While the game is pure python and packaged for any architecture, the
engine (FIFE) is C++ with python binding via swig, making the game
only installable on x86 and x86_64. We'd need to provide a python_x86
to support secondary architecture python modules.
Solves #9322. Thanks to dsjonny for the original work, that I
slightly improved upon.
The Userguide and Welcome pages now load the page of the user's
system language.
Splitting the almost 70 MiB userguide package into one package per
language at ~4.5 MiB saves time and space when installing/updating.
At the online tool that manages the user guide pages, we have to
make changes to fall back to the online page if you try to switch
to a language you haven't installed locally. See #9322.
* Save the package state before attempting to install/uninstall the package.
* In the case of failure set the package state back to what it was.
* Use the synchronous version of BAlert so that the package state won't
change until the user clicks the Close button on the dialog.
Fixes#10838
This allows the Cmd+A key shortcut to select all text on
the subject control. You could already Select All from the
View menu but this is more convinient.
Fixes#12361
* The same mechanism (and the same PostInstallScript) is used for this.
* If a file first_login exists in ~/config/settings/boot, the first-login
scripts are launched, and the file removed.
* This fixes adding the deskbar tray icons even when there is no Deskbar
running yet (for example on first boot when the FirstBootPrompt
starts), or, IOW bug #12275.
* Since we're disk bound, and not CPU bound, it doesn't make much sense
to restrict the number of threads on the number of CPUs.
* It's still not completely independent of the number of CPUs now,
though: we'll have 3 * CPU count worker threads.
* This was the harmless part: a job was been requeued that already was
being launched.
* I was already aware of this one, and only accidentally stumbled over
the non-harmless case in the JobQueue code when I tried to fix that
little issue... (ie. never ignore warnings, even if you think you
know what's going on).
* A dependent job was requeued even if it wasn't part of the queue
before. The code relied on dependent jobs being already enqueued;
but that cannot be guaranteed.
* If a job failed, its dependent jobs are now also set to failed, so
that they won't be requeued at a later point.
* This caused some of the "Launching xxx failed: Operation not allowed"
messages in the boot process. Those actually weren't harmless, and
could mess up the natural job order.
* Triggered whenever a volume is mounted (surprise!).
* There is no way to specify which volume you are interested in for now
(if someone knows a good use case, I'd be willing to add that,
though :-)).
* Sticky events are events that keep their signal raised, ie. even if
a job is initialized afterwards, it will still be triggered.
* Consolidated naming for external events.
* Events are now registered once they are actually being used. This
allows them to allocate the resources they need to do their thing.
* With events being registered, this proved to be confusing, and it also
helps to differentiate between event objects within the daemon, and
events coming from external sources.
* No impact to non-ValleyView chipsets
* Bump some register locations for VLV
* Only have HDMI port to test with on my ValleyView GPU
and our driver seems to be missing all HDMI and
sideband functionality.
* As ValleyView chipsets seem to be UEFI only, we don't
have VESA fallback, so this shouldn't cause regressions.
(unless we get UEFI framebuffer support)
This issue only manifested itself when the navigation toolbar was shown.
The scrollbar appeared to have no border while the rest did. This issue
manifested when the scrollbar insets were adjusted in hrev49654. The
scroll bar insets were really hiding the bug underlying bug though.
I'll try to explain what was happening and how I fixed it. The PoseView
container, called BorderedView, was showing its top border when the
navigation bar was hidden, and hiding its top border when the navigation
bar was shown. This (almost) worked because the menu bar provided a
bottom border while the navigation toolbar didn't. However hiding
BorderedView's top border also hid the scroll bar border.
My solution was to draw a bottom border on the navigation toolbar and
then remove the top border from BorderedView unconditionally. So either
the menu bar or the navigation toolbar provides a bottom border and the
BorderedView has no top border.
Fixes#12392