* Added BSplitView drawing code to ControlLook.

* BSplitView uses ControlLook to draw itself.
* Small refactoring in SplitLayout to implement IsAboveSplitter(BPoint).
* BSplitView updates the view cursor when the mouse is above a splitter.
* Standard splitter size is now 6 pixels, which is a bit easer to hit.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31137 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2009-06-20 15:03:33 +00:00
parent 01206002ba
commit 1f9fd6d866
6 changed files with 244 additions and 53 deletions

View File

@ -208,6 +208,13 @@ public:
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
/*virtual*/ void DrawSplitter(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
enum orientation orientation,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// various borders
virtual void DrawBorder(BView* view, BRect& rect,

View File

@ -55,10 +55,12 @@ public:
protected:
virtual void DrawSplitter(BRect frame,
const BRect& updateRect,
enum orientation orientation, bool pressed);
private:
static void _DrawDefaultSplitter(BView* view, BRect frame,
const BRect& updateRect,
enum orientation orientation, bool pressed);
private:

View File

@ -239,7 +239,7 @@ BControlLook::DrawMenuFieldBackground(BView* view, BRect& rect,
if (popupIndicator) {
BRect leftRect(rect);
leftRect.right -= 10;
BRect rightRect(rect);
rightRect.left = rightRect.right - 9;
@ -272,7 +272,7 @@ BControlLook::DrawMenuFieldBackground(BView* view, BRect& rect,
view->SetHighColor(markColor);
view->FillTriangle(triangle[0], triangle[1], triangle[2]);
view->SetFlags(viewFlags);
rect = leftRect;
@ -424,7 +424,7 @@ BControlLook::DrawStatusBar(BView* view, BRect& rect, const BRect& updateRect,
_DrawOuterResessedFrame(view, rect, base, 0.6);
// colors
// colors
rgb_color dark1BorderColor = tint_color(base, 1.3);
rgb_color dark2BorderColor = tint_color(base, 1.2);
rgb_color dark1FilledBorderColor = tint_color(barColor, 1.20);
@ -869,7 +869,7 @@ BControlLook::DrawSliderBar(BView* view, BRect rect, const BRect& updateRect,
rightBarSide.top = sliderPosition;
}
// fill the background for the corners, exclude the middle bar for now
// fill the background for the corners, exclude the middle bar for now
BRegion region(rect);
region.Exclude(rightBarSide);
view->ConstrainClippingRegion(&region);
@ -879,7 +879,7 @@ BControlLook::DrawSliderBar(BView* view, BRect rect, const BRect& updateRect,
DrawSliderBar(view, rect, updateRect, base, leftFillColor, flags,
orientation);
view->PopState();
view->PopState();
region.Set(rect);
region.Exclude(leftBarSide);
@ -890,7 +890,7 @@ BControlLook::DrawSliderBar(BView* view, BRect rect, const BRect& updateRect,
DrawSliderBar(view, rect, updateRect, base, rightFillColor, flags,
orientation);
view->PopState();
view->PopState();
view->ConstrainClippingRegion(NULL);
}
@ -921,7 +921,7 @@ BControlLook::DrawSliderBar(BView* view, BRect rect, const BRect& updateRect,
barRect.bottom -= ceilf(barRect.Width() / 2);
}
// fill the background for the corners, exclude the middle bar for now
// fill the background for the corners, exclude the middle bar for now
BRegion region(rect);
region.Exclude(barRect);
view->ConstrainClippingRegion(&region);
@ -968,7 +968,7 @@ BControlLook::DrawSliderBar(BView* view, BRect rect, const BRect& updateRect,
_DrawRoundBarCorner(view, leftCorner, updateRect, edgeLightColor,
edgeShadowColor, frameLightColor, frameShadowColor, fillLightColor,
fillShadowColor, 1.0, 1.0, 0.0, -1.0, orientation);
_DrawRoundBarCorner(view, rightCorner, updateRect, edgeLightColor,
edgeShadowColor, frameLightColor, frameShadowColor, fillLightColor,
fillShadowColor, 0.0, 1.0, -1.0, -1.0, orientation);
@ -976,7 +976,7 @@ BControlLook::DrawSliderBar(BView* view, BRect rect, const BRect& updateRect,
_DrawRoundBarCorner(view, leftCorner, updateRect, edgeLightColor,
edgeShadowColor, frameLightColor, frameShadowColor, fillLightColor,
fillShadowColor, 1.0, 1.0, -1.0, 0.0, orientation);
_DrawRoundBarCorner(view, rightCorner, updateRect, edgeLightColor,
edgeShadowColor, frameLightColor, frameShadowColor, fillLightColor,
fillShadowColor, 1.0, 0.0, -1.0, -1.0, orientation);
@ -1031,7 +1031,7 @@ BControlLook::DrawSliderThumb(BView* view, BRect& rect, const BRect& updateRect,
// figure out the tints to be used
float frameLightTint;
float frameShadowTint;
