instead of trying to make it follow fExpando just make it a fixed
size on creation. It is invisible and extends to the bottom of the
screen. fExpando grows inside it, and the window follows fExpando.
When the window grows taller than the screenframe the arrows are
added. You can scroll with the mouse wheel, but I haven't yet gotten
scrolling to work from clicking. Deskbar still crashes when going
from Mini mode to vertical expando mode. I have no idea why.
Rename ScrollMenu.cpp to MenuScrollView.cpp
Half step towards making this class work as part of Deskbar without
extending any other classes. Scrolling works both with mouse and
scroll wheel. Redraws on scroll, need to make that work better.
Also need to move classes out of the Interface Kit and into Deskbar.
Modify the ScrollMenu class to use the layout kit by adding a constructor that doesn't take a view.
Get the BScrollMenu class to follow the size of the BMenu it is a parent of. Adjust the scrollers to appear in the right places. This is a WIP but it works in Deskbar, next step is to integrate this directly into BMenu with the scrollers as children of the menu instead of as children of the BScroller class.
Rebase changes on top of master
Deskbar scrolling works for the most part, just need to fix the
bottom arrow and clean up a bit.
Currently hardcoded to Verdex target. Code prepared to pick up configuration
details from FDT when implemented. Only enabled in FloppyImage for ARM.
This actually enables the kernel to read the content of the image file
passed using the "-pflash" parameter to QEMU....
Remove the dummies from the C code and implement them in assembly,
due to the label referencing issues with the fault handler.
This code is ripe for optimisation, my ARM assembly is pretty
basic ;)
Does work though, and gets us one step closer to a full arch.
As noted during BeGeistert and today again by kallisti5, there's a
Pentium reference in the ARM bootloader code.
Correct the message to something more appropriate....
Thanks to Rene for the suggestion ;)
This is to make sure all ARM platforms will benefit from planned work on this
MMU/CPU code. The less code duplicated, the better.
Compile-tested for all supported ARM platforms
The DOI (Digital Object Identifier) is a unique identifier
for (scientific and other...) publications.
While the doi: URI scheme was only a draft, it's not totally unlikely
that we ever hit such a URI, in this case we just redirect to the
official DOI website.
cf. http://tools.ietf.org/html/draft-paskin-doi-uri
* Read/Write up to 1024x1024 icon sizes.
* All build-in icon sizes available as pages in ShowImage.
* Support only 32-bit icon colors (rgb32 and rgba32) now.
This also implements the fault handler correctly now, and cleans up the
exception handling. Seems a lot more stable now, no unexpected panics or
faults happening anymore.
This will generate asm_offsets.h which makes our assembly code
easier to maintain by preventing hardcoded offsets for fields within structures.
(copied from X86 and removed the X86 specifics)
- BreakpointTableModel now encapsulates both breakpoints and watchpoints.
- Extended BreakpointView and TeamWindow to handle enable/disable/removing
watchpoints as well.
This comes from a similar patch in FreeBSD r234666 but does the check
and acknowledge in the case where we don't have any other interrupts.
Since the interrupt isn't used it is never unmasked and therefore the
check against the interrupt mask will always fail if the TWSI IRQ is
the only interrupt that happened. In that case an interrupt storm would
be triggered that lasts until any other valid interrupt comes along, is
handled and both are acknowledged.
This may help with #8454 on some cards that exhibit the spurious TWSI
IRQs.
Since we now implement HAIKU_CHECK_DISABLE_INTERRUPTS there is no need
to do it again in the interrupt handler. Further, store and carry over
the interrupt status from the hook to the interrupt handler as that is
cleaner and just in case reading the register somehow clears it. May
help with #8454.