Also make the color attribute propagate to the end of a line. This fixes part of #6143 and allows to use vim with a multicolor syntax highlighting without too much trouble.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38316 a95241bf-73f2-0310-859d-f6bbb57e9c96
Read the EDID from OF and pass it on to the kernel.
Last part of ticket #6105.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38307 a95241bf-73f2-0310-859d-f6bbb57e9c96
Use the OF "screen" device alias to query frame buffer properties. Postpone
the opening of the device as far as possible as it erases the screen output.
Initialize the kernel arguments and hook into generic code to display the
splash screen.
Like on x86, the frame buffer is enabled by default. To disable it, either
press ESC during early boot or, for debugging, make sure in start.cpp that
platform_boot_options() has the BOOT_OPTION_DEBUG_OUTPUT flag set.
Resolves ticket #6105.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38306 a95241bf-73f2-0310-859d-f6bbb57e9c96
Avoid writing to stdout if the frame buffer is enabled.
Part of ticket #6105.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38305 a95241bf-73f2-0310-859d-f6bbb57e9c96
Introduce a non-blocking function for checking keyboard input, and refactor
existing code to share the escape key translations. The comment that key-up and
key-down result in a zero char is confirmed to apply.
If the space bar is pressed, enter the boot menu. If the escape key is pressed,
disable the frame buffer and keep showing the usual debug output. Apparently
the key press must come after console/keyboard initialization but before the
"Welcome to the Haiku bootloader!" line.
Closes ticket #6140.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38304 a95241bf-73f2-0310-859d-f6bbb57e9c96
The frame buffer will need more generic sources than just the text menu.
Adapted from bios_ia32 platform.
Part of ticket #6105.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38301 a95241bf-73f2-0310-859d-f6bbb57e9c96
Debug output calls OpenFirmware methods writing text into the frame buffer.
Depending on the screen mode this leads to garbled display or parts of the
screen overwritten, so mute the output during frame buffer use for now.
A better solution would be to redirect the output elsewhere (e.g., #6168),
so that ConsoleHandle::WriteAt() is not called for the problematic handle
in the first place. That does not work inside the kernel yet.
Part of ticket #6105.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38300 a95241bf-73f2-0310-859d-f6bbb57e9c96
Initialize the frame buffer as not enabled. Add checks for this condition
and for the debug boot option to the video functions.
Code is adapted from bios_ia32 platform. Part of ticket #6105.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38299 a95241bf-73f2-0310-859d-f6bbb57e9c96
This is a leftover from the r25913 build fix. It used to be an out parameter.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38294 a95241bf-73f2-0310-859d-f6bbb57e9c96
This remedies "Current thread pointer [...] is an address we can't read from."
on entering KDL. Closes ticket #6163.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38293 a95241bf-73f2-0310-859d-f6bbb57e9c96
Let setting the memory type to B_MTR_UC succeed.
Add initial support for those memory types in the translation map,
pointed out by Ingo in ticket #5193.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38292 a95241bf-73f2-0310-859d-f6bbb57e9c96
Revert r36886 and fix compilation of insert_virtual_range_to_keep().
The use of void* vs. addr_t matches the surrounding boot loader code
but should probably be revised in favour of addr_t.
create_area() in the kernel wrongly assumed a RAM-backed address range,
which was destined to fail since ranges below the kernel address space
were ignored anyway. Use vm_map_physical_memory() instead.
This fixes a hang once the frame buffer and other resources used by OF
get unmapped. Closes ticket #5193 again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38291 a95241bf-73f2-0310-859d-f6bbb57e9c96
There are TODO's in here, because the ACPI module needs restructuring and which I will take care of.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38289 a95241bf-73f2-0310-859d-f6bbb57e9c96
It unloads any media_format mappings when an add-on
becomes unavailable, and consequently reloads the
supported formats and similar when the same add-on
becomes available again. Previously it would only
load previously unkown add-ons by node-monitor
events (unkown name). What also works is that user
add-ons shadow/hide system add-ons when installed,
and the system add-on will become effective immediately
when removing the user add-on again. One thing to
note is that certain IDs will not stay consistent.
I am not aware of an application for which it could
be a problem, most should rememeber codecs by name.
In any case, I only tested add-on events a lot, and
not so much the effects of unstable media_file_format
IDs, so it's possible there are regressions, though
only when installing new versions of add-ons, which
previously mostly required a media_server restart
anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38282 a95241bf-73f2-0310-859d-f6bbb57e9c96
everything more readible.
* Once I understood better how everthing is supposed
to work, I've fixed some bugs.
* The most important problem was that AddDirectory()
placed the wrong entry (resolved symlinks) into the
entry list it keeps for each directory. This resulted
in the mechanisms not working at all when an add-on
was a symlink.
* There was a hidden TODO, which would mean that moving
an add-on from one watched directory into another,
like from home/config/add-ons/... into common/add-ons/...
would drop the client application (media_server,
input_server, ...) into the debugger.
* The fFormerEntries list did not seem to serve any
purpose. Basically it would not disable add-ons
removed from a watched directory unless it changed
it's name at the same time. I've removed it completely,
since it didn't seem to be an optimization
(entry cache) either.
* Each actual add-on file is now node-monitored for
stat changes. So if you have a link in the add-on
folder, and the linked to add-on changes, it triggers
a reload of the add-on now. This will make it much
more pleasant to develop add-ons and have them affective
immediately.
I tested with a fresh image, but there are no immediate
regressions I am aware of. I could imagine that messing
with certain add-ons can have a bad effect now, like
removing the keyboard input_server add-on may trigger the
keyboard to stop working immediately without an input_server
restart, but Tracker should warn before it happens.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38280 a95241bf-73f2-0310-859d-f6bbb57e9c96
problem (since + binds stronger than >>)
Stephan: please review, esp since I don't know how to test this!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38279 a95241bf-73f2-0310-859d-f6bbb57e9c96
Stephan: please yell if you dislike the formatting of the large expressions now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38278 a95241bf-73f2-0310-859d-f6bbb57e9c96
* no need to overload ScrollTo() with a non-related method - renamed local
ScrollTo() to ScrollToBlock()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38268 a95241bf-73f2-0310-859d-f6bbb57e9c96