window_bounds are now coordinates of the view on the screen (was the window before)
this eases dramatically the drawing of the clip from the buffer
now allocates m_clip_info whenever needed as some apps call EnableDirectMode() after DirectConnected(), ie GLTeapot.
MesaSoftwareRenderer:
implemented DirectConnected() support in Mesa Software Renderer
tested with GLTeapot on QEmu, B_RGB16 mode only
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20797 a95241bf-73f2-0310-859d-f6bbb57e9c96
typo. Also uses calloc() so that the direct_buffer_info struct is
initialized to 0.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20663 a95241bf-73f2-0310-859d-f6bbb57e9c96
the gldirect_mode test app crashes at startup (also before this commit).
Style changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20636 a95241bf-73f2-0310-859d-f6bbb57e9c96
updated the mesa software addon to work again (maybe would need more work)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20137 a95241bf-73f2-0310-859d-f6bbb57e9c96
Hardware GLRenderers will surely needs to check which screen device (so which window)
a GLView beg him to render to as fast as possible.
Unless such hardware is not serving this screen...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19464 a95241bf-73f2-0310-859d-f6bbb57e9c96
std::map [] creates a new entry when none can be found!
* Disabled libmesa.a being build with DEBUG turn on, as it's broken ATM.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19357 a95241bf-73f2-0310-859d-f6bbb57e9c96
not yet working but a bit better :
GLTeapot display is now white instead of black :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18776 a95241bf-73f2-0310-859d-f6bbb57e9c96
imported missing pieces of mesa
GLView now gets a renderer correctly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18772 a95241bf-73f2-0310-859d-f6bbb57e9c96
TODO : reorganization for GLRenderer.h MesaRenderer.* and libmesa.a
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18765 a95241bf-73f2-0310-859d-f6bbb57e9c96
But the default size is the view one, not the view's window size, which doesn't make much sense.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17798 a95241bf-73f2-0310-859d-f6bbb57e9c96
On PPC, both dispatch.c and GLDispatcher.cpp were exporting gl* OpenGL API. Twice is not better, even when "none" was the previous state for PPC port ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17578 a95241bf-73f2-0310-859d-f6bbb57e9c96
Untested for non x86 architecture. Axel, could you check if it now build fine under PPC?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17532 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Mesa doesn't compile yet, as some PPC specific stuff seems to be
missing, Philippe?
* Cortex and some other stuff has been marked x86-only, although
it's more of a "GCC 2.95.3"-only.
* I'm not sure if it's a bug in GCC 4, or if that's what the C
standard demands, but sizeof(some_type::some_field) is not
valid anymore :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17515 a95241bf-73f2-0310-859d-f6bbb57e9c96
Our libGL.so GLView is still a stub, drawing "No OpenGL renderer available!"
instead ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17406 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added dummy support for glutKeyboardUpFunc(), glutSpecialFunc() and glutJoystickFunc().
To be implemented later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15099 a95241bf-73f2-0310-859d-f6bbb57e9c96
The OpenGL software renderer add-on should follow soon.
Allow to link GLTeapot as native, but without renderer, nothing is displayed ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13283 a95241bf-73f2-0310-859d-f6bbb57e9c96