if (flags & B_DISABLED) {
frameLightTint = 1.30;
frameShadowTint = 1.35;
@ -1040,7 +1040,7 @@ BControlLook::DrawSliderThumb(BView* view, BRect& rect, const BRect& updateRect,
frameLightTint = 1.6;
frameShadowTint = 1.65;
}
frameLightColor = tint_color(base, frameLightTint);
frameShadowColor = tint_color(base, frameShadowTint);
}
@ -1143,7 +1143,7 @@ BControlLook::DrawSliderTriangle(BView* view, BRect& rect,
// figure out the tints to be used
float frameLightTint;
float frameShadowTint;
if (flags & B_DISABLED) {
frameLightTint = 1.30;
frameShadowTint = 1.35;
@ -1152,7 +1152,7 @@ BControlLook::DrawSliderTriangle(BView* view, BRect& rect,
frameLightTint = 1.6;
frameShadowTint = 1.65;
}
frameLightColor = tint_color(base, frameLightTint);
frameShadowColor = tint_color(base, frameShadowTint);
}
@ -1440,6 +1440,113 @@ BControlLook::DrawInactiveTab(BView* view, BRect& rect, const BRect& updateRect,
}
void
BControlLook::DrawSplitter(BView* view, BRect& rect, const BRect& updateRect,
const rgb_color& base, enum orientation orientation, uint32 flags,
uint32 borders)
{
rgb_color background;
if ((flags & (B_CLICKED | B_ACTIVATED)) != 0)
background = tint_color(base, B_DARKEN_1_TINT);
else
background = base;
rgb_color light = tint_color(background, 0.6);
rgb_color shadow = tint_color(background, 1.21);
// frame
if (borders != 0 && rect.Width() > 3 && rect.Height() > 3)
DrawRaisedBorder(view, rect, updateRect, background, flags, borders);
// dots and rest of background
if (orientation == B_HORIZONTAL) {
if (rect.Width() > 2) {
// background on left/right
BRegion region(rect);
rect.left = floorf((rect.left + rect.right) / 2.0 - 0.5);
rect.right = rect.left + 1;
region.Exclude(rect);
view->SetHighColor(background);
view->FillRegion(&region);
}
BPoint dot = rect.LeftTop();
BPoint stop = rect.LeftBottom();
int32 num = 1;
while (dot.y <= stop.y) {
rgb_color col1;
rgb_color col2;
switch (num) {
case 1:
col1 = background;
col2 = background;
break;
case 2:
col1 = shadow;
col2 = background;
break;
case 3:
col1 = background;
col2 = light;
num = 0;
break;
}
view->SetHighColor(col1);
view->StrokeLine(dot, dot, B_SOLID_HIGH);
view->SetHighColor(col2);
dot.x++;
view->StrokeLine(dot, dot, B_SOLID_HIGH);
dot.x -= 1.0;
// next pixel
num++;
dot.y++;
}
} else {
if (rect.Height() > 2) {
// background on left/right
BRegion region(rect);
rect.top = floorf((rect.top + rect.bottom) / 2.0 - 0.5);
rect.bottom = rect.top + 1;
region.Exclude(rect);
view->SetHighColor(background);
view->FillRegion(&region);
}
BPoint dot = rect.LeftTop();
BPoint stop = rect.RightTop();
int32 num = 1;
while (dot.x <= stop.x) {
rgb_color col1;
rgb_color col2;
switch (num) {
case 1:
col1 = background;
col2 = background;
break;
case 2:
col1 = shadow;
col2 = background;
break;
case 3:
col1 = background;
col2 = light;
num = 0;
break;
}
view->SetHighColor(col1);
view->StrokeLine(dot, dot, B_SOLID_HIGH);
view->SetHighColor(col2);
dot.y++;
view->StrokeLine(dot, dot, B_SOLID_HIGH);
dot.y -= 1.0;
// next pixel
num++;
dot.x++;
}
}
}
// #pragma mark -
@ -1601,7 +1708,7 @@ BControlLook::DrawLabel(BView* view, const char* label, BRect rect,
// truncate the label if necessary and get the width and height
BString truncatedLabel(label);
BFont font;
view->GetFont(&font);
@ -1765,7 +1872,7 @@ BControlLook::_DrawOuterResessedFrame(BView* view, BRect& rect,
// colors
float tintLight = kEdgeBevelLightTint;
float tintShadow = kEdgeBevelShadowTint;
if (contrast == 0.0) {
tintLight = B_NO_TINT;
tintShadow = B_NO_TINT;
@ -1773,10 +1880,10 @@ BControlLook::_DrawOuterResessedFrame(BView* view, BRect& rect,
tintLight = B_NO_TINT + (tintLight - B_NO_TINT) * contrast;
tintShadow = B_NO_TINT + (tintShadow - B_NO_TINT) * contrast;
}
rgb_color borderBevelShadow = tint_color(base, tintShadow);
rgb_color borderBevelLight = tint_color(base, tintLight);
if (brightness < 1.0) {
borderBevelShadow.red = uint8(borderBevelShadow.red * brightness);
borderBevelShadow.green = uint8(borderBevelShadow.green * brightness);
@ -1785,7 +1892,7 @@ BControlLook::_DrawOuterResessedFrame(BView* view, BRect& rect,
borderBevelLight.green = uint8(borderBevelLight.green * brightness);
borderBevelLight.blue = uint8(borderBevelLight.blue * brightness);
}
_DrawFrame(view, rect, borderBevelShadow, borderBevelShadow,
borderBevelLight, borderBevelLight, borders);
}

