This gets basic watchpoint support working. Right clicking on a variable
and picking Watch now opens a prompt with the inferred address, size
and watch type for the user to adjust.
Still needs some work to get them to show/be modifiable in the breakpoints
tab and to get them to respect architectural restrictions (i.e. on x86 we
can realistically only do 2 hardware watchpoints and those are restricted
to write watch), at least until we support software emulated watchpoints.
* Fixed issue with unwanted keymap switching in case UnZip started in
* background (expanding optional packages during Haiku build, for
* example). UnZip executable has no background application flag
* for unknown reason.
+alpha4
Move calculating the width of the column title itself out to
OutlineView::GetColumnPreferredWidth(). Previously, each pass would
compute the width of both the field itself and the column title,
leading to considerable redundant work. Also, take outline level indent
into account in the resulting width. Should improve performance a bit.
* don't enforce a zero boundary or a zero alignment
* when going to the next range, takes alignment into account.
It could previously just be enforced again through alignment and loop infinite.
* it should help with some FreeBSD based drivers
- navigate in a single S&T group using (win + left and right arrows)
- minor fixed to the patch
- enable switching between S&T groups on the same desktop again (win + up and down arrows)
Hope window key + arrow keys does not collide with to many apps?
* When in full screen mode, add a tooltip with the window title,
and a keyboard shortcut hint so one knows how to get out of it.
Should help with #7356
* 80 column cleanup
We now parse the user's input to see if it should be a pointer/reference
type and create a derived type accordingly. This allows casting to e.g.
StyledEditApp*.
* Dynamically update the serial port list in the connection menu when devices get added or removed
* Make the settings in the settings menu actually do something
* This makes the keymap behave as in every other operating system.
* I don't really understand the original purpose of this change. Please
enlighten me (see #4464).
* Before, you had to have both, the text view layout item, and the label
layout item or else nothing would ever be visible.
* Now you can only create the text view item, and it will still work.
* Also, no matter the order you added the layout items, they would always
put the label on the left, and the control to the right.
* You can place the label and text view layout items anywhere now, although
you should keep in mind that the view spans over their frame unions; IOW
they should always adjacent to each other, but not necessarily horizontally
and left to right.
* No longer uses a fixed label spacing, but utilizes
BControlLook::DefaultLabelSpacing() instead.
* However, the spacing is always added to the right of the label, no matter
how you place it in the layout. Maybe one wants to add a SetLabelTextViewGap()
like method.