Whitespace cleanup only.
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0bba9b9752
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@ -58,7 +58,7 @@ enum {
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B_FONT_SIZE = 0x00000002,
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B_FONT_SHEAR = 0x00000004,
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B_FONT_ROTATION = 0x00000008,
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B_FONT_SPACING = 0x00000010,
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B_FONT_SPACING = 0x00000010,
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B_FONT_ENCODING = 0x00000020,
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B_FONT_FACE = 0x00000040,
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B_FONT_FLAGS = 0x00000080,
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@ -67,27 +67,27 @@ enum {
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};
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// view flags
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const uint32 B_FULL_UPDATE_ON_RESIZE = 0x80000000UL; /* 31 */
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const uint32 _B_RESERVED1_ = 0x40000000UL; /* 30 */
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const uint32 B_WILL_DRAW = 0x20000000UL; /* 29 */
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const uint32 B_PULSE_NEEDED = 0x10000000UL; /* 28 */
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const uint32 B_NAVIGABLE_JUMP = 0x08000000UL; /* 27 */
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const uint32 B_FULL_UPDATE_ON_RESIZE = 0x80000000UL; /* 31 */
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const uint32 _B_RESERVED1_ = 0x40000000UL; /* 30 */
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const uint32 B_WILL_DRAW = 0x20000000UL; /* 29 */
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const uint32 B_PULSE_NEEDED = 0x10000000UL; /* 28 */
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const uint32 B_NAVIGABLE_JUMP = 0x08000000UL; /* 27 */
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const uint32 B_FRAME_EVENTS = 0x04000000UL; /* 26 */
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const uint32 B_NAVIGABLE = 0x02000000UL; /* 25 */
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const uint32 B_SUBPIXEL_PRECISE = 0x01000000UL; /* 24 */
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const uint32 B_DRAW_ON_CHILDREN = 0x00800000UL; /* 23 */
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const uint32 B_INPUT_METHOD_AWARE = 0x00400000UL; /* 23 */
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const uint32 _B_RESERVED7_ = 0x00200000UL; /* 22 */
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const uint32 B_NAVIGABLE = 0x02000000UL; /* 25 */
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const uint32 B_SUBPIXEL_PRECISE = 0x01000000UL; /* 24 */
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const uint32 B_DRAW_ON_CHILDREN = 0x00800000UL; /* 23 */
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const uint32 B_INPUT_METHOD_AWARE = 0x00400000UL; /* 23 */
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const uint32 _B_RESERVED7_ = 0x00200000UL; /* 22 */
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const uint32 B_SUPPORTS_LAYOUT = 0x00100000UL; /* 21 */
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const uint32 B_INVALIDATE_AFTER_LAYOUT = 0x00080000UL; /* 20 */
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#define _RESIZE_MASK_ (0xffff)
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const uint32 _VIEW_TOP_ = 1UL;
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const uint32 _VIEW_LEFT_ = 2UL;
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const uint32 _VIEW_BOTTOM_ = 3UL;
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const uint32 _VIEW_RIGHT_ = 4UL;
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const uint32 _VIEW_CENTER_ = 5UL;
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const uint32 _VIEW_TOP_ = 1UL;
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const uint32 _VIEW_LEFT_ = 2UL;
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const uint32 _VIEW_BOTTOM_ = 3UL;
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const uint32 _VIEW_RIGHT_ = 4UL;
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const uint32 _VIEW_CENTER_ = 5UL;
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inline uint32 _rule_(uint32 r1, uint32 r2, uint32 r3, uint32 r4)
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{ return ((r1 << 12) | (r2 << 8) | (r3 << 4) | r4); }
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@ -95,7 +95,7 @@ inline uint32 _rule_(uint32 r1, uint32 r2, uint32 r3, uint32 r4)
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#define B_FOLLOW_NONE 0
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#define B_FOLLOW_ALL_SIDES _rule_(_VIEW_TOP_, _VIEW_LEFT_, _VIEW_BOTTOM_, \
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_VIEW_RIGHT_)
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#define B_FOLLOW_ALL B_FOLLOW_ALL_SIDES
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#define B_FOLLOW_ALL B_FOLLOW_ALL_SIDES
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#define B_FOLLOW_LEFT _rule_(0, _VIEW_LEFT_, 0, _VIEW_LEFT_)
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#define B_FOLLOW_RIGHT _rule_(0, _VIEW_RIGHT_, 0, _VIEW_RIGHT_)
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@ -224,11 +224,11 @@ public:
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BPoint where = B_ORIGIN, bool sync = true);
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virtual void SetDrawingMode(drawing_mode mode);
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drawing_mode DrawingMode() const;
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drawing_mode DrawingMode() const;
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void SetBlendingMode(source_alpha srcAlpha,
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alpha_function alphaFunc);
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void GetBlendingMode(source_alpha* srcAlpha,
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void GetBlendingMode(source_alpha* srcAlpha,
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alpha_function* alphaFunc) const;
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virtual void SetPenSize(float size);
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@ -364,7 +364,7 @@ public:
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void FillRegion(BRegion* rectegion,
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::pattern pattern = B_SOLID_HIGH);
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void FillRegion(BRegion* rectegion,
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const BGradient& gradient);
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const BGradient& gradient);
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void InvertRect(BRect rect);
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void StrokeRoundRect(BRect rect, float xRadius,
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@ -416,7 +416,7 @@ public:
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void FillBezier(BPoint* controlPoints,
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::pattern pattern = B_SOLID_HIGH);
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void FillBezier(BPoint* controlPoints,
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const BGradient& gradient);
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const BGradient& gradient);
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void StrokeShape(BShape* shape,
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::pattern pattern = B_SOLID_HIGH);
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@ -468,10 +468,10 @@ public:
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const BPoint* locations,
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int32 locationCount);
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virtual void SetFont(const BFont* font,
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virtual void SetFont(const BFont* font,
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uint32 mask = B_FONT_ALL);
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void GetFont(BFont* font) const;
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void GetFont(BFont* font) const;
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void TruncateString(BString* in_out, uint32 mode,
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float width) const;
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float StringWidth(const char* string) const;
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@ -697,7 +697,7 @@ private:
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void _RemoveLayoutItemsFromLayout(bool deleteItems);
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// Debugging methods
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void _PrintToStream();
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void _PrintToStream();
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void _PrintTree();
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int32 _unused_int1;
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@ -710,7 +710,7 @@ private:
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BView* fPreviousSibling;
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BView* fFirstChild;
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int16 fShowLevel;
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int16 fShowLevel;
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bool fTopLevelView;
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bool fNoISInteraction;
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BPicture* fCurrentPicture;
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@ -26,8 +26,8 @@ namespace BPrivate {
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enum window_type {
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B_UNTYPED_WINDOW = 0,
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B_TITLED_WINDOW = 1,
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B_MODAL_WINDOW = 3,
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B_TITLED_WINDOW = 1,
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B_MODAL_WINDOW = 3,
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B_DOCUMENT_WINDOW = 11,
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B_BORDERED_WINDOW = 20,
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B_FLOATING_WINDOW = 21
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