View File

@ -140,7 +140,7 @@ BSplitLayout::BSplitLayout(enum orientation orientation,
fRightInset(0),
fTopInset(0),
fBottomInset(0),
fSplitterSize(3),
fSplitterSize(6),
fSpacing(spacing),
fSplitterItems(),
@ -153,7 +153,7 @@ BSplitLayout::BSplitLayout(enum orientation orientation,
fVerticalLayouter(NULL),
fHorizontalLayoutInfo(NULL),
fVerticalLayoutInfo(NULL),
fHeightForWidthItems(),
fHeightForWidthVerticalLayouter(NULL),
fHeightForWidthHorizontalLayoutInfo(NULL),
@ -165,7 +165,7 @@ BSplitLayout::BSplitLayout(enum orientation orientation,
fCachedMinHeightForWidth(-1),
fCachedMaxHeightForWidth(-1),
fCachedPreferredHeightForWidth(-1),
fDraggingStartPoint(),
fDraggingStartValue(0),
fDraggingCurrentValue(0),
@ -482,7 +482,7 @@ BSplitLayout::LayoutView()
verticalLayouter = fHeightForWidthVerticalLayouter;
} else
verticalLayouter = fVerticalLayouter;
verticalLayouter->Layout(fVerticalLayoutInfo, size.height);
float xOffset = fLeftInset;
@ -551,6 +551,13 @@ BSplitLayout::SplitterItemFrame(int32 index) const
return BRect();
}
// IsAboveSplitter
bool
BSplitLayout::IsAboveSplitter(const BPoint& point) const
{
return _SplitterItemAt(point) != NULL;
}
// StartDraggingSplitter
bool
BSplitLayout::StartDraggingSplitter(BPoint point)
@ -568,18 +575,14 @@ BSplitLayout::StartDraggingSplitter(BPoint point)
return false;
}
int32 splitterCount = fSplitterItems.CountItems();
for (int32 i = 0; i < splitterCount; i++) {
SplitterItem* splitItem = _SplitterItemAt(i);
BRect frame = splitItem->Frame();
if (frame.Contains(point)) {
fDraggingStartPoint = View()->ConvertToScreen(point);
fDraggingStartValue = _SplitterValue(i);
fDraggingCurrentValue = fDraggingStartValue;
fDraggingSplitterIndex = i;
int32 index;
if (SplitterItem* splitItem = _SplitterItemAt(point, &index)) {
fDraggingStartPoint = View()->ConvertToScreen(point);
fDraggingStartValue = _SplitterValue(index);
fDraggingCurrentValue = fDraggingStartValue;
fDraggingSplitterIndex = index;
return true;
}
return true;
}
return false;
@ -690,6 +693,23 @@ BSplitLayout::_InvalidateCachedHeightForWidth()
fHeightForWidthVerticalLayouterWidth = -2;
}
// _SplitterItemAt
BSplitLayout::SplitterItem*
BSplitLayout::_SplitterItemAt(const BPoint& point, int32* index) const
{
int32 splitterCount = fSplitterItems.CountItems();
for (int32 i = 0; i < splitterCount; i++) {
SplitterItem* splitItem = _SplitterItemAt(i);
BRect frame = splitItem->Frame();
if (frame.Contains(point)) {
if (index != NULL)
*index = i;
return splitItem;
}
}
return NULL;
}
// _SplitterItemAt
BSplitLayout::SplitterItem*
BSplitLayout::_SplitterItemAt(int32 index) const
@ -778,7 +798,7 @@ BSplitLayout::_LayoutItem(BLayoutItem* item, ItemLayoutInfo* info)
