Furthermore it automatically scrolls to the current IP of the currently
selected stack frame.
* TeamWindow:
- Be lazy setting the SourceCode, i.e. as long as no other source shall be
shown (e.g. another stack frame is selected) we keep the previous one.
- When a new stack strace is set, automatically select the top-most frame.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31170 a95241bf-73f2-0310-859d-f6bbb57e9c96
Needs optimization (iterates through all statements ATM).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31169 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented a CPU feature detection function in AppServer.cpp.
The results are put into the global variable gAppServerSIMDFlags.
* Implemented an SIMD accelerated version of the bilinear bitmap
scaling code that is the backend of BView::DrawBitmap(...,
uint32 options) used by the MediaPlayer to smoothly upscale
movies when no video overlay is available. The speed up is very
noticable and a Core 2 Duo @ 1.8 GHz can play at 1920x1200 now
without breaking a sweat. There is currently one SIMD version
implemented which uses MMX and plain SSE.
Very cool! Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31165 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added x86 disassembler (via libudis86).
* Added Architecture::DisassembleCode() to disassemble a function to SourceCode.
* Added virtual DebugInfo::LoadSourceCode() to retrieve the source code for a
given function. The implementation in DebuggerDebugInfo disassembles the
function.
* Added source code info to StackFrame. Also added a listener mechanism to get
notified on source code changes.
* Added job to load the source code for a stack frame.
* Added (very basic) source code view and wired everything so that when a stack
frame is selected the source code (respectively disassembly) for the
underlying function is retrieved and shown.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31158 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added _MinTabeSize() to BTabView. It makes sure that the BTabView displays
at least two tabs. In the future it should also add the room to display some
buttons for cycling the currently displayed tabs left/right if there is more
than can fit.
* In BTabView::Min/Max/PreferredSize(), use _MinTabSize() to compute the
respective size.
* Improve Tab rendering code so there are no ugly overlaps at the right edge
if the tabs falls directly on the view edge.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31157 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Add some spacing around most views in the top level layout.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31152 a95241bf-73f2-0310-859d-f6bbb57e9c96
in BWindow::_FindView(int32 token). This fixes the BColumnListViews in
DebugAnalyzer and Debugger to draw their frames properly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31151 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixes bug #4035.
* Create the libnetwork.so compatibility symlinks only for gcc 2.
* Install only the shared libstdc++ to /system/lib.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31150 a95241bf-73f2-0310-859d-f6bbb57e9c96
frame.
* Some cleanup in ThreadListView.
* Unregister view listeners in the window destructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31147 a95241bf-73f2-0310-859d-f6bbb57e9c96
should better be moved to a shared location. Eventually...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31145 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Corrected link in Fonts preferences.
* Added Mount menu item and changed Shutdown menu item in Deskbar.
Updated screenshot.
* Updated Keymap documentation and screenshot (comments welcome, esp. for the
keyboard commandline part at the end).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31144 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added the beginnings of the debug info abstraction. Currently we can only load
the symbols via the debugger.
* Added a job to retrieve debug info for an image. Extended the GetStackTraceJob
to support waiting for image debug info to be loaded.
* Extended ImageInfo by text/data address and size.
* Removed StackFrameX86 and made StackFrame a simple non-polymorphic class
featuring all the needed data. The really architecture-dependent is in the
referenced CpuState already. Added Image* and FunctionDebugInfo* attributes,
referring to the image respectively debug info for the function hit by the
instruction pointer.
* Switched StrackTrace's StackFrame management from DoublyLinkedList to
BObjectList. This makes it more comfortable to use.
* Changed the code for creating stack traces:
- The creation of the StackTrace object and the main loop to collect the
frames are now located in the no longer virtual
Architecture::CreateStackTrace().
- The decision how to create a StackFrame is based on the instruction pointer.
If it hit a function for which debug info is available, the respective
DebugInfo::CreateStackFrame() is used, otherwise we fall back to the new
virtual Architecture::CreateStackFrame().
* Adjusted the stack trace view to also show function names (mangled ATM).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31142 a95241bf-73f2-0310-859d-f6bbb57e9c96
back to the system default cursor. For that cursor token, the global cursor
manager returns NULL.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31138 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BSplitView uses ControlLook to draw itself.
* Small refactoring in SplitLayout to implement IsAboveSplitter(BPoint).
* BSplitView updates the view cursor when the mouse is above a splitter.
* Standard splitter size is now 6 pixels, which is a bit easer to hit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31137 a95241bf-73f2-0310-859d-f6bbb57e9c96
window of the view into the application thread. This solves the
race condition with asynchronous SetViewCursor and deleting the
cursor immediately afterwards for real.
* The ServerApp now requires a reference to the current cursor,
just in case...
* Added TODOs for caching the BView token, it's currently resolved
for every single BView call that talks to the server... not good!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31133 a95241bf-73f2-0310-859d-f6bbb57e9c96
incorrect check in the DevelopmentBase package. Thanks to Joseph Prostko for
the hint.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31132 a95241bf-73f2-0310-859d-f6bbb57e9c96
reference counting is maintained correctly in the app_server. While reviewing
this code, I have my doubts that my previous solution for handling pending
SetViewCursor() calls is always working as it is intended.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31131 a95241bf-73f2-0310-859d-f6bbb57e9c96
Only libGL.so aliases, libglut.so and libGLU.so, deserves to be there.
Automatic space/tab cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31128 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a virtual Architecture::CreateStackTrace() and added a basic
implementation in ArchitectureX86. Fleshed out StackTrace/StackFrame a bit
and added StackFrameX86. This needs to be organized differently, though, so
that we can get the maximum available information for each stack frame,
depending on what info is available for the respective function.
* Added job to get the stack trace for a thread.
* Added stack trace related handling in TeamDebugger. Reorganized the thread
state/CPU state/stack trace change handling a bit -- we're using a
Team::Listener now, and do things asynchronously.
* Added a StackTraceView to display the stack trace of the current thread. No
function name available yet, otherwise working fine.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31126 a95241bf-73f2-0310-859d-f6bbb57e9c96