Add a totally useless Shelf screensaver

* Allows dropping replicants, and showing them later on when idle.
* Needs some cleanup.
This commit is contained in:
François Revol 2012-11-05 23:13:56 +01:00
parent 24ad8261a9
commit 3704c0f8b1
3 changed files with 270 additions and 0 deletions

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@ -9,6 +9,7 @@ SubInclude HAIKU_TOP src add-ons screen_savers icons ;
SubInclude HAIKU_TOP src add-ons screen_savers ifs ;
SubInclude HAIKU_TOP src add-ons screen_savers leaves ;
SubInclude HAIKU_TOP src add-ons screen_savers message ;
SubInclude HAIKU_TOP src add-ons screen_savers shelf ;
SubInclude HAIKU_TOP src add-ons screen_savers simpleclock ;
SubInclude HAIKU_TOP src add-ons screen_savers slideshowsaver ;
SubInclude HAIKU_TOP src add-ons screen_savers spider ;

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@ -0,0 +1,6 @@
SubDir HAIKU_TOP src add-ons screen_savers shelf ;
ScreenSaver Shelf :
Shelf.cpp :
be libscreensaver.so ;

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@ -0,0 +1,263 @@
/*
* Copyright 2007-2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Ryan Leavengood
* François Revol <revol@free.fr>
*/
#include <Application.h>
#include <Alert.h>
#include <Button.h>
#include <Font.h>
#include <Screen.h>
#include <ScreenSaver.h>
#include <Shelf.h>
#include <String.h>
#include <StringView.h>
#include <View.h>
#include <Window.h>
#include <Debug.h>
const rgb_color kMediumBlue = {0, 0, 100};
const rgb_color kWhite = {255, 255, 255};
const char *kInConfigName = "InConfig";
const char *kShelfArchiveName = "Shelf";
// Inspired by the classic BeOS screensaver, of course
class Shelf : public BScreenSaver
{
public:
Shelf(BMessage *archive, image_id);
void Draw(BView *view, int32 frame);
void StartConfig(BView *view);
void StopConfig();
status_t StartSaver(BView *view, bool preview);
void StopSaver();
status_t SaveState(BMessage *state) const;
private:
BShelf *fShelf;
BWindow *fConfigWindow;
bool fInConfig;
bool fInEdit;
BMallocIO fShelfData;
};
BScreenSaver *instantiate_screen_saver(BMessage *msg, image_id image)
{
PRINT(("%s()\n", __FUNCTION__));
return new Shelf(msg, image);
}
Shelf::Shelf(BMessage *archive, image_id id)
: BScreenSaver(archive, id)
, fShelf(NULL)
, fConfigWindow(NULL)
, fInConfig(false)
, fInEdit(false)
, fShelfData()
{
archive->PrintToStream();
if (archive->FindBool(kInConfigName, &fInConfig) < B_OK)
fInConfig = false;
status_t status;
const void *data;
ssize_t length;
status = archive->FindData(kShelfArchiveName, 'shlf', &data, &length);
if (status == B_OK) {
fShelfData.WriteAt(0LL, data, length);
fShelfData.Seek(SEEK_SET, 0LL);
}
/*
if (fInConfig) {
fInEdit = true;
fInConfig = false;
}
*/}
void
Shelf::StartConfig(BView *view)
{
PRINT(("%p:%s()\n", this, __FUNCTION__));
fInConfig = true;
view->AddChild(new BStringView(BRect(20, 10, 200, 35), "",
"Shelf, by François Revol."));
BScreen screen;
fConfigWindow = new BWindow(screen.Frame(), "Shelf Config",
B_UNTYPED_WINDOW, B_NOT_MOVABLE | B_NOT_CLOSABLE | B_NOT_ZOOMABLE
| B_NOT_MINIMIZABLE | B_NOT_RESIZABLE | B_AVOID_FRONT | B_AVOID_FOCUS);
BView *shelfView = new BView(fConfigWindow->Bounds(), "ShelfView",
B_FOLLOW_NONE, B_WILL_DRAW | B_FRAME_EVENTS);
shelfView->SetViewColor(216, 216, 216, 0);
fConfigWindow->AddChild(shelfView);
