Floating windows start with 0 workspaces - probably didn't matter, though, as
freshly added windows are hidden anyway. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15810 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1070,8 +1070,6 @@ Desktop::SendWindowBehind(WindowLayer* window, WindowLayer* behindOf)
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dirty.Exclude(&clean);
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MarkDirty(dirty);
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// TODO: if this window has any floating windows, remove them here
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_UpdateFronts();
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SetFocusWindow(FrontWindow());
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//_WindowsChanged();
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@ -1386,6 +1384,10 @@ Desktop::SetWindowWorkspaces(WindowLayer* window, uint32 workspaces)
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}
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/*! \brief Adds the window to the desktop.
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At this point, the window is still hidden and must be shown explicetly
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via ShowWindow().
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*/
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void
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Desktop::AddWindow(WindowLayer *window)
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{
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@ -1400,7 +1402,8 @@ Desktop::AddWindow(WindowLayer *window)
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window->SetWorkspaces(workspace_to_workspaces(CurrentWorkspace()));
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} else {
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// subset windows are visible on all workspaces their subset is on
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window->SetWorkspaces(window->SubsetWorkspaces());
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// (but floating windows default to not visible)
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window->SetWorkspaces(window->IsModal() ? window->SubsetWorkspaces() : 0);
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}
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_ChangeWindowWorkspaces(window, 0, window->Workspaces());
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