it's own (static) method. In case setting the display mode fails, the returned mode
is now checked for validity as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21282 a95241bf-73f2-0310-859d-f6bbb57e9c96
client, when the connection is stopped. But cache the "reason" of the
notification, and join it with the next one, when B_DIRECT_START is
notified. Experimental, could be reverted.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21063 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BMallocIO. Added an additional constructor to handle a file. This is
in preparation of implementing BView::SetDiskMode().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20996 a95241bf-73f2-0310-859d-f6bbb57e9c96
* test the actually visible view area against dirty region,
(this avoids making the client window call the Draw() function of views,
even though all the drawing would get clipped on the server side)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20756 a95241bf-73f2-0310-859d-f6bbb57e9c96
now, at least). This feature wasn't used yet anyway, and turning it
off cures bug #1152.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20662 a95241bf-73f2-0310-859d-f6bbb57e9c96
sheared or put to "false bold"), the actual problem was resolved
with the last revision
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20480 a95241bf-73f2-0310-859d-f6bbb57e9c96
list in the other direction.
* Since WorkspacesLayer now cuts out the current window from the clipping region,
the window order was upside down; it now uses the new Workspace::GetPreviousWindow().
This fixes bug #1105.
* WorkspacesLayer::MouseDown() now also uses GetPreviousWindow() which prevents it
from needing to scan the whole window list for the top window at every click.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20382 a95241bf-73f2-0310-859d-f6bbb57e9c96
for the kernel. Added missing includes in userland code that uses the
header.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20366 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed most data allocations/copying from PicturePlayer, ServerPicture now has to do this when converting coordinates.
Added additional functions to ViewLayer to copy&convert multiple BPoint, BRect, BRegion to Screen coordinates, those should be further optimized.
Removed some function call overhead.
Note: some functions of PicturePlayer don't appear to be implented by PictureDataWriter,
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20292 a95241bf-73f2-0310-859d-f6bbb57e9c96
allocated memory, without telling anyone. That was causing bad things to
happen. Flattening and unflattening BPictures now works, and
consequently, printing works too. Bug #1014 is fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20285 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
locking problems (instead of debugging the locker class).
* MultiLocker::IsReadLocked() is now only exported with DEBUG mode turned on, as
it only works correctly in this case.
* Made MultiLocker safe against B_INTERRUPTED, ie. it now just tries to lock again
instead of failing for no obvious reason.
* Removed bogus arguments to acquire_sem_etc() in MultiLocker (like B_DO_NOT_RESCHEDULE).
* Applied coding style to MultiLocker.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20055 a95241bf-73f2-0310-859d-f6bbb57e9c96
just the one of the first screen. This also solves a locking bug, as the HWInterface
is already read-locked when WorkspacesLayer::Draw() is called.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20054 a95241bf-73f2-0310-859d-f6bbb57e9c96
the app_server (and updated all comments that said otherwise).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19865 a95241bf-73f2-0310-859d-f6bbb57e9c96
app_server for this; added a new AS_IS_FRONT_WINDOW command for this.
For example, clicking on the menu bar to bring windows to front in FFM mode
does work now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19725 a95241bf-73f2-0310-859d-f6bbb57e9c96
Since I have no clue about AGG at this point, I just disabled rendering the glyphs;
instead, their bounding boxes will be shown.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19721 a95241bf-73f2-0310-859d-f6bbb57e9c96
The problem was that the view's screen clipping was not updated if its frame did not change
because of a resized parent - but that might be needed if the new parent frame reveals a new
portion of that view.
I added a TODO so that if there is a way to test for this case, we only need to invalidate
the clipping if really needed. For now, we always do it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19695 a95241bf-73f2-0310-859d-f6bbb57e9c96
passed in, but references it. This broke drawing the workspaces window background.
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a critical error, and definitely no reason to take the server and all GUI apps
down. You could also still log in remotely.
* Now opens and uses the syslog in some rare cases (should become the primary error
channel over time).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19646 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Unified UTF8CountChars and UTF8ToLength and removed the latter
* Rewrote UTF8CountBytes to use the more safe algorithm from UTF8CountChars
* Removed the unsafe count_utf8_bytes() function
This should fix bug #839. Marcus can you please review?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19624 a95241bf-73f2-0310-859d-f6bbb57e9c96
a debugger call in _LaunchInputServer may be overkill, but at least you could
conceivably cleanly restart the machine in the debugger (I think.) Because
without the input_server the machine is pretty useless.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19615 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Tested a bit more, and there seems to be some minor drawing problems.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19568 a95241bf-73f2-0310-859d-f6bbb57e9c96
* In grayscale mode, the AccelerantHWInterface now sets the palette correctly.
* HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used
to talk to the VESA driver.
* Completed planar blitting for all 4 planes; we now have a perfect 16 color
grayscale mode when you choose "Standard VGA mode" in the boot loader with
an unsupported graphics card (such as in Qemu).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The app_server now detects that this mode is being used, and at least correctly copies
the 32bit data to the first plane, meaning we have a monochrome output for now
(it crashed before, as Stefano reported).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19565 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BFont. You can BFont::SetFalseBoldWidth(float) a width on a
BFont object, and it will cause the glyph shapes to be run through
an AGG "contour converter" so that they become thicker or thinner.
IIRC, this is commonly referred to as "false bold". The "width" value
is the distance in pixels that the new glyph outline will be offset
from the original outline.
It would be nice if someone could look at my change to View.h with
regards to the B_FONT_ALL flag.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19547 a95241bf-73f2-0310-859d-f6bbb57e9c96
so that we can draw the window borders using parallel access too.
Seems to improve things even further, using the app_server environment
with direct accelerant access on R5 looks pretty decent now, but
of cause still far from perfect. The global font lock could actually
be the problem now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19528 a95241bf-73f2-0310-859d-f6bbb57e9c96
Seems to make some difference too. Nothing dramatic though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19527 a95241bf-73f2-0310-859d-f6bbb57e9c96
For those wondering "mark_as" is the directory for the MarkAsRead and MarkAsNew
Tracker add-ons I'm planning to add (for email.) If anyone is violently
opposed to this idea, speak now.
The WorkspacesLayer change was mostly an update to existing and ifdef 0'd
code so it would compile under ifdef 1. I left those changes and just set the
ifdef back to 0 here.
The other changes below were debugging and build changes that definitely were
not needed in the repository.
The undocumented changes in the last submission include some new keyboard
shortcuts in ShowImage as well as various changes to the input server and
roster as part of my ongoing work on those. I will clean this up some more
and make another submission in a few hours.
Note to self: never submit from a high-level directory...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19480 a95241bf-73f2-0310-859d-f6bbb57e9c96
these for other people, but they wouldn't compile for me when building the
app_server test environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19479 a95241bf-73f2-0310-859d-f6bbb57e9c96