fShelfData.Seek(SEEK_SET, 0LL);
fShelf = new BShelf(&fShelfData, shelfView);
fShelf->SetDisplaysZombies(true);
fShelfData.Seek(SEEK_SET, 0LL);
// start the Looper
fConfigWindow->Show();
fConfigWindow->Lock();
fConfigWindow->SendBehind(view->Window());
fConfigWindow->Unlock();
//"\nDrop replicants on me!"
}
void
Shelf::StopConfig()
{
fInConfig = false;
PRINT(("%p:%s()\n", this, __FUNCTION__));
fConfigWindow->Lock();
fConfigWindow->Quit();
fShelf = NULL;
BScreenSaver::StopConfig();
}
status_t
Shelf::StartSaver(BView *view, bool preview)
{
PRINT(("%p:%s(, %d)\n", this, __FUNCTION__, preview));
if (!preview) {
view->SetViewColor(216, 216, 216, 0);
fShelfData.Seek(SEEK_SET, 0LL);
fShelf = new BShelf(&fShelfData, view);
}
BString s;
s << "preview: " << preview << " ";
s << "BView:Name: " << view->Name() << " ";
s << "BApp:Name: " << be_app->Name();
PRINT(("%p:%s:%s\n", this, __FUNCTION__, s.String()));
//BAlert *a = new BAlert("debug", s.String(), "Ok");
//a->Go();
return B_ERROR;
#if 0
float width = view->Bounds().Width();
float height = view->Bounds().Height();
BFont font;
view->GetFont(&font);
font.SetSize(height / 2.5);
view->SetFont(&font);
BRect rect;
escapement_delta delta;
delta.nonspace = 0;
delta.space = 0;
// If anyone has suggestions for how to clean this up, speak up
font.GetBoundingBoxesForStrings(&fLine1, 1, B_SCREEN_METRIC, &delta, &rect);
float y = ((height - (rect.Height() * 2 + height / 10)) / 2) + rect.Height();
fLine1Start.Set((width - rect.Width()) / 2, y);
font.GetBoundingBoxesForStrings(&fLine2, 1, B_SCREEN_METRIC, &delta, &rect);
fLine2Start.Set((width - rect.Width()) / 2, y + rect.Height() + height / 10);
#endif
return B_OK;
}
void
Shelf::StopSaver()
{
PRINT(("%p:%s()\n", this, __FUNCTION__));
//if (fShelf)
//delete fShelf;
//fShelf = NULL;
}
status_t
Shelf::SaveState(BMessage *state) const
{
status_t status;
PRINT(("%p:%s()\n", this, __FUNCTION__));
state->PrintToStream();
if (fInConfig)
state->AddBool(kInConfigName, fInConfig);
if (!fInConfig)
state->RemoveData(kInConfigName);
if (fInConfig && fShelf) {
status = state->AddBool("got it", true);
fShelf->LockLooper();
status = fShelf->Save();
fShelf->UnlockLooper();
if (status < B_OK)
return status;
status = state->AddData(kShelfArchiveName, 'shlf', fShelfData.Buffer(),
fShelfData.BufferLength());
// return B_OK;
//fShelfData.SetSize(0LL);
#if 0
BMallocIO mio;
status = fShelf->SetSaveLocation(&mio);
if (status < B_OK)
return status;
status = fShelf->Save();
fShelf->SetSaveLocation((BDataIO *)NULL);
if (status < B_OK)
return status;
status = state->AddData(kShelfArchiveName, 'shlf', mio.Buffer(),
mio.BufferLength());
#endif
if (status < B_OK)
return status;
}
return B_OK;
}
void
Shelf::Draw(BView *view, int32 frame)
{
PRINT(("%p:%s(, %d)\n", this, __FUNCTION__, frame));
BScreenSaver::Draw(view, frame);
#if 0
if (frame == 0) {
// fill with blue on first frame
view->SetLowColor(kMediumBlue);
view->FillRect(view->Bounds(), B_SOLID_LOW);
// Set tick size to 500,000 microseconds = 0.5 second
SetTickSize(500000);
} else {
// Drawing the background color every other frame to make the text blink
if (frame % 2 == 1)
view->SetHighColor(kWhite);
else
view->SetHighColor(kMediumBlue);
view->DrawString(fLine1, fLine1Start);
view->DrawString(fLine2, fLine2Start);
}
#endif
}