Revert "BWindow: CenterOnScreen a bit above center"
This reverts commit a5be1832cc9f29a230e587c77793e624ec4fbd2a.
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@ -1954,11 +1954,7 @@
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/*!
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\fn void BWindow::CenterOnScreen()
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\brief Centers the window on the current screen.
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The window is positioned on the screen a bit above center. If you want to
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center the window exactly in the middle you'll need to use
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BWindow::CenterIn() instead.
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\brief Centers the window on the screen the window is currently on.
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\since Haiku R1
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*/
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@ -1968,12 +1964,6 @@
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\fn void BWindow::CenterOnScreen(screen_id id)
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\brief Centers the window on the screen with the passed in \a id.
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\param id The screen_id of the screen to center the window in.
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The window is positioned on the screen a bit above center. If you want to
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center the window exactly in the middle you'll need to use
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BWindow::CenterIn() instead.
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\since Haiku R1
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*/
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@ -366,8 +366,6 @@ private:
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float* _tabHeight) const;
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void _SendShowOrHideMessage();
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void _CenterAboveCenter(BRect rect);
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private:
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char* fTitle;
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int32 _unused0;
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@ -2568,7 +2568,6 @@ BWindow::ResizeToPreferred()
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}
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// Centers the window in rect.
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void
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BWindow::CenterIn(const BRect& rect)
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{
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@ -2583,21 +2582,18 @@ BWindow::CenterIn(const BRect& rect)
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}
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// Centers the window offset a bit above center on the current screen.
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void
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BWindow::CenterOnScreen()
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{
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BRect screenFrame(BScreen(this).Frame());
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_CenterAboveCenter(screenFrame);
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CenterIn(BScreen(this).Frame());
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}
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// Centers the window offset a bit above center on the screen specified by id.
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// Centers the window on the screen with the passed in id.
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void
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BWindow::CenterOnScreen(screen_id id)
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{
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BRect screenFrame(BScreen(id).Frame());
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_CenterAboveCenter(screenFrame);
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CenterIn(BScreen(id).Frame());
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}
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@ -4184,45 +4180,6 @@ BWindow::_SendShowOrHideMessage()
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}
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// Centers the window in the rect offset a bit above center.
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void
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BWindow::_CenterAboveCenter(BRect rect)
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{
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BAutolock locker(this);
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// Set size limits now if needed
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UpdateSizeLimits();
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BPoint centered = BLayoutUtils::AlignInFrame(rect, Size(),
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BAlignment(B_ALIGN_HORIZONTAL_CENTER, B_ALIGN_VERTICAL_CENTER))
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.LeftTop();
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centered.y -= floorf(rect.Height() / 16);
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// Offset y coordinate so that the window is positioned like this:
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// ----------------------------------------------------------
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// | |
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// | |
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// | _________ |
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// | [_]_______|_____________ |
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// | | | |
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// | |_______________________| |
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// ----------------------------------------------------------
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MoveTo(centered);
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}
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// #pragma mark - C++ binary compatibility kludge
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