* Now we deal correctly with thread debug flags (child threads inherit
the parent ones, save for syscall tracing in which case it needs to
be specified explicitly).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11477 a95241bf-73f2-0310-859d-f6bbb57e9c96
In the first case this is probably too early, since the image is not
really loaded at that time by the loader. We should probably introduce
a syscall the loader can invoke for that purpose.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11475 a95241bf-73f2-0310-859d-f6bbb57e9c96
convenience.
* Added/implemented callbacks for almost all missing debug events (team,
thread, image creation/deletion, exceptions/faults, signals).
* The debugger can now specify how to deal with the event that stopped an
event (ignore or handle signals, exceptions/faults).
* Implemented B_DEBUGGED_THREAD_GET_WHY_STOPPED debugger message.
* The cpu_state is now passed to the debugger with
B_DEBUGGER_MESSAGE_THREAD_STOPPED notifications.
* Completed _user_debugger() implementation.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11474 a95241bf-73f2-0310-859d-f6bbb57e9c96
* team debug flags:
- Added flags for team creation, thread events (creation,
deletion), and image events (creation, deletion).
- Got rid of B_TEAM_DEBUG_SYSCALL_FAST_TRACE. We always send the syscall
arguments. The overhead should be neglectable.
- Added B_TEAM_DEBUG_STOP_NEW_THREADS.
* Added debugger notification messages for signals, team, thread and
image events.
* Added debug request B_DEBUG_MESSAGE_GET_WHY_STOPPED.
* When continuing a thread, the debugger can now specify how to deal with
the occurred event (ignore or handle).
* More data in the signal received notification message.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11468 a95241bf-73f2-0310-859d-f6bbb57e9c96
I also fixed my power button, so I don't need to test acpi_button by shorting motherboard contacts with a screwdriver...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11465 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented ServerApp handler for BFont::CountTuned and added a standby handler for BFont::Direction
Tweaked the ServerWindow debug output
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11457 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's confirmed BTW that GeForce PCIe/AGP 6600GT is working OK (tested on 3 cards), and also GeForce AGP 6800GT is OK (one card tested).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11454 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented finding programs in the PATH.
* Added human readable error codes for status_t and ssize_t return values.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11448 a95241bf-73f2-0310-859d-f6bbb57e9c96
g my machine hard, probably due to it mucking with the PCI controller way after
boot. I'm going to try inserting it earlier in the boot process. Also added bett
er debugging tracers, and removed the kernel_debugger() trace calls.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11444 a95241bf-73f2-0310-859d-f6bbb57e9c96
DMA acceleration speed is up another 10% for rect and span commands.
commencing more testing now: code is complete (I hope).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11433 a95241bf-73f2-0310-859d-f6bbb57e9c96
(still one more speed update to do before testing and release :)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11432 a95241bf-73f2-0310-859d-f6bbb57e9c96
Note: code is now working the same as Thomas's ATI driver: he minimized calls in the same ways. (Curious how a benchmark contest would hold up now.. ;-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11431 a95241bf-73f2-0310-859d-f6bbb57e9c96