bool visibilityChanged = (info->isVisible != isVisible);
if (visibilityChanged)
item->SetVisible(info->isVisible);
// nothing more to do, if the item is not visible
if (!info->isVisible)
return;
@ -1070,7 +1090,7 @@ BSplitLayout::_ValidateMinMax()
fHeightForWidthItems.MakeEmpty();
_InvalidateCachedHeightForWidth();
// filter the visible items
int32 itemCount = CountItems();
for (int32 i = 0; i < itemCount; i++) {
@ -1084,7 +1104,7 @@ BSplitLayout::_ValidateMinMax()
if (item->HasHeightForWidth())
fHeightForWidthItems.AddItem(item);
}
itemCount = fVisibleItems.CountItems();
itemCount = fVisibleItems.CountItems();
// create the layouters
Layouter* itemLayouter = new SimpleLayouter(itemCount, 0);
@ -1161,7 +1181,7 @@ BSplitLayout::_InternalGetHeightForWidth(float width, bool realLayout,
}
horizontalLayoutInfo = fHeightForWidthHorizontalLayoutInfo;
}
// do the horizontal layout (already done when doing this for the real
// layout)
if (!realLayout)
@ -1223,7 +1243,7 @@ BSplitLayout::_AddInsets(BSize size)
float spacing = _SplitterSpace();
if (fOrientation == B_HORIZONTAL)
size.width = BLayoutUtils::AddDistances(size.width, spacing - 1);
else
else
size.height = BLayoutUtils::AddDistances(size.height, spacing - 1);
return size;
@ -1257,7 +1277,7 @@ BSplitLayout::_SubtractInsets(BSize size)
float spacing = _SplitterSpace();
if (fOrientation == B_HORIZONTAL)
size.width = BLayoutUtils::SubtractDistances(size.width, spacing - 1);
else
else
size.height = BLayoutUtils::SubtractDistances(size.height, spacing - 1);
return size;

View File

@ -80,13 +80,14 @@ public:
// interface for BSplitView
BRect SplitterItemFrame(int32 index) const;
bool IsAboveSplitter(const BPoint& point) const;
bool StartDraggingSplitter(BPoint point);
bool DragSplitter(BPoint point);
bool StopDraggingSplitter();
int32 DraggedSplitter() const;
protected:
protected:
virtual void ItemAdded(BLayoutItem* item);
virtual void ItemRemoved(BLayoutItem* item);
@ -98,6 +99,8 @@ private:
void _InvalidateLayout(bool invalidateView);
void _InvalidateCachedHeightForWidth();
SplitterItem* _SplitterItemAt(const BPoint& point,
int32* index = NULL) const;
SplitterItem* _SplitterItemAt(int32 index) const;
void _GetSplitterValueRange(int32 index,
@ -150,7 +153,7 @@ private:
LayoutInfo* fHorizontalLayoutInfo;
LayoutInfo* fVerticalLayoutInfo;
BList fHeightForWidthItems;
// Incorporates the children's height for width constraints for a
// concrete width. Cloned lazily from fVerticalLayout when needed.
@ -165,7 +168,7 @@ private:
float fCachedMinHeightForWidth;
float fCachedMaxHeightForWidth;
float fCachedPreferredHeightForWidth;
BPoint fDraggingStartPoint;
int32 fDraggingStartValue;
int32 fDraggingCurrentValue;

