Deskbar to initiate the shutdown process asynchronously. Couldn't test it,
because opening the Be menu doesn't work:
***PANIC: BW: Can't find view with ID: 19 !***
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13722 a95241bf-73f2-0310-859d-f6bbb57e9c96
the desktop's settings, you have to do something like this:
DesktopSettings settings(desktop);
settings.SetMouseMode(mode);
The advantage of this is that this object is fully locked, and cannot lead to
corrupted settings anymore. Also, the settings will stay the same until you
delete the object again.
Updated all accesses to use this new API.
Removed no longer used FFM messages.
Implemented AS_{GET|SET}_MENU_INFO for future use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13719 a95241bf-73f2-0310-859d-f6bbb57e9c96
someone with app server insight wants to do that. :-)
* Simplified main_thread_for() for Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13538 a95241bf-73f2-0310-859d-f6bbb57e9c96
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
(we can still remove it later if needed).
Added B_SERVER_TOKEN type.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13451 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adjusted the shutdown command to use BRoster::ShutDown(). Removed
the alert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13416 a95241bf-73f2-0310-859d-f6bbb57e9c96
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
for servers, that don't have a GUI or want to control when the app server
connection is established.
* BServer is necessarily a friend of BApplication, for it uses a private
constructor. Hence BApplication::Private::InitGUIContext() is no longer
needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13315 a95241bf-73f2-0310-859d-f6bbb57e9c96
BApplication::Private class for accessing relevant parts.
* Pulled the app server connection and IK initialization out of
InitData() into a new method _InitGUIContext() and introduced a private
constructor that allows to avoid this initialization. This will be used
for servers that don't have GUI respectively want to init the app server
connection later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
(Incorrectly) implemented AS_GET_DESKTOP_COLOR - works for now.
Minor cleanup.
Is AS_SET_SCREEN_MODE used at all?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13010 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added LinkMsgReader::NeedsReply() method.
Completely redone ServerApp messaging: no more "replyport" from BAppServerLink; instead,
the registered client reply port is used. Fixed some more weak messaging stuff.
ServerApp now recognizes if an unknown message needs a reply, and sends it - for example,
the "Screen" preferences app no longer hangs, but crashes on start :)
Made LinkMsgReader::Read() virtual again, since it's needed by RAMLinkMsgReader.cpp.
Renamed BPortLink::GetNextReply() to GetNextMessage().
Some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13004 a95241bf-73f2-0310-859d-f6bbb57e9c96
BPortLink::AttachString() now accepts a length argument, and will no longer
send a terminating null byte; LinkMsgReader::ReadString(), however, will
make sure the string read is null terminated.
Changed client communication code to use FlushWithReply() instead of Flush()
and GetNextReply() - there were many bugs and shortcomings in the code, I
hope I've fixed them all.
Converted ClientFontList.cpp to our coding style (but not completely, the
class members are missing).
Some more cleanup - I hope Adi will adopt our coding style one day!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12998 a95241bf-73f2-0310-859d-f6bbb57e9c96
- StartMessage() can now get a size to make sure there is enough free space
- if StartMessage() is called with the current message behind a certain
watermark, the buffer is flushed in order to prevent moving around messages
in the buffer. The actual value should be tested in real life, though.
- enlarged maximum buffer size to 64k
- fixed bug: could use memcpy() to move overlapping memory around
- added a flag to Flush() that marks messages as needing a reply - the other
way would be to mark the message "code" to contain this information
Some cleanup in LinkMsgReader.
BPortLink now has most methods as inlines.
The buffer sizes are now declared in a shared header, so that receiver and
sender are always equipped equally.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12997 a95241bf-73f2-0310-859d-f6bbb57e9c96
(ab)using the BApplication lock to synchronize messaging.
Also, it now has one global reply port, that is created on demand,
but never freed - hope this doesn't cause any other trouble.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12957 a95241bf-73f2-0310-859d-f6bbb57e9c96
proper private static BMessage members and made them accessible through
BMessage::Private. Got rid of unused _reconstruct_message_().
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11106 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Replaced the constant kRosterPortName by a function returning that name
(we need different port names under BeOS and Haiku, and already at
libbe init time).
* The settings directory is obtained via find_directory() (critized by
Axel :-).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10812 a95241bf-73f2-0310-859d-f6bbb57e9c96
- only one byte was being used for total data length in a data field
which had 'maxi' size data (total data > 255 bytes), rather than the
correct four bytes.
- Seem to have finally nailed the proper algorithm for calculating data
item padding (four size bytes + bytes of data, padded to 8-byte
boundary) in all places.
- Was passing the address of the padding string, rather than the string
itself, when writing out NULL padding bytes
- Was incorrectly clearing the MSG_FLAG_MINI_DATA bit when the number of
data items or the size of the largest data item exceeding 256 bytes.
Bit is now cleared when total size of all item data (including size
bytes and padding, if applicable) exceeds 256 bytes
- Modified SizePolicy::Padding(const T&) to use calc_padding() from
MessageUtils.h/.cpp
- Added SizePolicy::Padding(const Store&) to calculate padding for data
field's entire data store
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9743 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removal of deprecated reply functions
Global protocol change - reply port is at the end of data, not the beginning
PortLink still uses the BSession messaging style
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4933 a95241bf-73f2-0310-859d-f6bbb57e9c96
Nonetheless, here is new BMessenger-related goodness to smooth is all out.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4374 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added calls to _init_message_(), _delete_message_(), and
_msg_cache_cleanup() to InitTerminateLibBe.cpp
Finished first implementation of BMessage::SendReply(), BMessage::_send_(),
and BMessage::_send_message()
Add BMessage to app.src, removed BBlockCache from support.src.
New BMessage::Private class has functions for twiddling BMessage internals
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4371 a95241bf-73f2-0310-859d-f6bbb57e9c96
bug revealed by those tests. Gotta love those unit tests!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3327 a95241bf-73f2-0310-859d-f6bbb57e9c96
adding entry_refs and BMessages. Lots of stuff for specifiers and also for
sending replies (with thanks to Mike Nordell).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3295 a95241bf-73f2-0310-859d-f6bbb57e9c96
BMessageField) for the "template madness" version. Also included is
BDataBuffer which is a little reference counting raw data container.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2955 a95241bf-73f2-0310-859d-f6bbb57e9c96