Accelerant interface:
Introduce new hooks B_SET_BRIGHTNESS and B_GET_BRIGHTNESS. Brightness is
a float in the 0..1 range.
App_server:
Forward brightness things between BScreen and the accelerant.
intel_extreme:
Implement the hooks. Note that this only works for laptop panels, but
the driver will pretend to support it in other cases as well.
Screen preferences:
If the accelerant supports the B_GET_BRIGHTNESS hook, allow to set
brightness with a slider. Otherwise, the slidere is hidden and these
changes aren't visible.
All of its prior functionality has been moved into HaikuControlLook.
This paves the way for customizeable control looks, which I intend to implement
in the future as part of decorators.
This is being pushed now because libbe ABI was already broken due to the
Notifications changes, so this is riding that so we only have to do a mass
rebuild once.
* Sentence casing
* Localize notification texts in the package kit
* Have "Package daemon" as group name and "Warning" as title
* Use ::BPrivate in Bitmap.h to solve an ambiguity (as pointed out
by PulkoMandy). Though not needed for my changes any more, since
a the icon of the notifying app is now shown by default.
Fixes#13590.
BFont::Blocks is now implemented in ServerFont, via a call through the
app_server. It uses fontconfig to iterate through a charset of a font
and stores the defined blocks in a bitmap.
A new API was added, BFont::IncludesBlock, that will allow for arbitrary
testing of a given Unicode block. Since nothing is cached, searching
through an entire charset for a series of Unicode blocks can be quite
slow. In a given block there may be only 1 or 2 characters actually
defined so every character within a block needs to be checked until one
is found, which in a degenerate case will mean the entire block is
checked.
Signed-off-by: Axel Dörfler <axeld@pinc-software.de>
BeOS had a feature where you could click on a list and while holding
down the mouse button scroll through the list items selecting them
as you went. I implemented the same feature on Haiku.
Did the work in separate thread which makes sure that the mouse
is held down the whole time even if you leave the view.
Thanks Diver for bringing this feature to my attention.
* Rename kDoubleClickTresh to kDoubleClickThreshold
and use floating point in rval
* Pointer (*) goes with type for property var
* Use {}'s for multi-line if conditional
* rename point to where (consistent with header and rest of IK)
* Explicitly compare with 0 for bitwise operator statements
* Rename InitiateDrag() params
http://insightfactory.tumblr.com/image/142366356207
* Make the color box a rectangle with proportions of golden ratio.
* Override GetContentSize() to make menu item area larger.
* Label should never truncate since I make sure there is enough room.
* Draw the label using BMenuItem parent class
* Carefully adjust the spacing so that there is an attractive amount of
padding between the checkmark and color box and the color box and label.
Add _AddMenu method to BMenuField that adds BColorMenuItem as its
base menu item. This shows the BColorMenuItem in the closed state.
Create BPrivate::MenuItemPrivate
Add a SetSubmenu() method to MenuItemPrivate that gives you
the ability to add a submenu after creating the object. This
method should be public
Skip disabled items
Color gets updated even if you select an item in a submenu
border vs. borders is confusing.
BTabView: Rename border param to borderStyle
BTabView docs: rename border param to borderStyle
enumerate border styles in docs
...and rename fBitmap to fOffscreenBitmap to make it more clear what it is.
We don't need to save a pointer to both the offscreen bitmap and
the offscreen view, just the bitmap. We can access the view by calling
fOffscreenBitmap->ChildAt((int32)0). This gives us back a _reserved private
variable slot.
In the (unlikely) case that _InitData() is called with offscreen = false but
the fOffscreenBitmap is not NULL, delete fOffscreenBitmap before
setting it to NULL so that memory is not leaked.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.
BView gains:
HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()
BWindow gains a simple helper method:
IsOffscreenWindow()
BMessage gains:
AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.
In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
* BView::TranslateBy(), BView::ScaleBy() and BView::RotateBy()
allow to conveniently modify the current affine transformation.
This makes it unnecessary to first read the current transform,
modify it, and then set it again.
Uses the new Pre...() methods of BAffineTransform.
* Also, remove setting the transform "through" to the BView even
while recording a BPicture, as this now results in transforms
being applied more than once.
* The existing methods TranslateBy(), ScaleBy() and RotateBy()
transform the transformation. For a transform A, a point p,
and the temporary transform B (being applied by the methods),
this results in p' = B*(A*p) = (B*A)*p
This is not necessarily the desired result. Suppose A is a
translation and B a rotation, added by RotateBy(). Then B*A
means that the translation itself is rotated, so B moves the
coordinate origin itself, by rotating it around the original
origin of the coordinate system (top left view corner).
If we want to translate and then rotate around that *new* origin,
we need to multiply the transforms the other way around: A*B.
Three new methods PreTranslateBy(), PreScaleBy() and PreRotateBy()
implement this. They are later used as a base to add translatation/
scaling/rotation methods to BView which behave in the expected
ordering, similar to other graphic APIs.
