Removed main/dispatch.c from libmesa.a: the GL API dispatching is added in libGL.so by GLDispather.cpp (and eventually some assembly code like glapi_x86.S for x86 architecture).

On PPC, both dispatch.c and GLDispatcher.cpp were exporting gl* OpenGL API. Twice is not better, even when "none" was the previous state for PPC port ;-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17578 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Philippe Houdoin 2006-05-24 13:08:15 +00:00
parent 46fb2d73be
commit 6e23537d47

View File

@ -27,14 +27,14 @@ SEARCH_SOURCE += [ FDirName $(SUBDIR) swrast_setup ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) tnl ] ;
{
local defines ;
local defines ;
defines = BEOS_THREADS GNU_ASSEMBLER ;
if $(TARGET_ARCH) = x86 {
defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ;
} else {
# Not yet supported, as current Mesa3D PPC assembly is Linux-dependent!
# defines += USE_PPC_ASM ;
# defines += USE_PPC_ASM ;
}
defines = [ FDefines $(defines) ] ;
@ -111,7 +111,6 @@ StaticLibrary libmesa.a :
convolve.c
debug.c
depth.c
dispatch.c
dlist.c
drawpix.c
enable.c