DesktopSettings header), but it works
  for now (and something like this is probably needed anyway).
* a clean ServerFont is now set to the system default font - and not to the
  (user chosen) desktop default font anymore (since the font manager doesn't
  know about that one).
* Improved font directory scanning in the font manager a bit, it's now using
  find_directory() instead of hard-coded paths.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14666 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-03 17:03:36 +00:00
Axel Dörfler
36deda69ba Got rid of sDesktop.
Moved AS_ACTIVATE_APP over to Desktop. _CursorThread() is currently dysfunctional (but not enabled anyway).
Minor cleanup (Desktop::WindowList() is now a BObjectList).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14599 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-31 19:35:46 +00:00
Michael Lotz
3ddebe7ec2 Moved the CursorManager over to the Desktop too.
Maybe the CursorManager should be used to set the cursors directly instead of using
fDesktop->GetCursorManager.FindCursor() and then fDesktop->GetHWInterface()->SetCursor()
in ServerApp.cpp.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14033 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-21 10:28:40 +00:00
Axel Dörfler
770c05d6cc The Desktop class now gets its own message processing loop: moved application
creation/deletion (and management) over to that class.
ServerApp now gets a desktop pointer, and no longer uses gDesktop.
Converted private MessageLooper::_MessagePort() to a public method MessagePort()
so that the looper can be addressed from elsewhere without using PostMessage().
Added a real basic message loop to MessageLooper::_MessageLoop().
BApplication now only asks the app_server to get its desktop object which should
now be used for everything that's not in the realm of the application.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13824 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-25 21:08:34 +00:00
Axel Dörfler
5f2edc0ffc The Desktop class now inherits from MessageLooper as well, the AppServer
class runs it, too.
No real message processing is done yet, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13816 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-24 17:14:17 +00:00