* Add new clipping API for rectangles (ClipToRect, ClipToInverseRect)
and shapes (ClipToShape, ClipToInverseShape)
* Works with affine transforms and automatically switches from fast
region-based clipping to alpha-mask based clipping as necessary.
* Always self-intersecting, i.e. no state push required to further
narrow down the clipping region. All of the 4 new methods can be
mixed in any order.
* Add IsDilation() to BAffineTransform and Transformable which check
whether the transform is a dilation, i.e. consists of only
translation and/or scaling
Conflicts:
src/kits/interface/PicturePlayer.cpp
src/servers/app/ServerPicture.cpp
In addition, the following files were also adapted to master branch
BPicture changes during the merge:
src/kits/interface/PicturePlayer.h
src/servers/app/PictureBoundingBoxPlayer.cpp
* You can specify which borders will be drawn using the
BControlLook::B_TOP_BORDER, ... constants.
* Adapted Mail to no longer need the SetInsets() hack.
* Moved entirely into MainWindow.
* Moved duplicated code into separate methods.
* Resize the main window on larger screens by default, as we can make
use of the extra space.
* Use BWindow::MoveOnScreen() instead of make_sure_frame_is_on_screen()
as the former has more info. And is even smarter now as it can
optionally resize windows to fit on screen.
* Center window on screen by default (ie. when there are no settings).
* While this breaks binary compatibility with earlier Haiku releases,
use values that are less likely to clash with actual use cases.
* Specifically, using a negative spacing is one way to get rid of the
border of BScrollViews, to put them into a window neatly.
* Also, BControlLook now uses a switch to resolve them.
* B_AUTO_UPDATE_SIZE_LIMITS only really makes sense for resizable
windows, and it only sets the minimum/maximum window size.
* ResizeToPreferred() resizes the window to its preferred size, and
also supports height-for-width layouts.
* Add new methods
BView::BeginLayer(uint8 opacity)
BView::EndLayer()
* All drawing between begin and end of a layer is redirected onto an
intermediate bitmap. When ending the layer, this bitmap is
composited onto the view with the opacity given when the layer was
started.
* Layers can be nested arbitrarily and will be blended onto each
other in order. There can also be any arbitrary interleaving of
layer begin/end and drawing operations.
* Internally, drawing commands are redirected into a BPicture between
BeginLayer and EndLayer (but client code need not know or care
about this). Client code can also start/end other BPictures while
inside a layer.
* Uses the PictureBoundingBoxPlayer to determine the size of the
layer bitmap before allocating and drawing into it, so it does not
allocate more memory than necessary and -- more importantly -- it
will not alpha-composite more pixels than necessary.
* Drawing mode is always set to B_OP_ALPHA, blend mode to
(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE) while inside layers. This is
necessary for (a) correct compositing output and (b) for
redirection of drawing into the intermediate bitmap, which uses the
renderer_region offset (in B_OP_COPY, the Painter does not use the
AGG renderer methods, it directly accesses the pixel data. This
would access out-of-bounds without the offset, so B_OP_COPY cannot
be allowed.)
To ensure these modes aren't changed, BView::SetDrawingMode()
and BView::SetBlendingMode() are ignored while inside a layer.
* The main motivation behind this new API is WebKit, which internally
expects such a layers functionality to be present. A performant and
reusable implementation of this functionality can only be done
server-side in app_server.
* Address TODO about setting fSelected when nothing is done.
* Pass a pointer to the tab view to the BTab so that it can call Invalidate().
(Checked against BeOS).
* Call Invalidate() from the BTab after SetView() & SetName().
Fixes#12108 & #12196.
It works analoguous to BView::RemoveSelf(), i.e. it removes itself from
the parent (layout in this case) and returns whether or not it had and
was successfully removed from said parent.
and remove TExpandoMenuBar as a friend class to BMenu hack.
In Deskbar, call the newly added MenuPrivate::SetLayout() method instead.
This is a much cleaner way to implement this, thanks Stefano Ceccherini
for the tip!
Add private BMenu::_SetMenuLayout() method. Set TExpandoMenuBar
as a friend class in BMenu to call this method. A little hacky,
but, this keeps SetMenuLayout() from being exposed as part of
the public API.
Don't destroy and rebuild the ExpandoMenuBar when switching from
horizontal to vertical mode. Instead build the TExpandoMenuBar
when the application starts and then switch it from B_ITEMS_IN_ROW
to B_ITEMS_IN_COLUMNS by using the newly added _SetMenuLayout()
method.
When we resize from vertical to horizontal, recalc the max
menu item widths, this resizes the application menu items so
that they take up the right amount of space.
Since we no longer destroy the menu bar we no longer have to
save whether menu items are expanded or not in a separate list.
Instead we can store that information in directly in
TExpandoMenuBar. This removes a lot of code.
