...from orientation params. Elaborated type specifiers are not needed
for C++ code and removing them makes doxygen happy. Verified working
on both gcc2h and gcc4h builds.
...on controls where it makes sense:
- BRadioButton and BCheckBox now return their preferred size as their
maximum.
- BRadioButton, BCheckBox and BTextControl now use left alignment by
default, as this is the most common use case for them.
Motivated by inconsistancies found while documenting BView.
Update copyright year, alphabetize
Variable names normalized:
* pt => point
* r => rect
* p => pattern
* c => color
* msg => message
* a, b and pt0, pt1 => start, end
* r, g, b, a => red, green, blue, alpha
A couple of white spaces fixes.
A couple of !pointer => pointer == NULL fixes.
GetPreferredSize params => _width and _height to indicate out params.
* Also change kMinCellSize from a uint32 to a float so that it can be used
with std::min() and std::max() instead of min_c() and max_c().
* Set the text controls sizes and margins based on the font size. Also rework
_TextRectOffset() so that it will get the right spacing from by dividing the
palette frame by 3.
* Replace bare numbers and refactor with calculation or magic constant.
* Create a private method _TextRectOffset() which calculates and
returns the vertical text rect offset to use based on the font size.
* Replace 2.0 with new kBevelSpacing constant where appropriate.
* fPaletteFrame calculation in _LayoutView() was refactored but should
not have changed.
... back to their previous void returning roles. AlertPosition() is used instead to
check that an alert fits within the sides of the screen and all that.
Also add another CenterOnScreen() method that takes a Screen ID
so you can center a window on another monitor that the one it is currently on
(theoretically someday anyway).
...to position alert's and open/save dialogs nicely inside of the parent window,
or if that is unavailable, the screen frame.
AlertPosition() is private (for now) but BAlert and BFilePanel are BWindow's friends so
BWindow allows those classes to touch it's privates.
* These methods now return the new point after centering.
* But more importantly CenterIn() does some new adjustments to keep the window
position inside the screen edge. If you pass the screen frame into CenterIn()
it skips these adjustments.
This means the B_COLOR_WHICH_COUNT goes from being a public constant to a
private one. It sill looks like a public constant starting with a B_ though.
I hope that's not a big deal. Too bad we can't get the count of an enum.
This fixes a maintainance problem where you have to update this otherwise
unrelated file to keep it in sync whenever you add a color constant.
I've added a B_COLOR_WHICH_COUNT constant to the color_which enum which should
be updated to point to the newest color constants as new ones are added. I
reworked ServerReadOnlyMemory to use this constant instead of using to the
current largest color constant directly. If you use B_COLOR_WHICH_COUNT to
refer to a color in your code expect to get unpredictable and nonsensical
results. Most likely you'll get an undefined result which will return black
but don't depend on it.
The net effect of this is that ServerReadOnlyMemory doesn't need to be updated
anymore when new color constants are introduced but will continue to produce
correct results.
Eliminate kNumColors constant, replace it with B_COLOR_WHICH_COUNT
This allows you to change the scrollbar thumb color in Appearance preferences.
The default color is 216, 216, 216 so the scroll bar thumb looks the same by
default. Perhaps someday this can be updated to something a bit more colorful.
* Make pointer style consistent, const char* name instead of const char *name.
* Lots of parameter renaming.
* in parameters don't get anything special, just font, or length instead of
inFont, inLength.
* out parameters get a leading _ so *outWidth becomes *_width for example.
* We don't detail private function in the Haiku book and this class has a bunch
so keep the documentation in the file but use regular comments instead.
* Normalize the parameter names between cpp file and header.
* Some minor whitespace fixes.
No functional change intended.
* GCC 4.7 is more picky than GCC 4.6, so have to make changes accordingly
* Changes include addressing issues with scoping, redeclaration, etc.
Thanks Rene and Ingo for your input on these changes
Also gave the Up Arrow and Down Arrow a scroll arrow. The up arrow works
but the down arrow doesn't because the sibling menu is stealing the
MouseDown event."
instead of trying to make it follow fExpando just make it a fixed
size on creation. It is invisible and extends to the bottom of the
screen. fExpando grows inside it, and the window follows fExpando.
When the window grows taller than the screenframe the arrows are
added. You can scroll with the mouse wheel, but I haven't yet gotten
scrolling to work from clicking. Deskbar still crashes when going
from Mini mode to vertical expando mode. I have no idea why.
Rename ScrollMenu.cpp to MenuScrollView.cpp
Half step towards making this class work as part of Deskbar without
extending any other classes. Scrolling works both with mouse and
scroll wheel. Redraws on scroll, need to make that work better.
Also need to move classes out of the Interface Kit and into Deskbar.
Modify the ScrollMenu class to use the layout kit by adding a constructor that doesn't take a view.
Get the BScrollMenu class to follow the size of the BMenu it is a parent of. Adjust the scrollers to appear in the right places. This is a WIP but it works in Deskbar, next step is to integrate this directly into BMenu with the scrollers as children of the menu instead of as children of the BScroller class.
Rebase changes on top of master
Deskbar scrolling works for the most part, just need to fix the
bottom arrow and clean up a bit.
* Before, you had to have both, the text view layout item, and the label
layout item or else nothing would ever be visible.
* Now you can only create the text view item, and it will still work.
* Also, no matter the order you added the layout items, they would always
put the label on the left, and the control to the right.
* You can place the label and text view layout items anywhere now, although
you should keep in mind that the view spans over their frame unions; IOW
they should always adjacent to each other, but not necessarily horizontally
and left to right.
* No longer uses a fixed label spacing, but utilizes
BControlLook::DefaultLabelSpacing() instead.
* However, the spacing is always added to the right of the label, no matter
how you place it in the layout. Maybe one wants to add a SetLabelTextViewGap()
like method.
* Adjust BTextView to use B_COMMAND_KEY instead of B_CONTROL_KEY
for wordwise navigation and jumping to the top and bottom.
This requires a shortcut, which is only installed if there is
none already (for the groups B_LEFT_ARROW/B_RIGHT_ARROW and
B_HOME/B_END). As a result, wordwise navigation no longer works
in Mail, for instance.