View File

@ -5,12 +5,45 @@
#include <SplitView.h>
#include <stdio.h>
#include <ControlLook.h>
#include <Cursor.h>
#include "SplitLayout.h"
static const unsigned char kHSplitterCursor[] = {
16, 1, 8, 8,
0x03, 0xc0, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40,
0x1a, 0x58, 0x2a, 0x54, 0x4a, 0x52, 0x8a, 0x51,
0x8a, 0x51, 0x4a, 0x52, 0x2a, 0x54, 0x1a, 0x58,
0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xc0,
0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0,
0x1b, 0xd8, 0x3b, 0xdc, 0x7b, 0xde, 0xfb, 0xdf,
0xfb, 0xdf, 0x7b, 0xde, 0x3b, 0xdc, 0x1b, 0xd8,
0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0
};
static const unsigned char kVSplitterCursor[] = {
16, 1, 8, 8,
0x01, 0x80, 0x02, 0x40, 0x04, 0x20, 0x08, 0x10,
0x0f, 0xf0, 0x00, 0x00, 0xff, 0xff, 0x80, 0x01,
0x80, 0x01, 0xff, 0xff, 0x00, 0x00, 0x0f, 0xf0,
0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01, 0x80,
0x01, 0x80, 0x03, 0xc0, 0x07, 0xe0, 0x0f, 0xf0,
0x0f, 0xf0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x0f, 0xf0,
0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0x80
};
// constructor
BSplitView::BSplitView(enum orientation orientation, float spacing)
: BView(NULL,
:
BView(NULL,
B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_INVALIDATE_AFTER_LAYOUT,
fSplitLayout = new BSplitLayout(orientation, spacing))
{
@ -136,7 +169,8 @@ BSplitView::Draw(BRect updateRect)
int32 count = fSplitLayout->CountItems();
for (int32 i = 0; i < count - 1; i++) {
BRect frame = fSplitLayout->SplitterItemFrame(i);
DrawSplitter(frame, Orientation(), draggedSplitterIndex == i);
DrawSplitter(frame, updateRect, Orientation(),
draggedSplitterIndex == i);
}
}
@ -144,7 +178,8 @@ BSplitView::Draw(BRect updateRect)
void
BSplitView::MouseDown(BPoint where)
{
SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS);
SetMouseEventMask(B_POINTER_EVENTS,
B_LOCK_WINDOW_FOCUS | B_SUSPEND_VIEW_FOCUS);
if (fSplitLayout->StartDraggingSplitter(where))
Invalidate();
@ -164,7 +199,17 @@ BSplitView::MouseUp(BPoint where)
void
BSplitView::MouseMoved(BPoint where, uint32 transit, const BMessage* message)
{
BCursor cursor(B_CURSOR_SYSTEM_DEFAULT);
int32 splitterIndex = fSplitLayout->DraggedSplitter();
if (splitterIndex >= 0 || fSplitLayout->IsAboveSplitter(where)) {
if (Orientation() == B_VERTICAL)
cursor = BCursor(kVSplitterCursor);
else
cursor = BCursor(kHSplitterCursor);
}
if (splitterIndex >= 0) {
BRect oldFrame = fSplitLayout->SplitterItemFrame(splitterIndex);
if (fSplitLayout->DragSplitter(where)) {
@ -172,6 +217,8 @@ BSplitView::MouseMoved(BPoint where, uint32 transit, const BMessage* message)
Invalidate(fSplitLayout->SplitterItemFrame(splitterIndex));
}
}
SetViewCursor(&cursor, true);
}
// SetLayout
@ -183,13 +230,18 @@ BSplitView::SetLayout(BLayout* layout)
// DrawSplitter
void
BSplitView::DrawSplitter(BRect frame, enum orientation orientation,
bool pressed)
BSplitView::DrawSplitter(BRect frame, const BRect& updateRect,
enum orientation orientation, bool pressed)
{
rgb_color black = { 0, 0, 0, 255 };
rgb_color white = { 255, 255, 255, 255 };
SetHighColor(pressed ? white : black);
FillRect(frame);
_DrawDefaultSplitter(this, frame, updateRect, orientation, pressed);
}
// _DrawDefaultSplitter
void
BSplitView::_DrawDefaultSplitter(BView* view, BRect frame,
const BRect& updateRect, enum orientation orientation, bool pressed)
{
uint32 flags = pressed ? BControlLook::B_ACTIVATED : 0;
be_control_look->DrawSplitter(view, frame, updateRect, view->ViewColor(),
orientation, flags, 0);
}