Fixes#9350
* When RemoveSelf() is called, we do not own our own layout items, so
we must not delete them.
* However, we do own them when we still have layout items left when
we get deleted ourselves.
* This fixes removing/adding a child view to a view without deleting
it inbetween (like the new Network preferences will do).
* Optimized item removal -- not a good idea to always remove item 0.
* Added new truncation mode B_NO_TRUNCATION.
* The Truncation()/SetTruncation() methods itself are Dano-compatible,
however, there was no B_NO_TRUNCATION.
* There is no need to delay this to AllAttached
* Apps may want to override the SetDivider, and doing it as late as
AllAttached can be annoying.
Fixes#10734.
* We archive views using "managed" archives, and the children are not
attached in the BView(BMessage*) constructor, but later. So it's not
possible to find the target and scrollbars in the constructor of
BScrollView.
* Make BScrollView override AllUnarchived and find the target and
scrollbars again there. The code is slightly different as there is no
guarantee that the first child will be the target in that case. The
existing code in the constructor is preserved for non-managed archives.
* MarkAsInvalid is used to enable or disable the mark
* The B_INVALID BControlLook flag is used
* invalid BTextControls are drawn with a red border.
* You ar encouraged to let the user know more precisely what's wrong, by
showing an helpful error message next to the control or in a tooltip.
Double checked BeOS R5 & Haiku R1/A4 and BTextView should be 356
bytes, somewhere since then we've added 4 bytes. So, this commit
reduces the class size from 360 back to 356 by removing 1 reserved
int32 (instead of 2).
I believe the class size changed in hrev46798 as a result of adding
2 bools (1 byte each padded out to 4 bytes).
Sorry for the noise.
In hrev46796 I added two new private methods: _PreviousLineStart(),
and _NextLineEnd() which increased the size of the class breaking
binary compatability because I forgot to decrement the reserved array.
This commit decrements the reserved array restoring the class size
to the original size fixing the binary compat issue.
Thanks Axel for noticing.
The order is updated so the virtual methods appear in the same order
that they did in BeOS R5 with methods new to Haiku added to the bottom.
Perform() moves up, all other methods move below GetDragParameters(),
the last virtual method in BeOS R5's TextView.h.
Accidentally renamed these in the header, rename them back to
match the cpp file. These param names might not be very good but
they match the struct variable names. They are private methods
anyway. No functional change intended in either commit.
No functional changes intended.
* Updated copyright information.
* Reduced doxygen documentation down to a helpful summary
in a regular comment, the documentation has been moved into
the Haiku Book.
* Some parameter renaming for consistency and clarity.
* A few other style fixes.
* Nothing ever reads fTargetName in the scrollbar code, so remove the
field.
* Frees one reserved slot, and a little memory, as the target name was
copied with strdup.
Create and use BLayoutUtils::AlignOnRect() to position the button label
in BControlLook::DrawLabel().
AlignOnRect(), unlike AlignInFrame(), provides the possibility to return
a rectangle with dimensions greater than the available size.
Add some comments above the methods in LayoutUtils that indicate such.
Also update copyright headers in LayoutUtils and ControlLook
* BView gets SetFillRule/FillRule methods. The fill rule is part of the
view state.
* The B_NONZERO rule is the default. This is what we implemented before.
* The B_EVEN_ODD rule is the other common possibility for this, and
we need to support it to help WebKit to render properly.
inline const floats are a gcc extension. It is possible to do it in a
standard way in C++11 using constexpr, but then gcc will reject the
previously accepted nonstandard syntax.
Everything untested, but compiles, so it must work. The idea is to introduce
BAffineTransform additionally to the existing Origin and Scale properties of
BViews. One may use it in parallel or as an alternative. Painter in app_server
is not yet aware of the additional transformation. It is however already used
to transform drawing coordinates. It probably needs to work differently,
perhaps only in Painter and AGGTextRenderer.
Make Cmd+Left and Cmd+Right work the same as Option+Left and
Option+Right, that is, they do word-wise navigation.
Make Option+Up go to beginning of paragraph and Option+Down go to end
of paragraph like Cmd+Left and Cmd+Right used to.
Unfortunately option shortcuts are currently eaten by S&T until #9431
gets fixed.
* Command+Left goes to beginning of line, ignoring softwrap
* Command+Right goes to the end of line, ignoring softwrap
* Home goes to beginning of line, accounting for softwrap
* End goes to end of line, accounting for softwrap
* Option+Left goes to previous word
* Option+Right goes to next word
* Command+Home and Command+Up go to beginning of document
* Command+End and Command+Down go to end of document
Shift with any of the above also selects the text.
This is similar to how the text editor Eddie works.
* Add behavior constant B_POP_UP_BEHAVIOR which adds a pop-up marker
to the button (similar to that of BMenuField).
* Add methods [Set]PopUpMessage(). To set/get the the message that is
sent to the button's target when the pop-up marker is clicked.